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  #901    
Old August 10th, 2011 (04:21 AM).
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Quote originally posted by jim42:
I would suggest a lighter outline for that white fence you have, and a darker one for your lodge. Your trees look excellent, as do the cliff edges.
I've actually removed the outline on the fence, and the house doesn't even have an outline.
But thanks for the feedback!~ :D
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  #902    
Old August 11th, 2011 (03:27 PM).
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Quote originally posted by Himalama:


My newest town, called Funera Town.
That's a very odd place for the lamppost to be illuminating. Lampposts in the real world shine light downwards, meaning the base of the lamppost is in the middle of circle of light. What you've apparently got are spotlights at an angle of about 45 degrees, pointing northwards.
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  #903    
Old August 16th, 2011 (06:53 PM).
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Visual battle concept....
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  #904    
Old August 17th, 2011 (12:42 AM).
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Quote originally posted by Maruno:
That's a very odd place for the lamppost to be illuminating. Lampposts in the real world shine light downwards, meaning the base of the lamppost is in the middle of circle of light. What you've apparently got are spotlights at an angle of about 45 degrees, pointing northwards.
I think the intended effect was to illuminate the air around the lights themselves, not the ground behind them.
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  #905    
Old August 17th, 2011 (09:32 AM).
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Yeah but that's still not how light sources work.
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  #906    
Old August 17th, 2011 (09:38 AM).
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Fun fact: I didn't say that was how they worked, just that Maruno didn't see what seemed to be the intended effect.
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  #907    
Old August 17th, 2011 (02:35 PM).
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Just felt like working on this for the hell of it.
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  #908    
Old August 17th, 2011 (08:00 PM).
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Quote originally posted by Rai Rai:
Just felt like working on this for the hell of it.
woah i didnt know of this idea... why havent yu been on msn anyways...

its a nice idea here is a suggestion, add menu icons instead of menu, for instance for pokemon have a little box with a pokeball, and for items have a box with a pic of the bag or maybe an item, ect...
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  #909    
Old August 17th, 2011 (10:30 PM).
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That's probably a drop-down menu instead of having icons cluttering your screen all the time.
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  #910    
Old August 18th, 2011 (04:22 AM).
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Quote originally posted by Rai Rai:
Just felt like working on this for the hell of it.
Hmm...that does look awfully familiar...

also funny how all this just happens to crop up as an idea right after I gave you my game...
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  #911    
Old August 18th, 2011 (04:41 AM).
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Quote originally posted by Luka S.J.:
Hmm...that does look awfully familiar...

also funny how all this just happens to crop up as an idea right after I gave you my game...
I knew you would say that lol you started something... but i dont think you have to worry luka, i doubt he's gonna release it he's probably just practicing RGSS.
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  #912    
Old August 20th, 2011 (11:04 AM).
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Quote originally posted by Luka S.J.:
Hmm...that does look awfully familiar...

also funny how all this just happens to crop up as an idea right after I gave you my game...

He did it himself though.
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  #913    
Old August 26th, 2011 (03:31 AM). Edited August 26th, 2011 by GAOlivier.
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Alright, I started making some random pokemon maps using an old version of CNG's HGSS Kit.
The first one I call: 'Bulbasaur Shrine'. It's an open spot in a forest, where a bunch of bulbasaur, ivysaur and a venusaur live.
Spoiler:

In action:
Spoiler:


And the second one, I call: Random map of goodness.
Spoiler:


In action:
Spoiler:

I don't know who made the tiles of these, they were in CNG's HGSS kit, of which I can't find the credits.

I also made a video of my newest map. It's a village.

Credits: Calis Projects, minorthreat0987.
Spoiler:






Please give me some criticism on how I can improve my maps. I only make these to improve my Pokemon-map mapping =D They are not used in a project.

EDIT: Added another video, this one of the route after the village.
Spoiler:
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  #914    
Old September 4th, 2011 (05:03 PM).
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This is the hero's house from Pokemon: Imperial Sky.
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  #915    
Old September 4th, 2011 (10:26 PM).
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Wh wh where are we?
Screenshot from Pokemon: Lost Legends featuring part of the Shadow World

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  #916    
Old September 5th, 2011 (01:00 AM).
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@GAOliver

Maps look good, i would put more long grass. pokemon wandering around looks alright. im not really used to it, but it looks good- the krabbys and rattatas in the first video-i like.

The bellsprout and pidgeot looks out of place though.


@aquakip
looks pretty standard, nothing i can say to improve.


@ЩѻƦḽᶑʂḽдƴƹƦ™

Trees are a little too grey, but im not sure what's going on, so it might be intended. but the grass has colour. so whatever.

I think the What should be captialised.
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  #917    
Old September 13th, 2011 (09:16 AM).
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need some feedback. something from my game darkness. check out the demo here
http://darknessite.webs.com/
(note: some content may not be apropriate for small children.
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  #918    
Old September 13th, 2011 (11:12 AM).
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"What do you expect? You two have been gone for hours. Your mothers are worried about you two."

Is probably what it should say. It's extremely important for you to have proper grammar in your game, If not, it throws people off and you won't get much positive feedback.

Also.. "Emma" not "emma".
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  #919    
Old September 13th, 2011 (12:20 PM).
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thx for pointing those out
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  #920    
Old September 18th, 2011 (05:11 PM).
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Pebblegrove City.

Please try to ignore the event squares. :x
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  #921    
Old September 19th, 2011 (04:51 AM).
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Quote originally posted by Cilerba:

Pebblegrove City.

Please try to ignore the event squares. :x
It's very nicely done. I've personally disliked the series' penchant for having towns made up of like three houses but in this map it doesn't bother me at all. There doesn't appear to be any obvious tile errors, but I do have two little gripes with the mapping.

In regards to the house on the right; I think it would be appropriate to move it one tile downwards, thus making the path below it only three tiles high and leaving you space to make the path above it straight (and also three tiles high).

I would also recommend moving the nearby gate house down two tiles, to where that tree below it is, or two tiles up and adding another tree where the gap is made. That way it either lines up with the middle of the three tile lower path or the middle of the vertical path immediately outside it.

Overall, good job. Cheers, Jim.
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  #922    
Old September 21st, 2011 (06:21 AM).
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Heej
here two screens of my newest game:


Do you like it?
Or do you want to help?
pleasse say it
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  #923    
Old September 21st, 2011 (06:56 AM).
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@renekokkie Looks good bud~!
But mapping needs a lil fixing, You will see at the left-hand side at Lucas and Dawn about the trees. So they will pass through the tree instead of jumping.
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  #924    
Old September 21st, 2011 (07:43 AM).
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Quote originally posted by ツタージャ:
@renekokkie Looks good bud~!
But mapping needs a lil fixing, You will see at the left-hand side at Lucas and Dawn about the trees. So they will pass through the tree instead of jumping.
No that isnt true between the tree and the ledge is a empty space so you can walk
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  #925    
Old September 21st, 2011 (07:47 AM).
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Quote originally posted by renekokkie:
No that isnt true between the tree and the ledge is a empty space so you can walk
No, I mean the tree has a *1 at the place where you want to walk while there is something. So you can pass through.
Plus, I am KingSnivy!
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