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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #26    
Old August 27th, 2011, 08:54 PM
DavidJCobb
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Quote:
Originally Posted by HackDeoxys View Post
I don't really understand what you mean here.
I think he's suggesting that we find a way to create some sort of dedicated server for PKMN Advance multiplayer. Which is not how it works at all...
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  #27    
Old August 27th, 2011, 09:18 PM
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Quote:
Originally Posted by DavidJCobb View Post
I think he's suggesting that we find a way to create some sort of dedicated server for PKMN Advance multiplayer. Which is not how it works at all...
I know that, since I think I've described this wrong.
By "server" I meant more a of a bridge between two emulators, or just build it on to the vba. sorry, my english ain't the best.

Anyway if that makes no sense, forget what I said.
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  #28    
Old August 27th, 2011, 09:22 PM
DavidJCobb
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Quote:
Originally Posted by leews24 View Post
I know that, since I think I've described this wrong.
By "server" I meant more a of a bridge between two emulators, or just build it on to the vba. sorry, my english ain't the best.

Anyway if that makes no sense, forget what I said.
That actually does sort of make sense. But unfortunately, it would be even more difficult. It would require asynchronous networking (or it would be insanely laggy), and I'm pretty sure that the existing functionality is synchronous.
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  #29    
Old August 28th, 2011, 09:27 AM
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U_Flame
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Why haven't I seen this thread before? I tried the exact idea of making hacks co-op friendly. Obviously it didn't go well and many things weren't functional at all. If there is any possibility, some major hacking is required. But I settled for replacing the simple link rooms with one huge area filled with activities, adventure, and multiplayer-friendly events. Progress wasn't too bad but I gave up for a while due to lack of proper testing and help.

If anyone is interested, I can try to release another team thread for it. (The last one had ZERO replies the whole month.)

VBA has a thing where it can connect to IP addresses for linking, pretty much making games wi-fi compatible right? I can see how that can be expanded to make a server. I don't know the first thing about making that sort of thing but I hope people who do can try it.
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Quote:
Originally Posted by drarixio View Post
Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
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  #30    
Old August 28th, 2011, 09:29 AM
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Quote:
Originally Posted by U_Flame View Post
Why haven't I seen this thread before? I tried the exact idea of making hacks co-op friendly. Obviously it didn't go well and many things weren't functional at all. If there is any possibility, some major hacking is required. But I settled for replacing the simple link rooms with one huge area filled with activities, adventure, and multiplayer-friendly events. Progress wasn't too bad but I gave up for a while due to lack of proper testing and help.

If anyone is interested, I can try to release another team thread for it. (The last one had ZERO replies the whole month.)

VBA has a thing where it can connect to IP addresses, pretty much making games wi-fi compatible right? I can see how that can be expanded to make a server. I don't know the first thing about making that sort of thing but I hope people who do can try it.
It doesn't really matter. As David said, there is just too much needed to make things work correctly. He's said it pretty darn well a few posts back. ASM hacking is must when it comes to the rom, and probably a emulator itself.
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  #31    
Old August 28th, 2011, 09:36 AM
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True, but I still made a semi-stable area with compatible activities. Not as good as I wanted it but it's a start.
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Quote:
Originally Posted by drarixio View Post
Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
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  #32    
Old August 28th, 2011, 01:49 PM
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I really don't think this would work. I am 100% sure it'd be easier to make a game to be exactly like pokemon, with Multiplayer abilities, than to hack one into fire red.
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  #33    
Old August 28th, 2011, 02:02 PM
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Quote:
Originally Posted by shiny quagsire View Post
I really don't think this would work. I am 100% sure it'd be easier to make a game to be exactly like pokemon, with Multiplayer abilities, than to hack one into fire red.
What he said. Listen to him. Quit resisting the inevitable. >:C
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  #34    
Old August 29th, 2011, 08:25 PM
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U_Flame
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The inevitable? I can clean up what I have now and release it. It's already better than the 3rd gen's normal multiplayer rooms. (It's in Ruby by the way. But I think I can do FireRed.)
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Quote:
Originally Posted by drarixio View Post
Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
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  #35    
Old September 26th, 2011, 03:41 AM
POKEMONMASTER260
 
Join Date: Jun 2009
You mean like this?

http://www.youtube.com/watch?v=-Ydt8...el_video_title
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  #36    
Old September 30th, 2011, 02:27 PM
U_Flame's Avatar
U_Flame
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Location: UnderwaterSapphire in Hoenn 100 years in the future
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Quote:
Originally Posted by POKEMONMASTER260 View Post
That's a pretty good example of my point. In mine, I created an area not just for exploring, but for multiplayer-friendly fun!
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Computer broke not a month after. Jesus. Still got everything backed up though!

Times I've been ninja'd: 16
Times I've ninja'd people: 3

Quote:
Originally Posted by drarixio View Post
Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
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  #37    
Old October 24th, 2011, 03:34 AM
joshblevins's Avatar
joshblevins
 
Join Date: Jul 2010
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If somebody can get me a tutorial or two on how to program extensions or plug ins for vba/n$gba for c++ i can start up a project to create a plug in that makes the users computer speak with another users computer in order to create a connection.

Quote:
Originally Posted by Full Metal View Post


What he said. Listen to him. Quit resisting the inevitable. >:C
you would be extremely wrong because im working on programming a pokemon game in c++ and the engine (most difficult part of the game) takes calculus and such just to do the graphic rendering which is very basic for a game programmer.
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Last edited by joshblevins; October 24th, 2011 at 03:41 AM. Reason: Your double post has been automatically merged.
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