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Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.


 
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  #1    
Old September 23rd, 2011, 03:04 PM
zombie101's Avatar
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well i only do RANDOM wifi battles im really into triple battles and in random wifi battles pokemon gety rouned to lvl 50 so the level dosent matter :D




my team


spiritomb

-protect
-hypnosis
-dark pulse
-dream eater

Reuniclus
-psychic
-psyshock
-recover
-pain split

Lapras
-hydro pump
-perish song
-sheercold (6 pp uses pp up :D)
ice beam

tyranitar
-thrash
-dark pulse
-dragon claw
-crunch

chandelure
-Night shade
-Substitude
-flame burst
-over heat (:D)

salamence
-Fly
-dragon claw
-crunch
-shadow claw

Phew thats my team
  #2    
Old September 23rd, 2011, 03:52 PM
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Seems good, what are their EVs and natures like? Only thing is, a lot of them seem to have pretty bad type coverage. Chandelure shouldn't have two fire moves - giving it a move like energy ball will give it much better coverage against it's weaknesses (water, rock and ground!). Substitute's also probably a waste due to its sweeping nature and having a move reliant on health remaining - nasty plot could be much more useful here!
Tyranitar probably shouldn't be using two dark moves, especially not a special move - it's uncommon to find something weak to dark attacks with a lower special defence than defence, especially given Tyranitar's huge attack power. Dark pulse could be replaced with earthquake and thrash could be replaced with stone edge or rock slide; this is much better coverage and plays well into Tyranitar's strengths.
Lapras seems okay if you're simply planning to sacrifice it, but it's rare that an opponent will let perish song outlast them unless mean look or block is in play. I'd recommend playing into Lapras's health and giving it some stat boosts and status moves.
Reuniclus is useless against a dark opponent. This desperately needs some non-psychic moves or it'll be near impossible to defeat anything that's resistant to that type. Give it some type coverage and it'll be fine.
The other two are pretty good assuming they have helpful EVs and natures; overall a good team. Sorry about the weird order, haha.
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  #3    
Old September 23rd, 2011, 04:45 PM
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This may be a noob sounding question but, What good is "Dream Eater" when you have no moves causing sleep? Is it used against people who are voluntarily using "Rest"?
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  #4    
Old September 23rd, 2011, 04:59 PM
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Quote:
Originally Posted by Snaggle P. View Post
This may be a noob sounding question but, What good is "Dream Eater" when you have no moves causing sleep? Is it used against people who are voluntarily using "Rest"?
hypnoses makes sleep so yeah did you know that lol
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  #5    
Old September 23rd, 2011, 06:55 PM
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Quote:
Originally Posted by zombie101 View Post
hypnoses makes sleep so yeah did you know that lol
Wow, weird sorry, for some reason I didn't see the hypnosis move on there before. Ignore my post then.
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  #6    
Old September 24th, 2011, 04:04 AM
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Quote:
Originally Posted by zombie101 View Post
hypnoses makes sleep so yeah did you know that lol
Even so, hypnosis is VERY inaccurate and is a horrible move to have to rely on - especially in competitive battling where opponents will have strategies to stop this happening. :p Sleep talk, rest and moves like that are remarkably common in competitive battles.
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  #7    
Old September 24th, 2011, 11:43 AM
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You should replace Lapras with Excadrill. Then you can use Tyranitar's ability to double Excadrill's speed. Then you can sweep your opponents.
  #8    
Old September 26th, 2011, 06:58 AM
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I'm doing this before I have to leave for school so I'm going to make this quick.

Quote:
Originally Posted by zombie101 View Post
spiritomb

-protect
-hypnosis
-dark pulse
-dream eater
Spiritomb's biggest downfall is the fact that it has no reliable recovery move outside of rest and Pain Split. Not only that, but it's been outclssed by other Ghot types (who have weaknesses) but the bulk to make up for it. Jellicent, in specific, will be a good replacement for your Spiritomb. While Spiritomb doesn't take any super effective hits, it's safe to say that Jellicent will be taking hits better regardless.

Jellicent @ Leftovers
Water Absorb
248 HP / 216 Defense / 44 Speed
Bold [+Defense; -Attack]
- Scald
- Will-O-Wisp
- Recover
- Taunt

Also, please adjust your team to fit the format required by this forum. The way I presented Jellicent is recommended.

Quote:
Originally Posted by zombie101 View Post
Reuniclus
-psychic
-psyshock
-recover
-pain split
Reuniclus has Recovery already, so you really don't need to have Pain Split as well. Psychic and Psyshock on the same set is another case of wasting precious move slot territory. Just use Psyshock.
(I'm going to periodically add to this while I find the time)

Yes, PlatinumDude's set is recommended.

Quote:
Originally Posted by zombie101 View Post
Lapras
-hydro pump
-perish song
-sheercold (6 pp uses pp up :D)
ice beam

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Last edited by Fairy; September 26th, 2011 at 05:02 PM. Reason: Finishing rate in new post
  #9    
Old September 26th, 2011, 07:40 AM
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To add on to Alexial's Reuniclus rate: it's better off with this to smash through things more easily. Also, it could use the extra coverage:
-Calm Mind
-Psychic/Psyshock
-Focus Blast
-Recover
Nature: Bold
EVs: 252 HP/252 Def/4 SAtk
Item: Leftovers/Life Orb
Ability: Magic Guard

or

-Trick Room
-Psychic/Psyshock
-Shadow Ball
-Focus Blast
Nature: Quiet
EVs: 192 HP/64 Def/252 SAtk
Item: Life Orb
Ability: Magic Guard
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  #10    
Old September 26th, 2011, 05:01 PM
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Fairy
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Instead of editing my post I'm going to continue onto a new one now that I have the time. I wouldn't want you to miss anything. ;3

Just to recap, Jellicent has been recommended over Spiritomb and a new Reuniclus set has been suggested. Unfortunately, you still have some serious problems with your team. OHKO moves like Sheer Cold, Fissure, etc... are banned from competitive play. So you're going to have to reconsder that. On the other hand, I suggest replacing Lapras all together, as it isn't vrey good in a standard competitive environment anyway. It's hard to even tell where you're trying to go with it. Now, Staryu_Beast's recommendation of Excadrill does make sense, since you have Tyranitar (who, with Sand Stream, starts the Sand Storm weather effect). However, I feel this team isn't equipped for weather considering the little synergy between them to constitute Sand. So, with that, I suggest replacing both Lapras and Tyranitar-- or replacing a good majority of your Pokemon to be more fluent with Tyranitar's Sand Stream. Both of which require a decent amount of work on your part, the latter being most difficult but more rewarding competitively. With all those things in mind, for now I'm going to give you an adequate Tyranitar set.

Quote:
Originally Posted by zombie101 View Post
tyranitar
-thrash
-dark pulse
-dragon claw
-crunch
There are some real problems with this. Some of them are basic, new battler mistakes, others are more complex. You see, Tyranitar has been blessed with some very admirable characteristics. It has a series of STABs that can simply rip through teams like they're nothing, it gives you valuable weather control, Entry Hazard support, and it has the ability to go mixed (having a combination of both physical and special attacks). Which you have done, but I'm not completely sure if it was on purpose. For your needs, however, I'm going to recommend Tyranitar's standard set.

Tyranitar @ Leftovers / Chople Berry
Sand Stream
252 HP / 64 Special Attack / 192 Special Defense
Sassy [+Special Defense; -Speed]
- Stealth Rock
- Crunch / Pursuit
- Fire Blast
- Ice Beam / Superpower

This is probably the most common Tyranitar set around and for very good reason with its valuable utility. Crunch / Pursuit will do incredible damage to Ghost and Psychics, and in tandem with Fire Blast (that hits Steel types like Forretress, Ferrothorn, and Skarmory) gives you decent coverage. Ice Beam is ideal for Tyranitar's major threats including Gliscor and Thundurus, both of which would hesitate at the thought of a x4 Ice Beam. Superpower would give you a good chance against opposing Tyranitar and even score a supoer effective hit on Terrakion. I would suggest Superpower over Stealth Rock, but since your team lacks entry hazard support it will give your team a new dynamic. Your item choice is well.. optional. While Leftovers is generally the best, the Chople Berry can be used to help Tyranitar withstand an unboosted Focus Blast from Reuniclus or Virizion. The EV spread also reflects this. There is also an option for the Air Balloon there too. Because of Tyranitar's crippling weakness to Fighting, Reuniclus will make a good teammate, which is part of why I like Tyranitar on your team.

Quote:
Originally Posted by zombie101 View Post
chandelure
-Night shade
-Substitude
-flame burst
-over heat (:D)
Okay. I think you do have something going for you with Chandelure here. As in Substitute. So, let's work with that a little bit.

Chandelure @ Life Orb / Leftovers
Flash Fire
4 HP / 252 Special Attack / 252 Speed
Timid [+Speed; -Attack] / Modest [+Special Attack; -Attack]
- Substitute
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting] / Pain Split

With Substitute, Chandelure is able to avoid the sure OHKOs it will face. Behind the Sub, Chandelure can make use of that massive 145 Special Attack stat and wreck teams. Fire Blast and Shadow Ball make of the core of Chandelure's offensive abilities, having STAB. While HP [Fighting] can deal deadly blows to Tyranitar and Hygreigon who think they can get a quick OHKO on you, and Pain Split can give you some semi-reliable recovery and hurt any opposing Blissey. Considering the Sand Storm, entry hazards, Substitute Damage, and Life Orb recoil, Pain Split is certainly something to consider (of course, Leftovers can be used in place of the Life Orb if you're less concerned about hitting hard and more concerned about hitting more). With a Timid Nature, you'll be outspeeding the likes of Timid Politoed and Adamant Dragonite, so it's usually preferred.

Quote:
Originally Posted by zombie101 View Post
salamence
-Fly
-dragon claw
-crunch
-shadow claw
So far, your overall Pokemon choice has not been terrible. Chandelure, Tyranitar, and Reuniclus are all very good, very powerful Pokemon. Salamence is such another who can give the most seasoned teams a run for their money when played correctly. Admittingly, your Salamence will not be slaying too much as it is. But, that's why we're going over this now. First off, I'd like to let you know that 2-turn moves (Fly, Dig, etc -- With the exception of Bounce Gyarados) are not too effective in a competitive environment. With proper prediction, your opponent is more or less allowed a free turn to set up. Something that Salamence (or any Pokemon for that matter) will not appreciate even a little. :( Anyway, I recommend a comfortable Dragon Dance set.

Salamence @ Life Orb / Leftovers
Intimidate / Moxie
252 Attack / 4 Special Attack / 252 Speed
Naive [+Speed; -Special Attack] / Naughty [+Attack; -Special Defense]
- Dragon Dance
- Outrage / Dragon Claw
- Earthquake
- Fire Blast / Roost

Dragon Dance on Salamence is nostalgic. It's an antique, but by no means is it fragile and it should never be underestimated. The boost to Attack and Speed give more to Salamence than can be handled when played correctly. Outrage is your primary STAB attack. With a Life Orb boost, beneficial nature, Salamence's high Attack stat, 120 base power, perhaps a Moxie boost, and a DD boost, Outrage is.. well, for lack of better term, Outrageous. However, it does lock you into 2 - 3 turns and makes Salamence easier to Revenge Kill so Dragon Claw is always available. Earthquake will hit the Steel types that resist Outrage, namely Heatran, Jirachi, and Metagross. And finally, Fire Blast completes this set providing perfect neutral coverage and hitting Levitating Steels. However, Salamence is yet another who will be suffering from the Sand Storm, entry hazards, and Life Orb recoil. So Roost and Leftovers are viable if it's becoming excessive. EVs maximize Speed and Attack, with the remainder in Special Attack to make the Fire Blasts count a little bit more.

Now, we still have the ever present problem of replacing Lapras. Thus far, I have been assuming you're going with Tyranitar and will be continuing using weather. However, you have no Pokemon that will truly benefit from the Sand. As mentioned before, Excadrill is a good option among many others, but this decision heavily relies on what you want to do. Please let us know exactly which direction you wish to take this team because it will require work on everyone's part to make it battle ready.
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  #11    
Old October 28th, 2011, 06:49 AM
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Quote:
Originally Posted by ben cousins View Post
too many ubers like salamence and tyranitar


Neither are Ubers in 5th gen. Also I'll add my bit in, Tyranitars ability isn't really helping any of your team so I'd agree with Staryu and replace Lapras or someone with Excadrill. He can be deadly with doubled speed. Here's a good set for him off the top of my head;

Excadrill @ Air Ballon/Life Orb
Adamant Nature
6 HP | 252 Atk | 252 Spe
Sand Rush
~ Earthquake
~ Swords Dance
~ Rock Slide
~ X-Scissor / Rapid Spin

Excellent type coverage. Outspeeds even Deoxys-S in the sand and has outstanding sweeping potential with SD and STAB Earthquake. He can also be an effective Rapid Spinner to get rid of all entry hazards your opponent spent so long on setting up! Hope this helps anyway!

EDIT: Forgot to say, Excadrill is an Uber himself. So you won't be able to use him in battles on this forum, he's fine for Random Matchups though!
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Last edited by Calamity; October 28th, 2011 at 07:01 AM.
  #12    
Old October 28th, 2011, 09:01 AM
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ben cousins, please don't post in a thread older than one month.

closed
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