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  #101    
Old February 9th, 2012, 08:29 PM
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Atomic Reactor
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Looking good man. That guy in the third screen totally has a "me gusta" face haha
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  #102    
Old February 10th, 2012, 09:36 AM
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Its time for overtime
 
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Quote:
Originally Posted by yann69200 View Post
Could we have a link to play to the demo? :D
Please
Thanks
Currently there is no demo, thats still about a month and half away, more or less. But when that day comes, the link should be right in the first post.

Thanks for the interest in the game!
  #103    
Old February 10th, 2012, 11:48 AM
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ok
thank you Rickyboy

Anyway I am looking forward that the demo either poster :D
  #104    
Old February 12th, 2012, 10:27 AM
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Just a little something I threw together. Enjoy!
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  #105    
Old February 13th, 2012, 06:17 AM
Awkward Squirtle
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The camera is really jerky at the beginning, and the animation is a bit stiff, but other than that, it looks excellent. HYPE GET
  #106    
Old February 14th, 2012, 05:31 PM
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Rickyboy
Its time for overtime
 
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Quote:
Originally Posted by Awkward Squirtle View Post
The camera is really jerky at the beginning, and the animation is a bit stiff, but other than that, it looks excellent. HYPE GET
The animation was bound to be taken out of context. Anyways, since starrmyt decided to reveal the footage before I intended, I might as well post the full thing...



I'm not sure what you mean about "stiff" though. Look at is body proportions, its not going to be the most flexible thing on the planet. Regardless, if we can get videos to work for the intro, it will be remade hopefully. There are multiple things to improve, I'm aware.

Also, the monday(alright, I had to work, so its tuesday) update-

FENSORD


  #107    
Old February 14th, 2012, 06:12 PM
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Dang ya guys! Y'all are amazin'! Sorry your thread got locked at BMGF. Even if that was a couple months ago...
  #108    
Old February 21st, 2012, 09:33 AM
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another game that I know by the art devian go trailer I like the style and personal touch, the story very good, although for my taste I see some empty mapped but not if you like xD so no problem for me lol . a greeting.
  #109    
Old March 1st, 2012, 04:13 PM
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We're kind of at a standstill right now, mostly coding and that stuff is being accomplished. Here are two animations I whipped up, based on aquakips original sprites of course.


Yes, they're simple, I know.

It does bring up a point I was about to make though, which is that we'd be all for it if anybody wants to join the team and animate the sprites. It'd be a great opportunity for anyone who just wants to have fun spriting, and have it actually be used for something, plus meet and work with the great team we have.
If anyone is interested in the slightest, just v.m or p.m. me. Thanks, and enjoy!
  #110    
Old March 6th, 2012, 05:02 AM
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wow! this looks great! i really like this project. So awesome so far! And those animations are great! i would really like to help with the rest... i don't have ANY experience though, so everything i can do is support strongly with all my heart lol (or "jajaja" as we laugh in spanish xD).

If the task is not that hard and you think i could help, just let me know and i'll do it. I'm really interested in approaching game developement and everything is a good begining.
  #111    
Old March 6th, 2012, 04:37 PM
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Quote:
Originally Posted by Cabe View Post
wow! this looks great! i really like this project. So awesome so far! And those animations are great! i would really like to help with the rest... i don't have ANY experience though, so everything i can do is support strongly with all my heart lol (or "jajaja" as we laugh in spanish xD).

If the task is not that hard and you think i could help, just let me know and i'll do it. I'm really interested in approaching game developement and everything is a good begining.
Its not really that difficult, the hardest part in my opinion is just seperating the base sprite into parts(so you don't have to edit every frame).

I use gimp for them, which is free to download. I just seperate each frame into a layer, and when you're done, you can just save it as a gif. animation throught the program itself.

Its worth noting that for me personally, it takes around a half an hour or more for each animation, just so you're aware.
  #112    
Old March 6th, 2012, 04:44 PM
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Quote:
Originally Posted by Rickyboy View Post
Its not really that difficult, the hardest part in my opinion is just seperating the base sprite into parts(so you don't have to edit every frame).

I use gimp for them, which is free to download. I just seperate each frame into a layer, and when you're done, you can just save it as a gif. animation throught the program itself.

Its worth noting that for me personally, it takes around a half an hour or more for each animation, just so you're aware.
0K, i'll chek the program and see how it goes... I'll get the sprites from you i guess?? Or am I the one who gets to design each animation?

yeah... i'm really, really a begginer but hey! i got a lot of commitment! lol

EDIT: OK, i tried the program and i got it right away. Just lend me your sprites and i'll make my magic

Last edited by Cabe; March 6th, 2012 at 05:56 PM.
  #113    
Old March 8th, 2012, 09:29 PM
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I saw the trailer and my jaw dropped! It flat out blew me away! I must say this is getting me quite excited. I'm so looking forward to April.
  #114    
Old March 20th, 2012, 04:07 PM
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WOW this is so cool, can I help with the animations also, I think it would be really cool to work with you guys
  #115    
Old April 9th, 2012, 02:03 AM
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OMG. Lookz so kool :0

Looking forward to the demo

Also, you should release like, some sprites, information, and dialogue each week, like you did on the Helio thread.
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  #116    
Old April 9th, 2012, 03:18 PM
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Quote:
Originally Posted by Comerion View Post
OMG. Lookz so kool :0

Looking forward to the demo

Also, you should release like, some sprites, information, and dialogue each week, like you did on the Helio thread.
Believe me, at the rate we're getting the game done, we'd have released every piece of info by the time we get it out there.

Plus, I think we've released enough info as is. You have to keep in mind our game has no coder, so the game relies utterly on graphics and and story to impress.
  #117    
Old April 14th, 2012, 02:47 AM
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Quote:
Originally Posted by Rickyboy View Post
Believe me, at the rate we're getting the game done, we'd have released every piece of info by the time we get it out there.

Plus, I think we've released enough info as is. You have to keep in mind our game has no coder, so the game relies utterly on graphics and and story to impress.
Fair enough. Ironically though, Aquakip said he was gonna upload a basic stage pokemon with its sillouhets (how do I spell that) each week XD
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  #118    
Old April 14th, 2012, 06:00 AM
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Trust me though, we have 251 Pokemon in our regional fakedex. So to be perfectly honest with you, we have a lot of time--i mean that's just 52 pokemon released per year, and we're not going to keep you guys waiting for a year

Also just so you guys know, all of the images in our thread have been sniped by iaza.com and we're working to get them back so youre not looking at a block of dark green with text.
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  #119    
Old May 6th, 2012, 08:39 AM
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How is the game going? Got any updates for us?
  #120    
Old May 7th, 2012, 02:10 AM
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Originally Posted by Shaly View Post
How is the game going? Got any updates for us?
www.hellopeopleoftheus.deviantart.com : That's where he posts all his stuff.
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  #121    
Old May 7th, 2012, 09:51 AM
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Guys fix up your links and first post or I'm going to close this. It's not looking presentable enough for a Showcase thread right now. I know you have the work done, just let the members see to keep this open. Good luck guys!
  #122    
Old May 9th, 2012, 02:17 PM
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Alright no problem I'll update all of it later tonight--thanks so much for the reminder!

...not using iaza ever again...
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  #123    
Old May 17th, 2012, 03:31 PM
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Well I'm afraid this does not have the requirements of a Showcase thread any longer. So I'm closing it. When you want me to reopen it so that you can put in the graphics, let me know. I gave you well over a week.

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