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  #951    
Old December 8th, 2011 (08:38 PM).
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*Cough*


Side-project...
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  #952    
Old December 27th, 2011 (05:55 AM).
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I haven't posted anything on here in a while so here are some screenies from my new, non-pokemon related project:





Credits go to Kymotonian, Pokemon-Diamond and HellopeopleoftheUS (from dA).
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  #953    
Old December 27th, 2011 (09:25 AM).
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Quote originally posted by Evil Arms:
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Side-project...
This could be interesting... ...
As long as you fix up Espeon's G/S/C sprites. I have some edited ones if you like.
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  #954    
Old December 27th, 2011 (10:18 AM).
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New screenshot from my RMXP Fangame, Pokemon Deep Balance. Visit for more information.
--------------------------------------------------------------------------------
Well, finally an update. I didn't have time to work on Deep Balance lately due to some preliminary exams (the results are terrible though, strangely enough), so I hope you enjoy this screenshot. I'm using a new tileset from now on, with BW buildings instead of 's. I've also redone the textbox; it looks way better now, in my opinion.

List of credits will be in the archive of beta 2.
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  #955    
Old December 27th, 2011 (04:47 PM).
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I thought maybe i should put a screenshot up on here to let people know about my game Pokemon Titanium. I do have a thread for it i just don't have a whole bunch of stuff on it so it's in the beginner's showcase. So here's a screenshot of the badgecase menu
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  #956    
Old December 27th, 2011 (06:25 PM).
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Quote originally posted by DarkShadow21:
I thought maybe i should put a screenshot up on here to let people know about my game Pokemon Titanium. I do have a thread for it i just don't have a whole bunch of stuff on it so it's in the beginner's showcase. So here's a screenshot of the badgecase menu
Why hello Falkner.

Very interesting, reminds me somewhat of the one from Black & White.

The shading on the second leader's hat looks odd, so you might want to work on that, and as for the 3rd... You may want to consider restarting from scratch, it looks very bad. Not meaning to insult you, just a couple of things you might want to work on.
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  #957    
Old December 27th, 2011 (06:41 PM).
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I thought I'd post another ZENFORMS: Protectors screenshot here.
I might start a thread here soon about it.
Progress is going good, only about 2 months (less?) from release of version 1.0 .
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  #958    
Old December 27th, 2011 (07:03 PM).
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Quote originally posted by Neo-Dragon:
I thought I'd post another ZENFORMS: Protectors screenshot here.
I might start a thread here soon about it.
Progress is going good, only about 2 months (less?) from release of version 1.0 .
It's starting to look good, but why the inconsistencies in the outlines on the overworld? I'd suggest using either a solid, dark outline, or use selective outlining all over the sprite. Right now the hair and hands look strange because of the differences in style. The trees and grass are simply brilliant, but seem to detailed when compared to the rest of the tiles. And what's with the random red splots on the screen? Overall it looks great, just a few nit picky things.
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  #959    
Old December 27th, 2011 (07:59 PM).
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Thanks for the comment Conan Edogawa.
The red spots on screens are leaves blowing by. Generally blowing from right to left.
We no longer have a dedicated tile artist and this is why we have the inconsistency. Other artists (including myself) have added tiles to the tilesets that we have needed and they do show a lower quality compared to the original tile artist's work (since he was amazing).
I'll also look into editing the color outlines of the OWs.
Editing to existing resources can be pretty easy to do and generally improved over time.
I'll work on it
Again - thanks for the comment. That's what I was looking for.
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  #960    
Old December 27th, 2011 (10:43 PM).
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Yes, I agree about the inconsities with OW's, that was my one problem. But otherwise it looks great and I cant wait! Good luck on finishing it. or well first release.
Hope you dont mind but I also do spread the word a little bit of this game to my friends. Getting people interested

@DarkShadow21
The layout looks pretty nice.
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  #961    
Old December 27th, 2011 (11:20 PM).
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Quote originally posted by IceGod64:
Why hello Falkner.

Very interesting, reminds me somewhat of the one from Black & White.

The shading on the second leader's hat looks odd, so you might want to work on that, and as for the 3rd... You may want to consider restarting from scratch, it looks very bad. Not meaning to insult you, just a couple of things you might want to work on.
thank you for the advice. I'll work on the mugshots. and as for falkner he's just a placeholder for now until i get the chance to make the mugshot of the first gym leader.
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  #962    
Old December 28th, 2011 (05:11 AM).
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Quote originally posted by countryemo:

Hope you dont mind but I also do spread the word a little bit of this game to my friends. Getting people interested
Of course I don't. In fact - thanks for spreading the word. I'm a bedroom coder, so anyone helping spread the word of the game is really helping me since I don't have a marketing team or anything like that ha.
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  #963    
Old December 28th, 2011 (07:28 AM).
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Just a little something from my project Pokémon Cyan.
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  #964    
Old December 28th, 2011 (10:23 AM).
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Quote originally posted by tImE:
Just a little something from my project Pokémon Cyan.
I love the palettes and tiles used, they're very attractive. The custom overworld style is great too, but the head is a bit strange, as well as the skin palette. The fact that the eyes are so low down looks odd, I'd suggest either trying to make the head one pixel taller, move the eyes up under the brim of the hat, or shrink the hat by one pixel. The skin is more of a personal preference, but I think it's a little pale in comparison to the bright colors of the clothing and the richer colors of the tiles. Other than that though it's very nice.
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  #965    
Old January 2nd, 2012 (12:45 AM).
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Two screens from my game. It's about 50% complete. I'd make a thread for it but I find it kinda difficult.


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  #966    
Old January 4th, 2012 (09:21 AM).
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Spaceemotion revamped the UI for the DPad and action button in ZENFORMS.
I know a lot of people did not like our old DPad so we hope they like this one.
The action button - the button on the right - is context sensitive and will react with a new icon based on what is in front of the player.
It also hides when not needed.

There is some errors with it being a pixel off in places, that's an error because I didn't update the code when I added the new resources. I'll just have to change the button positions.


Screenshot was taken on the shcool grand hall map. NO NPCs on map yet.
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  #967    
Old January 4th, 2012 (01:37 PM).
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I'm glad to see people are making progress on their games. Everything's looking great guys, keep it up!
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  #968    
Old January 4th, 2012 (02:11 PM).
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Got a couple of screens from the intro and starter selection of Pokemon PC.

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  #969    
Old January 4th, 2012 (03:04 PM).
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^wow, looks great.

only issue i can pick up on is that the border around the pokemon on the second screen is transparent.
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  #970    
Old January 7th, 2012 (03:33 AM).
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I've been trying to add Light effects in certain parts of my game. It doesn't always work but when it does it looks like this

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  #971    
Old January 7th, 2012 (06:08 PM).
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Those are pretty nice effects. I'm interested to see how it looks in motion.
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  #972    
Old January 7th, 2012 (06:40 PM). Edited January 7th, 2012 by titiy.
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Quote originally posted by Spira:
Those are pretty nice effects. I'm interested to see how it looks in motion.
I'll try to get a video up in the thread I made for the game
Thing is, it looks cool and then for some reason the effect resets and restarts. I'll have to look into that lol
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  #973    
Old January 8th, 2012 (02:14 PM).
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This is from the first bunch of "official" storyline screenshots. Anything with text generally before now were place holders.

This is from the opening scene with the player's best friend Keith (on the right) and the player looking up at the Caladan Protector school.


You will notice the people shadows do not match the opacity of the shadows of the objects (screen is from dusk- shadows weaken as it gets darker). This is something that will be coded into a engine this week.
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  #974    
Old January 8th, 2012 (02:19 PM).
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Wow that school looks so much better than it did back when I first saw it haha.

Very nice. I am a little bothered by the stone tiles offsetting with the building though. just looks really funky.
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  #975    
Old January 8th, 2012 (02:33 PM).
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I love the tiles.

But I'm not too fond of that character overworld on the left. The hairstyle looks way too weird. If it's a Mohawk, I'd thicken it 2-3 pixels. But even then, it'd still look odd. :/
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