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  #1  
Unread January 22nd, 2012, 03:26 AM
xblaze1234
Beginning Trainer
 
Join Date: Jul 2008
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Hello all, I have a question about RMXP (pokemon essentials), I am currently trying to animate a fountian image that is found in Platinum (image link at bottom) but I just dont know how to go about doing it, or rather I know how to put the images into RMXP but I dont really understand what to do from there. Hope I dont seem dumb asking this one...kind of new on the whole animation deal, thanks to anyone that can help!

(Image link: Fountain in bottom left hand corner http://imageshack.us/f/170/tilesetxy5.png/)
  #2  
Unread January 22nd, 2012, 11:01 AM
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Riansky
Purr
 
Join Date: Jan 2012
Quote:
Originally Posted by xblaze1234 View Post
Hello all, I have a question about RMXP (pokemon essentials), I am currently trying to animate a fountian image that is found in Platinum (image link at bottom) but I just dont know how to go about doing it, or rather I know how to put the images into RMXP but I dont really understand what to do from there. Hope I dont seem dumb asking this one...kind of new on the whole animation deal, thanks to anyone that can help!

(Image link: Fountain in bottom left hand corner http://imageshack.us/f/170/tilesetxy5.png/)
One way to do this is with autotiles I think. You need to put animations in order and ther resize them and put them into autotiles folder of your game.
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  #3  
Unread January 22nd, 2012, 11:09 AM
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FL .
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
You can make an autotile for it or an overworld and checks the "Stop Animation" and "Direction Fix" checkboxes, I prefer the overworld way.
If you wish, you can make a test with the FrLg Celadon Fountain attached (for size reasons I remove one frame), but above the default on tileset.
Maybe is a great addition on Essentials Sample Maps.
Attached Thumbnails
font.png‎  
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  #4  
Unread January 22nd, 2012, 05:38 PM
xblaze1234
Beginning Trainer
 
Join Date: Jul 2008
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Thanks! I Got it figured out, through overworld sprites, because autotiles still kind of conufuse me...hahaha. One more question though...is there a way to make a 5 framed animation or it it just limited to four?
  #5  
Unread January 23rd, 2012, 01:28 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Gender: Male
Autotiles can have as many frames as you want, but must be exactly 1 tile in size (unless you're very clever). Auto-animating events ("overworlds") can have graphics as large as you want, but are limited to exactly 4 frames.

It's up to you which one you prefer. I tend to prefer auto-animating events, except in cases where it would use a lot of events. Not that I've done much mapping, though.
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  This is the last staff post in this thread.   #6  
Unread February 3rd, 2012, 03:39 PM
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Abnegation
chime & charm
 
Join Date: Apr 2009
Location: rooftops
Age: 20
Gender: Female
Well this thread should have been posted in this section. For all future Essentials related questions, post them there. And given that you got your answer, I'm going to close this.

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