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View Poll Results: Animated or static sprites?
Animated (+ Looks better, - Large files) 221 81.55%
Static (+ Smaller files, - Looks worse) 50 18.45%
Voters: 271. You may not vote on this poll

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  #26    
Old January 21st, 2012 (07:05 AM).
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Worldslayer608
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Quote originally posted by Melloeta_Step:
Your link is not working, Please get another link. I cant wait, I feel like im going to freeze.. I really really need it.. :D
I am going to hold off on re uploading it for now. Sorry. If P-Sign is updating it to have animated sprites I will wait to see if they are added in that update.

On that note, if I re upload it as it is omitted from the update, I will not be re uploading animated versions.
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  #27    
Old January 21st, 2012 (11:32 AM).
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Quote originally posted by p.claydon:
i do prefer animated sprites but static are easier esp when comes to fakemon
well i made a tutorial on how to animate fakemon. it's kinda easy. here it is http://www.pokecommunity.com/showthread.php?t=270986
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  #28    
Old January 21st, 2012 (12:58 PM).
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Quote originally posted by Maruno:
You included the moves and abilities without scripting them. Items is no different. They'll be added to Essentials eventually anyway, as will their effects. If you just want to get a head-start and knock up an items.txt/bunch of icons, go ahead.
Several month ago Venom-12 give me the moves.txt and the icons of the BW items. I attach them to this post (the rar file have both). Credits goes all to Venom-12

Take note on NormalGem and double PalPad (437 and 578) errors.
Attached Files
File Type: rar items bw.rar‎ (249.7 KB, 26 views) (Save to Dropbox)
File Type: txt items bw.txt‎ (67.9 KB, 21 views) (Save to Dropbox)
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  #29    
Old January 29th, 2012 (07:46 AM).
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The pack has been updated with the animated sprites, download link: http://www.mediafire.com/download.php?5pl1e9hocnb41mp
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  #30    
Old January 29th, 2012 (09:44 AM).
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I will tell you how to use animated sprites.

press ctrl+h in pokebattle_actualscene

and find for 1.0 and replace to 2.0 thats all ;] for resizing them but you need to put many updates that they could update all time and not freeze in action but that i wont tell you
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  #31    
Old January 29th, 2012 (05:13 PM).
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i get white boxes around the pokemon when using the animated pokemon also in battle the postitioning seams messed up
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  #32    
Old January 29th, 2012 (11:16 PM).
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I see White backrounds on pokemon and not all pokemon are in the pack
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  #33    
Old February 1st, 2012 (11:31 PM).
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Thank you so much! I was going to put all of this data in myself, then upload it...but you beat me to it!
This'll help me a lot :D
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  #34    
Old February 9th, 2012 (06:40 PM). Edited February 9th, 2012 by nniwllehctim.
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This is so awesome. Definitely using it. I'll credit everyone

EDIT:Lots of transparency needs to be edited, need to stop the bobbing up/down of Pokemanz. I can fix most the issues myself, but the editor doesn't allow for importing gifs, so any quick way to fix transparency?

EDIT 2: Also Venom 12, sorry to say that resising isn't all that simple. When the Pokemon faints, it shrinks back to normal, when you view the Pokemon summary, it is also normal.


So really, the battling would be fine, if transparency is sorted out, and the Player Pokemon Bobbing is sorted out.
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  #35    
Old February 13th, 2012 (12:51 PM).
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It would be great to have a nice working download link.
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  #36    
Old February 13th, 2012 (01:38 PM).
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Quote originally posted by p.claydon:
i get white boxes around the pokemon when using the animated pokemon also in battle the postitioning seams messed up
Quote originally posted by oldsnake90:
I see White backrounds on pokemon and not all pokemon are in the pack
Quote originally posted by nniwllehctim:
This is so awesome. Definitely using it. I'll credit everyone

EDIT:Lots of transparency needs to be edited, need to stop the bobbing up/down of Pokemanz. I can fix most the issues myself, but the editor doesn't allow for importing gifs, so any quick way to fix transparency?

EDIT 2: Also Venom 12, sorry to say that resising isn't all that simple. When the Pokemon faints, it shrinks back to normal, when you view the Pokemon summary, it is also normal.


So really, the battling would be fine, if transparency is sorted out, and the Player Pokemon Bobbing is sorted out.
I thought all of the sprites had transparant backgrounds, so I'm sorry. I'll see what I can do about this ASAP.

Quote originally posted by Rayquaza.:
It would be great to have a nice working download link.
This one should work:
http://www.mediafire.com/download.php?5pl1e9hocnb41mp
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  #37    
Old February 13th, 2012 (03:52 PM).
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Yeah, the sizing also gets whacked up when the pokemon dies or is attacked. Only the first frame has no transparency issues.
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  #38    
Old February 14th, 2012 (06:24 AM). Edited February 14th, 2012 by Shasjas.
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I thought id say that ive been fiddling about trying to erase the white for each frame, and there is 40-60 frames to edit for each pokemon. thats a lot of work. also you are missing .gif's for some pokemon, like zubat and magnemite.
EDIT: i was making a list of the missing pokemon, but there a lot of them. just making sure you are aware of this
EDIT2: these guys have ripped all the animations (http://clowcardruler.deviantart.com/art/Pokemon-BW-Animations-256963616), so no pokemon should be missing from them. but they still suffer from black/white squares around them, and being too small.
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  #39    
Old February 14th, 2012 (05:38 PM). Edited February 14th, 2012 by nniwllehctim.
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Yeah, transparency is a major issue.

EDIT: Took a look in Photoshop, the animations are all transparent. RMXP some how manages to screw it up.
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  #40    
Old February 14th, 2012 (06:04 PM).
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I know its most likely a lot of work to do but when the updated Pokemon sprites come out could also try to have them already re sized that way we could use the Reposition Sprites in the Editor that came with the Pokemon Essentials starter kit and with the already re sized pokemon sprites it wouldn't require as much searching and recording that would have to be done for the pokemon party screen and PokeDex. I appreciate all the work you have done to form this Ultimate BW Pack, so Thank you so much. :D
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  #41    
Old February 15th, 2012 (03:29 AM). Edited February 15th, 2012 by Shasjas.
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Quote originally posted by nniwllehctim:
Yeah, transparency is a major issue.

EDIT: Took a look in Photoshop, the animations are all transparent. RMXP some how manages to screw it up.
not the case when i look at them in photoshop. are you looking at each frame or just opening the gif in photoshop how you would normally open an image?

if i open the gif so i see each frame then there is no transparent background. if i open it like a normal image then i just see the first frame, but it is transparent.

EDIT: however, using gimp to open the gifs results in all frames having transparent backgrounds. so you are correct

EDIT: i put together the gifs again as some pokemon are missing from the OPs pack. i hope this will fix the missing pokemon. it should fix any missing pokemon, including shinys and females. it doesnt include alternate forms

http://www.mediafire.com/?pxzfk6lvkmjokqc

it wont fix the problems with non transparent backgrounds though as that seems to be a problem with RMXP
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  #42    
Old February 15th, 2012 (07:04 PM).
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What scripts should be edited to make sure all Pokemon (including wild Pokemon, Pokemon fainting, and Pokemon in summary box stay at 200%? This would be really useful.
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  #43    
Old February 18th, 2012 (05:14 AM).
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The pack has been updated once more, there are no transparancy/size issues with the animated sprites anymore. See the sprites in action:

Download here: http://www.mediafire.com/download.php?5pl1e9hocnb41mp

Alternate forms aren't yet included.

Also, check out the Readme file, the credits are updated.
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  #44    
Old February 18th, 2012 (10:26 AM).
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Yeshhehsh! Thank you so very much !
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  #45    
Old February 18th, 2012 (10:54 AM).
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Crisscrosscory
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There great thank you so much but, I was wondering if you were also going to be doing the female and other Forms also?
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  #46    
Old February 18th, 2012 (11:27 AM).
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Quote originally posted by Crisscrosscory:
There great thank you so much but, I was wondering if you were also going to be doing the female and other Forms also?
I'll be working on these soon
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  #47    
Old February 22nd, 2012 (09:37 PM).
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How did you make the animated Pokemon sprites bigger in battle and in the summery page?
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  #48    
Old February 22nd, 2012 (10:32 PM).
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Quote originally posted by oldsnake90:
How did you make the animated Pokemon sprites bigger in battle and in the summery page?
Photoshop has a neat function called "Batch Processing" ;)
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  #49    
Old February 29th, 2012 (06:49 AM). Edited February 29th, 2012 by desbrina.
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This pack is great, there is a problem with the latest animated sprites though, the shiny bak files for 023 to 063 are incorrectly named. 023 is named 024, 024 is named 025 etc.
Also 019 seems to have a white background
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  #50    
Old March 28th, 2012 (06:27 PM).
Teomat
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I've got one question. What does it mean - "effects won't work" Attacks and abilities has no visual effects or they are simply not work?
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