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  #351    
Old January 13th, 2012, 06:22 PM
bellyzard
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I did some damage calcs and realised that light ball does not raise pikachu's stats.
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  #352    
Old January 14th, 2012, 10:40 AM
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desbrina
Lightning Yellow Creator
 
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OK, i'll take a look at that

Anyway
Safari Zone Area 3
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #353    
Old January 14th, 2012, 09:11 PM
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wow..this is great..i hope this game will be finished..=D
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  #354    
Old January 15th, 2012, 03:12 AM
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How far does the beta go? Also when do you think you will be releasing this? When do you think a final complete version will be done?
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  #355    
Old January 15th, 2012, 03:16 AM
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The Slowpoke Kid
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I remember glancing at this awhile back and it's looking great, looking forward to playing the finished product.
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  #356    
Old January 15th, 2012, 03:31 AM
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desbrina
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Quote:
Originally Posted by P0kemon Trainer Red View Post
How far does the beta go? Also when do you think you will be releasing this? When do you think a final complete version will be done?
The current version (version 0.11) goes up to Route 18
You can see what's included by viewing the previous updates and maps spoilers on the first post
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  #357    
Old January 16th, 2012, 03:41 PM
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desbrina
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Smallish update.
I've changed the screensize so that the various menus and such work better with the bigger HGSS sprites.

Heres what i have so far for battles. I still need to sort out the enemy battlers y positions but that's easily enough done, just time consuming.
I have the info boxes to do, the pokemon selection screen, move learning screen and item screens to do then battles will be finished then on to the party menu, pokedex and other menus.
Plus i need to resize some of the maps to get rid of blackspace


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  #358    
Old January 16th, 2012, 04:24 PM
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DarkDoom3000
Super Pokemon Eevee Edition
 
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Wow, that looks really good!
<3 the resolution bump. should make use of the fact we're using computers to play.

looks like you have a lot of UI stuff to fix up due to it though, good luck on that.
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  #359    
Old January 17th, 2012, 05:04 AM
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desbrina
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There'll be quite a bit to fix. The battle layout is almost done.
I got fed up of trying to get the larger sprites to fit on the smaller screen. Also gave me a reason to actually get the various other screens updated

There'll be quite a bit to fix. The battle layout is almost done.
I got fed up of trying to get the larger sprites to fit on the smaller screen. Also gave me a reason to actually get the various other screens updated
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Last edited by desbrina; January 17th, 2012 at 05:14 AM. Reason: Your double post has been automatically merged.
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  #360    
Old January 18th, 2012, 10:29 AM
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desbrina
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Some new screenshots


New Sized Double Battles


New Sized Single Battles


New Sized Wild Battles


How would people prefer the players pokemon posistioning

A-> B->
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Last edited by desbrina; January 18th, 2012 at 11:25 AM.
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  #361    
Old January 18th, 2012, 01:07 PM
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DarkDoom3000
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Definetly the second option.

I have to say, you should move the name/health boxes more closer to the pokemon; you'd probablly need to use new boxes though, but it would definetly look better.

Right now, it looks very odd that the health boxes are on the opposite side of the screen than the pokemon they represent.
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  #362    
Old January 18th, 2012, 03:18 PM
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desbrina
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how about now?

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  #363    
Old January 18th, 2012, 06:28 PM
Gnarwinism
Grandson - er, whats his name?
 
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Seems like a lot of wasted space, maybe use bigger health bars. Also, are there any attack animations in the rpg maker you're using? Is there any way to make some/add ones from hg/ss?
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  #364    
Old January 18th, 2012, 07:19 PM
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Quote:
Originally Posted by desbrina View Post
how about now?

The Health Boxes look awkward now because one side doesn't have a border. They would look better with a border.
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  #365    
Old January 18th, 2012, 08:19 PM
Gnarwinism
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Also, Venasaur's right eye seems like its in an... awkward place.
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  #366    
Old January 19th, 2012, 04:01 PM
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desbrina
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Quote:
Originally Posted by Gnarwinism View Post
Seems like a lot of wasted space, maybe use bigger health bars. Also, are there any attack animations in the rpg maker you're using? Is there any way to make some/add ones from hg/ss?
There are a few attack animations in, and I'm slowly adding more. Its just a nightmare getting them the same as in game.
So far there is:
Tackle (From essentials)
Scratch (From essentials)
Quick Attack (From essentials)
Thundershock (From essentials)
Struggle (From essentials)
Sand Attack (Both ally and opponent versions) (From essentials)
Leer (Both ally and opponent versions) (From essentials)
Growl (Both ally and opponent versions)
Leech Seed (Both ally and opponent versions) (From essentials)
Leech Seed drain health (From essentials)
Razor Leaf (Both ally and opponent versions) (From essentials)
Mean Look

Quote:
Originally Posted by roen52 View Post
The Health Boxes look awkward now because one side doesn't have a border. They would look better with a border.
They have a border now.


Quote:
Originally Posted by Gnarwinism View Post
Also, Venasaur's right eye seems like its in an... awkward place.
I know, i need to bring that sprite to the front
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Last edited by desbrina; January 20th, 2012 at 04:06 AM.
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  #367    
Old January 19th, 2012, 08:24 PM
RikuCrafter
Togepi
 
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Wow, you're really going all out for this!

Maybe, you could extend the text box to the edge of the screen, just leaving it blank grey, to not have floating text boxes.
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  #368    
Old January 21st, 2012, 02:32 AM
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rockerzz182
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Why am i getting this when im starting an new game

script 'Sockets' line 634: RuntimeError occured.

HTTP Error 404..

pls. Help..
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  #369    
Old January 21st, 2012, 03:01 AM
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desbrina
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what version are you running?
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  #370    
Old January 21st, 2012, 03:21 AM
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rockerzz182
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Quote:
Originally Posted by desbrina View Post
what version are you running?
the demo.zip at your front page..
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  #371    
Old January 21st, 2012, 03:23 AM
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desbrina
Lightning Yellow Creator
 
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have you run the updater? if not then you need to do so
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  #372    
Old January 21st, 2012, 03:35 AM
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rockerzz182
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the updater is too slow is there any other way to update the game??
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  #373    
Old January 21st, 2012, 03:37 AM
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desbrina
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not really, none thats as easy as using that
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  #374    
Old January 21st, 2012, 03:43 AM
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rockerzz182
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Ok thanks..ill just wait to finish the update..thanks for the help and good luck to this great project..=D
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  #375    
Old January 22nd, 2012, 05:16 AM
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desbrina
Lightning Yellow Creator
 
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more updates

ignore the shadow for now

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