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Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.


 
 
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  #1    
Old August 2nd, 2011, 08:53 PM
Johnster's Avatar
Johnster
Losing is not an option
 
Join Date: Aug 2011
Location: Somewhere between happiness and reality
Gender: Male
Nature: Calm
Charizard
Nature:Adamant
Ability:Blaze
Item held:Choice Scarf

Moveset:
-Sword dance
-Flame thrower
-Earthquake
-Fly

Quagsire
Nature:Impish
Ability:Water Absorb
Item held:Leftovers

Moveset:
-Surf
-Ice beam
-Yawn
-Earthquake

Dusclops
Nature:Bold
Ability: Pressure
Item held:Leftovers

Moveset:
-Shadow ball
-Confuse ray
-Toxic
-Rest

Cacturne
Nature:Brave
Abilityand veil
Item held:Leftovers

Moveset:
-Encore
-Giga drain
-Sword dance
-Needle arm

Lugia
Nature:Calm
Ability: Pressure
Item held:Leftovers

Moveset:
-Thunderbolt
-Psychic
-Calm mind
-Substitute

Snorlax
Nature:Adamant
Ability:Immunity
Item held:Leftovers

Moveset:
-Rest
-Counter
-Curse
-Shadow ball

Note - I'm currently playing E/S/R.
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  #2    
Old August 3rd, 2011, 01:12 PM
Dark Azelf's Avatar
Dark Azelf
ThisWillBeTheEndOfEveryth ing.
Community Supporter
 
Join Date: Jun 2007
Age: 23
Gender: Male
Nature: Impish
Quote:
Originally Posted by Johnster View Post
Charizard
Nature:Lonely
Ability:Blaze
Item held: Salac Berry
252 Atk / 120 SpA / 136 Spe

Moveset:
-Belly Drum
-Double-Edge

-Earthquake
-Fire Blast

Choice Scarf doesnt exist in RSE (it sucks anyway). Bellyzard is the way to go. Belly Drum, KO your "counters" with Double-Edge and activate Salac Berry. Fire Blast for STAB and works nice with Blaze and Salac. Fly also sucks as it takes 2 turns. DONT lead with this.

Quagsire
Nature:Impish
Ability:Water Absorb
Item held:Leftovers

Moveset:
-Surf
-Ice beam
-Yawn
-Earthquake


Inferior to Swampert and basically all other waters in adv. See: Swampert, Suicune and Milotic.

Dusclops
Nature: Careful
Ability: Pressure
Item held:Leftovers
252 HP / 56 Def / 200 Sp.Def
Moveset:
-Shadow ball
-Will-O-Wisp
-Sleep Talk

-Rest

Cool. Sleep Talk is better so you can pwn status users such as Gengar. Wisp to burn physical attackers.

Cacturne
Nature: Calm
Abilityand veil
Item held:Leftovers
252 HP / 128 Def / 128 Sp.Def

Moveset:
-Needle Arm
-Substitute
-Leech Seed
-Spikes

Only reason to use this guy is Spikes honestly. But really Skarmory, Cloyster and Forretress are better at setting them up. Spikes does help this team alot though as you have A Spin blocker in Dusclops and the fact they help Charizard KO Suicune with Double-Edge. One of the aforementioned works better than Cacturne though.

Lugia
Nature:Calm
Ability: Pressure
Item held:Leftovers

Moveset:
-Thunderbolt
-Psychic
-Calm mind
-Substitute


Lugia is uber and thus banned. You're probably going to want a Rapid Spinner here or Magneton as Skarmory sets up Spikes all over everything on this team. Celebi might work too if you use Forretress over Cacturne as Forry can Spin aswell as Spike and Celebi can Heal Bell away Rest and Status on your team.

Snorlax
Nature:Adamant
Ability: Thick Fat
Item held:Leftovers
144 HP / 68 Atk / 132 Def / 164 SpD
Moveset:
-Rest
-Body Slam
-Curse
-Shadow ball

No STAB move is bad. Thick Fat is better as you have Rest.

Note - I'm currently playing E/S/R.
Comments in bold. Hope this helps a little. Remember to include your Evs. ;]
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Pair x [23:25] =Sanguine: take meh with your mighty staff

Last edited by Dark Azelf; August 3rd, 2011 at 01:22 PM.
 
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