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  #501    
Old July 23rd, 2011, 11:39 AM
hinkage's Avatar
hinkage
Go make some new disaster
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Quote:
Originally Posted by Articuno23 View Post
Now for mine :D
This is Beachfront Isle, the starter town in my hack. I thought it would be interesting to begin on an island then travel on a boat to one of the bigger islands.
Wow, many tile errors.

-The bridge blends into the sand at the top, but not the bottom
-Random ledge extending into the shore tile
-Water shore ledges beneath the mountain? (North of the bridge)
-The roof on the house in the top left has a tile error on the far right tile
-The mountain by the lab-looking thing by the cave in the south has a tile error where the background is black, and not green.
-All of the trees have shadows, when the should not, as they are not next to other trees (like in border blocks)
-By the stairs on the far right you have mountain ledges with the mountain tile background, when it should be grass. (by the small rock)
-You are missing one of the corner water ledges on the far right
-The small mountain to the right of the bridge looks weird without Gen 4 and 5's camera angling.
-There is a small rock in the water that may be a slip of the mouse? It just doesn't belong.
-Your stairs by the sand tiles are missing the stairs tile with the shading. You did it with the other stairs that go onto the mountain, but not with this.


Now, positives:
-The pathways are well spaced and look natural
-The idea of using the darker water for showing where the rocks extend below the water's surface is neat.

Rating: 5/10

And my map:
I'm worried most about the mountains. Mine never feel natural. Any advice?
Attached Images
File Type: png GERUDO DESERT.png‎ (38.0 KB, 89 views) (Save to Dropbox)

Last edited by hinkage; July 23rd, 2011 at 11:44 AM.
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  #502    
Old July 23rd, 2011, 12:55 PM
~Anbuja's Avatar
~Anbuja
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Quote:
Originally Posted by hinkage View Post
And my map:
I'm worried most about the mountains. Mine never feel natural. Any advice?
advice??
well try to make them as random as u can if u dont know how look at some other maps posted here they will help u surely
well to the map it is unatrual and u overused those sand where pokemon will apear really there should be tiles where wont apera pokemons coz they can get annoying sometimes...
ass i said try making them more random and not overuse the sand where u meet pokemon.
final rating 6/10
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  #503    
Old July 23rd, 2011, 11:55 PM
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redriders180
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Quote:
Originally Posted by Articuno23 View Post
Well, I'd give it 2 or 3/10 (sorry )
When you have more experience you will look back at this map and understand. My first maps were like this.
Firstly, the square shape isn't the most interesting to play and you haven't changed the classic 2 house starter town with a route to the north.
Maybe a slight overuse of the red flower? The trees don't look natural in their placement. I like the use of grass tiles though to make it natural looking. The puddle in the middle I have an issue with though as it's a bit on the large side (but a nice shape).
Also try adding that lighter grass as paths and maybe some more houses, it looks a bit odd having 2 houses on their own.
Sorry for the amount of pointers but I think their constructive.

Now for mine :D
This is Beachfront Isle, the starter town in my hack. I thought it would be interesting to begin on an island then travel on a boat to one of the bigger islands.
I'd say this map is very good. It's a nice deviation from the norm, and it's not some big square thing like some towns. Only thing wrong is the above mentioned tile errors. Also, some of the island has bits that go from grass to rock face without a transition. Also, the houses seem like they have too many signs, but I wouldn't know, there may be a reason for that. Suggestions include maybe a few more trees, but its your choice. I just like trees. 8/10

OK, it's time for me to post my map...Even though I'm sure it's terrible.
Map Name: Hydroville (Wow creative ._.)

Map Game: Firered

Comments: This town has been edited about five times now. It's the players hometown, but the gym isn't to be accessed until you get Surf. Many of the trees can be headbutted. Not sure what other relevant things to say.

Mapshot:
Spoiler:


Quote:
I'm worried most about the mountains. Mine never feel natural. Any advice?
When I make mountains, besides being random, I try to always follow them through. I don't like leaving big flat expanses of mountain exposed...I don't think it looks good. I hope I'm explaining myself well...I stink at that kind of thing.
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  #504    
Old July 24th, 2011, 12:23 AM
DavidJCobb
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Quote:
Originally Posted by redriders180 View Post
-snip-
Rating: 7
Reason: Some things don't look natural. Others don't look artificial.

Suggestions:
I'll start with the mountains, since that is your biggest concern. They look pretty good -- but it's odd that the bottom side is perfectly straight and flat...

The Pokecenter doesn't look very good (no offense), and it doesn't fit with the rest of the buildings (which all use official blocks). I'd recommend creating copies of the PokeMart blocks, and modifying them to make a Pokecenter that is four blocks wide (like your custom one). Most of the work would simply be a palette swap, so you shouldn't need to edit tilesets -- just blocks. The result will look better and be more consistent with the other FireRed buildings in the town.

The water and coastlines are perfectly straight and rectangular. This is not something you would see on a natural coastline. Now, if the city's coast was shaped or altered by the people, then that's fine... But if it's supposed to be a natural shoreline, then it'll need some unevening out.

You have the opposite problem with some of your fencing. The upper-left building's fence... Why would it wrap around the tree, creating such an odd-looking shape? If I were building a fence in a yard, I wouldn't exclude such a large area because of one tree. I'd build the fence around the tree.

(Moving the tree would be difficult... If you create custom blocks, you won't have to move it that far, and it'll still fit in with the scenery. If you create a 2x3 group of blocks, where the left side is half-grass half-tree, and the right side is half-tree and fence, then it'll look pretty nice.)

Your Gym's ledge is odd. The way you've placed that ledge makes the ledge look completely flat against the ground. Imagine if that area were 3D: for it to make sense, the sign would have to be placed atop a very narrow slope... So why is the coastline perfectly flat? If you move the end of the ledge inland a bit, then this is less of a problem (because one could reason that the slope is steepest near the ledge, and it grows flatter as one moves westward toward the shore). You also have a tile error: the ledge is "clipped" where it meets the northern fence.

The bridge in the middle seems very, very thin. It wouldn't be that thin or that square if it were natural, but if someone wanted to build a manmade bridge -- a route of travel -- then why would they make it so narrow? Larger paths allow more people to travel more conveniently. The bridge therefore doesn't look natural or manmade; it just looks awkward. This same flaw is noticeable on the eastern and western entrances to the town.

The sign thing in front of the southwestern building looks flat. Look closely at the outlines of similar structures in the game's original blocks: note how Game Freak made careful use of high-contrast shading, and how they even applied subtle highlights to the outlines of shapes. Try to mimic that. And perhaps put a faint shadow on the ground beneath the sign?

Final remarks:
As always, I'm better at seeing flaws than at seeing strengths. The map is quite nice, save for the weak points above. In any case, I doubt that most people would even notice some of the things I've pointed out, so definitely don't let my nitpicking discourage you from any future mapping.
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  #505    
Old July 25th, 2011, 02:37 AM
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LapeFruitz
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Quote:
Originally Posted by redriders180 View Post

OK, it's time for me to post my map...Even though I'm sure it's terrible.
Map Name: Hydroville (Wow creative ._.)

Map Game: Firered

Comments: This town has been edited about five times now. It's the players hometown, but the gym isn't to be accessed until you get Surf. Many of the trees can be headbutted. Not sure what other relevant things to say.

Mapshot:
Spoiler:



It's an OK map, but there are some tile errors, ex: the small trees to the left don't have the top when they overlap eachother, and you put the top over a tile where there should of been another tree. I like the normal trees, they look pretty cool. Whats up with those double fences over by the ugly looking pokemon center? The map is also very square, which doesn't look good :\

------------------------------------------------------------------

Map Name: Kontrola Town
Map Game: Firered Hack
Comments: This is the beginning town of my hack. This is the third version and I'm pretty happy about it, tell me what you think.

Mapshot:
Spoiler:
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  #506    
Old July 25th, 2011, 07:13 AM
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Kevin
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Reviewed Map:
Quote:
Originally Posted by LapeFruitz View Post
Map Name: Kontrola Town
Map Game: Firered Hack
Comments: This is the beginning town of my hack. This is the third version and I'm pretty happy about it, tell me what you think.

Mapshot:
Spoiler:
Review: There's something about this map I don't like. It's probably because the trees have shadowing errors. And I know that this isn't the palette rating thread but you should switch back the House and small house palettes where they belong. And in the left corner there is some grass spaces but that isn't even needed since you can't access that part of the map anyway. The shape of the pond is a bit weird, but that doesn't really matter much. Your flower placing is okay-ish...

Suggestions:
Fill in the space at the left corner, fill in the tree shadowing, switch back the palettes, randomize the flower and bush placing a bit...
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  #507    
Old July 27th, 2011, 06:40 AM
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M.L
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Quote:
Originally Posted by LapeFruitz View Post
It's an OK map, but there are some tile errors, ex: the small trees to the left don't have the top when they overlap eachother, and you put the top over a tile where there should of been another tree. I like the normal trees, they look pretty cool. Whats up with those double fences over by the ugly looking pokemon center? The map is also very square, which doesn't look good :\

------------------------------------------------------------------

Map Name: Kontrola Town
Map Game: Firered Hack
Comments: This is the beginning town of my hack. This is the third version and I'm pretty happy about it, tell me what you think.

Mapshot:
Spoiler:
ohk first off that side area is unaccesible unless it is really needed i dunno why its their :? the flower placement isnt bad but in some places its just randomely every where lol the trees have some shadow errors hmm i have to say over all its not bad so i think i shall go with

____
7/10
____

_____________________________
my map town 1
rom FR
pokemon tanzanite
credits yea alucas calis project and Anbuja
map
Spoiler:

(Btw i saw their are a few trees with side errors i just noticed now)
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  #508    
Old July 27th, 2011, 02:06 PM
WeirdEars
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Quote:
Originally Posted by M.L View Post
my map town 1
rom FR
pokemon tanzanite
credits yea alucas calis project and Anbuja
map
Spoiler:
i1090.photobucket.com/albums/i369/mikemike53/Town1-2.jpg?t=1311777479

(Btw i saw their are a few trees with side errors i just noticed now)
My score: 8/10

It looks very nice, however I feel that more could be done with the open space. Maybe add a few more trees to it.

This is my first map in a while:
Spoiler:
img600.imageshack.us/img600/5432/beechtown.jpg

Apologies for the quality of the image. I'm aware it's not a very good map. I haven't made a map in about three years and I'm just getting back into it. A few things that immediately spring to mind are the dead straight paths and the Pallet Town base feel to it. If anyone could offer some critique to it, it'd be much appreciated.
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  #509    
Old July 27th, 2011, 03:27 PM
DavidJCobb
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Quote:
Originally Posted by WeirdEars View Post
Apologies for the quality of the image. I'm aware it's not a very good map. I haven't made a map in about three years and I'm just getting back into it. A few things that immediately spring to mind are the dead straight paths and the Pallet Town base feel to it. If anyone could offer some critique to it, it'd be much appreciated.
Rating: 4.5/10
Reason: Very basic. Image quality also makes it hard to rate.

Suggestions:
Well, you already identified the biggest issue in the map: it's very square, and feels too much like Pallet. I don't think you're right about straight paths, though; it's a manmade town, and humans tend to construct straight paths connecting locations. (Roads.) The straight paths (lightened grass) between buildings should stay, but you should definitely make the treelike more irregular.

Also, it's very hard to take a good look at your map when you screenshot it with the Grid enabled. Tile errors become harder to spot and the image itself just becomes uglier. :<

Final Remarks:
Keep the manmade stuff straight and regular. Make the natural stuff a little less straight and regular. And turn the grid off.

* * * * *

Anyone wanna rate or review mine? I built a custom tileset using custom palettes and (mostly) built-in tiles, and I don't know if it's very good. (It's not done yet, so please excuse the green door, the tile error near the bottom-center where a cave exit will be, and the expanse of empty flooring to the right.)
Spoiler:
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Last edited by DavidJCobb; July 27th, 2011 at 03:37 PM. Reason: Can haz rating?
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  #510    
Old July 31st, 2011, 07:20 AM
JayJay700
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Quote:
Originally Posted by DavidJCobb View Post
Anyone wanna rate or review mine? I built a custom tileset using custom palettes and (mostly) built-in tiles, and I don't know if it's very good. (It's not done yet, so please excuse the green door, the tile error near the bottom-center where a cave exit will be, and the expanse of empty flooring to the right.)
Rating: 7/10

Reason: I don't think that the golden statues and staircases match the colour of the cave which causes them to stand out a bit much. Also, the statues aren't placed in a very good way and are a bit too close together, and as a result they look like they were just placed without thought. Finally, the area with the hole in the middle of the map (which will probably be some kind of event?) is almost a dead straight path from the entrance, which makes the edges of the map a bit pointless. Apart from these reasons, it is a great cave and has a well designed layout and tileset

Suggestions: Place the statues in a more organised way (such as having two on either side of where the player will walk down), spread these statues out, maybe redesign the statues to have a more stoney look to match the rest of the map, and move the entrance to make a more challenging map.



And here's my map:

Map Name: Lexdew Town

Map Game: Fire Red

Comments: The starter town for my new hack. Credits to Full Metal for the Rom Base

LexdewTown.PNG
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  #511    
Old August 1st, 2011, 06:48 AM
M.L's Avatar
M.L
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Quote:
Originally Posted by JayJay700 View Post
Rating: 7/10

Reason: I don't think that the golden statues and staircases match the colour of the cave which causes them to stand out a bit much. Also, the statues aren't placed in a very good way and are a bit too close together, and as a result they look like they were just placed without thought. Finally, the area with the hole in the middle of the map (which will probably be some kind of event?) is almost a dead straight path from the entrance, which makes the edges of the map a bit pointless. Apart from these reasons, it is a great cave and has a well designed layout and tileset

Suggestions: Place the statues in a more organised way (such as having two on either side of where the player will walk down), spread these statues out, maybe redesign the statues to have a more stoney look to match the rest of the map, and move the entrance to make a more challenging map.



And here's my map:

Map Name: Lexdew Town

Map Game: Fire Red

Comments: The starter town for my new hack. Credits to Full Metal for the Rom Base

Attachment 61514
wow impressive i have to say the mountains in my opinion should have a little bit more natural to them but thats fine the house placement id great and not too squashed i really have to say Good map so i know you people like ratings 8.5/10
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my map
testing tiles
rom FR
game?? for a friend
comments the screenshot cut out the top bit
Spoiler:
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  #512    
Old August 1st, 2011, 07:52 AM
Quilava's Master's Avatar
Quilava's Master
Shattered Dreams '13
 
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Quote:
Originally Posted by M.L View Post
ohk first off that side area is unaccesible unless it is really needed i dunno why its their :? the flower placement isnt bad but in some places its just randomely every where lol the trees have some shadow errors :) hmm i have to say over all its not bad so i think i shall go with

____
7/10
____

_____________________________
my map town 1
rom FR
pokemon tanzanite
credits yea alucas calis project and Anbuja
map
Spoiler:

(Btw i saw their are a few trees with side errors i just noticed now)
Okay well this doesn't really look like a town. It looks more like an assortment of building in the middle of the forest. The path is too small in that it doesn't cover a route to all of the houses. The pond is a nice touch however. The two houses at the bottom look too small and all of the houses use the same palette which makes the map look monotonous. But above all the map looks empty. There's not enough going on for a map of that size. It'd be a good idea to either trim down the size of the map or add something else to fill up the empty spaces.

Rating: 4/10


Quote:
Originally Posted by LapeFruitz View Post
It's an OK map, but there are some tile errors, ex: the small trees to the left don't have the top when they overlap eachother, and you put the top over a tile where there should of been another tree. I like the normal trees, they look pretty cool. Whats up with those double fences over by the ugly looking pokemon center? The map is also very square, which doesn't look good :\

------------------------------------------------------------------

Map Name: Kontrola Town
Map Game: Firered Hack
Comments: This is the beginning town of my hack. This is the third version and I'm pretty happy about it, tell me what you think.

Mapshot:
Spoiler:
First things first, the lack of tree shading is really noticeable. I never knew shading had such an impact. Secondly, the flowers look too dark and unnatural. Third the houses [the small ones with the red roof] are missing windows which make them look unrealistic.

On to the map, the layout is decent. Actually for a starter town it looks really good. One issue I have is that there is no path connecting the houses to the left with the rest of the map. A path would make it more town-y. The two red houses don't look as good as the blue ones. I think it's because they are lacking the windows and look too small by comparison. Again a connecting path would be nice. The pond is nice and uneven, which is good but having a two tile edge is weird and too restricting on the player while surfing. The trees to the left all seem random and unnecessary, as the player will never see them all.

Overall this map is decent but could do with a few minor changes.
Rating: 6/10

Quote:
Originally Posted by JayJay700 View Post
Rating: 7/10

Reason: I don't think that the golden statues and staircases match the colour of the cave which causes them to stand out a bit much. Also, the statues aren't placed in a very good way and are a bit too close together, and as a result they look like they were just placed without thought. Finally, the area with the hole in the middle of the map (which will probably be some kind of event?) is almost a dead straight path from the entrance, which makes the edges of the map a bit pointless. Apart from these reasons, it is a great cave and has a well designed layout and tileset :)

Suggestions: Place the statues in a more organised way (such as having two on either side of where the player will walk down), spread these statues out, maybe redesign the statues to have a more stoney look to match the rest of the map, and move the entrance to make a more challenging map.



And here's my map:

Map Name: Lexdew Town

Map Game: Fire Red

Comments: The starter town for my new hack. Credits to Full Metal for the Rom Base

Attachment 61514
Wow, this map looks pretty good. The tiles look really good and you use them very well. Kudos for that.

There isn't much to say about this. It is REALLY good for a starter town. Basic [like Pallet Town]but not too basic [like Littleroot]. The pond is very nice and the paths look great. I don't know how you'd go about fixing this town since there really isn't much wrong with it!

Rating: 9/10
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  #513    
Old August 1st, 2011, 07:58 AM
[T]ouko's Avatar
[T]ouko
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Quote:
Originally Posted by M.L View Post
wow impressive i have to say the mountains in my opinion should have a little bit more natural to them but thats fine the house placement id great and not too squashed i really have to say Good map so i know you people like ratings 8.5/10
_____________________
my map
testing tiles
rom FR
game?? for a friend
comments the screenshot cut out the top bit
Spoiler:
It's weird to critique you xd

Rating : 9/10

Reason: I like it alot, the tiles too, it looks natural. The only thing that bothers me, is the shadow of the trees, at the bottom, looks like it's cut off, since it's a straight line, but on the sides it isn't a straight line. I hope you now what I mean. And that's because od the tile.

And I feel the PC is a bit out of place, it doesn't really fit in, in my opinion.

I like it alot, but I can't say it's a perfect 10


My Map, Route 1, Fire Red

Spoiler:



Now, this is my first map, go easy on me

The hardest part was in my opinion to make it look natural.
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Last edited by [T]ouko; August 1st, 2011 at 08:12 AM.
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  #514    
Old August 1st, 2011, 08:33 AM
Surigamaru
 
 
Join Date: Oct 2010
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Quote:
Originally Posted by M.L View Post
my map
testing tiles
rom FR
game?? for a friend
comments the screenshot cut out the top bit :(
Spoiler:
Map review:

The tiles are okay, well inserted with a nice set of palettes, but the water tiles' palette doesn't fit with the overall map; I think you should maybe darken the blue water a tad.

As for the map, I can't see any particular design to the map. The random displacement of the trees and mountain boulders, the overall shape of the map, and framework of the water is rather weak, to say the least. The displacement of the flowers is too arbitrary and unappealing. I also don't see the purpose of the mountain pieces just placed there; maybe they are a nice touch to maps in general, but I don't like them. The wild grass is only okay if the map is a route; otherwise no. From the looks of the PC there, I'm guessing the map is a somewhat checkpoint of some sort.

There are too much to consider when improving your map, so I will just throw at you a couple of suggestions of my own and you're free to either follow my somehow unreliable advice or just swear at me and move on.

Let us start with the most basic feature of all maps: the trees. In your map, there isn't that natural feeling lingering there; your trees are just randomly put. First, remove the single-placed trees all over the map. The map is outlined by trees, but is too square; try adding more than one layer of trees to thicken that outline and do not aim for just a straight set of trees. The mountain boulders should go - they don't have a real purpose just lying there. What I suggest is to either construct a separate mountain somewhere that doesn't obstruct the player's movements or just rid of it completely. The wild grass' displacement need to be more organized; you also have the issue of randomly placing stuff anywhere here. The water should be either moved to the sides of the map or just removed. As for the PC, maybe move it a little bit to the top-right or just right.

I hope you don't think I was too 'harsh' because that wasn't my aim. I hope you will consider my advice. I should probably give a rating now, but won't due to the incompleteness of the map.



Onto my map.

Comments
: This also is my first map, like ever. I took a while trying to spot any tile errors and perfect the tree shadowing, and I hope I didn't disappoint. I am aware of some empty spaces in the map and I intend to fill some, but I need your suggestions. The general feeling I was aiming for is a Nintendo-styled map, with little 'decorations' from myself. I know it isn't very well-made and maybe a little small for a route, but I tried, so I hope you consider that.

Some map explanations before you judge
: The map connection on the left of the map leads to a large lake that will only be accessible after obtaining the 6th badge and HM Surf. The upper connection leads to the second town and the lower one leads to your hometown.

Map name
: Route One

Map
:
Spoiler:

Last edited by Surigamaru; August 1st, 2011 at 09:40 AM.
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  #515    
Old August 1st, 2011, 12:13 PM
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Lyzo
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Age: 19
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Quote:
Originally Posted by Surigamaru View Post
Map review:


Onto my map.

Comments
: This also is my first map, like ever. I took a while trying to spot any tile errors and perfect the tree shadowing, and I hope I didn't disappoint. I am aware of some empty spaces in the map and I intend to fill some, but I need your suggestions. The general feeling I was aiming for is a Nintendo-styled map, with little 'decorations' from myself. I know it isn't very well-made and maybe a little small for a route, but I tried, so I hope you consider that.

Some map explanations before you judge
: The map connection on the left of the map leads to a large lake that will only be accessible after obtaining the 6th badge and HM Surf. The upper connection leads to the second town and the lower one leads to your hometown.

Map name
: Route One

Map
:
Spoiler:
Alright, first I'd like to say, there is nothing wrong with your map. It is flawless, and I could almost say perfect, in technique. However, it misses something. And that something is what I also always struggle with. Creativity.

Your map isn't square, it looks natural, you achieved your nintendo-like style, it isn't ugly. But it looks like you don't want to take risks, you don't dare to add in that little pond because it might ruin the map And this is what I say is creativity, the ability to play with maps in a way that makes them interesting. It's also very hard to learn, and it can only be learned with experience, very few mappers have it. I know I don't.

But seeing as this route serves as a connection route, it's fine. Connection routes that lead to lakes and towns shouldn't be all too special anyway, but I'd love to see something more special from you, as your technique and style is close to perfection

Ratingg: 9.5/10
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  #516    
Old August 3rd, 2011, 08:17 AM
M.L's Avatar
M.L
Busy atm
 
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Gender: Male
Quote:
Originally Posted by Surigamaru View Post
Map review:

The tiles are okay, well inserted with a nice set of palettes, but the water tiles' palette doesn't fit with the overall map; I think you should maybe darken the blue water a tad.

As for the map, I can't see any particular design to the map. The random displacement of the trees and mountain boulders, the overall shape of the map, and framework of the water is rather weak, to say the least. The displacement of the flowers is too arbitrary and unappealing. I also don't see the purpose of the mountain pieces just placed there; maybe they are a nice touch to maps in general, but I don't like them. The wild grass is only okay if the map is a route; otherwise no. From the looks of the PC there, I'm guessing the map is a somewhat checkpoint of some sort.

There are too much to consider when improving your map, so I will just throw at you a couple of suggestions of my own and you're free to either follow my somehow unreliable advice or just swear at me and move on.

Let us start with the most basic feature of all maps: the trees. In your map, there isn't that natural feeling lingering there; your trees are just randomly put. First, remove the single-placed trees all over the map. The map is outlined by trees, but is too square; try adding more than one layer of trees to thicken that outline and do not aim for just a straight set of trees. The mountain boulders should go - they don't have a real purpose just lying there. What I suggest is to either construct a separate mountain somewhere that doesn't obstruct the player's movements or just rid of it completely. The wild grass' displacement need to be more organized; you also have the issue of randomly placing stuff anywhere here. The water should be either moved to the sides of the map or just removed. As for the PC, maybe move it a little bit to the top-right or just right.

I hope you don't think I was too 'harsh' because that wasn't my aim. I hope you will consider my advice. I should probably give a rating now, but won't due to the incompleteness of the map.



Onto my map.

Comments
: This also is my first map, like ever. I took a while trying to spot any tile errors and perfect the tree shadowing, and I hope I didn't disappoint. I am aware of some empty spaces in the map and I intend to fill some, but I need your suggestions. The general feeling I was aiming for is a Nintendo-styled map, with little 'decorations' from myself. I know it isn't very well-made and maybe a little small for a route, but I tried, so I hope you consider that.

Some map explanations before you judge
: The map connection on the left of the map leads to a large lake that will only be accessible after obtaining the 6th badge and HM Surf. The upper connection leads to the second town and the lower one leads to your hometown.

Map name
: Route One

Map
:
Spoiler:
well i like this mao its a very basic and simple yet it works as a route 1 its easy simple and the grass placement is done well the flowers are also placed well overall this map has been donw well
_______________________________________
map unown
Base FR
game test
crdits the usuals
its an autum town
Spoiler:
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  #517    
Old August 3rd, 2011, 01:42 PM
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RedFan
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Join Date: Jul 2010
Location: At Home
Gender: Male
Quote:
Originally Posted by M.L View Post
map unown
Base FR
game test
crdits the usuals
its an autum town
Spoiler:
Well besides the tile errors it's a cool map, but, i dislike the surface combination, the green is in the middle not on the left or right side.But as i said it's cool
Rating: 7/10


Now for my map
Name:asdf map
Rom Firered, Neti's Romabse
Credits:Neti and ofc Lu-Ho
Comments It's a bit empty guys.And WARNING A LARGE MAP IN THE SPOILER
Spoiler:


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  #518    
Old August 3rd, 2011, 03:50 PM
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hinkage
Go make some new disaster
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Join Date: Aug 2010
Age: 18
Quote:
Originally Posted by RedFan View Post
Now for my map
Name:asdf map
Rom Firered, Neti's Romabse
Credits:Neti and ofc Lu-Ho
Comments It's a bit empty guys.And WARNING A LARGE MAP IN THE SPOILER
Wow... Really, COOL idea.

But seriously, the tiles look really good. Very winter-y. I personally like the use of the ice blocks for frozen water.

Bad things:
The stairs that connect horizontally look great on their own, but when put together the top one looks off, and probably needs a special tile.

On the right side of the map, it's a straight line for the shoreline. Maybe make a small island covered with trees jutting out.

The bridge needs some snow on it.


All in all, I've seen almost no winter routes/cities at all. It looks really good, and is pretty unique for a hack.

9/10.
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  #519    
Old August 3rd, 2011, 07:07 PM
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Lyzo
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Join Date: Mar 2007
Location: The Netherlands
Age: 19
Gender: Male
Nature: Bold
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Quote:
Originally Posted by RedFan View Post
Well besides the tile errors it's a cool map, but, i dislike the surface combination, the green is in the middle not on the left or right side.But as i said it's cool
Rating: 7/10


Now for my map
Name:asdf map
Rom Firered, Neti's Romabse
Credits:Neti and ofc Lu-Ho
Comments It's a bit empty guys.And WARNING A LARGE MAP IN THE SPOILER
Spoiler:


Pfewww, that's a pretty amazing map you have there. Nicely planned out, and wonderful to go through But since you already know it's a great map, lets get nitpicky Part of the following is going to be criticism on your mapping style, sorry about that, it isn't meant to be insulting

Spoiler:
First of all, I'd like to mention that you have sporadic grass syndrome. Your wild grass... is everywhere. Now again, this might be your style, or part of this area, maybe it's a really rugged area. But I don't know about that and what I do know is, I dunno if it's such a great map to play through. You don't have stages of wild grass, you have a continues wave of grass all the way to the small town, and even in town (3.), that hateful substance is there to bother you Maybe you should cut down on the amount of grass? And organise it a bit?

Also, I guess you could use wild grass as a decoration, like you did at 1. But I dunno...

At 2. you have a lake, with two really great sides that look really natural, and 2 sides that are extremely straight and unnatural, you might want to change those, with the suggestion above (previous post).

At 4. (there's two of them), you have patches of grass, which is great, but, they're at the side, and the player will most probably never walk through them. Grass is there to protect something, the path to somewhere, an item, ect. if you place it to the side, well it's not protecting anything, it's just... there.

Here's the image for references:


All in all, I'm being really horrible, and actually your style fits in perfectly and looks great. The playability is well, less, but still not horrible or bad at all. Just do know that the rugged snow mountain grass area, kind of conflicts with the straight path, straight trees town area, but seeing as you have a nice transition around 3. I guess this is irrelevant.

So, to basically conclude this. You can disregard a lot of the previous comments I made (except about the straight lake thing 2.), seeing as you have one amazing map here

Rating: 9.5/10
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  #520    
Old August 3rd, 2011, 08:52 PM
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E.C.
 
 
Join Date: Jan 2011
Location: Charicific Valley
Gender: Male
Nature: Bold
Quote:
Originally Posted by M.L View Post
well i like this mao its a very basic and simple yet it works as a route 1 its easy simple and the grass placement is done well the flowers are also placed well overall this map has been donw well
_______________________________________
map unown
Base FR
game test
crdits the usuals
its an autum town
Spoiler:
First, it looks weird to see that only part of the map is not autumn, it would have looked better to have the entire map look autumnish, and it doesn't look like much of a city with 3 houses only, where is the PC/Mart/Gym etc.. Also, the path on the right looks like you didn't block edit the bottom of the path, and the path on the left really leads to nowhere, it serves no purpose there if it just leads to a dead end, Anyways, i like how the map looks (tiles are awesome btw) but it needs a lot of stuff to work on. 5/10

Map Name:route 2
ROM base: fire red
Comments: none
Attached Images
File Type: png Route2.png‎ (87.7 KB, 73 views) (Save to Dropbox)
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  #521    
Old August 8th, 2011, 03:46 AM
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Join Date: Jun 2008
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Map Name: Lax Yar Town

Map Game: FireRed

Comments: Newest Map! Rate

Mapshot:

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  #522    
Old August 8th, 2011, 03:56 AM
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DVK
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Join Date: Jan 2011
Location: New Zealand
Age: 22
Gender: Male
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Quote:
Originally Posted by Osher99 View Post
Map Name: Lax Yar Town

Map Game: FireRed

Comments: Newest Map! Rate ^^

Mapshot:

map is pretty generic, it's a neat little town, probably suit a starting town or second..... the beach also looks un natural in that shape.

5/10

Map Name:Drakor Forest
Game:None yet
Comments: this is a forest map, please don't rate the square border please, it is there to eliminate border errors.

Spoiler:


Credits:Kyledove
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  #523    
Old August 8th, 2011, 07:40 AM
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Kevin
kevin del rey
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Join Date: Jul 2010
Location: Virginia
Age: 15
Gender: Male
Reviewed Map:
Quote:
Originally Posted by DVK View Post
Map Name:Drakor Forest
Game:None yet
Comments: this is a forest map, please don't rate the square border please, it is there to eliminate border errors.

Spoiler:


Credits:Kyledove
Review: Well, the trees are scattered so it looks more natural, although all those trash can tiles (I think) makes the map look not as good. D: The empty spaces near the border trees look kind of awkward, so I suggest filling in those spaces with trees. The flower placing is... alright, and the cave looks randomly placed in there. But what ever floats your boat, I guess. I honestly don't like how you put the paths, but that's just me.

Suggestions: Remove all those trash cans (I think that's what they are), fill in the spaces near the tree borders... I guess that's it. The map isn't that bad, actually.
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  #524    
Old August 13th, 2011, 11:34 AM
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RedFan
Master Trainer
 
Join Date: Jul 2010
Location: At Home
Gender: Male
Quote:
Originally Posted by DVK View Post
Map Name:Drakor Forest
Game:None yet
Comments: this is a forest map, please don't rate the square border please, it is there to eliminate border errors.

Spoiler:


Credits:Kyledove
Review:There's too much grass all around the place and too much of these air-vents/trash cans (whatever those blue things are).
I like the tree placment, they're not straight.

Rating:7/10


My maps =]

1.
Name: Route 2
Game: FireRed Nameless Hack
Credits: Gamefreak

Spoiler:



2.
Name: Nameless City
Game: FireRed Nameless Hack
Credits: Gamefreak

Spoiler:

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  #525    
Old August 14th, 2011, 07:09 AM
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M.L
Busy atm
 
Join Date: Oct 2010
Gender: Male
Quote:
Originally Posted by ΣŁ1ŦΣ CHΛRIΖΛЯĐ View Post
First, it looks weird to see that only part of the map is not autumn, it would have looked better to have the entire map look autumnish, and it doesn't look like much of a city with 3 houses only, where is the PC/Mart/Gym etc.. Also, the path on the right looks like you didn't block edit the bottom of the path, and the path on the left really leads to nowhere, it serves no purpose there if it just leads to a dead end, Anyways, i like how the map looks (tiles are awesome btw) but it needs a lot of stuff to work on. 5/10

Map Name:route 2
ROM base: fire red
Comments: none

well i like this map its shape is well done well i have to say not much room to go but the desired ways but either or still good map hmmm faults not really
9.5/10

____________________________________________________
Game base FR
Game unamed test map
Credits, kyledove & speed dialga

map
Spoiler:
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