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  #19876    
Old October 30th, 2011, 03:26 PM
SupahNinja's Avatar
SupahNinja
Scripting Ninja
 
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Quote:
Originally Posted by jojo1250 View Post
hi, im back agian. with another spriting question.
when i try to resize a d/p sprite to fit into a 64x64 canvas and try to insert it using Advanced Pokémon Sprite Editor, the sprite gets all screwd up when i try t insert it. can anyone tell me hw to insert a large sprite into pokemon ruby with out screwing the sprite up?.
http://www.pokecommunity.com/showthread.php?t=199240
http://www.pokecommunity.com/showthread.php?t=259614
SupahNinja

My feelings on
ROM hacking:

-I like scripting a lot.
-Mapping is almost as fun.
-Hex editing isn't bad at all.
-I do NOT enjoy spriting.
-I've been meaning to start learning ASM for a while, but I don't ever seem to have enough time.

Favorites:

-My favorite color is green.
-My favorite type is fire.
-My favorite Pokémon are:
Growlithe, Charizard, Mew,
Giratina, Haxorus, and Aggron.
SupahNinja
  #19877    
Old October 31st, 2011, 03:14 AM
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jojo1250
Beginning Trainer
 
Join Date: Dec 2010
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uummmm, i wanted to know how to get lets say zekrom to fit in a 64x64 pallete without screwing the sprite up. not adding or edititng trainers, but i will need that later so thanks anyway.
  #19878    
Old October 31st, 2011, 05:33 AM
Herpity-Derpity-Derp
Beginning Trainer
 
Join Date: Oct 2011
Gender: Male
Uh.. can anyone tell me the location in the RAM for this (if there is one):

Code:
[BATTLE STYLE--------SHIFT--------]
The shift/set one. I really need to know if there is one.

Any help is appreciated!
Attached Images
File Type: png Pokemon - Fire Red # GBA.png‎ (3.0 KB, 9 views) (Save to Dropbox)
  #19879    
Old October 31st, 2011, 11:01 AM
lunos219
Beginning Trainer
 
Join Date: Aug 2009
Gender: Male
I seem to recall seeing something around here about adding new types to R/S/E roms... though, I recently searched for it rather thoroughly, and found nothing. Does anyone know if this kind of thing exists? If so, does anyone know where I could find such a tutorial?
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  #19880    
Old October 31st, 2011, 12:53 PM
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Cathar
/人◕ ‿‿ ◕人\
 
Join Date: Jan 2011
Age: 26
Gender: Male
Hi everyone!
I'm new to ROM hacking and I don't really want to get into it too far right now, BUT:

I want to change the event at the beginning of FireRed where Oak gives you your Pokédex so that he gives you the National Dex instead.

I already have XSE but I can't seem to find a way to open the scripts in the ROM with it?

If there are any tutorials for this, I'd be really happy to have a link.

Note: I don't want to make a new script, I just want to change the existing one.

Thanks in Advance (do you see what I did there),
Cheers,
Peter
  #19881    
Old October 31st, 2011, 02:23 PM
SupahNinja's Avatar
SupahNinja
Scripting Ninja
 
Join Date: Mar 2011
Gender: Male
Quote:
Originally Posted by jojo1250 View Post
uummmm, i wanted to know how to get lets say zekrom to fit in a 64x64 pallete without screwing the sprite up. not adding or edititng trainers, but i will need that later so thanks anyway.
Ah, sorry.
Not sure why, but for some reason I though you were talking about trainers.
Quote:
Originally Posted by Cathar View Post
Hi everyone!
I'm new to ROM hacking and I don't really want to get into it too far right now, BUT:

I want to change the event at the beginning of FireRed where Oak gives you your Pokédex so that he gives you the National Dex instead.

I already have XSE but I can't seem to find a way to open the scripts in the ROM with it?

If there are any tutorials for this, I'd be really happy to have a link.

Note: I don't want to make a new script, I just want to change the existing one.

Thanks in Advance (do you see what I did there),
Cheers,
Peter
If you have Advance Map:
Spoiler:
1. Open your ROM with Advance Map.
2. Go to Oak's Lab (Map 4.3).
3. View the events, and click on Oak's person event.
4. If you haven't set XSE as your script editor, do that by going to "Settings" -> "Choose script editor".
5. Hit the "Open Script" button on the sidebar.
6. Oak's script should open in XSE.
7. Add your command for the National Dex (I believe it's special 0x16F).
Compile the script (the little gear/cog button in XSE). If you made any changes in Advance Map, save that as well.
8. Test it out.
9. If it worked: congratulations.
If it didn't work: troubleshoot it on your own, then post here again.


If you don't have Advance Map:
Spoiler:
Get it.
Alternatively, if you know the offset of the script you want to edit, open the ROM with XSE and type in the offset.
Edit the script to your heart's delight.
SupahNinja

My feelings on
ROM hacking:

-I like scripting a lot.
-Mapping is almost as fun.
-Hex editing isn't bad at all.
-I do NOT enjoy spriting.
-I've been meaning to start learning ASM for a while, but I don't ever seem to have enough time.

Favorites:

-My favorite color is green.
-My favorite type is fire.
-My favorite Pokémon are:
Growlithe, Charizard, Mew,
Giratina, Haxorus, and Aggron.
SupahNinja
  #19882    
Old October 31st, 2011, 03:01 PM
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jojo1250
Beginning Trainer
 
Join Date: Dec 2010
Gender: Male
Nature: Quiet
Quote:
Originally Posted by SupahNinja View Post
Ah, sorry.
Not sure why, but for some reason I though you were talking about trainers.
its ok, so do you know how to do what im talking about?
  #19883    
Old October 31st, 2011, 03:18 PM
Truality
Left for good
 
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@SupahNinja, since he can script with XSE without using A-Map, and all he needs is to know the offset (namely, $169595):

Cathar, while you're on XSE, go to File -> Open... and select your Fire Red ROM. Open it, and then go to an empty white box where on its left it says 'offset'. Add 169595 on that offset and press the button next to it (shows two tools making an 'X' mark). That's the 'decompile' button. Voila! The script is here! Make your necessary changes and then hit the compile button (which seems like two gears colliding). Script compiled and ready to test!

Quote:
Originally Posted by jojo1250 View Post
its ok, so do you know how to do what im talking about?
You need to fix the screw-ups yourself. Edit the sprite a bit, make the outlines clear.
This is my December . . .
  #19884    
Old October 31st, 2011, 03:32 PM
Acealo's Avatar
Acealo
Unhatched Egg
 
Join Date: Mar 2011
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Nature: Naive
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Quote:
Originally Posted by jojo1250 View Post
its ok, so do you know how to do what im talking about?
actually there are already edited BW sprites sized for GBA in the art gallery section. but I will just link his website where you can download it directly from.

http://wesleyfg.weebly.com/sprites.html

Now about inserting them. the best way would be through NSE, you might need to download a plugin for it but its by far the easiest way to insert/replace sprites. btw there are two NSEs, classic and 2.0, i would suggest 2.0 as it can do way more.
White 2 FC: 1421 7045 1821
  #19885    
Old October 31st, 2011, 03:46 PM
jojo1250's Avatar
jojo1250
Beginning Trainer
 
Join Date: Dec 2010
Gender: Male
Nature: Quiet
thanks for alll the feedback! these suggs realy helped!
  #19886    
Old November 1st, 2011, 04:15 AM
Cathar's Avatar
Cathar
/人◕ ‿‿ ◕人\
 
Join Date: Jan 2011
Age: 26
Gender: Male
Thanks to everyone who helped me! My problem was that I had an older version of Advance Map without the Edit Script function.

Now another noobish question:
As far as I have gathered by now, if you add/change certain things in a ROM, you need to find some more room for them.
My question is:
Which changes to the ROM require extra space? And how much extra space is left on a ROM until I have to delete other things?
I know that adding Pokémon to a Trainer's team needs more space, as does adding Attacks to a Pokémon's Move list. But what else?

And my other (probably equally noobish) question:
Where can I find stuff to delete if I need more space?
I have noticed that data for all trainers in Ruby/Sapphire/Emerald is in the FireRed ROM, I assume I can savely delete all of those to make room, yes?

Thanks for the help so far, I hope I'm not bothering you with my questions.

Cheers,
Peter
  #19887    
Old November 1st, 2011, 11:56 AM
chrunch's Avatar
chrunch
 
 
Join Date: Oct 2009
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Quote:
Originally Posted by Cathar View Post
Thanks to everyone who helped me! My problem was that I had an older version of Advance Map without the Edit Script function.

Now another noobish question:
As far as I have gathered by now, if you add/change certain things in a ROM, you need to find some more room for them.
My question is:
Which changes to the ROM require extra space? And how much extra space is left on a ROM until I have to delete other things?
I know that adding Pokémon to a Trainer's team needs more space, as does adding Attacks to a Pokémon's Move list. But what else?

And my other (probably equally noobish) question:
Where can I find stuff to delete if I need more space?
I have noticed that data for all trainers in Ruby/Sapphire/Emerald is in the FireRed ROM, I assume I can savely delete all of those to make room, yes?

Thanks for the help so far, I hope I'm not bothering you with my questions.

Cheers,
Peter
You should have enough free space left in your ROM to make your hack without having to delete anything.
Even if you run out of free space, you can easily expand the ROM using XSE.
  #19888    
Old November 1st, 2011, 01:00 PM
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EdensElite
No0b, but getting there.
 
Join Date: Jun 2011
Location: UK
Gender: Male
Nature: Bold
So...Does anyone know how to create Battle Backgrounds....or rather format them for insertion.

ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

That means it will be playable in the browser, and across multiple devices such as the iPod touch.
  #19889    
Old November 1st, 2011, 02:39 PM
south69_dallas
Unhatched Egg
 
Join Date: Feb 2010
Gender: Male
one quick question.....how do you change the trainers pokemon and levels etc, like if i wanted edit the trainers in viridian forest how wld i change thhe pokemon they have how many they have etc? Thanks.
  #19890    
Old November 1st, 2011, 04:36 PM
Tcoppy's Avatar
Tcoppy
W
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Age: 16
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Quote:
Originally Posted by south69_dallas View Post
one quick question.....how do you change the trainers pokemon and levels etc, like if i wanted edit the trainers in viridian forest how wld i change thhe pokemon they have how many they have etc? Thanks.
Download a tool called A-Trainer, and that will work for I think mainly firered and leafgreen, with the tool you can switch trainers pokemon and switch their attacks and what items the pokemon will hold or how many pokemon a trainer has (up to six pokemon) and stuff like that.

Poketch

  #19891    
Old November 1st, 2011, 06:04 PM
Epitaph93's Avatar
Epitaph93
Intermediate Digidestined
 
Join Date: Oct 2011
Location: Texas
Age: 21
Gender: Male
Nature: Calm
How do you change an item's image? Say I want to replace the image for a FireStone with the image of a red digi-egg from digimon (24x24 pixels of course )? I've tried to do it via a complicated route, but ended up crashing the game. Might there be a program for this that's quick and easy?
P.S. I'm hacking Fire Red, if that matters.
  #19892    
Old November 1st, 2011, 06:30 PM
Retrophaze
Beginning Trainer
 
Join Date: Oct 2011
Gender: Male
Hi, I have a problem making a new map in Advancemap. I create a map and insert it but then it gets glitchy... The border blocks are all messed up when I have them set to all black and the warps dont work. I can work to the map but not out. Scripted NPC do work however. Any solutions?

PLEASE HELP ME

thanks
  #19893    
Old November 2nd, 2011, 03:38 AM
Rasenshurikenbum's Avatar
Rasenshurikenbum
ASM is very cool!
 
Join Date: Apr 2011
Location: Poland
Age: 18
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by EdensElite View Post
So...Does anyone know how to create Battle Backgrounds....or rather format them for insertion.
I'm going to make a tutorial for battle backgrounds (soon) so look then in Tutorial selection.
  #19894    
Old November 2nd, 2011, 08:39 AM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 18
Gender: Male
Nature: Calm
Quote:
Originally Posted by Epitaph93 View Post
How do you change an item's image? Say I want to replace the image for a FireStone with the image of a red digi-egg from digimon (24x24 pixels of course )? I've tried to do it via a complicated route, but ended up crashing the game. Might there be a program for this that's quick and easy?
P.S. I'm hacking Fire Red, if that matters.
NSE classic has a plugin included for editing image sprites. Just convert/import it.
  #19895    
Old November 2nd, 2011, 04:42 PM
south69_dallas
Unhatched Egg
 
Join Date: Feb 2010
Gender: Male
Quote:
Originally Posted by Tcoppy View Post
Download a tool called A-Trainer, and that will work for I think mainly firered and leafgreen, with the tool you can switch trainers pokemon and switch their attacks and what items the pokemon will hold or how many pokemon a trainer has (up to six pokemon) and stuff like that.
errr but how do i know which trainers r on which routes etc? like if i wanted to only change the trainers on route 2 how wld i find em to change em? a-trainer is great but idk where the ppl r that i change...and when i change the amount of pokemon they have it says repoint?
  #19896    
Old November 2nd, 2011, 05:18 PM
shinyabsol1's Avatar
shinyabsol1
Pokemon DarkJasper!?
 
Join Date: Aug 2010
Gender: Male
Nature: Calm
Quote:
Originally Posted by south69_dallas
errr but how do i know which trainers r on which routes etc? like if i wanted to only change the trainers on route 2 how wld i find em to change em? a-trainer is great but idk where the ppl r that i change...and when i change the amount of pokemon they have it says repoint?
Find the trainer you want to change in A-Map. Click on their sprite, then click "open script". This will open that trainer's script in xse.

Now look at the trainerbattle command in the script you just opened. The second hex number after it is the trainer's ID, which corresponds with the numbers in the "trainer selection" box of A-Trainer.

I think you can do the rest.
  #19897    
Old November 3rd, 2011, 05:25 PM
TrixAn
Beginning Trainer
 
Join Date: Nov 2011
Gender: Male
Hello!
I'm planning on replacing the HP bars, and some other stuff such as the background, in the battle scenes (FR hack). How would I go about doing this? What tools do I need, is there a tutorial somewhere? I have looked around the forum, no success!
  #19898    
Old November 4th, 2011, 01:40 AM
goldenyellowcrystal's Avatar
goldenyellowcrystal
A Black Crystal of Mystery
 
Join Date: Aug 2011
Location: Aspertia City, Unova
Age: 16
Gender: Male
Nature: Relaxed
[SIZE="a"]Where can I get a full Advanced Text ini for Pokemon Ruby? Thanks a lot! That would be a great help![/SIZE]
Black 2 FC: 5201 0498 7362 (Yellow)
Black FC: 1077 8979 1077 (Yellow)

Last edited by goldenyellowcrystal; November 4th, 2011 at 03:43 AM.
  #19899    
Old November 4th, 2011, 05:48 AM
Zyltis
Unhatched Egg
 
Join Date: Oct 2011
Gender: Male
Good day to all!

I am fairly new at rom hacking, and so far I've been doing pretty good with the tutorials here and there. The only thing I can't seem to get to work is the main hero/heroine overworld sprite editing. I want to import custom sprites for them, and each time I do, the colors are always off a bit and/or the game is crapped out (eg: My mother isn't in the house and when I leave the house, I can't move and Pallet Town looks like a big glitch.)

Can anyone help me? Thanks!

EDIT: I am using an English FireRED Rom.
  #19900    
Old November 4th, 2011, 08:09 AM
Epitaph93's Avatar
Epitaph93
Intermediate Digidestined
 
Join Date: Oct 2011
Location: Texas
Age: 21
Gender: Male
Nature: Calm
I was wondering if there's a program that lets you edit the type names of pokemon. For example I want to change "normal" to "holy." I've been searching for an hour now to no avail.
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