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  #826    
Old May 29th, 2011 (04:02 PM).
Cilerba Cilerba is offline
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Just a screen showing Aurelia City, and Parker the male character for Turquoise.

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  #827    
Old May 31st, 2011 (03:26 AM).
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Damnit! I knew I'd heard Aurelia somewhere before. It just kept popping into my head while I was thinking of town names and I couldn't figure out why. Now I know, guess it means I can't use it.

Onto your actual screenie though, very high quality sprites you have there. I like the look of your houses and your PC, though the Pokemon Centre looks...I dunno exactly what, but something. The layout of that particular shot reminds of Saffron City, I should add.

Oh and with those little bits of fences you have there, you should make the stick out-y bits at the ends curve off or have them continue into the buildings adjacent to them; either way works. At present it just looks like they've been sawn off.
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  #828    
Old June 1st, 2011 (08:12 AM).
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Very nice Max, everything looks great overall. Although I recommend you give those fences a darker outline. They blend withe the background path a little too much, on top at least. I also think that your main road would be nice with some texture, even some gritty dots or something along those lines, to give it that paved feeling rather than looking too smooth. Other than that everything looks great to be honest.
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  #829    
Old June 2nd, 2011 (06:28 PM). Edited June 2nd, 2011 by ares10.
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This one shows the beginning town of Kajoten. and the Tardis from doctor who



This screen shot shows a water fall in the first route,enjoy.
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  #830    
Old June 3rd, 2011 (12:59 AM).
Afternoon Afternoon is offline
 
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Some maps and a world map I made for the fun, I might use them later in a project idk... Please tell me what you think of it!
I'm quite proud of my world map personally... haha.
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Pleasant Mount.png‎   Sans titre-2.png‎   new-map+.gif‎  
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  #831    
Old June 5th, 2011 (02:50 AM).
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Quote originally posted by Afternoon:
Some maps and a world map I made for the fun, I might use them later in a project idk... Please tell me what you think of it!
I'm quite proud of my world map personally... haha.
That Worldmap looks incredibly cool, how long did it take you to make it?
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  #832    
Old June 5th, 2011 (04:42 AM).
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Just a map from the first small village in my game.

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  #833    
Old June 5th, 2011 (08:25 AM).
Afternoon Afternoon is offline
 
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Quote originally posted by pkmntrainerpaul:
That Worldmap looks incredibly cool, how long did it take you to make it?
Not that long actually, I made it in, like, 1-2 hours. The most dificult part is the actual concept of the map and the location of the towns I guess.
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  #834    
Old June 7th, 2011 (12:10 AM).
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This took many, many hours:



Do not steal or use in anyway; this took me 4 hours to make.
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  #835    
Old June 8th, 2011 (02:34 PM).
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Quote originally posted by Rossay:
This took many, many hours:



Do not steal or use in anyway; this took me 4 hours to make.
:U
Holy God thats amazing. That looks like Nintendurr made it...
Amazingness.
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  #836    
Old June 8th, 2011 (02:48 PM).
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Quote originally posted by Rossay:
This took many, many hours:



Do not steal or use in anyway; this took me 4 hours to make.
OMG That is amazing like nintendo made it themself
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  #837    
Old June 8th, 2011 (02:55 PM).
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Contrary to popular belief, it is Game Freak that works on the Pokemon games. Nintendo just does the licensing and such.
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  #838    
Old June 8th, 2011 (03:45 PM).
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A screenshot showing our new style of tiles:

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  #839    
Old June 9th, 2011 (12:22 AM).
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Quote originally posted by Neo-Spriteman:
:U
Holy God thats amazing. That looks like Nintendurr made it...
Amazingness.
Thanks :D, I did it pixel-by-pixel using the official colour-scheme etc for inspiration.

Quote originally posted by Nintendork15:
OMG That is amazing like nintendo made it themself
Thankies! :D, it was difficult to get started with, but once you get going it's not too bad.. just very time-consuming.

Quote originally posted by aquakip:
A screenshot showing our new style of tiles:

OOOooooooooo. I really like this. It might be a weird thing to comment on, but I think the ladders look amazing.
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  #840    
Old June 9th, 2011 (11:23 AM).
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The battle system received a major graphical overhaul today, and this is the result.
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  #841    
Old June 10th, 2011 (05:15 PM).
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I'm liking the battle system, though I recommend that you change the text colour, or just the shadow colours as they make the font quite hard to read. On the text boxes that is. Are the sprites animated?

Though I also recommend making both the HP boxes the same colour.
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  #842    
Old June 23rd, 2011 (01:36 AM). Edited June 23rd, 2011 by Himalama.
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Quote originally posted by Cilerba:
Just a screen showing Aurelia City, and Parker the male character for Turquoise.

Whoa! It looks so cool! (especially the overworld and the PC)

On topic:



Not much yet, just showing my new OW.
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  #843    
Old June 23rd, 2011 (10:20 AM). Edited June 24th, 2011 by titiy.
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@Himalama I really like your screenshot. It's simple but it works the colors and everything gives a good atmosphere


as for me,I wasn't sure if I should post this but here goes anyways:
A screen from the game I just finished.
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  #844    
Old June 26th, 2011 (08:34 PM).
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Deouen Deouen is offline
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Himalama
I really like this screenshot. As previously stated, it's simple. But that's really the beauty of it. The lush trees really go with the calm lake. (I'm assuming it's a lake), and the palette just works. Though in the future... if you're showing your new overworld, make sure you aren't in shade so we get a better visual.

titiy
Screenshot One
Now this is a screenshot. Everything here works; you've got a good fog going, you've applied what I can assume is a green and or yellow tone, and the tiles are really nice.

Screenshot Two
Again, I really like this. Autumn is definitely one of my favorite seasons visually, and you pretty much nailed it. The big tree is really pretty, and the houses look pretty good. My only nit pick is with the rock/mountain tiles, you have some grey pixels on the outside of it (attempted shadow maybe?), I don't really think it looks all that fantastic, but it's not too distracting.
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  #845    
Old June 27th, 2011 (08:13 AM).
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Map from my open source Game Maker Pokemon game:

Shadows and Flowers are not included as those are objects, and not tiles.

I am currently looking for someone to improve and make tiles for me. Preferably B/W style. You can track my development at my deviantart page.
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  #846    
Old June 27th, 2011 (09:20 AM).
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Quote originally posted by DaSpirit:
Map from my open source Game Maker Pokemon game:

Shadows and Flowers are not included as those are objects, and not tiles.

I am currently looking for someone to improve and make tiles for me. Preferably B/W style. You can track my development at my deviantart page.
Looks good, glad to see you are making progress with it! :D

If you want to take a screenie of an entire room, including objects, you could try using:

Code:
// Put in Key Press event or something
var sur;
sur = surface_create(room_width,room_height);
view_enabled = 0;
surface_set_target(sur);
draw_clear(c_white);
screen_refresh();
screen_redraw();
surface_reset_target();
view_enabled = 1;
surface_save(sur,working_directory+"SS.png");
surface_free(sur);
Works great for me when I want to include objects in a screenie OR when I want to take a screenie of a large map.
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  #847    
Old June 27th, 2011 (10:05 AM).
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DaSpirit DaSpirit is offline
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Quote originally posted by Rossay:
Works great for me when I want to include objects in a screenie OR when I want to take a screenie of a large map.
lol Never thought of that. Thanks.

By the way, how did you get that animated screenshot on your dA like that? :O
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  #848    
Old June 27th, 2011 (10:36 AM).
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Quote originally posted by DaSpirit:
lol Never thought of that. Thanks.

By the way, how did you get that animated screenshot on your dA like that? :O
Made GM save a screenshot every step naming them 1,2,3,... etc and then imported them into old GM7, saved as a .GIF and adjusted the speed with Microsoft GIF Animator.

The GIF filesize racks up pretty quickly though. The main animated one on my DA is like ~12Mb lol. It does give pixel perfect quality however.
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  #849    
Old July 6th, 2011 (01:30 AM).
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I've updated the graphcis of the Battle System in my game
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  #850    
Old July 6th, 2011 (11:05 PM).
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Still got a long ways to go till I'm satisfied with it, but here's some screens of the most polished stuff I have running.... C&C would be great.






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