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  #1    
Old January 16th, 2012, 05:35 PM
abnegation's Avatar
abnegation
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Pokémon Essentials Bug & Error Reporting

This thread is for reporting bugs with the latest release of
Pokémon Essentials. You may also display errors that you have received and get some feedback as to why you are getting them. However, general questions are to be kept to the Pokémon Essentials forum. When posting you should follow the proceeding rules and regulations:
  • When reporting bugs, ensure that they are in fact oddities and should not happen in the kit.
  • When posting an error you have received, both post the error and how it happened.
  • When posting a bug or an error, ensure to give as much information as possible.
  • This thread is not for asking how to do something or how to use Essentials.
Happy reporting!
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  #2    
Old January 20th, 2012, 02:16 AM
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The Lotto NPC causes the game to crash on Test Map 2.
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  #3    
Old January 21st, 2012, 11:13 AM
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each time i go to work on repositioning the sprites in the editor this error comes up:

Quote:
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
PokemonSpritePos:62:in `refresh'
PokemonSpritePos:181:in `pbSpecies'
PokemonSpritePos:174:in `loop'
PokemonSpritePos:194:in `pbSpecies'
PokemonSpritePos:300:in `pbStart'
PokemonSpritePos:299:in `loop'
PokemonSpritePos:307:in `pbStart'
EditorMain:236:in `pbEditorMenu'
EditorMain:234:in `pbFadeOutIn'
EditorMain:234:in `pbEditorMenu'
what can i do to fix it?
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  #4    
Old January 25th, 2012, 05:23 AM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
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So, I've run into an issue when working on my project. I believe this is the right place to post it, so here goes.
How I produced the error:
When I go to one of my maps, called "Development Map A", there's a side of the map that, if I walk into, will produce the error code as shown below. I have a video provided in case my explanation wasn't sufficient enough.
http://www.youtube.com/watch?v=IlnUDZVu-_8
Error Code:
Spoiler:

Exception: NoMethodError
Message: undefined method `*' for nil:NilClass
Game_Character_1:197:in `screen_z'
Sprite_Character:131:in `update_or'
PerspectiveTilemap:430:in `shadow_update'
Shadow:179:in `update'
Sprite_Character:37:in `perspectivetilemap_initialize'
PerspectiveTilemap:424:in `shadow_initialize'
Shadow:152:in `initialize'
Spriteset_Map:169:in `new'
Spriteset_Map:169:in `_animationSprite_initialize'
Spriteset_Map:168:in `each'
---------------------------
OK
---------------------------

Hopefully somebody knows how to help, as it is mildly impeding progress.
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    The following version is outdated a great deal. Do not bother downloading it. I will have a new, revised version up eventually. If you really want the engine, I can provide you with the current engine Faith & Prayer version uses.
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  #5    
Old January 25th, 2012, 02:32 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
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Quote:
Originally Posted by DarkGrey View Post
The Lotto NPC causes the game to crash on Test Map 2.
Interesting. I don't think there has ever been a script that does the lottery, but it seems no one until now has ever bothered to try it. The script will need to be written from scratch, which is possible but not a priority for me at the moment.


Quote:
Originally Posted by DarkShadow21 View Post
each time i go to work on repositioning the sprites in the editor this error comes up:



what can i do to fix it?
I don't get that error, so I can't help.


Quote:
Originally Posted by Derxwna Kapsyla View Post
So, I've run into an issue when working on my project. I believe this is the right place to post it, so here goes.
How I produced the error:
When I go to one of my maps, called "Development Map A", there's a side of the map that, if I walk into, will produce the error code as shown below. I have a video provided in case my explanation wasn't sufficient enough.
http://www.youtube.com/watch?v=IlnUDZVu-_8
Error Code:
Spoiler:

Exception: NoMethodError
Message: undefined method `*' for nil:NilClass
Game_Character_1:197:in `screen_z'
Sprite_Character:131:in `update_or'
PerspectiveTilemap:430:in `shadow_update'
Shadow:179:in `update'
Sprite_Character:37:in `perspectivetilemap_initialize'
PerspectiveTilemap:424:in `shadow_initialize'
Shadow:152:in `initialize'
Spriteset_Map:169:in `new'
Spriteset_Map:169:in `_animationSprite_initialize'
Spriteset_Map:168:in `each'
---------------------------
OK
---------------------------

Hopefully somebody knows how to help, as it is mildly impeding progress.
It's something to do with shadows, and something to do with missing priorities. I can't say anything more without being able to reproduce the bug. Have you tried remaking your map, to see if the problem just goes away?
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  #6    
Old January 25th, 2012, 03:01 PM
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Might as well post this here. A couple of bugs that are mainly just cosmetic, but shouldn't be to hard to fix. They have been in essentials for as long as I can remember.

http://www.youtube.com/watch?v=WdWn2AYohTM

I don't know about the first bug, but the bump sounds should be as easy a fix as adding a pbWait(10) to the collision events, which are in Game_Player if memory serves.

Quote:
Originally Posted by DarkShadow21 View Post
each time i go to work on repositioning the sprites in the editor this error comes up:



what can i do to fix it?
A missing graphic is what normally causes this error... For me at least. Does the Pokémon you're editing have the proper front and back sprites?
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Last edited by IceGod64; January 25th, 2012 at 03:07 PM.
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  #7    
Old January 26th, 2012, 01:10 AM
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Shinypoliwrath
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I keep getting this error when I run playtest through rpg maker.
Quote:
Exception: NameError
Message: undefined local variable or method `oldrecord' for nil:NilClass
Compiler:1104:in `pbCompileMoves'
Compiler:1086:in `pbCompilerEachPreppedLine'
Compiler:581:in `each_line'
Compiler:581:in `pbCompilerEachPreppedLine'
Compiler:578:in `open'
Compiler:578:in `pbCompilerEachPreppedLine'
Compiler:1086:in `pbCompileMoves'
Compiler:3772:in `pbCompileAllData'
Compiler:3897
When i run it through the 'game' application in the DS Essentials folder, it works fine.
I gather it's something to do with compiling data, but I'm hopeless at this sort of thing.
What can I do to fix it?
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  #8    
Old January 26th, 2012, 02:28 PM
Hyuga D's Avatar
Hyuga D
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Hi people! I don't know anything about Scripts and Ruby, so I'm reporting a bug that happens to me. When I choose the starter pokemon and open the pokedex, it appears this error:

Spoiler:
Script 'SpriteWindow' line 3382: NoMethodError occurred.

undefined method `<' for nil:NilClass


I went to the script editor

line 3382 from "SpriteWindow"
Spoiler:
if @index < 0

plz help quick!!
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  #9    
Old January 26th, 2012, 09:38 PM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Age: 21
Gender: Male
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Picked up another error, this time when I was doing a Repositioning of All sprites.
Spoiler:

Exception: NoMethodError
Message: private method `gsub' called for nil:NilClass
PokemonEditor:32:in `get'
PokemonEditor:71:in `pbGetSpeciesConst'
PokemonEditor:716:in `pbSavePokemonData'
PokemonEditor:682:in `each'
PokemonEditor:682:in `pbSavePokemonData'
PokemonSpritePos:31:in `pbAutoPositionAll'
EditorMain:258:in `pbEditorMenu'
EditorMain:83:in `loop'
EditorMain:263:in `pbEditorMenu'
EditorMain:270


I have no clue at all what's doing it, does anyone know how to fix it?
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Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:
  • Touhoumon Essentials Development Starter Kit for RMXP - Version 1 finished and released.
    The following version is outdated a great deal. Do not bother downloading it. I will have a new, revised version up eventually. If you really want the engine, I can provide you with the current engine Faith & Prayer version uses.
  • Touhoumon: Faith and Prayer Version - Demo 3.1 Released
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  #10    
Old January 28th, 2012, 10:58 AM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I also update the wikia. Check also http://www.pokecommunity.com/showthread.php?t=271288

Extract/Compile Text ignores Common Events
How activate: Use Extract/Compile Text
Effect: The Extract/Compile Text ignores the Common Events text.
How fix: Unknown

FIXED: Leech Seed Damage Animation Unpaused
How activate: Use Leech Seed. In the next turn be the last to attack and uses a damage move.
Effect: You can't visually notices when the attack damage is over and the leech seed damage start.
How fix: In PokeBattle_Battle, after the line "if i.effects[PBEffects::LeechSeed]>=0" add "pbWait(16)"
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  #11    
Old January 29th, 2012, 10:14 PM
DarkGrey's Avatar
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Join Date: Sep 2011
Gender: Female
The NPC in the North Gate on the right hand side will often cause the game to crash or simply stop (because she can't run her route) depending on which direction you talk to her from. And depending on what choices you make in the following text boxes after you are transferred, it can cause the game to crash. This is in the Dec 24th version of Essentials (but I think I can remember it happening in past versions as well)
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  #12    
Old January 29th, 2012, 10:19 PM
xdanx's Avatar
xdanx
But you can call me Dan :)
 
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Quote:
Originally Posted by DarkGrey View Post
The NPC in the North Gate on the right hand side will often cause the game to crash or simply stop (because she can't run her route) depending on which direction you talk to her from. And depending on what choices you make in the following text boxes after you are transferred, it can cause the game to crash. This is in the Dec 24th version of Essentials (but I think I can remember it happening in past versions as well)
And you know if it still hapens on latest version? (January 28th)
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  #13    
Old January 29th, 2012, 10:47 PM
DarkGrey's Avatar
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Quote:
Originally Posted by xdanx View Post
And you know if it still hapens on latest version? (January 28th)
Yep just downloaded it and checked. It remains unchanged. You talk to her from above and she goes nowhere (and so does the entire game). You talk to her from the other sides and after walking around a bit, she transports you to one of the battle facilities and they ask you if you want to go on or not. If you chose anything, the game stops and gives you the error message. I think, but I'm no expert, that since you are likely to be at battle 0 (meaning you haven't started up a battle tower challenge) and that is undefined.

Last edited by DarkGrey; January 29th, 2012 at 10:53 PM.
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  #14    
Old February 1st, 2012, 02:13 AM
Shinypoliwrath's Avatar
Shinypoliwrath
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Sorry to bump, but does anyone know what might be the solution to my error posted a little while back?
It's making testing new things impossible at the moment.
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  #15    
Old February 1st, 2012, 09:58 AM
IceGod64's Avatar
IceGod64
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Join Date: Oct 2008
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Quote:
Originally Posted by Shinypoliwrath View Post
Sorry to bump, but does anyone know what might be the solution to my error posted a little while back?
It's making testing new things impossible at the moment.
The only thing I can really say is that for one your using Essentials DS, which is, as far as I know, extremely outdated and buggy. I'm familiar with that bug in Essentials DS but don't know how to fix it(Since I never tried).
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  #16    
Old February 1st, 2012, 01:53 PM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
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I'm not sure if this is a bug or what, but in the December 24th version of Essentials, whenever I obtain the "Pokedex", it never shows up on the Pause menu. I'm not sure why it's doing this. Would anybody happen to know why? Before anybody asks, no, I haven't tested it on the latest version. I haven't quite felt like updating my version of Essentials just yet - I'm waiting till I finish what I'm doing first before I move it all over.
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Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:
  • Touhoumon Essentials Development Starter Kit for RMXP - Version 1 finished and released.
    The following version is outdated a great deal. Do not bother downloading it. I will have a new, revised version up eventually. If you really want the engine, I can provide you with the current engine Faith & Prayer version uses.
  • Touhoumon: Faith and Prayer Version - Demo 3.1 Released
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  #17    
Old February 1st, 2012, 04:09 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
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Quote:
Originally Posted by Derxwna Kapsyla View Post
I'm not sure if this is a bug or what, but in the December 24th version of Essentials, whenever I obtain the "Pokedex", it never shows up on the Pause menu. I'm not sure why it's doing this. Would anybody happen to know why? Before anybody asks, no, I haven't tested it on the latest version. I haven't quite felt like updating my version of Essentials just yet - I'm waiting till I finish what I'm doing first before I move it all over.
This is fixed in the newest release.
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  #18    
Old February 1st, 2012, 11:35 PM
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i just downloaded the newest verion of essentials (28.01) and i get this error message after i try to open menu... =(
and i didnt changed anything...
hope you guys know whats going on... -.-

Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `length' for nil:NilClass

PokemonUtilities:1934:in `pbSetViableDexes'

PokemonPauseMenu:96:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'

Scene_Map:159:in `update'

Scene_Map:68:in `main'

Scene_Map:65:in `loop'

Scene_Map:72:in `main'

Main:37:in `mainFunctionDebug'

Main:15:in `mainFunction'

Main:15:in `pbCriticalCode'



This exception was logged in 

C:\Users\Metin\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
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  #19    
Old February 3rd, 2012, 06:18 PM
IceGod64's Avatar
IceGod64
My imagination.
 
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Quote:
Originally Posted by the__end View Post
i just downloaded the newest verion of essentials (28.01) and i get this error message after i try to open menu... =(
and i didnt changed anything...
hope you guys know whats going on... -.-
This is about the tenth time I've said this: Start a new game. Saves from older versions WILL bug.

Also, I have a bug to report: If you do a Battle Palace challenge and retire, you do not get any of the Pokémon that were in your party but not in the challenge back. I haven't tested it yet, but I believe this happens with all of the battle frontier games in essentials, and I also believe you still lose the Pokémon if you play the whole way through.
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  #20    
Old February 7th, 2012, 01:06 PM
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Ho-oh 112
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havn't seen this posted yet soooo

on the title the "Press Start" doesn't appear... (It was their Loooooong ago....)
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  #21    
Old February 8th, 2012, 02:01 PM
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Join Date: Sep 2011
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It has been discussed before, but I thought it was worth putting in this thread so we have some documentation of it:

Battle Tower doesn't return your pokemon.
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  #22    
Old February 10th, 2012, 02:09 PM
abnegation's Avatar
abnegation
proudly paired with adventure
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Getting a slight bug with recent releases of Essentials. If I ever use fogs, they jump around when I walk around the map from time to time, and before this was never an issue. Perhaps something has changed or am I missing something?
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Now you're aware.

the internet is full of people who refuse to be nice to others
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that's lame
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  #23    
Old February 10th, 2012, 02:17 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
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The only thing I changed regarding fogs was in version 4 when I fixed the tiling problem with scrolling fogs. I don't think that would be a problem, though, based on what I actually did.
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  #24    
Old February 10th, 2012, 02:22 PM
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Quote:
Originally Posted by Maruno View Post
The only thing I changed regarding fogs was in version 4 when I fixed the tiling problem with scrolling fogs. I don't think that would be a problem, though, based on what I actually did.
Did you do anything in the release before it? As I think that is when I began encountering it. Try setting a fog up above any map, walk around and see if you're getting the same issue. I'm gonna look into it a little more.
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Taking time off from being a Super Moderator on this forum.
I may be back in due course, until then I will be inactive.
Now you're aware.

the internet is full of people who refuse to be nice to others
because they feel that this makes them superior
that's lame
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  #25    
Old February 10th, 2012, 02:27 PM
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Quote:
Originally Posted by Abnegation View Post
Did you do anything in the release before it? As I think that is when I began encountering it. Try setting a fog up above any map, walk around and see if you're getting the same issue. I'm gonna look into it a little more.
I'll add that the same happens to me, but it's only in certain parts of the maps, somehow. It also disappeared after I removed the connections to said map.
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