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  #26    
Old December 23rd, 2011 (09:55 AM).
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Rossay Rossay is offline
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Very promising project. I think Benevolunt is a good fakemon & your pokedex has a good range of types. You will find the battle mechanics of some of your custom attacks very unbalanced (i.e. a 75% accurate freeze move and a 90% accurate sleep move) though.
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  #27    
Old December 23rd, 2011 (01:42 PM).
mystletainn mystletainn is offline
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Quote originally posted by Rossay:
Very promising project. I think Benevolunt is a good fakemon & your pokedex has a good range of types. You will find the battle mechanics of some of your custom attacks very unbalanced (i.e. a 75% accurate freeze move and a 90% accurate sleep move) though.
Yeah I agree on the moves. I kind of just threw info in there and I'll experiment with mechanics when I finally get the moves implemented. Thanks for the compliment. :)
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  #28    
Old December 30th, 2011 (02:07 PM).
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Curious, Is Benevolunt a special event pokémon, or is it just something you wanted to ad in your Pokédex?
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  #29    
Old December 31st, 2011 (03:17 PM).
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This is a game right? o_o

cuz it looks awesome. the different Porygons caught my attention.
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  #30    
Old January 5th, 2012 (08:38 PM).
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donquixote123456 donquixote123456 is offline
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Quote originally posted by Ssj3 Pikachu:
This is a game right? o_o

cuz it looks awesome. the different Porygons caught my attention.
mmmmh seems a pretty recent one but seems promising. can't wait to play it.

@OP btw are you using rmxp with custom scripts? Or available modified scripts.
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  #31    
Old January 17th, 2012 (01:11 AM).
pokepound pokepound is offline
 
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This game seems and looks so great!! I like the idea for the starters too!
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  #32    
Old January 26th, 2012 (12:30 PM).
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classiccartoonsftw classiccartoonsftw is offline
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I'm glad to see the Meowth line, the Yanma line, the Ferroseed line and the Pichu line in the Pokedex!
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  #33    
Old January 29th, 2012 (12:05 PM).
mystletainn mystletainn is offline
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Thanks for all the comments guys!

Anyway no major updates yet. I'm finally getting a hang of scripting thanks to Gavin so once I get that down I may have some test screenshots to show off! But in the mean time as Classic said I expanded my dex a bit (for story purposes mainly) and I've revamped my story/characters a little bit. I also have male protagonist art to finally show:



His default names are Samiel/Apollo. While Diane/Suki's design represents Water, Air, the Moon and Darkness, Samiel represents Fire, Earth, the Sun and Light. I think he's pretty awesome.
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  #34    
Old January 29th, 2012 (12:21 PM).
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Quote originally posted by Luke:
Thanks for all the comments guys!

Anyway no major updates yet. I'm finally getting a hang of scripting thanks to Gavin so once I get that down I may have some test screenshots to show off! But in the mean time as Classic said I expanded my dex a bit (for story purposes mainly) and I've revamped my story/characters a little bit. I also have male protagonist art to finally show:



His default names are Samiel/Apollo. While Diane/Suki's design represents Water, Air, the Moon and Darkness, Samiel represents Fire, Earth, the Sun and Light. I think he's pretty awesome.
Another great piece of artwork Luke, it's all looking great thus far.
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  #35    
Old February 12th, 2012 (08:44 PM).
BigBruinekool BigBruinekool is offline
 
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I know it's still in early production, but I'd love to be a beta tester. I've played many hacks and fanmade games, and this is one of the better looking drafts I've seen.
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  #36    
Old February 13th, 2012 (08:23 PM).
mystletainn mystletainn is offline
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Awkward Squirtle is making some progress on the trait system!
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  #37    
Old February 13th, 2012 (11:45 PM).
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I was wondering who that user was. I'm glad to see some progress on this!
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  #38    
Old February 22nd, 2012 (08:43 AM).
mystletainn mystletainn is offline
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Does anybody know of any artists that are readily available to do some work? I will pay (if the price is reasonable). I need to get art done for the rest of the human characters so I can start on sprite work as well to have things to work with when eventing.
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