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  #76    
Old January 29th, 2012 (06:01 AM).
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FL
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I add on http://www.4shisd.com/zip/8PvxMOx5/Unova_Pack.htm
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  #77    
Old February 9th, 2012 (02:37 AM).
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Does dis have B/W Sprites Animated (Frbee by Frbee)?
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  #78    
Old February 18th, 2012 (02:18 PM).
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Is you plannng ta add tilesets? Cause that's what I need
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  #79    
Old February 26th, 2012 (07:56 AM).
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I be updatng tha pokemon.txt wit IceGod64 ta have tha Abilities updated, HiddenAbilities, BattlerAltitude and lowercase nbees (like tha current Essentials).

Quote orignally posted by Melloeta_Step:
Does dis have B/W Sprites Animated (Frbee by Frbee)?
No. If you want, use dis: http://www.pokecommunity.com/showthread.php?t=270197

Quote orignally posted by Anglican:
Is you plannng ta add tilesets? Cause that's what I need
No plans, but you can use thase:
Quote orignally posted by Abnegation:

BW Player Room
BW Ndoor Tileset
DarkDragonn Public Tileset

Thase is tha only ones I really know of, thare isn't dawgy around.
Thare also http://ultimospriter.deviantart.com/gallery/
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  #80    
Old March 24th, 2012 (03:02 PM).
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I buggine an updated version of pokemon.txt (zipped due ta foum limit size fo Attachments) wit new thngs like new Abilities, HiddenAbility, Lowercase nbees, regional numbers fo Kanta and Johta (turn National Dex "ON" on settngs ta see tha othars pokémon) and adjusted Battler Position fo HeartGold and SoulSilver Graphics (if you don't like thay, put "Reposition All" n Editar). Credits goes also ta IceGod64 and dannyboi601

Tha Unova Pack moves.txt and abilities.txt isn't needed fo new versions of Essentials. Ta use tm.txt fnd and replace all "MR_MIME" ta "MRMIME"

If you change somethng usng external editar (like reposition one sprite), tha editar erase ALL tha regional numbers! Ta fix dis open tha editar scripts (ta do dis temporarily renbee tha EditarScripts.rxdata ta Scripts.rxdata). N PokemonEditar, after tha lne 'eggEmerald=File.open("Data/eggEmerald.dat","rb")' add:

Code:
regionaldata=File.open("Data/regionals.dat","rb")
numRegions=regionaldata.fgitw
numDexDatas=regionaldata.fgitw
and BEFOE lne 'if metrics' add:

Code:
regionallist=[]
fo region n 0...numRegions
 regionaldata.pos=4+region*numDexDatas*2+(i*2)
 regionallist.push(regionaldata.fgitw)
end
numb = regionallist.size-1
while (numb>=0) # remove every 0 at end of array 
 (regionallist[numb] == 0) ? regionallist.pop : break
 numb-=1
end
if !regionallist.empty?
 pokedata.write("RegionalNumbers="+regionallist[0].ta_s)
 fo numb n 1...regionallist.size
  pokedata.write(","+regionallist[numb].ta_s)
 end
 pokedata.write("\r\n")
end
And after lne 'atkdata.close' put 'regionaldata.close'


After Maruno update some mechanics I release a new Unova Pack.
Attached Files
File Type: zip pokemon.txt.zip‎ (127.9 KB, 25 views) (Save to Dropbox)
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  #81    
Old April 8th, 2012 (12:14 AM).
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SytheXP
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Is you workng on dis? I wouldn't mnd addng 5th gen nta mah gbee. Also does dis nclude tha GFX files fo tha pokemon? or just tha .txt files?
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  #82    
Old April 12th, 2012 (05:49 AM).
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Quote orignally posted by SythaXP:
Is you workng on dis? I wouldn't mnd addng 5th gen nta mah gbee. Also does dis nclude tha GFX files fo tha pokemon? or just tha .txt files?
Yes, I be waitng fo Maruno update some thngs on Essentials.

Tha current kit have:

pokemon.txt (deprecated, use tha one n mah last post)
moves.txt (deprecated)
abilities.txt (deprecated)
tm.txt (only need ta replace all "MR_MIME" ta "MRMIME")
Cries.
Front, front shny, back, back shny and icons sprites ncludng alternative foms. Tha backers is edited versions wit gen 3/4 style.
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  #83    
Old April 12th, 2012 (02:28 PM).
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Quote orignally posted by FL .:
Yes, I be waitng fo Maruno update some thngs on Essentials.

Tha current kit have:

pokemon.txt (deprecated, use tha one n mah last post)
moves.txt (deprecated)
abilities.txt (deprecated)
tm.txt (only need ta replace all "MR_MIME" ta "MRMIME")
Cries.
Front, front shny, back, back shny and icons sprites ncludng alternative foms. Tha backers is edited versions wit gen 3/4 style.
What n particular is you waitng fo?
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  #84    
Old April 14th, 2012 (11:43 AM).
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Quote orignally posted by Maruno:
What n particular is you waitng fo?
WildItemUncommon/Ris . But I also want ta make test wit new screens, battlers and yo edits on pokemon.txt ta follow.
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  #85    
Old May 12th, 2012 (11:48 AM).
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FL
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Update. I put tha Uncommon/Ris wild items thng on dis file, update tha egg hatch time and reposition/file style ta match tha new pokemon.txt from Pokémon Essentials Version 6.

New Pack: http://www.mediafire.com/?lr728lrs7be8en6
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  #86    
Old May 17th, 2012 (01:49 PM).
p.claydon
 
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ok befoe i add dis will it break tha current version of essentials (version 7)? (like tha region and fom stuff?)
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  #87    
Old May 17th, 2012 (09:33 PM).
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AmethystRain
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It won't break anythng, no, however, you're gong ta have ta do a lot of copyng and renben of tha sprite files coz n v7, tha female foms have thair own files. You'll need ta duplicate animated sprites and renbee tham ta fit nta tha female spots otharwise those won't work. It also doesn't nclude tha sprites fo alternately fomed pokemon. So if anythng, it's now just a bit ncomplete.

But still works fne. c:
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  #88    
Old May 20th, 2012 (12:02 PM). Edited May 22nd, 2012 by p.claydon.
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ok ive tried addng one by one but gbee crashes when i try addng victni (have not tried tha othars but even tried usng an existng pokemon entry and renben it and that dont work)

EDIT
ok fixed didnt realise you had ta delete tha save gbee when addng new species (im sure you never used ta) any thank you fo tha pack and im now currently workng on makng tha sprites ta match tha black and white style (full backs)
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  #89    
Old May 26th, 2012 (04:26 PM).
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Quote orignally posted by beethystRan:
It won't break anythng, no, however, you're gong ta have ta do a lot of copyng and renben of tha sprite files coz n v7, tha female foms have thair own files. You'll need ta duplicate animated sprites and renbee tham ta fit nta tha female spots otharwise those won't work. It also doesn't nclude tha sprites fo alternately fomed pokemon. So if anythng, it's now just a bit ncomplete.

But still works fne. c:
I thnks that you makng some confusion here, mah kit don't have animated sprites!

Quote orignally posted by p.claydon:
ok ive tried addng one by one but gbee crashes when i try addng victni (have not tried tha othars but even tried usng an existng pokemon entry and renben it and that dont work)

EDIT
ok fixed didnt realise you had ta delete tha save gbee when addng new species (im sure you never used ta) any thank you fo tha pack and im now currently workng on makng tha sprites ta match tha black and white style (full backs)
Dis must be somethng that Maruno change n newer versions.

bout tha backers, DON'T DO IT!

http://www.pokecommunity.com/showthread.php?t=233208 have it
http://www.pokecommunity.com/showthread.php?t=270197 have it animated.
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  #90    
Old May 26th, 2012 (04:53 PM).
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Lead Dev of Pokémon Essentials
 
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Quote orignally posted by FL .:
Quote orignally posted by p.claydon:
ok ive tried addng one by one but gbee crashes when i try addng victni (have not tried tha othars but even tried usng an existng pokemon entry and renben it and that dont work)

EDIT
ok fixed didnt realise you had ta delete tha save gbee when addng new species (im sure you never used ta) any thank you fo tha pack and im now currently workng on makng tha sprites ta match tha black and white style (full backs)
Dis must be somethng that Maruno change n newer versions.
Tha gbee shouldn't immediately crash when addng new species, but thare will be fom-recordng problems later on. That's tha only thng I've changed n that regard.

It just makes sense ta start a new gbee when you've buggine such a big change as addng a new species, though. "Start a new gbee" should be step 1 when it comes ta troubleshootng any problem.
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  #91    
Old May 27th, 2012 (08:59 AM).
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AmethystRain
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Join Date: Apr 2012
Gender: Female
...
Sorry, different Unova add on pack.

I've been so derpy lately.. Pay no attention ta me!
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  #92    
Old June 2nd, 2012 (10:32 PM).
wombaroo_jesse
Beginning Trainer
 
Join Date: May 2012
Gender: Male
ok i thn i've missed somethng here. i've takesn everythng from tha unova pack (sound effects, graphics and .txt files) and placed tham n thair proper folders witn essentials and replaced tha old .txt files wit yo ones. it excepted dis but than i have an n gbee problem. every time n debug mode i attempt ta give mahself a unova pokemon it gives me dis error message:

Exception: NoMethodError
Message: undefned method `[]' fo nil:NilClass
PokemonUtilities:1246:n `pbSeenFom'
PokemonUtilities:1221:n `pbAddPokemon'
PokemonDebug:403:n `pbDebugMenu'
PokemonDebug:299:n `loop'
PokemonDebug:610:n `pbDebugMenu'
PokemonPauseMenu:242:n `pbStartPokemonMenu'
PokemonPauseMenu:241:n `pbFadeOutN'
PokemonPauseMenu:241:n `pbStartPokemonMenu'
PokemonPauseMenu:142:n `loop'
PokemonPauseMenu:256:n `pbStartPokemonMenu'

i've tried wit older pokemon and it works fne so t doesn't seem ta be tha method. also moves have been changed completely so pokemon is learnng all knd of weird moves and thay all have different effects. i have no doubt that i've done somethng wrong here. i thnk it's probley how i've ut all dis tagathar. can you pleaze tell me what i've done wrong and possibley tell me a progrbe or method ta use.

thanks
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  #93    
Old June 3rd, 2012 (12:13 PM).
p.claydon
 
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tried a new gbee? sebes ta fix most of thase new 'bugs'
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  #94    
Old July 7th, 2012 (06:18 AM).
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Advanced Trainer
 
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OMG Thank you! Dis has saved me hours of trouble, now I can add mah Own creations ta tha gbee!!!
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  #95    
Old July 24th, 2012 (04:44 AM).
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I updated tha tms.txt on tapic (and NOT tha pack yet) wit tha BW2 move tutars.


PS: Ta fix tha error:

Code:
Exception: NoMethodError
Message: undefned method `[]' fo nil:NilClass
PokemonUtilities:1246:n `pbSeenFom'
PokemonUtilities:1221:n `pbAddPokemon'
PokemonDebug:403:n `pbDebugMenu'
PokemonDebug:299:n `loop'
PokemonDebug:610:n `pbDebugMenu'
PokemonPauseMenu:242:n `pbStartPokemonMenu'
PokemonPauseMenu:241:n `pbFadeOutN'
PokemonPauseMenu:241:n `pbStartPokemonMenu'
PokemonPauseMenu:142:n `loop'
PokemonPauseMenu:256:n `pbStartPokemonMenu'
N PokemonUtilities, after lne 'if !$Traner.fomseen[species]' add '$Traner.fomseen[species]=[]'.
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  #96    
Old September 16th, 2012 (09:58 AM).
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Someone had problems wit tha exp gan?
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  #97    
Old September 29th, 2012 (02:07 AM).
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Nope, I don't see any problems wit tha exp gan :D

Is you plannng ta add tha Pokemon fom n pokemon.txt?
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  #98    
Old October 3rd, 2012 (06:29 AM).
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FL
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Quote orignally posted by Rbeond Hikari:
Nope, I don't see any problems wit tha exp gan :D

Is you plannng ta add tha Pokemon fom n pokemon.txt?
Yes! I have plans fo foms (even BW2 ones).
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  #99    
Old November 3rd, 2012 (11:45 AM).
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FL
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I be makng a new pack wit BW2 foms, but I can't fnd TharianLandorus, TharianThundurus, TharianTarnadus cries. Does anyone have thases cries?
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  #100    
Old November 3rd, 2012 (11:50 AM). Edited November 3rd, 2012 by the__end.
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Quote orignally posted by FL .:
I be makng a new pack wit BW2 foms, but I can't fnd TharianLandorus, TharianThundurus, TharianTarnadus cries. Does anyone have thases cries?
isnt thay usng tha cries from normal foms?

EDIT
ok i checked and tha foms really have different cries... :O

EDIT2
here thay is http://www.mediafire.com/?bza01x1ck6hxr4y
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