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  #476    
Old December 11th, 2011 (10:45 AM).
Pingouin_7 Pingouin_7 is offline
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I can't believe no-one has mentionned the Anti-Piracy patch for HG/SS so far.

Quote originally posted by Emcitement:
It plays smooth and looks great.. however it runs at like 10-20 FPS which is truly unplayable.
"Plays smooth"?
Doubt it, it runs at 10-20 FPS.

Quote originally posted by Ash493:

But it still depends on the actual No$GBA it uses as base
But didn't NO$Zoomer only work with 2.6a?

Quote originally posted by JakeTheSancho:
Hello! New member but, not new to the forums.
Anyway, I have always played hack games from this site for the GBA games.
I just download desmume-0.9.7-win32 and a Pokemon Heart Gold ROM for the first time.
My problem are the follow: I can save the normal way Shift + F1 which will save my game as it remains open but, if I have to close the Desmume, I have to say "Yes" to "Some files extracted from desmume-0.9.7-win32.zip were modified or new files were created. Do you wish to put them to the archive?" Which if I say "Yes" it will save but, if I don't then it won't save my files. Is this normal?

Then more of my bigger problem is that sometimes after battles (Don't know if after other things as I only just began the game) my character and pokemon will have a box around them and I'll be unable to see them but, able to move. Which will then cause my screen to go black once I start an event. How do I solve this? (I do fast forward my game, is this part of the problem? I can't stand playing at normal speed.)

New problem now... Some of screen will be blacked out either, areas unable to go through or my battle screen which fill freeze after the fight. UGH!!! Should I just try a new ROM?
(If another ROM is needed, can someone give me a link? Not direct link to an English Rom, just in general. I keep finding ROMS from before English Release)
Thanks guys! [:
Y U NO use in-game saves?
Using save states makes your game prone to weird glitches like that.
  #477    
Old December 13th, 2011 (01:16 AM).
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2.6a...? It should work but... it's not matter of No$Zoomer working or not, it's the matter of No$Zoomer with that No$GBA works with ROM.
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  #478    
Old December 14th, 2011 (05:13 AM).
MarcusZ321 MarcusZ321 is offline
 
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At computer play hgss rom will have many problem,better play at DS!
  #479    
Old December 30th, 2011 (04:29 PM).
youiri65 youiri65 is offline
 
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Is there a fix for the trainer freezing in HG? Its (U) version.

Im using desmume wi-fi enabled x86.
  #480    
Old January 7th, 2012 (09:38 PM).
leafjammer leafjammer is offline
 
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Guys need working link my game freezes by the point where im about to get the squirtlebottle but when im going to battle a trainer it lags
  #481    
Old January 8th, 2012 (12:02 AM).
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Quote originally posted by leafjammer:
Guys need working link my game freezes by the point where im about to get the squirtlebottle but when im going to battle a trainer it lags
You must save really often, quit and play again =)
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  #482    
Old January 11th, 2012 (03:02 PM).
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Anyone who has the Black Screen problem after the introduction of the game, add this code below on the cheats on NO$GBA or press F2. Click 'Add,' and enter the cheat code. After that, tick the Action Replay and RAW.

Pokemon HeartGold (U) black screen fix code:
020DE16C E1A00000
020D3FA8 E1A00000

Pokemon Soul Silver (U) black screen fix code:
020DE16C E1A00000
020D3FA8 E1A00000
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  #483    
Old January 23rd, 2012 (08:51 PM).
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I've been using the fix that is on page 14 I think and it works perfectly but, I have one problem. I'm at the lake of rage and I captured the red gyrados already but, Lance won't show up. Is there a code I can use to make him show up or to progress through the game? I was using an AR code then when I captured him though.
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  #484    
Old January 24th, 2012 (06:57 AM).
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Quote originally posted by stedfast:
I've been using the fix that is on page 14 I think and it works perfectly but, I have one problem. I'm at the lake of rage and I captured the red gyrados already but, Lance won't show up. Is there a code I can use to make him show up or to progress through the game? I was using an AR code then when I captured him though.
He should appear anyway o.O This is weird...
Do you have save state before the Lake of Rage?
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  #485    
Old January 24th, 2012 (11:45 AM). Edited January 24th, 2012 by stedfast.
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Sadly no. But, I didn't get the red scale either when I caught it so I think if I just get the red scale it could trigger the next event which is seeing lance.

Nevermind, I just had to use the walk through walls code to go down the stairs at that base. But, I'm not the only one who had this problem I think. I looked on a AR code site and there were at least five others who requested a code to rebattle the red gyrados to try to make it work.
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  #486    
Old February 21st, 2012 (07:30 AM).
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Hey everyone.
Just posting to let you know about my experience emulating Soul Silver.
After many unsuccessful attempts running it on Desmume I decided to try using NO$ with the codes that Shadowed Team has provided above and for my surprise the game is running smooth at 100%!
I'm using the lastest release of NO$, which comes with the WinDS emulator bundle. Using only the default settings.

Specs: Core i7 1.6, Win7 x64, 4GB Ram DDR-3, GPU GeForce GT 230-M.

Btw it's also running with many other programs at the same time, whereas I had to close everything else to get 15-20 fps with desmume.
Hope this helps somebody and thanks alot for the codes Shadowed Team!
  #487    
Old February 22nd, 2012 (10:30 AM).
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Yes, Soul Silver/Heart Gold are playable (and I must say better playable) on No$ but that's the last of the line.
Anything which came after HG/SS does not work properly on No$.
I found that out when I tried to play Explorers of Sky. It did work but No$ wasn't able to save so it was unplayable =)
So for anything "younger" than HG/SS, use DeSmuME =)
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  #488    
Old March 10th, 2012 (08:07 AM).
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Quote originally posted by FractiusLover:
Hey everyone.
Just posting to let you know about my experience emulating Soul Silver.
After many unsuccessful attempts running it on Desmume I decided to try using NO$ with the codes that Shadowed Team has provided above and for my surprise the game is running smooth at 100%!
I'm using the lastest release of NO$, which comes with the WinDS emulator bundle. Using only the default settings.

Specs: Core i7 1.6, Win7 x64, 4GB Ram DDR-3, GPU GeForce GT 230-M.

Btw it's also running with many other programs at the same time, whereas I had to close everything else to get 15-20 fps with desmume.
Hope this helps somebody and thanks alot for the codes Shadowed Team!
did you try to force run Desmume with at least 2 cores running it. you have a high RAM use it to your advantage. take note also of your graphics chip in windows 7 softrasterizer is the solution as this setting is compatible with the default graphics chip of windows 7 and windows vista if its still slow find a compatible graphics chip for OpenGl. its opens source so its readily available and for download, by default windows 7 only has OpenGl 1.1 you need at least version 3 or higher
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  #489    
Old March 19th, 2012 (08:41 PM).
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Desmume is for whatever reason is more of a performance hog. It runs slower, but I still prefer to use it because I do not get the freezing issue. I run Soul Silver at around 70FPS when I am not limiting it on Desmume, it is nearly three times faster in No$GBA.

The only problem I have is that Desmume won't pick up the save file. I have to go through an entire process just to save. I have to save in game, export the save file, open it up in No$ and re-save then import that save file into Desmume just for it to recognize the save. Any fix for this?
  #490    
Old March 20th, 2012 (01:00 AM).
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Quote originally posted by Landorus:
Desmume is for whatever reason is more of a performance hog. It runs slower, but I still prefer to use it because I do not get the freezing issue. I run Soul Silver at around 70FPS when I am not limiting it on Desmume, it is nearly three times faster in No$GBA.

The only problem I have is that Desmume won't pick up the save file. I have to go through an entire process just to save. I have to save in game, export the save file, open it up in No$ and re-save then import that save file into Desmume just for it to recognize the save. Any fix for this?
why fix something that is not Broken?

if my memory serves me right, Unique extension names are required for any type of files that is produced by a particular software that is being developed/processed and or released under any particular type of licence/s, one extension name for a file must have a unique type of structure or compression because all developers are required to do so under the license that their product is under . the .SAV file was conversely accepted by emulator developers as the as default standard extension name for nds(even in gba emulators) for the simple basic reason that the file structure is uncompressed and identical to the original filetype that was developed by Gamefreak and Nintendo under their own terms and own license (they are a huge company) . I believe No$gba was never released under a particular type of license but rather a product of one individual who stopped the emulator's development since 2008. on the other hand desmume is released under GNU General Public License (GPL) which requires the developers to make their own unique name extension. even though the .dsv and .sav files has almost the same size, structurally wise they are different .

just a trivia, before as in not long ago,the import function of the .sav file was not a featured function on desmume , on its original releases way back probably before 0.9.5 (im not really that certain) you just cant import the .sav file like what desmume has now, it will require you to use a different software in order for you to convert the .sav file and replace the file on your battery folder. so therefore we must be thankful the developers that actually made it possible to import .sav files on later releases of desmume. this entire sequence import export process is actually crucial/ important in desmume's development as the main purpose of exporting the game save to .sav serves as a back-up file for your .dsv just incase you lost or messed it up. it was was crucial because the developers may have not perfected another feature of desmume and that is save states. before save states was not as reliable as they are today.
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  #491    
Old April 5th, 2012 (09:02 PM).
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I just want to know if my computer can run Pokemon HGSS, or BW for that matter. I'm using a laptop.

Specs:

Gateway MX6445
AMD turion(tm) 64 mobile
Technology ML-34
1.79 GHz 1.93 Gigs of RAM.
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  #492    
Old April 7th, 2012 (01:00 AM).
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Why don't you try it for yourself first?
But since it's laptop, it should work.
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  #493    
Old April 7th, 2012 (07:46 AM).
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Quote originally posted by Ash493:
Why don't you try it for yourself first?
But since it's laptop, it should work.
Yeah, it lags like hell on DeSmuME. And crashes on no$gba.
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  #494    
Old April 7th, 2012 (03:16 PM).
Necrowind Necrowind is offline
 
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Can someone please help me? It works (almost) perfect. I say almost because every time I K.O. a pokemon I freeze. Heeelp QQ
  #495    
Old April 7th, 2012 (11:23 PM).
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Quote originally posted by PsychoToxin:
Yeah, it lags like hell on DeSmuME. And crashes on no$gba.
Well... it might be the wrong version or it really does not work...
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  #496    
Old April 24th, 2012 (12:52 PM).
mrclutch24 mrclutch24 is offline
 
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I am using desmume 0.9.8 for Heart Gold. In one rom, the game freezes in bellsprout tower when I face a monk on the last level. The pokeballs keep spinning and the music plays.
In a different rom, after I beat bellsprout tower and exit to Violet City, most areas are blacked out. When I load my save, the game will freeze after exiting the tower. Are there any patches that could fix these problems? Also, I save with save states instead of in-game, if that helps.
  #497    
Old April 29th, 2012 (08:52 AM).
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Can I remove Johto 100% and make Kanto the main reigon?
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  #498    
Old May 10th, 2012 (09:59 PM).
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Hey guys,

After reading through this thread i have come to the conclusion that nobody knows how to fix the problem that makes the game unplayable after the 4th gym. So i have now decided to switch my save file from no$gba 2.6a to desume to see if that works. One problem i can't find the battery and slot folder where the save file is located!!!!!! I don't know what's wrong, i have re-downloaded no$gba multiple times and i don't get either folder, HELP!!!!
  #499    
Old May 11th, 2012 (12:18 AM).
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Quote originally posted by gopackgo:
Hey guys,

After reading through this thread i have come to the conclusion that nobody knows how to fix the problem that makes the game unplayable after the 4th gym. So i have now decided to switch my save file from no$gba 2.6a to desume to see if that works. One problem i can't find the battery and slot folder where the save file is located!!!!!! I don't know what's wrong, i have re-downloaded no$gba multiple times and i don't get either folder, HELP!!!!
And have you tried to play the game on DeSmuME anew?
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  #500    
Old May 11th, 2012 (04:59 PM).
gopackgo gopackgo is offline
 
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Quote originally posted by Ash493:

And have you tried to play the game on DeSmuME anew?
as in start the game over on desume? If so, yes i know that works but i don't want to start the game over if i don't have to.........

some guy on emu forums told me to follow the instructions in his sig which are

"I guess you'd need to check back a few pages now, so, I'll give you a rundown:
1) You need firmware.bin, ndsbios7.rom and ndsbios9.rom. You can dump them from your DS.
2) You need rudolf's patch from this thread. This is the eighth time this link was provided in this thread alone, BTW.
3) You have to either set the Reset/Startup point to GBA BIOS or use the AR code in the linked thread above.
4) You need to set your NDS backup media (F11) to Flash 512k or Auto.
5) Turn on sound emulation, under F11 as well. You can still mute the game with the No$Zoomer option.
6) You need to either start the game using No$Zoomer, or encrypt the ROM with eNDryptS Advanced, available here. "

Im trying to follow all the steps but it is really confusing for me as i am not an expert at this. I still have to find a way to get all three files from step 1. Step 2 says to put the ROM on the patch.......then what, i can compress them into an archive. Finally, #6 makes no sense to me, i downloaded encrypts then i don't know what to do next. Im probably going to give up on this I'm too much of a newb...............
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