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  #51    
Old July 24th, 2010, 03:12 PM
hayden10
Beginning Trainer
 
Join Date: Feb 2010
Gender: Male

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When I search up the offset in the HEX editor (Cygnus FREE) it says cannot find string! can you help me?
BPRE
CODE:$3F089C
POINTER:9C083F
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  #52    
Old July 31st, 2010, 03:44 PM
Mr. Banana Peel's Avatar
Mr. Banana Peel
beginnig hacker (needs help)
 
Join Date: May 2010
Location: somewhere
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help im tired of failing each time i do this here is my map link
i31.tinypic. com/1g3ev5.png (take away the space) all that happenes is that when i go to the pokemon center town map the music keeps playing but it goes black and freezes and then when i go outside im stuck in a pile of trees so help me
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Please i need help on a hack that i havent started but im thinking about its gonna be made from pokemon ruby so please just anyone tell me if you can help.
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  #53    
Old August 2nd, 2010, 05:21 AM
Tower Tycoon Palmer's Avatar
Tower Tycoon Palmer
Frontier Brain
 
Join Date: Jul 2010
Gender: Male
Nature: Quirky
If any of you didn't already know how, you can change the the little icon that shows where you are (the players head, i can't really put it into a technical term). If you've changed the sprite of the hero, it will still appear on the map as the original hero's head. you can change this on fire red by going into UNLZ-GBA and going to "187" for the male hero and "188" for the female hero. Just incase.
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  #54    
Old August 13th, 2010, 07:25 PM
IDoLikeMudkip's Avatar
IDoLikeMudkip
Master of Nothing
 
Join Date: Jul 2010
Location: In my mind
Age: 22
Gender: Male
ah, is very helpful, i will pass this one on too, to someone who probably will find it just as helpful
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  #55    
Old August 13th, 2010, 07:57 PM
Shiny Quagsire's Avatar
Shiny Quagsire
どないやねん, ヤドン
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
Quote:
Originally Posted by hayden10 View Post
When I search up the offset in the HEX editor (Cygnus FREE) it says cannot find string! can you help me?
BPRE
CODE:$3F089C
POINTER:9C083F
You have to search hex, not a string
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  #56    
Old August 20th, 2010, 11:23 AM
jackjt8
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
world map....
.
-i've made it
-got a .raw file form ntme (i didn't know if you needed it so i got it)

-found the fire red world map in unLZ (190-195)

-saved the FR world map opened in paint- then copy my map over the top, saved. notes: old map in .png my map in .dib

-then imported the new world map in and error....
Error: image is not indexed

any help?
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  #57    
Old September 18th, 2010, 07:13 AM
supermania23's Avatar
supermania23
I LOVE HAN HYO JOO!!!!!!
 
Join Date: Aug 2010
Location: Philippines
Age: 21
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This is just very confusing...
The ending part confuses me!
can someone create a new TUT with alot of
pictures in it?

Newbies like me can gain alot with it...
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  #58    
Old September 18th, 2010, 07:34 AM
Masterge77's Avatar
Masterge77
Jacen The Robot Floatzel
 
Join Date: Dec 2007
Location: Sinnoh Region
Gender: Male
Nature: Serious
Is there a tutorial like this for Ruby?
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  #59    
Old November 29th, 2010, 12:00 PM
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Dark_Trainer96
Dark-Type Specialist
 
Join Date: Apr 2009
Location: Ontario, Canada
Age: 22
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Nature: Lax
Quote:
Originally Posted by Masterge77 View Post
Is there a tutorial like this for Ruby?
Or a tutorial for Emerald?
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  #60    
Old December 7th, 2010, 01:44 AM
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DJ91990
Beginning Trainer
 
Join Date: Oct 2007
Location: Dyvania Region
Age: 23
Gender: Male
Nature: Relaxed
I AM A COMPLETE AND TOTAL BAKA!

I do blame OP a bit on this because OP is not clear on the final step what to do.

On the final step OP says to click "Export Palette". I foolishly assumed that meant to click NOTHING BUT Export Palette.
If OP would be so kind as to edit the OP so it says. "Be sure to click all four options, Explore Image, Auto Abort, Fix Pointers and Export Palette."

When I clicked all four clicks it worked!
Funny how one misleading sentence can break an entire tutorial eh?

Now I need some help again, when I import my tilemap the colors are all messed up!
I don't understand what I am doing wrong. I exported a snapshot of the Kanto World Map from VBA and use those colors in the creation of my tileset and tilemap. Every time I import the tilemap into my ROM with UNLZGBA the colors are all messed up! Please help.
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Pokemon Limestone Creator|NO RELEASE YET!

Last edited by DJ91990; December 9th, 2010 at 12:24 AM. Reason: Tatical Facepalm!
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  #61    
Old December 11th, 2010, 11:17 AM
fluid
Beginning Trainer
 
Join Date: Dec 2010
Gender: Male
Thanks. Helped me inserting my world map on a very comfortable way. I remember how to insert the map by following HackMews Guide, that was such a pain xD.
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  #62    
Old January 18th, 2011, 02:57 PM
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SPG
Pyroblock
 
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Age: 17
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when i try importing mew new map in unlzgba it says error image not indexed how do i fix this? if it helps here is my map


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  #63    
Old January 18th, 2011, 03:08 PM
NintendoBoyDX
Togepi
 
Join Date: Jul 2010
Gender: Male
You simply open the image in irfanview and decrease color depth to 16. The world map can only use 16 colors.
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  #65    
Old January 19th, 2011, 01:19 PM
Shiny Quagsire's Avatar
Shiny Quagsire
どないやねん, ヤドン
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
Quote:
Originally Posted by SPG View Post
can some one do this for me plz? it wont work for some resone
That's kind of lazy if you ask me.

But, the problem with that is you don't get any learning experience. What step are you stuck on? Any errors? A screenshot?
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  #66    
Old January 19th, 2011, 01:56 PM
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SPG
Pyroblock
 
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Quote:
Originally Posted by shiny quagsire View Post
That's kind of lazy if you ask me.

But, the problem with that is you don't get any learning experience. What step are you stuck on? Any errors? A screenshot?
i realy dont care... my specialty is ow editing mapping and movment scripts nothing to do with unlzgba (i can all so use yape and insert new pokemon but thats easy) but i have no errors i have a hard time under standing the last 2 steps (4 and 4 1/2 cuz 2 steps in one) sorry for grammer.... and when i do this i feel like i do this all wrong so ya....
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  #67    
Old January 19th, 2011, 03:23 PM
NintendoBoyDX
Togepi
 
Join Date: Jul 2010
Gender: Male
Quote:
Originally Posted by SPG View Post
i realy dont care... my specialty is ow editing mapping and movment scripts nothing to do with unlzgba (i can all so use yape and insert new pokemon but thats easy) but i have no errors i have a hard time under standing the last 2 steps (4 and 4 1/2 cuz 2 steps in one) sorry for grammer.... and when i do this i feel like i do this all wrong so ya....
Too bad then. No one will do it for you. Unlz is simple to use, so is Irfanview. And also, can't really call "ow editing mapping and movement scripts" specialties. If you don't care enough to even open a program and make two clicks, then there is no point to hacking.

Once more, as for indexing, it's really this simple:
open your image in the program irfanview
click image>decrease color depth
choose 16colors
uncheck floyd-steinbeck dithering
save

Last edited by NintendoBoyDX; January 19th, 2011 at 03:28 PM.
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  #68    
Old January 20th, 2011, 05:56 PM
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SPG
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ok no that the dick is out of me (sorry for the launguage) this happends (pic is veiwed in A-map)

how do i fix this? i followed every single step exactle how it appears and it comes up like this (before yo say do it again i did it twice)
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  #69    
Old January 21st, 2011, 07:29 AM
Shiny Quagsire's Avatar
Shiny Quagsire
どないやねん, ヤドン
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
Quote:
Originally Posted by SPG View Post
ok no that the dick is out of me (sorry for the launguage) this happends (pic is veiwed in A-map)

how do i fix this? i followed every single step exactle how it appears and it comes up like this (before yo say do it again i did it twice)
I'll excuse your language for now. (It's about 10x worse at my school. X( )

It looks like you inserted the graphics correctly, which is good. Now you need the tilemap, which I'm not sure you inserted. Go into NTME, and open your tilemap, and make sure it's in 8bpp mode, and save. Next go into UNLZ, and import your RAW. Click Write to ROM, and uncheck everything but export image. Now go to the image offset textbox, and paste a free space offset. !!Remember this offset!! Now this part wasn't well explained by the author.

Take your free space offset in notepad. I'll use an example of 123456, to clearly show you.

123456.

Now divide it into three even sections:

12 34 56

Now swap the first and last sections, and add 08:

56 34 12 08

Now you have a pointer! Now go into a Hex Editor (I recommend HxD. Just google it, and download it. Don't worry, it's completely free. ) In that last spoiler in the first post, (The one with the crazy numbers,) Locate your ROM Header. If you are using an English fire red, you'll use this one:

Code:
Search in: POKEMON FIREBPRE
$3F089C
$3F0AFC
$3F0C0C
$3F0CF0
Now take the first offset, and do what you did to the free space offset. This is called repointing.

3F089C

3F 08 9C

9C 08 3F 08

Now you would search for those hex values in a hex editor. (In HxD, press Ctrl+F, and select hex values instead of text string.) Search, and you should find the same exact value. Now take your free space pointer we made, (56 34 12 08) and replace the old value we found.

Reply if it worked or didn't work.
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  #70    
Old January 21st, 2011, 03:20 PM
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SPG
Pyroblock
 
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ok now this happends.....


do you have skype or something so we dont fill this tread up with our conversation?
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  #71    
Old August 8th, 2011, 05:34 PM
Arceustamer91
Beginning Trainer
 
Join Date: May 2010
Gender: Male
The red city tiles for me don't fit exactly! they are 8x8 (pixels) when i go to NTME they don't fit in one click (if you know what i mean) will it still work when you make flying permissions and the box-click thing (wat u use to choose where you fly)
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  #72    
Old December 17th, 2011, 08:21 AM
mat1554
French Translator
 
Join Date: Feb 2008
Location: Quebec
Gender: Male
Nature: Calm
It's a good tutorial, but I have only one problem and if BIG On can change the pallet. If I export Palette Act with VisualBoy Advance, and I search in APE he cannot find pallet ?

Sorry for my bad english.
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  #73    
Old December 18th, 2011, 11:35 AM
Ironblockade's Avatar
Ironblockade
Beginning Trainer
 
Join Date: Dec 2009
Gender: Male
Nature: Adamant
This tutorial helped me out alot, thanks!
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  #74    
Old December 25th, 2011, 07:05 PM
Lyzak's Avatar
Lyzak
wishes he had a Hacking Team
 
Join Date: Apr 2010
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Nature: Quiet
Quote:
Originally Posted by haefele View Post

The worldmap must be 208x144 or 192x144...
Also, your worldmap mustn't have more than 256 Tiles! If your worldmap has more difficult (!!!) tiles, you have to make another or change it.
1) 208x144 or 192x144? What makes the difference? The type of game?

2) The map cannot have more than 256 tiles? But the image you dumped off of unLZ has 320?

3) Can repeated "tiles" be rotations or reflections?
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  #75    
Old January 3rd, 2012, 04:58 AM
MissDigitalis's Avatar
MissDigitalis
Mime Jr.
 
Join Date: Dec 2011
Gender: Female
Er.. I thought this would be pretty straight forward but whenever I define a new offset for the map it glitches my title screen for some reason.

Quote:
Open the Hex Editor and you rom.
Look into the list of lu-ho for the offsets of the old tilemaps.

Spoiler:




I need this.

Spoiler:



I'll take the first offset, the tilemap of the normal region.
Now, make the pointer of it.
[3F][00][F4] -> [F4][00][3F]+[08] -> F4003F08.
Search for it in your rom, and change the pointer, take your offset (mine was $810000 -> 00008108) and correct the old.
Thats it!

I really don't understand what this part is trying to say at all.
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Last edited by MissDigitalis; January 3rd, 2012 at 05:58 AM. Reason: Your double post has been automatically merged.
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