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  #1  
Unread December 8th, 2011, 12:46 AM
Evil Arms's Avatar
Evil Arms
Lina Inverse
 
Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave

Some music for you to listen to:



Made in RPG Maker XP Using Poccil/Flameguru's Starterkit




Intro


Welcome to the NEW Pokémon Mint thread. Okay, first off I'm gonna start with a rather boring introduction you will most likely skip. Pokémon Mint started off when I was a yound lad new to the online world, with no clue about giving credits, or using non-public work. I was crushed when it got shutdown on PC for Sprite Theft.

So instead of crying I asked Yuoman to revive my thread, I apologized to the owner of the sprite I accidentally stole, and asked if I could use and instead of being nice about it he was quite a jerk. So, starting back up I had some decent progress in the game (2 gym leaders and about 6 towns) when my computer was hit with a virus. Bam. Mint was gone again.

I had given up. I was also in a real life depression crisis so this didn't help. After awhile my really good friend (He's Minezumi on this forum) Spriteman97 gave me lots of confidence and inspiration, so I started working on Mint again. Only this time it had a new storyline, and 5th generation graphics. I hadn't even gotten to Inoue when I gave up. It looked Grotesque.

So after 3 months of inactivity I am back here on PHO to give you all...
Pokémon Mint

Story


You all know who Yellow is, right? If you don't you probably won't understand a little bit of the story but that's alright. It doesn't heavily rely on the manga, I just adore Yellow enough to make her the Heroine.

This story starts off when you have a strange dream with an odd crescent-looking Pokémon that tells you how the world is in mortal danger by an evil force called Darkrai. She explains to you that you are the only one that can stop him and that you must enter his own nightmare world to stop him from the inside out. As you progress through the game Cresselia's power to make this nightmare world more "dreamy" as opposed to scary decreases, so the end of the game gets very grim and deposing.

As you venture throughout this world called Inoue, supposedly located south of Hoenn, the two legendary Pokémon are battling the biggest battle ever recorded, atop Mount Silver. At this point Darkrai has already corrupted Pallet Town and Viridian City, with chaos running amok. Professor Oak, and your friends Red, Green, and Blue find you in a coma, but you are actually in the dream world fighting Darkrai's evil power.

I would like to spoil more, but, alas, that would be awful of me.

Features


♥Female Heroine. Red was taken out.
♥GSC Graphics
♥Minigames and Intriguing, most aggravating puzzles
♥Trading Card Game is in development (Might just go with Triple Triad)
♥Costume System (Which is why the screens have Kris)
♥New moves and abilities, some from the TCG!
♥Touch screen control pad in development
♥8-bit music
♥I made a sexy little credits script for the introduction piece
♥300 Pokémon Pokédex, including some new Fakémon
♥New Tiles ☺


Screenshots


I think everybody has been waiting for this part. Unfortunately, I only have 8 at the moment.






Credits:


☻Poccil and Flameguru - Starter Kit
☻Project Zelda Engine - Credits Script
☻KingSnivy - The Logo
☻IslandWalker - Yellow's Backsprite and Darkrai's Sprite
☻Poketto-Montsutaa - Yellow's front sprite and Overworld Pose (front)
☻BoomxBig (I think) - Pokémon GSC Tileset
☻Jaagup - Undersea Tiles GSC Styled
☻NICKtendo DS - Cresselia Sprite
☻Neslug - References to spriting
☻Darksilvania - Ghostomb Concept
☻CNG - Resized GSC Battle Boxes
☻JaGeX Ltd - Music Midis
☻Cocktail Soft - Music
☻Nintendo/Gamefreak - Making such a great game that I would make a fangame for. And some sprites.
☻desbrina - Textbox fixing help
☻DarkDoom3000 - Gen 3 sprites devamped.
☻Help-14 - Honey Tree script that I 'raped and pillaged' in every way.
☻Sasori - Thread CSS Pattern
☻ML - Tiles


Honorable Mentions:


☻Sm97 - thanks for being a good friend for me.
☻Cilerba - thanks for helping on getting me started on Essentials; It seems so long ago.
☻Kaito Kid - thanks for all your help with Essentials and critiquing my Pixel Art.
☻Hackchu - My sole savior on getting my butt up and starting on this again.
☻Poeman - Being a pessimistic jerk saying I wouldn't finish this.
☻BurstX - Being a jerk about an accidental matter, which inspired me to sprite my own tiles.

Team(ish)


◘Pia Carrot (Owner, spriter, eventer, storywriter, mapper)
◘ML (Tiles)
◘PEDRO12 (story ideas)

Downloads


Beta 1.2 http://www.mediafire.com/?qtnatphc1ddz0mo
IMPORTANT:

MAKE SURE YOU INSTALL ALL THE FONTS IN THE FONTS FOLDER!!! THIS GAME PROBABLY WILL NOT WORK ON MACS!

Some bugs/oddities
-the puzzles are extremely annoying. Make sure you talk to anything looking suspicious.
-Some Pokémon may be overpowered. The demo only features 3 trainers and wild battles. The next demo will be much much better.
-Some things that may look odd will appear...95% of sound effects are not 8 bit yet.


Thank you!
Pia Carrot

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Last edited by Evil Arms; January 15th, 2012 at 10:13 PM.
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  #2  
Unread December 8th, 2011, 10:02 AM
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Ratty524
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So this is the project you were going on about

I never got up to the point with Yellow in Pokemon Adventures, but this game looks really impressive so far (I could learn something from you)

My only comment so far is that the Darkrai sprite looks a bit odd. His posing just seems awkward and it doesn't give off a good silhouette, but I'm not sure if you made that sprite.

Mapping wise, the one where Darkrai says "wrong one!" kind of stands out as the weakest because there is a lot of open space, and it looks a little too repetitive and bare. Maybe add some variation with the book cases (I think GSC has plenty of different types) to vary it a little.

I'm going to try your demo soon. By the way, do you need help with changing the text of the battle screen? I've done it before with my project and I can show you where to edit the text.
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  #3  
Unread December 8th, 2011, 01:19 PM
Evil Arms's Avatar
Evil Arms
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Yes I would appreciate that! I couldn't find that bit of code anywhere!

Also the Darkrai sprite is made by an old friend of mine. That room is gonna be remapped but for now it's simple...

BTW a facebook friend pointed out a glitch for me. THe cave does not have an exit warp so you cannot get out after you beat Nosferatu, sorry about that I'll fix it ASAP.

EDIT:


Mini update.
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Last edited by Evil Arms; December 8th, 2011 at 01:39 PM.
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  #4  
Unread December 8th, 2011, 11:49 PM
Nintendork15
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Haha, I was just about to mention the cave glitch ...
anyway it all seems good, a very nicely planned story and very nice maps ...
Good Luck! :D
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  #5  
Unread December 9th, 2011, 03:15 AM
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Evil Arms
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thanks! I'm working on another project along with this one, so I don't get bored. So far I've mapped up to Loris Town, with almost no eventing.
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  #6  
Unread December 12th, 2011, 12:52 AM
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Evil Arms
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New screens. Beta 1.2 is uploading right now.
http://www.mediafire.com/?qtnatphc1ddz0mo
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Last edited by Evil Arms; December 12th, 2011 at 01:18 AM.
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  #7  
Unread December 12th, 2011, 06:07 PM
Nintendork15
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I shall download it :3 I enjoyed 1.1, except fro the cave glitch... (which i hope to dear god is fixed!!)

EDIT (done aafter playing):
Oh good :3 The cave is fixed ... but! How am I suppose to defeat that weird guy with a 'n' on his head, when ChuChu doesn't know any decent moves -3-
So, I lost ... ending up in Elder's home, but the script from defeating him i think plays, and the game freezes. :/
Can ya fix it? This is a good game I really wanna keep going...
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Last edited by Nintendork15; December 12th, 2011 at 07:19 PM.
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  #8  
Unread December 12th, 2011, 07:31 PM
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Evil Arms
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Yeah I gotta fix that (damn you Scythe!) TO beat him you need to catch a Pokémon from Tranquil Grove and grind its level. This game is very hard if you only use Chuchu (almost impossible). I'm also gonna make it so you can buy Thunderbolt in the shops, and Chuchu will know Thundershock. I won't have another update till the 9th, but expect great things.
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  #9  
Unread December 12th, 2011, 08:20 PM
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Looks sweet! *downloading*

hopefully im not too busy to play.
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  #10  
Unread December 12th, 2011, 08:21 PM
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Evil Arms
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Haha thanks. Just be aware of the glitch that Nintendork pointed out above ^.^
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  #11  
Unread December 12th, 2011, 09:36 PM
Nintendork15
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A pikachu knows thundershock from level 5 ... and I didn't think of pokemon ... No-one said i could catch any like they do in the officials.
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  #12  
Unread December 12th, 2011, 09:46 PM
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Evil Arms
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Well it's not an official, or is it meant to be like one. Yellow is already supposed to be an experienced trainer, and this game is based off the traditional JRPG system where you figured things out on your own.
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  #13  
Unread December 14th, 2011, 04:27 PM
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Evil Arms
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Update, update, read all about it (please)...

I know I said I wouldn't be updating till January but, I have given CHuchu a completely new Moveset, from level 1-36, still working on it. This way Chuchu will know some (badass) moves from start to finish to depict how much of a main character she is.

Anyone know how to disable putting a certain Pokémon in the PC? My theory is that I would have to define Chuchu as another kind of Pokémon in its own. I can script RGSS but Essentials really is a piece of work
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  #14  
Unread December 14th, 2011, 05:53 PM
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Ratty524
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Quote:
Originally Posted by Evil Arms View Post
Update, update, read all about it (please)...

I know I said I wouldn't be updating till January but, I have given CHuchu a completely new Moveset, from level 1-36, still working on it. This way Chuchu will know some (badass) moves from start to finish to depict how much of a main character she is.

Anyone know how to disable putting a certain Pokémon in the PC? My theory is that I would have to define Chuchu as another kind of Pokémon in its own. I can script RGSS but Essentials really is a piece of work
Yeah please do. I dislike the fact that Chuchu has no STAB move from the start. D:

For your question, I recommend get Maruno's help in the Essentials thread. He's pretty much the guy who's working with the tool at the moment.
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  #15  
Unread December 14th, 2011, 06:00 PM
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Quote:
Originally Posted by Ratty524 View Post
Yeah please do. I dislike the fact that Chuchu has no STAB move from the start. D:

For your question, I recommend get Maruno's help in the Essentials thread. He's pretty much the guy who's working with the tool at the moment.
That's what I thought I should do, but the guy seems pretty busy himself, and I don't want to burden him with more coding.

I decided that Yellow is gonna start off with her 6-pokemon team from the manga being:

Ratty Dody Gravvy Omny Kitty Chuchu Stole this from Bulbapedia 0_0
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  #16  
Unread December 16th, 2011, 08:00 AM
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I like the idea of her starting off with that party, or maybe just two of them and have the rest scattered across Darkrai's world... Like when Darkrai puts Yellow in a coma, he also divides her Pokemon to keep her powerless, so that the point of the game will be partly centered around becoming stronger (by recovering your team). It might ruin the concept of catching your own team of pokemon, but from what I've played so far, this feels more like a story-oriented as oppose to the typical "catch-em-all" games. It's just a thought.

In addition, I want to point out a major bug I found with your latest demo. In the battle against the temporary sprite person (I didn't pay attention to his name ), I lost horribly to his Sableye because I had no attack moves that were not Normal type (this is why I like the idea of changing the movepool ). After the loss, I was transported to the PokeCenter, then I was taken to a cutscene where the guy was defeated... What? And after the monologue was finished, the game completely froze.

You need to add a conditional branch within your event that determines what happens when the player loses the battle.
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  #17  
Unread December 16th, 2011, 04:10 PM
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Quote:
Originally Posted by Ratty524 View Post
I like the idea of her starting off with that party, or maybe just two of them and have the rest scattered across Darkrai's world... Like when Darkrai puts Yellow in a coma, he also divides her Pokemon to keep her powerless, so that the point of the game will be partly centered around becoming stronger (by recovering your team). It might ruin the concept of catching your own team of pokemon, but from what I've played so far, this feels more like a story-oriented as oppose to the typical "catch-em-all" games. It's just a thought.

In addition, I want to point out a major bug I found with your latest demo. In the battle against the temporary sprite person (I didn't pay attention to his name ), I lost horribly to his Sableye because I had no attack moves that were not Normal type (this is why I like the idea of changing the movepool ). After the loss, I was transported to the PokeCenter, then I was taken to a cutscene where the guy was defeated... What? And after the monologue was finished, the game completely froze.

You need to add a conditional branch within your event that determines what happens when the player loses the battle.

I noticed the Scythe glitch T__T and since then I have fixed it. I like the idea about Darkrai scattering your Pokémon, will definitely do that. I'm planning on switched Sableye for something else, perhaps Houndour?
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  #18  
Unread December 16th, 2011, 04:19 PM
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I just finished reading Yellow
So this is nice to see :D
I like how your game uses GSC graphics instead of the "boring" new graphics :p
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  #19  
Unread December 16th, 2011, 06:01 PM
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Evil Arms
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Thanks khkramer! I have been writing a few Ideas simply because the intro obviously needs work (I'm thinking miniquest in the Diglett Tunnel )
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  #20  
Unread December 16th, 2011, 11:34 PM
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Hah, kingdom hearts music nice!

That intro sequence is a mind***k. I like the storyline, very unique.
keep it up.
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  #21  
Unread December 17th, 2011, 04:06 PM
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Lol kingsnivy fails at making logo's i see xD
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  #22  
Unread December 17th, 2011, 05:00 PM
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Evil Arms
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@DarkDoom3000
Hey, thanks! That means alot coming from my biggest inspiration :D And yeah KH has some of the most beautiful music!

@khkramer
I like it xD It was my birthday gift from him and it was very sweet of him to do so.

Btw, I now have a new beta tester, thank you Gummywormz for volunteering :D
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  #23  
Unread January 3rd, 2012, 03:58 PM
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Evil Arms
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Update!
New custom music!

Cave Theme


Town Theme


If anyone knows how to add drums it would be much appreciated!

Sorry for the bump.

This is the route right after Loris Town, and it's somewhat of a maze, it ends up leading to a witch infested forest.

Also, Im sorry to say i will no longer be updating here. If you want to see more progress check out the thread on this awesome forum, which is here, or my DA, which is in mah Siggeh.

I might post around if I need help or am helping others, but as of today Mint is no longer being updated here.
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Last edited by Evil Arms; January 3rd, 2012 at 11:23 PM. Reason: Your double post has been automatically merged.
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  #24  
Unread January 15th, 2012, 10:15 PM
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Evil Arms
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Join Date: Aug 2010
Age: 17
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Okay, I couldn't help but give everyone another update here. But please if you really do support mint please join the forum in my signature, you don't have to be active just post your game there and update once in awhile.

New thread CSS, many many screenshots, and new tiles.
Enjoy.

Also, first real dungeon ingame:
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Last edited by Evil Arms; January 15th, 2012 at 10:27 PM.
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  #25  
Unread January 15th, 2012, 10:40 PM
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Ratty524
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Did you make those trees yourself? They look nice.

One flaw I see is that you should allow a six-tile padding for the left and right sides of the map, so that the player will not see the black edges of the map.

This is where it's specifically located.
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