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  #151    
Old July 15th, 2011, 09:38 AM
Nato4eyes's Avatar
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Im pretty new to this but.... How does my team look?

Haxorus @ Choice Band
Ability: Mold Breaker
Nature: Adamant
EVs: 252Atk/ 252Spe/ 4HP
- Outrage
- Earthquake
- Brick Break
- Dual Chop

Chandelure @ Wise Glasses
Ability: Flash Fire
Nature: Modest
EVs: 252SpAtk/ 252Spe/ 4HP
- Fire Blast
- Overheat
- Energy Ball
- Shadow Ball

Weavile @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 40HP/ 252Atk/ 216Spe
- Pursuit
- Ice Shard
- Low Kick
- Night Slash

Gengar @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 4HP/ 252SpAtk / 252Spe
- Substitute
- Shadow Ball
- Focus Blast
- Hypnosis

Empoleon @ Life Orb
Ability: Torrent
Nature: Modest
EVs: 12HP/ 4Def/ 252SpAtk/ 240Spe
- Agility
- Surf / Hydro Pump
- Ice Beam
- Grass Knot

Magnezone @ Choice Scarf
Ability: Magnet Pull
Nature: Naive
EVs: 4Atk/ 252SpAtk/ 252Spe
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
- Explosion
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  #152    
Old July 15th, 2011, 11:06 AM
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Anyone help me out with a revenge killing Mienshao set? I've got a 252Atk/252Spe/4Def with HJKick/StoneEdge/FakeOut/HP Ice, Adamant. Need help with item, possible moveset changes?
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  #153    
Old July 15th, 2011, 11:13 AM
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Quote:
Originally Posted by Apple Juice View Post
Anyone help me out with a revenge killing Mienshao set? I've got a 252Atk/252Spe/4Def with HJKick/StoneEdge/FakeOut/HP Ice, Adamant. Need help with item, possible moveset changes?
If you already fully EV'd it and would rather not train, this would work but U-Turn should go over Stone Edge and you should get a hasty nature preferably.
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  #154    
Old July 15th, 2011, 11:44 AM
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for meinshao, if you want it to be a revenge killler the you can go ahead and and give either a choice scarf or a life orb. choice scarf ensures that you out speed who you are trying to kill but a life orb will add some extra power, which could make a difference.

also meinshao has a good ability: regenerator, which allows it to recover around 33% of its maximum HP when it switches out. so, in order to take advantage of this you could utilize the move U-turn, which also works for scouting. and with the regenerator ability you can heal off some of the life orb recoil, if you choose to use this item.

personally i prefer the move drain punch over HJK because of accuracy and the bonus of recovering some HP, but this is really just a personal preference so, you can choose HJ if you really want to pack a punch, i mean kick lol =)

anyways i hope this helps =)
  #155    
Old July 15th, 2011, 01:58 PM
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Originally Posted by greg0915 View Post
What about:
Ability: Storm Drain
Item: Leftovers
Move 1: Ingrain
Move 2: Recover
Move 3: Curse
Move 4: Rock Slide/Stone Edge
EVs: 252 HP, 252 Sp.Def


Or this set:
Ability: Storm Drain
Item: Leftovers/Life Orb
Move 1: Rock Polish
Move 2: Swords Dance
Move 3: Recover
Move 4: Rock Slide/ Stone Edge
EVs: not sure

Would either of these sets be viable in today's metagame for a Cradily?
So has anyone got any ideas?
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  #156    
Old July 15th, 2011, 03:06 PM
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which pokemon is better in competitive play: escavalier or accelgor? also what would be the a good move set, item, Ev spread ect. for the better of the two?
  #157    
Old July 15th, 2011, 06:34 PM
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Quote:
Originally Posted by dreyko View Post
which pokemon is better in competitive play: escavalier or accelgor? also what would be the a good move set, item, Ev spread ect. for the better of the two?
To the best of my understanding, they fill two rather different roles. Escavalier is ideal for a Trick Room team, and also makes a pretty good bulky attacker even without TR, as long as you have a fire absorbing Pokemon to swap out to if necessary, since it's only problem is a blazing fire weakness. It's movepool is rather lacking, but Bug Gem boosted Megahorn is so deadly that it doesn't usually matter, except against Jellicent. I gave mine:

Escavalier @ Bug Gem
Swarm
Brave - 252 Atk, 252 Def, 4 Sp. Def
Protect
Megahorn
Iron Head
(debatable)

I gave it swords dance in that slot but never have had the opportunity to use it. Mine was a TR sweeper so it's nature is speed down, and it has 0 speed IVs.

Accelgor is the total opposite, frail and speedy as anything. It can be used as a special sweeper, or as a support Pokemon. So it all depends on which suits your team better.

Quote:
Originally Posted by Nato4eyes View Post
Im pretty new to this but.... How does my team look?

Haxorus @ Choice Band
Ability: Mold Breaker
Nature: Adamant
EVs: 252Atk/ 252Spe/ 4HP
- Outrage
- Earthquake
- Brick Break
- Dual Chop

Chandelure @ Focus Sash
Ability: Flash Fire
Nature: Modest
EVs: 252SpAtk/ 252Spe/ 4HP
- Fire Blast
- Energy Ball
- Shadow Ball
- Protect

Weavile @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 40HP/ 252Atk/ 216Spe
- Pursuit
- Ice Shard
- Low Kick
- Night Slash

Gengar @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 4HP/ 252SpAtk / 252Spe
- Substitute
- Shadow Ball
- Focus Blast
- Hypnosis

Empoleon @ Life Orb
Ability: Torrent
Nature: Modest
EVs: 12HP/ 4Def/ 252SpAtk/ 240Spe
- Agility
- Surf for sure
- Ice Beam
- Grass Knot

Magnezone @ Choice Scarf
Ability: Magnet Pull
Nature: Naive
EVs: 4Atk/ 252SpAtk/ 252Spe
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
- Explosion
Changes are in bold =) other than that, looks pretty good!!

Last edited by RainbowTreecko; July 15th, 2011 at 06:40 PM. Reason: Your double post has been automatically merged.
  #158    
Old July 17th, 2011, 05:00 PM
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What would be a good moveset for a Gen V Torterra?
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  #159    
Old July 20th, 2011, 03:42 PM
csa99
 
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I'm needing a Physical Sweeper for a gen 5 OU team
i currently have a Volcarona, Hydreigon, Hitomontop, Ferrothorn
My volcarona if a bulky special sweeper with 252 Ev's in HP and Defence with Morning Sun, Quiver Dance, Flamethrower/Fiery Dance, Bug Buzz
Standard Special sweeper hydreigon set
Standard bulky stall Ferrothorn set
but my hitmontop is technician with fake out, mach punch, bullet punch and rapid spin

So i need a physical sweeper (probably not a dragon as i already have one in my team)
Also does my hitmontop have a viable moveset?
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  #160    
Old July 20th, 2011, 03:56 PM
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Perrie ✿
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Quote:
Originally Posted by csa99 View Post
I'm needing a Physical Sweeper for a gen 5 OU team
i currently have a Volcarona, Hydreigon, Hitomontop, Ferrothorn
My volcarona if a bulky special sweeper with 252 Ev's in HP and Defence with Morning Sun, Quiver Dance, Flamethrower/Fiery Dance, Bug Buzz
Standard Special sweeper hydreigon set
Standard bulky stall Ferrothorn set
but my hitmontop is technician with fake out, mach punch, bullet punch and rapid spin

So i need a physical sweeper (probably not a dragon as i already have one in my team)
Also does my hitmontop have a viable moveset?
Hitmontop's set is viable. Volcarona should have Fiery Dance. It's all around better than Flamethrower.

Maybe try Conkeldurr, it's not a sweeper as such but it can sweep teams. ;-; I just contradicted myself, I know. It can tear teams apart soooo.

Terrakion is an excellent Physical sweeper.

4 Hp / 252 Atk / 252 Spe
Stone Edge / Close Combat / X-Scissor / Quick Attack @Choice Scarf/Band Jolly/Adamant

That's a pretty fierce set, it can sweep entire teams. :3


Quote:
Originally Posted by PlatinumDude View Post
What would be a good moveset for a Gen V Torterra?
Well it depends what you're wanting it for. There's a defensive lead

Torterra @Leftovers
Ev's: 252 Hp / 4 Atk / 252 Def
Impish Nature [+Def; -SpA]
Ability: Overgrow
- Stealth Rock
- Leech Seed
- Earthquake
- Stone Edge/Wood Hammer

Orr there's the offensive set

Torterra @Leftovers/Yache Berry
Ev's: 4 Hp / 252 Atk / 252 Spe
Adamant Nature [+Atk; -SpA]
Ability: Overgrow
- Rock Polish
- Swords Dance
- Earthquake
- Wood Hammer

From experience I'll say that the first set is the best.
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Last edited by Perrie ✿; July 20th, 2011 at 03:59 PM. Reason: Your double post has been automatically merged.
  #161    
Old July 24th, 2011, 12:09 PM
Ursaring89
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Musharna @Leftovers
-Hypnosis
-Calm Mind
-Psychic
-Barrier

A friend of mine told me that this is destined to fail because im trying to do too much, but, after 1 calm mind its special defense is 475 and after 1 barrier its physical defense is 590. Just after 2 turns its defenses are immense and after 2 more they'd be all but unbreakable. The Inly downside is a lack of recovery move other then rest but I don't think it would do all that bad would it?
  #162    
Old July 24th, 2011, 01:10 PM
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dreyko
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can i have some feedback on my starmie set please?

stamie @ choice scarf
modest
4 HP 252 Sp. Attack 252 Speed

ice beam
thunderbolt
surf/ hydro pump
grass knot/ psychic

so, i plan to use this starmie on my rain team. i know it is, in some ways, outclassed by rotom- w, but i wanted to try something different. since i used a modest nature, i gave it a choice scarf to help it outspeed the opponent. however im still unsure about the item to give it. LO seems to also be effective too. also, im kinda lost on the last move slot so i need some help with that.

thanks ahead of time =)
  #163    
Old July 24th, 2011, 01:28 PM
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Quote:
Originally Posted by Ursaring89 View Post
Musharna @Leftovers
-Hypnosis
-Calm Mind
-Psychic
-Barrier

A friend of mine told me that this is destined to fail because im trying to do too much, but, after 1 calm mind its special defense is 475 and after 1 barrier its physical defense is 590. Just after 2 turns its defenses are immense and after 2 more they'd be all but unbreakable. The Inly downside is a lack of recovery move other then rest but I don't think it would do all that bad would it?
You are trying to do too much. Anything with Taunt shuts you down entirely, Toxic kills you, Encore beats you, Dark-types win, critical hits win (I mean, it's hax, but it happens anyway) and you have no recovery so just continually chipping away at it will kill it off anyway. You'd be better off trying to run Rest > Barrier and another attacking move > Hypnosis if you want the set to be more effective - that way you get recovery, avoid Toxic, and at least hit Dark-types. HP Fighting would be your best bet.
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  #164    
Old July 24th, 2011, 01:32 PM
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Quote:
Originally Posted by dreyko View Post
can i have some feedback on my starmie set please?

stamie @ choice scarf
modest
4 HP 252 Sp. Attack 252 Speed

ice beam
thunderbolt
surf/ hydro pump
grass knot/ psychic

so, i plan to use this starmie on my rain team. i know it is, in some ways, outclassed by rotom- w, but i wanted to try something different. since i used a modest nature, i gave it a choice scarf to help it outspeed the opponent. however im still unsure about the item to give it. LO seems to also be effective too. also, im kinda lost on the last move slot so i need some help with that.

thanks ahead of time =)
Use Timid. Choice Scarf doesn't let it outspeed anything relevant really and it makes for a fairly poor choice user - one of its best qualities is coverage and you're screwing with that by giving it a scarf. At any rate, Specs would be much better if you -had- to choice it; it's already fast enough. Use Thunder and Hydro Pump to abuse the rain the best. Psyshock and/or Recover are probably the best options for the last slot.

Remember to run something to beat Ferrothorn!
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  #165    
Old July 24th, 2011, 08:52 PM
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Quote:
Originally Posted by Vrai View Post


Use Timid. Choice Scarf doesn't let it outspeed anything relevant really and it makes for a fairly poor choice user - one of its best qualities is coverage and you're screwing with that by giving it a scarf. At any rate, Specs would be much better if you -had- to choice it; it's already fast enough. Use Thunder and Hydro Pump to abuse the rain the best. Psyshock and/or Recover are probably the best options for the last slot.

Remember to run something to beat Ferrothorn!
Doesn't Starmie get Trick to screw walls over by giving them Starmie's held Choice item?

Anyway, my own question: How viable is a mixed Emboar and if so, is there a good moveset for that?
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  #166    
Old July 24th, 2011, 09:07 PM
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Quote:
Originally Posted by PlatinumDude View Post
Doesn't Starmie get Trick to screw walls over by giving them Starmie's held Choice item?

Anyway, my own question: How viable is a mixed Emboar and if so, is there a good moveset for that?
Yes it does, but the LO set is used more, or it's Rapid Recovery set (Rapid Spin + Recover I make up names because I roll that way') ANYWAY.

Emboar has shoddy defensive stats which make it not-very-good to use in the standard metagame, it would be great in a TR team though.

But Emboar likes to use it's most powerful stat which is it's Attack.

Buuut if you want a mixed set I guess you could try;

Emboar @Life Orb/Air Balloon
EVs: 252 Atk / 252 SpA / 4 Hp or 252 Hp / 196 Atk / 60 SpA
Rash / Mild Nature
Ability: Blaze
-Flare Blitz
-Wild Charge / Head Smash / Superpower
-Scald
-Grass Knot

Flare Blitz is your primary STAB which can really wreck your enemy, but can really whittle your health down when coupled with a Life Orb. Wild Charge deals with Flying/Water types whilst Head Smash can deal with Fire and Bug types, as well as flying types. Superpower is a nice reliable STAB move that doesn't lower your Hp but gives you an un-wanted attack and defense drop. Scald can mess up Ground/Rock/Fire types who have high defense and low special defense and can also burn, giving you a better chance at surviving physical attacks. Grass Knot deals with your bulky waters such as Swampert and Quagsire. Focus Blast is always an option for a Special fighting attack but comes with a low accuracy. Stone Edge can also be used over Head Smash but again; not reliable.
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  #167    
Old July 25th, 2011, 10:57 AM
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what is the best set for a latios on a rain team?

EDIT: i was thinking along the lines of:

latios @ expert belt
4 HP 252 Sp. attack 252 speed
timid

surf
draco meteor
thunder/thunderbolt
psychic/recover/grass knot
  #168    
Old July 25th, 2011, 11:19 AM
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.Aero
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Life Orb or Choice item >> Expert Belt if you ask me, seeing as how Dragon, his most powerful move, will only be getting that Expert Belt boost against other dragons. EVs and Nature are fine, and I would suggest a moveset of:

- Draco Meteor
- Surf
- HP Fighting
- Psychic / Psyshock

Without HP Fighting, you are completely walled by Ferrothorn, usually you'd run HP Fire, but since it's weakened, HP Fighting does the same damage, and can hit other things harder (such as Excadrill if needed).
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  #169    
Old July 25th, 2011, 11:39 AM
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Quote:
Originally Posted by .Aero View Post
Life Orb or Choice item >> Expert Belt if you ask me, seeing as how Dragon, his most powerful move, will only be getting that Expert Belt boost against other dragons. EVs and Nature are fine, and I would suggest a moveset of:

- Draco Meteor
- Surf
- HP Fighting
- Psychic / Psyshock

Without HP Fighting, you are completely walled by Ferrothorn, usually you'd run HP Fire, but since it's weakened, HP Fighting does the same damage, and can hit other things harder (such as Excadrill if needed).
Just saying, but Expert Belt allows you to fake choice and possibly end up beating things that THINK they wall you if you were in fact, locked into choice. It's a bit gimmicky, but quite effective.
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  #170    
Old July 25th, 2011, 01:44 PM
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My bro wants to play a Sigilyph in a double battle team, so I decided to make a moveset for it. But because my TR team didn´t work that well over Wifi (could be because I don´t like all this breeding-for-best-nature/stats stuff but oh well...) I lost my confidence in my Poke-knowledge. To cut a long story short, I´d like to know whether this set I made for him is any good:

Sigilyph @Flame Orb
Ability: Magic Guard
Attacks:
-Psycho Shift/Reflect/Light Screen
-Energy Ball
-Psychic
-Calm Mind/Charge Beam

Description: Since my bro likes offensive stuff, I wanted to make it more aggressive. Psychic is STAB, Energy Ball to cover the general Water and Ground weakness his team shows a bit and Calm Mind for boosting offense and defense (my personal favorite because I think that defense is very important), Charge Beam is an okay alternative if all you care about is damage, I guess! Psycho Shift + Flame Orb is there to provide support by making most physical sweepers useless! And the best part of it: Thanks to Magic Guard, it gets no damage from the burn and even is protected against other nasty status changes. I suggested Reflect or Light Screen as alternative because my bro might be too lazy to breed one with Psycho Shift! The choice on whether Light Screen or Reflect will fil that spot should depend on my bro´s weaknesses: When his team is more open to Special attacks, then it´s Light Screen and when there´s a lack of defense, then it shall be Reflect! I also thought that maybe Light Screen + Psycho Shift/Reflect + two offensive attacks might be something worth considering, too because I´d be playing Sigilyph more like a supporter but I don´t think that´s quite my bro´s style...

Sorry for the long post... Although most of you probably know how I wanted it to work I thought it´d be best if I´d explain it (and besides, it made more fun that way!)... Well, you can go ahead and comment on it now!
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  #171    
Old July 25th, 2011, 01:49 PM
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Sigilyph's only viable set is his ability to abuse Cosmic Power. Along with the new move Stored Power, the Cosmic Power boosts will allow for him to do both great damage, and tanks hits very well, while simultaneously screwing with the opponent:


Sigilyph@Flame Orb
Timid Nature [+Spe; -Atk]
Ability: Magic Guard
EVs: 252 HP / 200 Def / 52 Spe
- Cosmic Power
- Stored Power
- Roost
- Psycho Shift
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  #172    
Old July 27th, 2011, 02:13 PM
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Alrighty Guys - I got a few questions that im sure with a few moments i could find answers through searching, but what one forum says, another forum could say otherwise - so I prefer fresh answers. However - please feel free to leave linkage to forum pages leading me to my answers.

Im a pretty hardcore battler, I love training my pokemon, breeding my pokemon, befriending my pokemon, and sometimes I wonder why I never enter a tournament. Anyway - enough of the whole life story thing.

1. I just gave in an bought my first ever Pokedex and Strategy guide, for Black and white, and it doesnt give much detail into certain things, it just skims over it - andleaves you to figure out the rest. So my first question -

When it comes to raising SPECIFIC stats, there is mentioned a large number of ways. 1 - through item holding, 2 - through battling specific wild pokemon 3 - leveling up. 4 - Nutrition drinks.

So - my main issue is faulty. I see a lot of people not taking the time to specificly raise certain stats based on a move set.

So - my example;
Emboar - Level 54
Nature - Impish/Quick to Flee (Defense/Speed)
Moves;
-Defense Curl
- Yawn
- Rollout
- Heat Crash

(dont bash my move set, its my playstyle. )

STATS
.HP 189/189
.ATTACK 152
.DEFENSE 84
.SP ATTACK 107
.SP DEF 86
.SPEED 91

Okay - So my main stats I Want to raise, are his Attack, and Defense. How would I go about focusing a stat boost on those stats ONLY? I dont understand how to control which stats boost indicidually.

Now - when raising a Pokemon, when I battle the elite Four with a EXP share, making him from lvl 1 - up to like level 20 in one go, does that mean the controlled Base stats I could of earned leveling the pokemon manually, are gone forever? or am I able to max a pokemons stat contribution, even at level 100 - by simply battling certain wild pokemon?

can pokemon reach there max potential in stats, BEFORE level 100?

Sorry for the long going message, but theres just somethings a book wont tell me, I need personal experience!

Also - to increase the benefit of Heat Crash - I will be holding an item to increase weight (if there is one, I dont have my book to look )

(Thanks for the thread move - sorry for that as well!)

Last edited by pockets08; July 27th, 2011 at 02:34 PM. Reason: thread move.
  #173    
Old July 27th, 2011, 02:31 PM
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Anti
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All of the questions individually confuse me a bit, but it seems like the general idea is that you want to EV train (if you don't know what that means, look here.

First of all, it's definitely too late to EV train Emboar. You have to start right away. To pick up on your example, if you hatch a level 1 egg and then run it through the Elite four with the Exp. Share, it will pick up those EVs as if they were wild Pokémon and they're there for good...well, there are berries that can get rid of EVs, but really, it's best to just start over.

To EV in Attack and Defense, you'll want to check out EV training spots. It's best to use ten Proteins and ten Irons first though, as that really saves time. If you don't have the money for them, you can skip it.

Pokémon cannot reach their maximum stats before level 100. You can finish EV training before level 100 though...I'm not sure which you meant, but yeah.

Spoiler:
Also, I know you said not to bash the moveset, but you're mostly wasting Emboar as a Pokémon. If your desire is to play in tournaments or even to compete in the Battle Subway, you're really going to need to plan it out and use movesets that, if I'm being frank, are one thousand times more effective than a Defense Curl/Rollout combo. Whether or not you change it is of course entirely up to you, but I would prefer to save you the trouble. ;(
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  #174    
Old July 27th, 2011, 03:00 PM
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What would you recomend as a Moveset than?

IM a tad confused on how this all works, when i obtain a pokemon, I go through its move list, egg moves, and TM's. and come up with a Visual.

I see Emboar, a Giant pig, throwing its weight around for a main point of attack, thus why I chose Heat crash. the fatter EMboar is, the more power. and I chose Yawn, because I coudl See Emboar being Bored, and a gluttonist similar to snorlax. But idk...If pokemon is all about Mix sets, having each pokemon know moves to counter act differnt effectivness, then thats like trying to make one pokemon, defeat all pokemon. When I look at it like, one pokemon is good vs one or two things, and when something comes out as a weakness, u switch out with somethign that backs its weakness. Feel free to link me again lol.
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Old July 27th, 2011, 03:00 PM
Haowakeorden
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Join Date: Nov 2006
Age: 23
Gender: Male
Nature: Hardy
Quote:
Originally Posted by Anti View Post
First of all, it's definitely too late to EV train Emboar. You have to start right away. To pick up on your example, if you hatch a level 1 egg and then run it through the Elite four with the Exp. Share, it will pick up those EVs as if they were wild Pokémon and they're there for good...well, there are berries that can get rid of EVs, but really, it's best to just start over.
Okay, it's not that hard to get the berries if you have access to the Dream World. Just need a little patience in finding them (on other people's Share Shelves) and waiting a few days for them to grow.

For me, the EV reduction berries are an essential part of EV training. In my opinion, simply gaining some unwanted points is not a reason to "just start over".
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