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  #1    
Old December 20th, 2011, 02:05 PM
Ayutac's Avatar
Ayutac
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Join Date: Dec 2011
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Age: 23
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EDIT: The game has been released! Please post everything related to it in the thread I just gave.

Good day, everyone.

I thought about creating a Pokémon Dating Sim (with Persons), 'cause it seems Google's only, at least half reliable link links here. There are sure people (besides me) who would want such a game. But as the old discussion has shown, just jiggling about how great it would be, doesn't lead anywhere. So I want to get something done.

General information: As newbie I'm not allowed to link yet, so if you don't know something mentioned later, please just google it. Disregard that, 15 Posts!

I suggest using Ren'Py for this Dating Sim, 'cause it's easy to handle and learn even if you don't have any clue how to program. On the other side, it's fully compatible with Python, so counting love points and this stuff won't be a problem either. Ren'Py ist ideal for this kind of thing. Sure, one could use the RPGMaker, but that's not what it's designed for and I think even with Pokemon Essentials it would be more afford.
Later, if somethings has been created, we may transfer it into flash.

The most important thing after the game engine would be the images. I strongly believe there are enough free backgrounds around the Internet, starting with the RPG-Battle-Backgrounds, so that wouldn't be a problem. If you disagree, I suggest creating backgrounds out of original Anime locations by vectorizing it. Yes, vectorizing. That's the same I want to create the characters. So either vectorize them from the Anime (please be aware of JPEG artifacts) or from Ken Sugimoris Artwork.
I think vectorizing is legitimate because it's easier to change (for emotions etc.). I'm using Inkscape.

Sounds and writing shoudn't be a bother, because sounds (and bg music) are even easier to get from RPG ressources than appropriate images and writing is "just" writing, meaning we don't need much more than a brain to think of something plotworthy. In the end I will read over it anyways and I'm a hard critiziser.

That about material. Now to personal: When it comes to abilities, franky spoken, I'm feeling capable of doing everything on my own, except for I don't know the characters so well. But when it comes to time, it would be impossible. It may takes years to complete anything. Nobody wants to wait years.


So, I want you for this project. I need character designers, character writers, a few Ren'Py-ists and programmers and at least one tester, because my PC tends to be slow and I can't test the compiled games myself. SFX'ler, background designers and artists are welcome. What do you need?

The Character Designer (very important and very needed):
You need: nothing at all. We're going to scrap the characters out of original Pictures, to example Misty from the Anime. I'm not a character designer myself and no good artist. But yesterday I red a little bit (okay, I've only read the German Wikibook, maybe it's better) about Inkscape and how to use it and today in about 3 hours (with lots of testing how this will work and that will work –> next time will be faster), I could vectorize Mistys head:

If I can do that, you can do it too. Btw, this quality is fine with me (well, eyes and nose could be better), because thinking of Dating Sim I think of these free-for-all flashs and not some mighty commercial product. So, you would find good (mostly original) pictures of your character through the almighty Internet, probably as JPEG or PNG. Then vectorize them. Then start playing with the expressions and create some vector images, which are identical, besides the expression. That's all. Easy job, but takes some time.

The Character Writer (very important and very needed):
You need: knowlegde of your character (very important), some fantasy and being criticisable (because the Writer Supervisor or I WILL criticize you). I point this out, because in contradiction to playing music or drawing (or vectorizing) images, people don't immediatly recognize when writing is bad. Sad, but true. So, look out your writing let the character be original, so called in character (see). Extreme Example: "You: Want some drugs?" – "Misty: Hell yeah!"
I know it's funny, but the Love Hina Sim Date already made that joke.
Also watch out things doesn't appear out of nowhere. Image you and Misty explore a mystery dungeon (*g*), and the batteries of your lamp are out. Lucky you Misty had some in reserve, right? Wait, why did she?
And exploring a dungeon with Misty may be possible, but remember she's more the water type? So, her reason shoulnd't be "Because." but more like "Because rare Water Pokémon, yay!"
As writing go, you will create "messages" for the character as well as questions for the player with multiple choice answers and decide, how much the love points for that character will raise. You will write that in Ren'Py language from the beginning (see). Don't forget to make notes, where your character looks how (expressions), so we can insert that later. As soon gifts, dates and the battle system are settled, you will also explain how your character reacts.
Not that easy, but if you know your character it's just work.

Nothing hinders you to be Character Designer and Writer (for the same character) at the same time. In fact, those two should work good together, because the Writer knows which images are needed (e.g. "Make her a extremly scared face"), and the Designer knows which images are possible (e.g. "I can't give you a image with her belly exposed, because there's no image in the original style where that happens.").

Less needed positions:
Spoiler:
The Ren'Py-ist:
Well, what I thought of writing this before is pretty much covered by the Character Writer, so nevermind.

The Programmer:
You need: knowledge of a programming language and capable of programming. If you fullfill these requirements, you will have no problem learning Python. I will learn it too. If you never programmed before and want to learn it, well, this project is not the right thing for that.
As programmer you will take care of the navigation/gift/date/minigame?/battle system, the menus and maybe the general appearance and glue the parts from the Character Writers together.
With "take care" I mean get ideas how to realize it, realize it, test it, debug it. I don't think we need much programmers, 2 will probably do it.

The Tester:
Nothing needed except a PC which can play the Ren'Py games. Everyone from the project will be a tester, if his/her PC fullfill the needed requirements. Easy run, could only get boring, when you read a message the 100th time. For the time being, the will be no Only-Tester.

The Designer Supervisor:
The Designer Superviser knows about the current vectorizing situation and how far the Designers are and can sum it up. He/she is also capable of giving help to the other designers. If we don't have a Background Designer / Artist, he/she will collect the backgrounds and vectorize them maybe; if we have one, the Designer Supervisor has an eye on him/her, too ;)
We only need one Designer Supervisor.

Oh, before I forget: in general first a lot of good images will be collected and AFTER that the vectorizing starts.

The Plot Writer / The Writer Supervisor:
Why are these chicks here in the first place?! This and maybe a (not to heavy) plot is what the Plot Writer will think of. (The reason should be extendable, meaning later added girl shouldn't be a problem.) Also, depending on what is possible for the programmers, he will give the scope to the Character Writer's fantasy. Writing a plot he must speak with the Designer Supervisor, what is possible of situations.
As Writer Supervisor, he/she also knows about the current writing situation and how far the Writers are and can sum it up. He/she is also capable of giving help to the other writers.
I personally think this role is the most difficult one, because of the malicious plot. We need one in this position, max. 2. But if really, really needed, we can split this position into Plot Writer and Writer Supervisor. I don't want to, because the Plot Writer has to work good with the Character Writers.

The Programmer Supervisor:
Since there will be only 1 or 2 programmers, there is no supervisor needed.

The Organisator:
The main purpose of the organisator is too care that everyone keeps their work up. He must be able to kick lazy asses and have a general overview over everything (and maybe tell it to outsiders = PC). He also keeps track of credits and communication.
We need only one and that would probably be me.

The Background Designer / Artist:
We would be happy, if you want to help, but the style should be always the same. So, if you want to create one background, you create all. Exception is, if you only create these for special occasions (e.g. the Start Screen, Kissing Scence, the End Scene). In any case, the Designer Supervisor will tell you, what backgrounds we need.
I would be very happy, if we get anyone who's willing to do that :D

The Artist:
It's the same as with Background Designer / Artist: all characters or special occasions. Kissing scenes would be wonderful.
But as things went here, I don't believe there will be any. But I would really love it if you don't fullfill my expectations here :D

Last but not least:
The Proof Reader:
You should be able of speaking English almost perfect and I would like it, if you have good knowledge about the characters in general, so you can find OOCness with ease. You should also be the second to find plotholes (first should be the Writers themselves ;) ) within character / plot work.
We need about 1 or 2 Proof Readers.


That would be all positions I think. Generally, you can be in as many positions as you like, as long you do your work. No problem if you want to share your character with someone else. You're free to help anybody in the team, if he/she wants your help, but please concentrate on your own work, too.
But I want to have the two Supervisors and the Organisator distinct.

Your payment: A lot of fun, your name (Nick or real, what you want) in the credits and afterwards the fact you were part of the team that created the (probably) first second third Pokémon Dating Sim in English language, but hey, it will be the most awesome I promise! :D


Last things: There will be only Persons to date in this Dating Sim. An exception to this rule is the idea of (anon) girls/woman dressed up as Pokémon. I would really like a Pikachu Girl, as it was mentioned in the other thread. So if you want a character, just be part of the project, vectorize her and write some lines!
What I left unclear was the male protagonist. That will be decided by you. And with you, I mean the "going to be part of the project"-you. I would prefer Brook (EDIT: For now we go with that), because it suits him and would be funny. Any womanzer from the series would do. Any character would be possible, but would it suits them (e.g. Ash)? It could also be an anomyous character, what would mean he's stranger to everyone (makes writing easier). But I think it would be a shame to just insert a no-name.
The game will be for free, at least because of Konamis Copyrights. If the source including ressources will be released for everyone will be decided inside the team.

Now, if you want to be part of this project, just post it here. If you prefer sending me a PM you should reason why. Being shy is a bad attribute for working in a team, so just post it here ;)
If you have any suggestions or critic about this project PLANING (aka this first post), feel free to share it me. If you just want to tell me, I should totally add a certain character, without thinking about joining the project… then think again!

EDIT: I forgot to mention: Since I'm the initiator and want that game too, I'll try to help out whereever it is needed. If we don't get programmers, I will do that. If we have just one character (which would be very sad) I'll try to make up a second one, etc. But if we are few, it will take very long.

Update 21.12.2011: Look at that, thread is third Google result for the term 'pokemon dating sim', second is the other thread and first an article about the topic.

Update 23.12.2011: Forgot to mention, the Organisator will take care of the sounds too. Speaking of that, I found the background music from FR/LG. Should be sufficient.

Update 25.12.2011: Sound effects taken from the RPG-Maker XP. Pokémon cries would be avaible through Pokémon Essentials.

Update 01.01.2012: See here

Update 15.01.2012: Game Concept was almost completed, will start programming as soon as I have time for that. Already started learning Phyton.

Update 09.02.2012: See here

Update 12.08.2012: Oh, look at the time! And at this.

Update 23.01.2013: Release!

Last edited by Ayutac; January 25th, 2013 at 03:27 PM. Reason: small update and DAMN I'M TOO SLOW
  #2    
Old December 20th, 2011, 02:25 PM
Nijiri's Avatar
Nijiri
Manectric Fangirl.
 
Join Date: Dec 2011
Location: Don't think so.
Gender: Female
Nature: Naive
Wow, this idea sounds... Different. Not in a bad way; I mean, this could appeal to people who like visual novels, especially this genre (I know, I'm stating the obvious, am I). This really seems in-depth for an idea post - I wish you good luck with this game and I hope it succeeds.


Over the Clouds.


DERPWORKSPKMN:CDTCB
Naive nature. Very finicky. Tends to steal Captain Obvious' job shifts, apologize, and use different translations of the word "thank you". Excuses, excuses, these bad traits show pretty well - but I don't bite with a grip of a crab.

  #3    
Old December 20th, 2011, 02:34 PM
Ayutac's Avatar
Ayutac
Developer who wants your help
 
Join Date: Dec 2011
Location: Germany
Age: 23
Gender: Male
I just hope these people find their way to this site…
Seems like I have to do some advertising… Is my signature appealing?
  #4    
Old December 20th, 2011, 02:49 PM
Nijiri's Avatar
Nijiri
Manectric Fangirl.
 
Join Date: Dec 2011
Location: Don't think so.
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Nature: Naive
Quote:
Originally Posted by Ayutac View Post
I just hope these people find their way to this site…
Seems like I have to do some advertising… Is my signature appealing?
Oh, trust me, PokeCommunity's pretty popular. I'm sure that they'll look at your topic.
Honestly? For signatures, it looks fine. There's nothing wrong with it though. Just make sure you advertise only in your signature though - I doubt that it's appreciated to make posts mostly pointing to this topic. That's me being Captain Obvious again and wow, I'm pretty good at it.


Over the Clouds.


DERPWORKSPKMN:CDTCB
Naive nature. Very finicky. Tends to steal Captain Obvious' job shifts, apologize, and use different translations of the word "thank you". Excuses, excuses, these bad traits show pretty well - but I don't bite with a grip of a crab.

  #5    
Old December 20th, 2011, 02:58 PM
Ayutac's Avatar
Ayutac
Developer who wants your help
 
Join Date: Dec 2011
Location: Germany
Age: 23
Gender: Male
Quote:
Originally Posted by Nijiri View Post
That's me being Captain Obvious again and wow, I'm pretty good at it.
Made me laught :D
Yes, I know that. But someone mentioned the Girl Fanclubs earlier, maybe I will ask there directly, if nobody finds his/her way here.
  #6    
Old December 22nd, 2011, 08:06 AM
Pia Carrot's Avatar
Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
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Nature: Adamant
This is interesting. I personally don't like the vectoring but to each is to his own. I happen to be working on a dating sim based off a game from the early 90s but I don't plan on releasing anything for awhile.

RMXP is fully usable for a dating sim, by the way. It has better picture quality than the other RPG Makers to my knowledge. The only thing I was concerned about this thread was the style you used. Do you have a drawing pad? If so, maybe you can draw the game in your own style like I am.

Good luck with this, hoping to see more.



  #7    
Old December 22nd, 2011, 12:09 PM
Ayutac's Avatar
Ayutac
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Join Date: Dec 2011
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No drawing pad, just a mouse. Just as said, I'm not the designer type. Wouldn't hinder me to do a character but it would be nicer (and concernering me, more productive), to have at least 3 other people in the team.
  #8    
Old January 1st, 2012, 01:18 PM
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Ayutac
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Join Date: Dec 2011
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As some may have noticed, for some days there's a teammate mentioned in my sig. The person in question is a friend of mine from RL, he's not registered here yet. Together we thought through some points, so here is an bigger update:

For now, the player will play Brook. The questionable girls we concentrate on will be Misty and May. (If you want someone else, feel free to help us.) Probably we will base the game more on the Pokémon Adventure Manga than on the actual anime series. Nevertheless for now we will use character images from the Anime for vectorizing, since there we have colours already and it's easier to work with. The appereance doesn't differ much anyway.
There will be different milestones for the relationship with the girls, but they are not necessary lineary. You may also stuck in a dead end if you overdo it.

The background story is that we have the WORLD championship in Pokémon fights, possible with a parallel world championship in Pokémon contest. It will be on an island (or maybe two) so we don't get much distraction. Because of this the game will be extendable to no end :D Since it's such ab big tournament, it won't be handled in one day or one week, but about 30 days.
I don't really care much about timeline problems with the canon, because durr, it's a sim date. But we will look out, nothing too dumb happens. The best would probably be to place it after the canon timeline. So, yes, of course all characters are 18 or older :P
Yet I think we will take our freedom about the character design. I want GenI Misty ._.

We will probably use a Transit Map, but tend to overworld. So you have your map (we already have something special in mind) and click to your main location, e.g. a park or the beach, and will directly go there. But when you're inside buildings or running through a forest or dungeon or something you will click from screen to screen (possible without going back to the overworld map).

Currently we have 4 stats in mind:
Attack, Defense, … Strength(/Endurance), Skills, Charisma/Charm and Intelligence. The range will be from 0 to 50. A "normal" start value would be 10 so far. Strength will affect your HP. With a value of 10, you will have 100, with a value of 50 it would be 250. Charisma will influence the relationship points you get, with value 10 you will get the usual amount. I plan to have some charisma conditions for the girls, so charisma doesn't get the least important stat like in so much other Sim Dates. Skills and Intelligence will be important too, but we don't have the relevance yet.
There probably won't be jobs who only concentrate one one stat, and the jobs will be Pokémon related (of course).

Changing your location may cost energy, will probably depend on the difficulty you choose. There won't be day- or night-time as such, everything will depend on your current HP.

We still want teammates who would be ready to "create" a girl of their choice. Technically one image is enough and more can be added later. So I would tend to say Character Writers are a bit more important, because it's much. We would appreciate your help!
  #9    
Old January 1st, 2012, 01:28 PM
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Pia Carrot
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By, "Create" you mean you want people to post their vectors of the Pokemon girls (Cynthia, Narissa, Dawn, Iris, Erika, etc...)?

This really makes me wanna make my own sim with actual fanart, but I've got too many projects at the moment to even consider it.

Oh, and I think Todd Snap would make a great player character too xD



  #10    
Old January 2nd, 2012, 07:03 AM
Ayutac's Avatar
Ayutac
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Join Date: Dec 2011
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Quote:
Originally Posted by Evil Arms View Post
By, "Create" you mean you want people to post their vectors of the Pokemon girls (Cynthia, Narissa, Dawn, Iris, Erika, etc...)?
Well, technically yes. At least one image is necessary (and it's better not a derpy one), but as an average player I think, more emotial expressions on the same pose would be lovely so she doesn't only react with dialog but also with expressions.
But one image is enough to run everything (so the player can actually see his target) but it would be boring, if it would be ALWAYS the same.

On the other side, the Writer has to think of at least three different statements per relationship milestone to get the character running. But with only three, that could be fast considered as boring too.

(You see, I don't only want to make this game, I want to make it halfway good.)

So, after we recive one of the necessary components (a image or three in character statements/questions per milestone (probaby about six milestones)) we will hold it up until we got the other component/create it by ourselves. Of course the helpful person will be listened in the credits for his/her work.

We also have to think about how the character will react to certain gifts.

Oh, and another thing: I don't want you to post the material here.
PM me. Pictures should be surprises for the players ;P

Also, if you are interested in do some Character Writing, PM me in forehand to get to know the milestones, because I don't want to publish them (yet) because there can be some surprises too. (Maybe they get a spoiler, we will see.)

Also about your suggestions: For what I know about Cynthia yet (with is not much), I think she would be perfect as the third character, since she is the (generic) strong one which would be more difficult to approach.

So when you happen to have more time I would like to see you contributing something ;)


EDIT: Looked Todd up, couldn't remember him. But hey, he has the power to make things better :D
Quote:
Originally Posted by BulbapediaEP55
This is one of the few 4Kids episodes in which rice balls are referred to properly.
I've just thought about the battle system and I think it would be good if we have different player characters to go with (with different Pokemon), but for now, stick to Brook. Also I'm looking towards weekend, when some thing will be put down on paper (hopefully)

Last edited by Ayutac; January 2nd, 2012 at 07:28 AM.
  #11    
Old February 9th, 2012, 09:14 AM
Ayutac's Avatar
Ayutac
Developer who wants your help
 
Join Date: Dec 2011
Location: Germany
Age: 23
Gender: Male
*quietly saying*
Look at this, the concept of protagonists and girls is implemented, as well as the battles. And everything is highly extendable! Today I will start the interaction between protagonists and girls. After that's been done, we must implement the Python classes into Ren'Py (simply actions as well as option menus etc.) Vectorizings are ongoing. Fine Progress I would say.

For a mostly German documentation (because after programming, logging and documenting everything, caring about my other projects and my studies I'm too lazy to translate it by now) look here
  #12    
Old April 24th, 2012, 05:22 PM
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troyamonga
The First Child
 
Join Date: Apr 2012
Location: South Carolina, USA
Age: 18
Gender: Male
Nature: Relaxed
I'm not sure if this project is still on, but I'd be happy to join as a plot writer. I'm pretty good at writing stories, and have wanted to make a Visual Novel/Dating Sim for a while now.

Anyways, just thought I'd drop my application off.

Ciao,

Troyamonga

Last edited by troyamonga; April 24th, 2012 at 06:22 PM.
  #13    
Old August 11th, 2012, 06:03 PM
Ayutac's Avatar
Ayutac
Developer who wants your help
 
Join Date: Dec 2011
Location: Germany
Age: 23
Gender: Male
Oh no, I'm sorry for not seeing you! I seem not to have the topic favourited or something, I thought I would get a message when someone replies.
I will send you a PM shortly, please bear with me a bit longer.

So, update: I was studying. And I had no chance to do anything with Ren'Py and I guess that demotivated me the most. But I'm getting a great and powerful laptop soon and then I will start the Ren'Py part.

By now, I have myself, a lazy friend IRL who is doing May and needs some encouragement too, a nice proofreader who got nothing to proofread and a guy who told me he would trace backgrounds but hasn't done anything yet.

If you are reading this and want to apply, sent me a PM.

If you are reading this in the far away future, this project is not dropped until I say so, HERE. And currently I have no need to drop it. Must simply approve Technology, so I can use Ren'Py and trace images properly. Soon....

EDIT: Meanwhile a Release happened, so everything happening right now will be updated there from now on.

Last edited by Ayutac; January 25th, 2013 at 03:29 PM.
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