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  #1    
Old July 10th, 2011 (08:06 PM). Edited July 19th, 2011 by Somni.
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Somni
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Join Date: Feb 2011
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-Introduction-
Auro and the City of Fire, is a side project I am undertaking. It is very similar to the Pokemon games and in general will contain the Pokemon atmosphere. The world is filled with powerful creatures that can be captured and used for fighting, support, and ambition. However, the game takes place in the distant past. This will not be a Pokemon game-it will be my exploration and imaginative approach to a Pokemon-like game. It is a dark setting, where evil and magic is very present and where powerful magical creatures are the means and weapons.

At the moment I only plan on making this a short game with limited content. If it is successful I will continue to develop it into a longer game.

-Setting-
In the land of Aradoon, there exist many powerful kinds of creatures called Aramons. Some are very magical and some have powerful strength. Through magic, people are able to capture Aramons inside gems and crystals.

-Character-
You play a character named Auro. Startled awake, Auro finds himself in the middle of a dark forest alone; he does not remember who he is. In an attempt to rediscover his identity, Auro travels throughout the land accomplishing quests. He is accompanied by an Aramon.

-Story-
You awaken in a dark damp forest, all alone; but quickly you are joined by a helpful Aramon that helps you find your way. Together you and the Aramon strive to recollect your lost memories. However, the land of Aradoon is in turmoil; the Emperor has been killed, and the empire has been taken over by a powerful sorcerer who has been able to capture an ancient creature. The new Emperor's madness and lust for power has driven him to wage war against all his enemies, even at the cost of destroying his own people. Will you stand up against the Great Tyrant, or will you join him and invoke havoc alongside him? Whatever choices you choose comes with consequences and ultimately affects the fate of Aradoon.

-Proposed Features-
-Pokemon-like battle system
-Creatures with skills and magic powers
-Wondrous and mysterious locations
-Completely customized and stylized graphics
-Choices that will affect the outcome of the game
-8-directional movement

-Conceptual Maps and Battle Screen-






Any critique and suggestions are welcome!


All artwork, screenshots, and graphics are copyrighted 2011 Sean Cruz.
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  #2    
Old July 15th, 2011 (01:22 AM).
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SoaringSomeone
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Join Date: Aug 2010
Wow, these are amazing!

Have these been implemented, or are all the screenshots you're showing only on the conceptual level? And what are you making this in? A pre-made engine or customly creating your own?
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  #3    
Old July 15th, 2011 (02:43 AM).
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Join Date: Jul 2011
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How similar to Pokémon will this be? Some sort of Gyms, or trials the player will have to face? Or is this just using the idea of 'Pocket Monsters'?
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  #4    
Old July 15th, 2011 (05:33 AM). Edited July 15th, 2011 by Somni.
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Somni
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@SoaringSomeone: thank you! They are panoramic and will be implemented in the game. Although they might change through time. For example, I might change the buildings because I feel they don't truly fit with the environment's style. I will be making this in RPGmaker XP using the starter kit.

@DJClass: Right now the closest thing to pokemon is the concept of capturing creatures. Unlike pokemon, my game is not about defeating high leveled trainers. But I am thinking of doing something similar. For example, certain towns might have certain characters that have clues or information you need for your quest and in order to retrieve it you need to battle them.

Here's a sneak peak at some of the Aramons or creatures that will be in the game. They will not be pixel-drawn-they will appear just like this in-game to fit with the style of the game.



Please do not use my drawings or designs for your own game. All drawings, designs, and graphics are copyrighted 2011 Sean Cruz.
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  #5    
Old July 16th, 2011 (10:24 PM).
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Somni
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Additional Information:
Project Auro is similar to Pokemon games-you capture creatures and build a party with them. However, there will be key differences: there will be new rpg elements, new graphics, and true moral dilemmas that will shape the game. The game setting takes place in a much darker, gruesome time period, where magic exists, and is used to capture wild creatures called Aramons.
Spoiler:

Preview of Aramons There will be a high number of creatures that inhabit the world. Each will have different upgradable skills and powers that require coding.


Spoiler:
Further Info on Rpg Elements Coders will be tasked with modifying the Pokemon Starter Kit. Creature party members will have upgradable skills and powers. Main Player will have an upgradable power to capture new party members. Just as Pokemon have different types such as Water, Fire, Grass, Project Auro will have its own elemental kinds that diversifies the many different kinds of creatures in the game. These are some of the major coding work that needs to be done.


Spoiler:
Further Info on Graphics Project Auro will have completely custom graphics with a unique style. Coders will be tasked with creating or modifying special weather effects scripts if need be.


Spoiler:
Further Info on Menus and Battle System Coders will be tasked with modifying the Starter Kit's menu and battle system. They will be tasked with creating or modifying the World Menu(Options, Party, Items/bag, Skills, Save, etc), the Dialogue System(choices), and the Battle Interface(Hp bars, attack options, etc)Below are concepts that show the proposed menu system, dialogue system, and battle interface. All menu modifcations will deal with the placement of the custom graphics.







Understand that you do not have to be experienced in doing everything. If you could do just one of the things listed below I will consider your application. If you can do more than one thing-great! If you have mild or little experience in coding, I might consider your application if you are dedicated to learning the Kit or program on the job.

How to Apply:


  • Full Name:
  • What You Can Do: (What can you do from the coding listed above)
  • Contact(Preferrably Skype/MSN. If not then just name the best way to contact you)
  • Showcase: (Can be collaborations on other projects or videos of past projects, etc)



All graphics, concepts, and designs are copyrighted by Sean Cruz 2011
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  #6    
Old July 17th, 2011 (01:46 AM).
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I hope you finish this :D
I always liked the idea of some pokemon-like game with an darker story and cool artstyle.
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  #7    
Old July 17th, 2011 (06:02 AM).
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Somni
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I hope I finish it too
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  #8    
Old July 17th, 2011 (07:14 AM).
Nightwing87
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Join Date: Jun 2011
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Looks interesting.
I'm jelly, might play this more then my game.
Bwahaha.
no but seriously, I like the style you're trying to go with graphically.
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  #9    
Old July 19th, 2011 (03:36 PM).
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Somni
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Quote:
Originally Posted by Nightwing87 View Post
Looks interesting.
I'm jelly, might play this more then my game.
Bwahaha.
no but seriously, I like the style you're trying to go with graphically.
thanks!

So here are the starters for the game. They appear dark because of the white background, but in the game they will be against darker backgrounds.

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  #10    
Old July 19th, 2011 (03:40 PM).
Nightwing87
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Quote:
Originally Posted by Somni View Post
thanks!

So here are the starters for the game. They appear dark because of the white background, but in the game they will be against darker backgrounds.

OMG NARWHAL
Dibbs for sure.
They're creative. all linear types in their evolutionary stages or going to be multi-types? or undecided? :D
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  #11    
Old July 20th, 2011 (11:33 AM).
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Somni
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Quote:
Originally Posted by Nightwing87 View Post
OMG NARWHAL
Dibbs for sure.
They're creative. all linear types in their evolutionary stages or going to be multi-types? or undecided? :D
Do you mean their elemental types? Like grass only?

If in that case, no. I enjoy having multiple types.
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  #12    
Old September 3rd, 2011 (04:26 PM).
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ゴルーグ
スーパーロボット
 
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Two questions. Can you evolve them, or grow them like in Pokemon? And how do you catch them?
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  #13    
Old September 29th, 2011 (06:00 PM).
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Atomic Reactor
@atomicreactor
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This is absolutely beautiful looking.
Only gripe I have is the overworld characters, I think they would look better if they were a little more... Larger? Idk, I can barely see them haha.
But other than that, this looks amazing. Very original graphical taste. I love it, keep it up!
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  #14    
Old October 15th, 2011 (08:10 AM).
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edogg
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Wow its just AWESOME. I am looking forward to this game.
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  #15    
Old October 16th, 2011 (12:30 AM).
RikuCrafter
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Join Date: Jul 2011
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Graphics style reminds me of LIMBO.

Excellent job!
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  #16    
Old October 16th, 2011 (04:33 AM).
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cruciFICTION
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Age: 22
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Quote:
Originally Posted by RikuCrafter View Post
Graphics style reminds me of LIMBO.

Excellent job!
Limbo's side-scrolling and in silhouette. This looks nothing like LIMBO.
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  #17    
Old November 4th, 2011 (08:55 PM).
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Deadrocks
 
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Age: 23
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Nature: Lax
This probably has me the most excited. I've been looking for something like this. Totally stoked for this dude.
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