The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Emulation & ROM Hacking
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Emulation & ROM Hacking The center for the community emulation scene. Come and discuss all things emulation and develop your own hacks!



Reply
Thread Tools
  #20351  
Unread January 12th, 2012, 05:43 PM
EngelDerRisse's Avatar
EngelDerRisse
www.poilkjmn.info
 
Join Date: Nov 2008
Location: Hyannis, MA
Nature: Lonely
Send a message via AIM to EngelDerRisse Send a message via Windows Live Messenger to EngelDerRisse Send a message via Yahoo to EngelDerRisse Send a message via Skype™ to EngelDerRisse
I'm looking for a way to change the Shiny Pallette Pointers to point to a new seperate sprite and pallette. Is there a way to do this?

I want to do this, so that I can have a different Sprite show up when a "shiny" pokemon appears in the wild/when sending out

Working In RUBY USA
__________________
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~+~~+~+~+~+~
Pokemon Hack
T^T Files Were Lost, Starting Over T^T
Super Mario Bro Hack
Super Engel Bros BETA (Just Scroll Down To Get It)
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~+~~+~+~+~+~
Reply With Quote
  #20352  
Unread January 12th, 2012, 06:51 PM
lukasz_pro's Avatar
lukasz_pro
Saiyan Prince
 
Join Date: Oct 2008
Location: Poland,Gdańsk
Gender: Male
Nature: Hardy
Quote:
Originally Posted by redriders180 View Post
The grass is a weird color because it's color is wrong. The tree's are acting like that because they use different parts of the tileset. The best way to fix that is to go to your tree tiles, and use the block editor to put parts of your new tree where there are leftover parts from the old tree. All tiles from tileset one are in that tileset, including water and ground tiles. Since you're using Pallate 1, everything shows up with a green or brown coloring. Pallate 4 has the water colors
forget about shiny gold , i want use those tiles now http://chimcharsfireworkd.deviantart...0418?offset=10 , what i must do too make it work ? because paint thing didint work this time ;p
Reply With Quote
  #20353  
Unread January 12th, 2012, 08:11 PM
redriders180's Avatar
redriders180
Call me Lucbui...
 
Join Date: Jun 2010
Location: Pastoria City, Sinnoh
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by lukasz_pro View Post
forget about shiny gold , i want use those tiles now http://chimcharsfireworkd.deviantart...0418?offset=10 , what i must do too make it work ? because paint thing didint work this time ;p
All I can say is pallate editing, recoloring those sprites, and assembling them in the block editor. The same process I've described before applies to all tiles.
__________________

Thank you for hatching the eggs!
Please view these dragons! Just click them and you're done!
If you don't help them grow up, they'll die...



Reply With Quote
  #20354  
Unread January 12th, 2012, 10:12 PM
DrFuji's Avatar
DrFuji
Innocence Lost
 
Join Date: Sep 2009
Location: Upside-downia
Age: 20
Gender: Male
Nature: Jolly
Quote:
Originally Posted by EngelDerRisse View Post
I'm looking for a way to change the Shiny Pallette Pointers to point to a new seperate sprite and pallette. Is there a way to do this?

I want to do this, so that I can have a different Sprite show up when a "shiny" pokemon appears in the wild/when sending out

Working In RUBY USA
In short, not easily. Pokemon do not have a separate pointer to their sprite in the case that they are shiny, they use the exact same sprite as their regular coloured counter-parts but the pallet is loaded from elsewhere. You would need quite a lot of ASM in order to do what you what.
__________________

Moderator of Emulation
Partner in Crime with giradialkia
Paired with Fireworks
A Shade of Lilac
Sig Credits


Laura Kinney
          → Regenerative Healing Factor
          → Adamantium-laced Bone Claws
          → Superhuman Senses
          → Expert Assassin
          → Weapon X


"I want to make my own life. Before someone else makes it for me. Again."
X-23

Reply With Quote
  #20355  
Unread January 12th, 2012, 10:52 PM
Dane Maiatsu Puffizard
Beginning Trainer
 
Join Date: Nov 2011
Gender: Male
Wonder Card edit. Copy paste no work. Tile allows 4 words only. Description? Nothing.
Reply With Quote
  #20356  
Unread January 13th, 2012, 06:56 AM
Lorenzo The Comic's Avatar
Lorenzo The Comic
Pokégen User
 
Join Date: Jan 2012
Location: Marriland
Gender: Male
Nature: Docile
What's the National Pokédex flag for Ruby/Sapphire? I've been Googling for it and couldn't find the solution.
Reply With Quote
  #20357  
Unread January 13th, 2012, 07:19 AM
EngelDerRisse's Avatar
EngelDerRisse
www.poilkjmn.info
 
Join Date: Nov 2008
Location: Hyannis, MA
Nature: Lonely
Send a message via AIM to EngelDerRisse Send a message via Windows Live Messenger to EngelDerRisse Send a message via Yahoo to EngelDerRisse Send a message via Skype™ to EngelDerRisse
Quote:
Originally Posted by Lorenzo The Comic View Post
What's the National Pokédex flag for Ruby/Sapphire? I've been Googling for it and couldn't find the solution.
Check Attachment for National Dex script for Ruby
Attached Images
File Type: jpg NationalDex Script Ruby.jpg‎ (32.6 KB, 19 views)
__________________
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~+~~+~+~+~+~
Pokemon Hack
T^T Files Were Lost, Starting Over T^T
Super Mario Bro Hack
Super Engel Bros BETA (Just Scroll Down To Get It)
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~~+~+~+~+~+~+~+~+~~+~+~+~+~
Reply With Quote
  #20358  
Unread January 13th, 2012, 08:23 AM
Lorenzo The Comic's Avatar
Lorenzo The Comic
Pokégen User
 
Join Date: Jan 2012
Location: Marriland
Gender: Male
Nature: Docile
Holy smokes it worked! Thanks! YouTube ID is CAVMMO-KCjw
Reply With Quote
  #20359  
Unread January 13th, 2012, 01:30 PM
SKRoy
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
I add some new pokémons to my Fire Red hack and I set Piplup, Chimchar and Turtwig as starter pokémons. Everything works until they are going to evolve. The evolving proces started but then it stops and happends what you can see on the picture... In YAPE I set the evoltions, so it has to work, but it didn't work... How can I fix this?

Reply With Quote
  #20360  
Unread January 13th, 2012, 01:46 PM
Darthatron's Avatar
Darthatron
巨大なトロール。
 
Join Date: Jan 2006
Location: Melbourne, Australia
Age: 21
Gender: Male
Nature: Modest
Quote:
Originally Posted by SKRoy View Post
I add some new pokémons to my Fire Red hack and I set Piplup, Chimchar and Turtwig as starter pokémons. Everything works until they are going to evolve. The evolving proces started but then it stops and happends what you can see on the picture... In YAPE I set the evoltions, so it has to work, but it didn't work... How can I fix this?

Something to do with the national dex, I'm guessing. Is it enabled? Have you patched the ROM to work with updating the pokedex correctly for new Pokemon? If I recall, it crashes when updating the pokedex flags in a clean ROM.
__________________
あなた は しきしゃ です
わたし は ばか です
Reply With Quote
  #20361  
Unread January 13th, 2012, 02:16 PM
SKRoy
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Quote:
Originally Posted by Darthatron View Post
Something to do with the national dex, I'm guessing. Is it enabled? Have you patched the ROM to work with updating the pokedex correctly for new Pokemon? If I recall, it crashes when updating the pokedex flags in a clean ROM.
I didn't change anything to the pokédex, so how can I fix it?
Reply With Quote
  #20362  
Unread January 13th, 2012, 02:27 PM
Darthatron's Avatar
Darthatron
巨大なトロール。
 
Join Date: Jan 2006
Location: Melbourne, Australia
Age: 21
Gender: Male
Nature: Modest
Quote:
Originally Posted by SKRoy View Post
I didn't change anything to the pokédex, so how can I fix it?
http://www.pokecommunity.com/showthread.php?t=249530

Read that thread. Warning: It's a little complex.
__________________
あなた は しきしゃ です
わたし は ばか です
Reply With Quote
  #20363  
Unread January 13th, 2012, 02:38 PM
SKRoy
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Quote:
Originally Posted by Darthatron View Post
http://www.pokecommunity.com/showthread.php?t=249530

Read that thread. Warning: It's a little complex.
Oké, its complex... I don't understand what they mean with:
Evolutions work without National Dex: Spoiler:
At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.




Can you explain this?
Reply With Quote
  #20364  
Unread January 13th, 2012, 02:56 PM
Ash493's Avatar
Ash493
Destiny cannot be changed...
 
Join Date: Jul 2008
Location: Tachiwaki City, Isshu
Age: 20
Gender: Male
Nature: Calm
Quote:
Originally Posted by SKRoy View Post
Can you explain this?
Change those 4 bytes to those 4 mentioned, it cannot be easier :D
But I would suggest you to enable National Dex... that could be easier I guess
__________________

Previous Sign
Reply With Quote
  #20365  
Unread January 13th, 2012, 04:20 PM
SKRoy
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Quote:
Originally Posted by Ash493 View Post

Change those 4 bytes to those 4 mentioned, it cannot be easier :D
But I would suggest you to enable National Dex... that could be easier I guess
Oké, but what does that mean, where and how can I change that?
Reply With Quote
  #20366  
Unread January 13th, 2012, 09:59 PM
redriders180's Avatar
redriders180
Call me Lucbui...
 
Join Date: Jun 2010
Location: Pastoria City, Sinnoh
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by SKRoy View Post
Oké, but what does that mean, where and how can I change that?
Open your rom in a hex editor (google for one), go to the listed offset, and change the numbers to what the tutorial says.
__________________

Thank you for hatching the eggs!
Please view these dragons! Just click them and you're done!
If you don't help them grow up, they'll die...



Reply With Quote
  #20367  
Unread January 14th, 2012, 05:43 PM
Quickster's Avatar
Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
So Im editing maps in Fire Red, specifically the Naval Rock maps that are just a room with two ladders. Im changing the dimensions and tileset numbers, but when I try to warp to them in game, i get a black screen. Do I need to do something with the headers or something like that?

EDIT: Its not even every map, its just a few.

EDIT2: Found the answer here if anyone is interested. http://www.pokecommunity.com/showpos...7&postcount=40
__________________
I laugh looking at this.

But sometimes I want to come back to it...


Last edited by Quickster; January 15th, 2012 at 03:03 PM.
Reply With Quote
  #20368  
Unread January 15th, 2012, 10:55 PM
Speedster's Avatar
Speedster
The Unknown
 
Join Date: Dec 2011
Location: In the depths of space...
Gender: Male
Nature: Jolly
If anyone could help me it would be very appreciated. I've been working with OWs a lot lately and now I'm getting close to the maximum number of different sprite pallets on a map. Well I'm trying to change the Pallet of an OW in VBA memory viewer (DO NOT SAY "Use NSE or something" because I doing something totally different) and I can't find out how to save something onto the game without it changing back. If anyone could tell me how to do that or even better how to find the hex offset of a memory viewer adress it would be greatly appreciated.
__________________

.:Aegis:.
~coming soon~
Reply With Quote
  #20369  
Unread January 16th, 2012, 12:08 AM
Quickster's Avatar
Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
[SIZE="a"]
Quote:
Originally Posted by Speedster View Post
If anyone could help me it would be very appreciated. I've been working with OWs a lot lately and now I'm getting close to the maximum number of different sprite pallets on a map. Well I'm trying to change the Pallet of an OW in VBA memory viewer (DO NOT SAY "Use NSE or something" because I doing something totally different) and I can't find out how to save something onto the game without it changing back. If anyone could tell me how to do that or even better how to find the hex offset of a memory viewer adress it would be greatly appreciated.
I'm not completely sure, but could you use writebyteto and use that offset?[/SIZE]


EDIT: Ahh, I think you can use writebytetooffset. The memory viewer offset being the offset you write it too. Like writebytetooffset [byte] [pointer to write it to]. I havent tried, but it should work, at least in my head.
__________________
I laugh looking at this.

But sometimes I want to come back to it...


Last edited by Quickster; January 16th, 2012 at 01:57 AM.
Reply With Quote
  #20370  
Unread January 16th, 2012, 06:34 AM
Plumpyfoof's Avatar
Plumpyfoof
Psyduck
 
Join Date: Apr 2011
Location: Melbourne, Australia
Age: 19
Gender: Male
Nature: Relaxed
Hacking TM's in Fire Red.
I want to change the attacks they teach and add more to the game
Is it possible?
Is it difficult?
Reply With Quote
  #20371  
Unread January 16th, 2012, 07:44 AM
DrFuji's Avatar
DrFuji
Innocence Lost
 
Join Date: Sep 2009
Location: Upside-downia
Age: 20
Gender: Male
Nature: Jolly
Quote:
Originally Posted by Plumpyfoof View Post
Hacking TM's in Fire Red.
I want to change the attacks they teach and add more to the game
Is it possible?
Is it difficult?
You can edit the moves taught by TM with Darthatron's TM Editor. Adding more TMs/ HMs is impossible without ASM, but Jambo51's upcoming 649 patch has an extra 45 TMs (though it is still in development).
__________________

Moderator of Emulation
Partner in Crime with giradialkia
Paired with Fireworks
A Shade of Lilac
Sig Credits


Laura Kinney
          → Regenerative Healing Factor
          → Adamantium-laced Bone Claws
          → Superhuman Senses
          → Expert Assassin
          → Weapon X


"I want to make my own life. Before someone else makes it for me. Again."
X-23

Reply With Quote
  #20372  
Unread January 16th, 2012, 08:01 AM
Teh Blazer's Avatar
Teh Blazer
Divider of Zero
 
Join Date: Feb 2009
Location: Wouldn't you like to know?
Age: 17
Gender: Male
Nature: Relaxed
Could anyone show me how to insert the uncompressed 64x64 images that JPAN's patch says I can now do (the one with the fossil special)? Or anything else that will basically help me would be greatly appreciated.
__________________
Current Status: In need of a Scripter that'd do the boring scripts I don't wanna do
Reply With Quote
  #20373  
Unread January 16th, 2012, 03:20 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 16
Gender: Male
Nature: Calm
Quote:
Originally Posted by Teh Blazer View Post
Could anyone show me how to insert the uncompressed 64x64 images that JPAN's patch says I can now do (the one with the fossil special)? Or anything else that will basically help me would be greatly appreciated.
Well, I don't know how JPAN's fossil code works, but I do know that both versions of NSE have an insert function, though, 2.X's is a bit more complete.
__________________
Reply With Quote
  #20374  
Unread January 16th, 2012, 03:33 PM
AustinWolff's Avatar
AustinWolff
has left
 
Join Date: Aug 2011
Location: LA, California
Age: 15
Gender: Male
Nature: Brave
Would anyone tell me if I'm on the right track? I'm finding a way to switch the order You can use HM's without changing the order you obtain the badges

Ex: First badge allows Rock Smash
Spoiler:
You would have to switch the moves entirely. First rename the move Cut to rock smash then change what it does in An Attack Editor... then go to UnLz and switch which animations for cut with rock smash
__________________
I have left. Feel free to disable my account.
Reply With Quote
  #20375  
Unread January 16th, 2012, 04:38 PM
redriders180's Avatar
redriders180
Call me Lucbui...
 
Join Date: Jun 2010
Location: Pastoria City, Sinnoh
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by AustinWolff View Post
Would anyone tell me if I'm on the right track? I'm finding a way to switch the order You can use HM's without changing the order you obtain the badges

Ex: First badge allows Rock Smash
Spoiler:
You would have to switch the moves entirely. First rename the move Cut to rock smash then change what it does in An Attack Editor... then go to UnLz and switch which animations for cut with rock smash
I can't help but feel this would cause problems. For example, a cut tree would now be checking for the move Rock Smash instead of Cut. Say you switched Strength and Surf. You would then need the move called surf to move boulders! Cut, Strength, and Rock Smash are all person events, which means it's easy to just change "checkflag 0x823" to "checkflag 0x820" (for the cut-rock smash switch). Surf, Waterfall, Flash and Fly, of course, are harder to change. I think the key is to just change all those flags.
__________________

Thank you for hatching the eggs!
Please view these dragons! Just click them and you're done!
If you don't help them grow up, they'll die...



Reply With Quote
Reply
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 03:16 PM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.