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  #20501    
Old February 11th, 2012, 03:17 AM
mysteryme's Avatar
mysteryme
Togepi
 
Join Date: Aug 2011
Location: Netherlands
Gender: Male
Quote:
Originally Posted by DrFuji View Post
That's a feature left over from the retail version of FR/LG. Pokemon from outside of the original 151 won't evolve unless you have the National Dex upgrade - This is to prevent you from getting Pokemon like Crobat or Blissey before you beat the game. To activate the National Dex you have to put the command 'special 0x16F' in the script where you get your Pokedex and all of your Pokemon will be able to evolve freely.
Where exactly should i paste that comment? Oak's script is huge and i can't find the part where he gives me the pokedex..

Anyway thanks for the answer
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  #20502    
Old February 11th, 2012, 04:00 AM
DrFuji's Avatar
DrFuji
repeat repeat repeat
Community Supporter
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by mysteryme View Post
Where exactly should i paste that comment? Oak's script is huge and i can't find the part where he gives me the pokedex..

Anyway thanks for the answer :)
You don't actually have to put it in the script as it can be activated at any time. In fact, it wouldn't be wise to paste it into Oak's script as you'll have to repoint the whole thing otherwise you'll be overwriting something (this is because you would be making the script longer by inserting an extra command). I would advise you to make one or two green script tiles that the player has to walk over that uses the special command before they are able to capture non-Kanto Pokemon. This way you won't have to alter Oak's script and you'll still be able to evolve your Pokemon.
  #20503    
Old February 11th, 2012, 04:49 AM
mysteryme's Avatar
mysteryme
Togepi
 
Join Date: Aug 2011
Location: Netherlands
Gender: Male
Quote:
Originally Posted by DrFuji View Post
You don't actually have to put it in the script as it can be activated at any time. In fact, it wouldn't be wise to paste it into Oak's script as you'll have to repoint the whole thing otherwise you'll be overwriting something (this is because you would be making the script longer by inserting an extra command). I would advise you to make one or two green script tiles that the player has to walk over that uses the special command before they are able to capture non-Kanto Pokemon. This way you won't have to alter Oak's script and you'll still be able to evolve your Pokemon.
Where can i find a national dex script? one that works in pksv, or xse.
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  #20504    
Old February 11th, 2012, 05:01 AM
DrFuji's Avatar
DrFuji
repeat repeat repeat
Community Supporter
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by mysteryme View Post
Where can i find a national dex script? one that works in pksv, or xse.
There is no 'National Dex script', all you have to do is use the special command. If you follow my instructions in the above post you could literally just make a green tile script like this to activate the dex:

Code:
#dynamic 0x800000

#org @start
special 0x16F
release
end
  #20505    
Old February 11th, 2012, 10:07 AM
SpawnHyuuga's Avatar
SpawnHyuuga
Elite Four Spawn
 
Join Date: Apr 2007
Location: New Bark Town, Johto
Gender: Male
Nature: Timid
Greetings PC!

It's been a long while since I've used this forum. I'll cut the backstory and such and skip right to the main piece of why I'm here.

I've assembled a small team of wannabe ROM hackers, including myself. We're currently writing our story, but we're looking for recommendations of which ROM to use of the Advance Generation to make our game. I've been taking some notes on each of the ROMs and it seems everybody has an opinion. So I want to ask, in your opinion which is the best ROM to work with if you're new to the scene? I'm currently messing with Fire Red, and I was sad to see that unlike in Emerald, I couldn't easily expand a town or route map. However, Emerald seems to have a lack of tools and tutorials available.


Greetings PC!

It's been a long while since I've used this forum. I'll cut the backstory and such and skip right to the main piece of why I'm here.

I've assembled a small team of wannabe ROM hackers, including myself. We're currently writing our story, but we're looking for recommendations of which ROM to use of the Advance Generation to make our game. I've been taking some notes on each of the ROMs and it seems everybody has an opinion. So I want to ask, in your opinion which is the best ROM to work with if you're new to the scene? I'm currently messing with Fire Red, and I was sad to see that unlike in Emerald, I couldn't easily expand a town or route map. However, Emerald seems to have a lack of tools and tutorials available.
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Last edited by SpawnHyuuga; February 11th, 2012 at 10:16 AM. Reason: Your double post has been automatically merged.
  #20506    
Old February 11th, 2012, 11:09 AM
droomph's Avatar
droomph
mmm gurl that 90s
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Join Date: Sep 2011
Location: bar'jách
Age: 17
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Quote:
Originally Posted by SpawnHyuuga View Post
Greetings PC!

It's been a long while since I've used this forum. I'll cut the backstory and such and skip right to the main piece of why I'm here.

I've assembled a small team of wannabe ROM hackers, including myself. We're currently writing our story, but we're looking for recommendations of which ROM to use of the Advance Generation to make our game. I've been taking some notes on each of the ROMs and it seems everybody has an opinion. So I want to ask, in your opinion which is the best ROM to work with if you're new to the scene? I'm currently messing with Fire Red, and I was sad to see that unlike in Emerald, I couldn't easily expand a town or route map. However, Emerald seems to have a lack of tools and tutorials available.
There is a plethora of articles that tell every small detail about the ROM. If you want to get some offsets, get some tools and read their .INIs. And if you still want to do more, well, assembly really isn't that hard to learn.

To be quite honest, the only road to success here in the world of ROM hacking is tinkering (right after actually getting the ROM). You can't really wing it with the research. Even with FireRed, you will need to tinker around before you get what you want.
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  #20507    
Old February 11th, 2012, 11:24 AM
Crocky's Avatar
Crocky
SuperScarlet!
 
Join Date: Feb 2009
Hello everyone,
I have an error in my game.
I was making a game out of emerald, and out of nowhere a route in my game got glitched so whenever you enter it, the game goes to a black screen and crashes it. This happened to me multiple times on different games, and basically makes the game unplayable. Does anyone know why this happens or how to fix it?
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  #20508    
Old February 11th, 2012, 11:29 AM
mysteryme's Avatar
mysteryme
Togepi
 
Join Date: Aug 2011
Location: Netherlands
Gender: Male
I've a simple question:
How do I add new sprites to advancetrainer? is that possible without to much trouble?
Greetings.
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  #20509    
Old February 11th, 2012, 12:19 PM
masterquestmq's Avatar
masterquestmq
Enthusiastic Rom Hacker
 
Join Date: Nov 2010
Gender: Male
Quote:
Originally Posted by Crocky View Post
Hello everyone,
I have an error in my game.
I was making a game out of emerald, and out of nowhere a route in my game got glitched so whenever you enter it, the game goes to a black screen and crashes it. This happened to me multiple times on different games, and basically makes the game unplayable. Does anyone know why this happens or how to fix it?
could be a number of reasons.

but in my opinion the most logical explanation is that ur route map size is too big. or the map connections are incorrect

Quote:
Originally Posted by mysteryme View Post
I've a simple question:
How do I add new sprites to advancetrainer? is that possible without to much trouble?
Greetings.

I found this to be the simplest tutorial

http://www.youtube.com/watch?v=g-gLtPTQnrA

same method for trainer sprite

credits to none other but destinedjagold

Last edited by masterquestmq; February 11th, 2012 at 12:20 PM. Reason: Your double post has been automatically merged.
  #20510    
Old February 12th, 2012, 07:34 PM
rbedsole's Avatar
rbedsole
Unhatched Egg
 
Join Date: Oct 2011
Location: I'm currently stationed in Korea
Age: 25
Gender: Male
Quote:
Originally Posted by HackMew View Post
Yes, I think you're missing some files. Below you can find a complete list of the Cyclone's needed files:
  • COMDLG32.OCX
  • MSCOMCTL.OCX
  • MSVBVM60.DLL
  • FM20.DLL
  • olepro32.dll
Anyway I guess that the error is caused by the FM20.DLL which should be absent or not correctly registered in your computer.
Before trying anything else, download this file and run it. It's a self-extracting archive which will install the FM20.DLL in your computer. After installed try to open Cyclone again. If you're still getting errors, try to reboot and see if something changes. If not, maybe you need to unregister and then register again all the Cyclone's needed files.

To unregister a file:
1. Go to "Start", then select "Run..."
2. In the windows that will appear type "regsvr32 /u <filename>" (without quotes). Obviously, the <filename> part needs to be replaced with the Cyclone's files like COMDLG32.OCX and so on.

To register a file:
1. Go to "Start", then select "Run..."
2. In the windows that will appear type "regsvr32 <filename>" (without quotes).

Since I have enough time to spend, I made a little batch file that do all the work for you. Once downloaded the attachment, rename it to "batch.bat" and run it.

Enjoy
I tried this and I used the batch file but it still doesn't work any tips?
  #20511    
Old February 14th, 2012, 12:00 AM
darkprince909
 
Join Date: May 2008
Gender:
I'm in the process of moving my hack from Fire Red to Emerald for several reasons. One of which was the ability to have snowy grass by changing the soot-covered grass on Route 113. I ran into a little issue, though. I put the grass tiles behind the tops of the trees in this area:



The normal grass and the left side of the tree work fine. The right side, however, changes to the left side of the tree after the snow is shaken off. I have a video that shows what I mean:

http://www.youtube.com/watch?v=nMWN--FmjE4

All of the tile behaviors are what they need to be. The snowy grass is set at 24 00 and the normal grass at 02 00, so that wouldn't have anything to do with it. I've tried moving the snowy grass tree tiles around the tileset, but they always get replaced with the left side of the tree when you walk through them. I'd imagine that it has something to do with the routine that has to do with the tile getting replaced when you walk through it. I've looked at all the level scripts, but I'm not too experienced with scripting yet. The second level script controls the weather changes, but I have no idea what the first one does.

Spoiler:
'---------------
#org 0x1F215E
cmda6 0x1
end


Maybe that calls up the grass change routine? I don't have a clue.
  #20512    
Old February 14th, 2012, 12:27 PM
SpawnHyuuga's Avatar
SpawnHyuuga
Elite Four Spawn
 
Join Date: Apr 2007
Location: New Bark Town, Johto
Gender: Male
Nature: Timid
Simple Question:

In the advance generation games (At the very least Emerald), there are 25 unofficial Pokémon slots built into the game. Is there any way possible to take advantage of those slots? I inserted a sprite of my own, and even tried to repoint it, but whenever I try to encounter aforementioned Pokémon, I still get the Question Mark appearing.
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  #20513    
Old February 14th, 2012, 02:26 PM
Speedster's Avatar
Speedster
The Unknown
 
Join Date: Dec 2011
Location: In the depths of space...
Gender: Male
Nature: Jolly
Quote:
Originally Posted by rbedsole View Post
I tried this and I used the batch file but it still doesn't work any tips?
Are you logged in on the Administrator's account? That might help.

Quote:
Originally Posted by SpawnHyuuga View Post
Simple Question:

In the advance generation games (At the very least Emerald), there are 25 unofficial Pokémon slots built into the game. Is there any way possible to take advantage of those slots? I inserted a sprite of my own, and even tried to repoint it, but whenever I try to encounter aforementioned Pokémon, I still get the Question Mark appearing.
You could use Wichu's Advanced Series. It contains a sprite editor where you can edit the 25 vacant spots. Then you can change the other parts of the pokemon with something such as YAPE or PGE's Pokemon Editor.
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  #20514    
Old February 15th, 2012, 12:42 PM
Rasenshurikenbum's Avatar
Rasenshurikenbum
ASM is very cool!
 
Join Date: Apr 2011
Location: Poland
Age: 18
Gender: Male
Nature: Relaxed
Hey guys!
Is there any way to change the banned pokemon in battle tower? For example I want to make Latios banned in ruby version. Maybe you can do it by scripting... Can anyone help me?

There is a script from the battle tower lady (maybe it'll help...):
Spoiler:

'---------------
#org 0x16049E
lock
faceplayer
setvar 0x8004 0x0
special 0xEE
compare LASTRESULT 0x6
if 0x1 goto 0x8160342
special 0x27
msgbox 0x8199F2C MSG_KEEPOPEN '"Welcome to the BATTLE TOWER!\pPlea..."
preparemsg 0x8199F79 '"Would you like to make a BATTLE RO..."
waitmsg
multichoice 0xF 0x6 0x17 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x81604FA
compare 0x8000 0x1
if 0x1 goto 0x8160600
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 LASTRESULT
copyvar 0x8006 LASTRESULT
special 0xED
msgbox 0x819A07B MSG_KEEPOPEN '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare LASTRESULT 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA MSG_YESNO '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x160342
lock
faceplayer
preparemsg 0x819A487 '"Congratulations!\nYou've beaten al..."
waitmsg
setvar 0x8004 0x0
special 0xEE
compare LASTRESULT 0x6
if 0x1 goto 0x816037D
special 0xF4
compare LASTRESULT 0x0
if 0x1 goto 0x816037D
preparemsg 0x819A6BE '"Here are some RIBBONS for beating\..."
waitmsg
fanfare 0x172
waitfanfare
msgbox 0x819A719 MSG_KEEPOPEN '"[player] put the RIBBONS on the\nc..."
setvar 0x8004 0x8
special 0xEE
compare LASTRESULT 0x1
if 0x1 goto 0x81603AD
preparemsg 0x819A589 '"Your record will be saved.\nPlease..."
waitmsg
setvar 0x8004 0xD
special 0xED
special 0xF2
setvar 0x8004 0x3
special 0xF0
sound 0x37
checksound
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare LASTRESULT 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 MSG_KEEPOPEN '"You're finally about to face the\n..."
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x1604FA
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 LASTRESULT
copyvar 0x8006 LASTRESULT
special 0xED
msgbox 0x819A07B MSG_KEEPOPEN '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare LASTRESULT 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA MSG_YESNO '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x160600
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x160652
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
setvar 0x8004 0xB
special 0xED
release
end
'---------------
#org 0x16060D
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160628
compare 0x8000 0x1
if 0x1 goto 0x8160635
msgbox 0x819A249 MSG_KEEPOPEN '"Excuse me!\pYou don't have three e..."
goto 0x8160662
'---------------
#org 0x16064F
special 0x28
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
setvar 0x8004 0xB
special 0xED
release
end
'---------------
#org 0x160587
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x19F806
special 0x5D
waitstate
return
'---------------
#org 0x160642
setvar 0x8004 0xC
special 0xED
goto 0x8160652
'---------------
#org 0x160664
applymovement 0x1 0x8160693
applymovement MOVE_PLAYER 0x8160693
waitmovement 0x0
setdooropened 0x6 0x1
doorchange
applymovement 0x1 0x8160697
applymovement MOVE_PLAYER 0x816069A
waitmovement 0x0
setdoorclosed 0x6 0x1
doorchange
return
'---------------
#org 0x1604BE
preparemsg 0x8199F79 '"Would you like to make a BATTLE RO..."
waitmsg
multichoice 0xF 0x6 0x17 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x81604FA
compare 0x8000 0x1
if 0x1 goto 0x8160600
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 LASTRESULT
copyvar 0x8006 LASTRESULT
special 0xED
msgbox 0x819A07B MSG_KEEPOPEN '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare LASTRESULT 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA MSG_YESNO '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x16037D
setvar 0x8004 0x8
special 0xEE
compare LASTRESULT 0x1
if 0x1 goto 0x81603AD
preparemsg 0x819A589 '"Your record will be saved.\nPlease..."
waitmsg
setvar 0x8004 0xD
special 0xED
special 0xF2
setvar 0x8004 0x3
special 0xF0
sound 0x37
checksound
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare LASTRESULT 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 MSG_KEEPOPEN '"You're finally about to face the\n..."
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x1603AD
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare LASTRESULT 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 MSG_KEEPOPEN '"You're finally about to face the\n..."
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x160408
msgbox 0x819A520 MSG_KEEPOPEN '"Oh, your BAG appears to be full.\p..."
waitmsg
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x1603F8
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x160628
msgbox 0x819A249 MSG_KEEPOPEN '"Excuse me!\pYou don't have three e..."
goto 0x8160662
'---------------
#org 0x160635
msgbox 0x819A32D MSG_KEEPOPEN '"Excuse me!\pYou don't have three e..."
goto 0x8160662
'---------------
#org 0x160662
release
end

'---------
' Strings
'---------
#org 0x199F2C
= Welcome to the BATTLE TOWER!\pPlease register with me to enter\na BATTLE ROOM.
#org 0x199F79
= Would you like to make a BATTLE ROOM\nchallenge?
#org 0x19A024
= There are two BATTLE ROOMS,\nLevel 50 and Level 100.\lWhich would you like to challenge?
#org 0x19A07B
= Please select the POKéMON you wish\nto enter.
#org 0x199FDA
= Before entering a BATTLE ROOM, your\nprogress must be saved. Is that okay?
#org 0x19A0A8
= I'll direct you to your BATTLE ROOM now.
#org 0x19A0D1
= The BATTLE TOWER is a facility made\nespecially for POKéMON battles.\pWithin the TOWER are many BATTLE ROOMS.\pIn each BATTLE ROOM, seven TRAINERS\nawait your challenge.\pBeat all seven, and you will be rewarded\nwith a fabulous prize.\pYou may also take a break from your\nchallenge by saving your progress.\pMake sure you save properly or you\nwon't be able to resume your challenge.
#org 0x19A487
= Congratulations!\nYou've beaten all seven TRAINERS!\p
#org 0x19A6BE
= Here are some RIBBONS for beating\nseven tough TRAINERS in a row.\p[player] received some RIBBONS!
#org 0x19A719
= [player] put the RIBBONS on the\nchallenger POKéMON.
#org 0x19A589
= Your record will be saved.\nPlease wait.
#org 0x19A4BB
= For beating seven TRAINERS in a row,\nyou have earned this fabulous prize!\p
#org 0x19A506
= [player] received the prize\n[buffer1].
#org 0x19A617
= You're finally about to face the\n50th TRAINER.\pFrom here on, every time you beat seven\nTRAINERS in a row, your POKéMON will\lreceive a commemorative RIBBON.\pGood luck!
#org 0x199FA9
= We'll be looking forward to your\nnext challenge.
#org 0x19A249
= Excuse me!\pYou don't have three eligible POKéMON.\pYou must have three different POKéMON\nof Level 50 or less to enter.\pThey also must be holding different\nkinds of items.\pEGGS[buffer1] ineligible.\pPlease come see me when you are ready.
#org 0x19A520
= Oh, your BAG appears to be full.\pPlease make room in your BAG, then come\nsee me.
#org 0x19A32D
= Excuse me!\pYou don't have three eligible POKéMON.\pYou must have three different POKéMON\nto enter.\pThey also must be holding different\nkinds of items.\pEGGS[buffer1] ineligible.\pPlease come see me when you are ready.

'-----------
' Movements
'-----------
#org 0x160693
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x160697
#raw 0x9 'Step Up (Normal)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
#org 0x16069A
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
  #20515    
Old February 15th, 2012, 01:33 PM
sonic1's Avatar
sonic1
ASM is my life now...
 
Join Date: May 2008
Location: Portugal
Age: 19
Gender: Male
Nature: Timid
Quote:
Originally Posted by Rasenshurikenbum View Post
Hey guys!
Is there any way to change the banned pokemon in battle tower? For example I want to make Latios banned in ruby version. Maybe you can do it by scripting... Can anyone help me?

There is a script from the battle tower lady (maybe it'll help...):
Spoiler:

'---------------
#org 0x16049E
lock
faceplayer
setvar 0x8004 0x0
special 0xEE
compare LASTRESULT 0x6
if 0x1 goto 0x8160342
special 0x27
msgbox 0x8199F2C MSG_KEEPOPEN '"Welcome to the BATTLE TOWER!\pPlea..."
preparemsg 0x8199F79 '"Would you like to make a BATTLE RO..."
waitmsg
multichoice 0xF 0x6 0x17 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x81604FA
compare 0x8000 0x1
if 0x1 goto 0x8160600
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 LASTRESULT
copyvar 0x8006 LASTRESULT
special 0xED
msgbox 0x819A07B MSG_KEEPOPEN '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare LASTRESULT 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA MSG_YESNO '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x160342
lock
faceplayer
preparemsg 0x819A487 '"Congratulations!\nYou've beaten al..."
waitmsg
setvar 0x8004 0x0
special 0xEE
compare LASTRESULT 0x6
if 0x1 goto 0x816037D
special 0xF4
compare LASTRESULT 0x0
if 0x1 goto 0x816037D
preparemsg 0x819A6BE '"Here are some RIBBONS for beating\..."
waitmsg
fanfare 0x172
waitfanfare
msgbox 0x819A719 MSG_KEEPOPEN '"[player] put the RIBBONS on the\nc..."
setvar 0x8004 0x8
special 0xEE
compare LASTRESULT 0x1
if 0x1 goto 0x81603AD
preparemsg 0x819A589 '"Your record will be saved.\nPlease..."
waitmsg
setvar 0x8004 0xD
special 0xED
special 0xF2
setvar 0x8004 0x3
special 0xF0
sound 0x37
checksound
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare LASTRESULT 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 MSG_KEEPOPEN '"You're finally about to face the\n..."
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x1604FA
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 LASTRESULT
copyvar 0x8006 LASTRESULT
special 0xED
msgbox 0x819A07B MSG_KEEPOPEN '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare LASTRESULT 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA MSG_YESNO '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x160600
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x160652
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
setvar 0x8004 0xB
special 0xED
release
end
'---------------
#org 0x16060D
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160628
compare 0x8000 0x1
if 0x1 goto 0x8160635
msgbox 0x819A249 MSG_KEEPOPEN '"Excuse me!\pYou don't have three e..."
goto 0x8160662
'---------------
#org 0x16064F
special 0x28
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
setvar 0x8004 0xB
special 0xED
release
end
'---------------
#org 0x160587
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x19F806
special 0x5D
waitstate
return
'---------------
#org 0x160642
setvar 0x8004 0xC
special 0xED
goto 0x8160652
'---------------
#org 0x160664
applymovement 0x1 0x8160693
applymovement MOVE_PLAYER 0x8160693
waitmovement 0x0
setdooropened 0x6 0x1
doorchange
applymovement 0x1 0x8160697
applymovement MOVE_PLAYER 0x816069A
waitmovement 0x0
setdoorclosed 0x6 0x1
doorchange
return
'---------------
#org 0x1604BE
preparemsg 0x8199F79 '"Would you like to make a BATTLE RO..."
waitmsg
multichoice 0xF 0x6 0x17 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x81604FA
compare 0x8000 0x1
if 0x1 goto 0x8160600
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 LASTRESULT
copyvar 0x8006 LASTRESULT
special 0xED
msgbox 0x819A07B MSG_KEEPOPEN '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare LASTRESULT 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA MSG_YESNO '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare LASTRESULT 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 MSG_KEEPOPEN '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 MSG_KEEPOPEN '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE
'---------------
#org 0x16037D
setvar 0x8004 0x8
special 0xEE
compare LASTRESULT 0x1
if 0x1 goto 0x81603AD
preparemsg 0x819A589 '"Your record will be saved.\nPlease..."
waitmsg
setvar 0x8004 0xD
special 0xED
special 0xF2
setvar 0x8004 0x3
special 0xF0
sound 0x37
checksound
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare LASTRESULT 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 MSG_KEEPOPEN '"You're finally about to face the\n..."
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x1603AD
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare LASTRESULT 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 MSG_KEEPOPEN '"You're finally about to face the\n..."
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x160408
msgbox 0x819A520 MSG_KEEPOPEN '"Oh, your BAG appears to be full.\p..."
waitmsg
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x1603F8
msgbox 0x8199FA9 MSG_KEEPOPEN '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end
'---------------
#org 0x160628
msgbox 0x819A249 MSG_KEEPOPEN '"Excuse me!\pYou don't have three e..."
goto 0x8160662
'---------------
#org 0x160635
msgbox 0x819A32D MSG_KEEPOPEN '"Excuse me!\pYou don't have three e..."
goto 0x8160662
'---------------
#org 0x160662
release
end

'---------
' Strings
'---------
#org 0x199F2C
= Welcome to the BATTLE TOWER!\pPlease register with me to enter\na BATTLE ROOM.
#org 0x199F79
= Would you like to make a BATTLE ROOM\nchallenge?
#org 0x19A024
= There are two BATTLE ROOMS,\nLevel 50 and Level 100.\lWhich would you like to challenge?
#org 0x19A07B
= Please select the POKéMON you wish\nto enter.
#org 0x199FDA
= Before entering a BATTLE ROOM, your\nprogress must be saved. Is that okay?
#org 0x19A0A8
= I'll direct you to your BATTLE ROOM now.
#org 0x19A0D1
= The BATTLE TOWER is a facility made\nespecially for POKéMON battles.\pWithin the TOWER are many BATTLE ROOMS.\pIn each BATTLE ROOM, seven TRAINERS\nawait your challenge.\pBeat all seven, and you will be rewarded\nwith a fabulous prize.\pYou may also take a break from your\nchallenge by saving your progress.\pMake sure you save properly or you\nwon't be able to resume your challenge.
#org 0x19A487
= Congratulations!\nYou've beaten all seven TRAINERS!\p
#org 0x19A6BE
= Here are some RIBBONS for beating\nseven tough TRAINERS in a row.\p[player] received some RIBBONS!
#org 0x19A719
= [player] put the RIBBONS on the\nchallenger POKéMON.
#org 0x19A589
= Your record will be saved.\nPlease wait.
#org 0x19A4BB
= For beating seven TRAINERS in a row,\nyou have earned this fabulous prize!\p
#org 0x19A506
= [player] received the prize\n[buffer1].
#org 0x19A617
= You're finally about to face the\n50th TRAINER.\pFrom here on, every time you beat seven\nTRAINERS in a row, your POKéMON will\lreceive a commemorative RIBBON.\pGood luck!
#org 0x199FA9
= We'll be looking forward to your\nnext challenge.
#org 0x19A249
= Excuse me!\pYou don't have three eligible POKéMON.\pYou must have three different POKéMON\nof Level 50 or less to enter.\pThey also must be holding different\nkinds of items.\pEGGS[buffer1] ineligible.\pPlease come see me when you are ready.
#org 0x19A520
= Oh, your BAG appears to be full.\pPlease make room in your BAG, then come\nsee me.
#org 0x19A32D
= Excuse me!\pYou don't have three eligible POKéMON.\pYou must have three different POKéMON\nto enter.\pThey also must be holding different\nkinds of items.\pEGGS[buffer1] ineligible.\pPlease come see me when you are ready.

'-----------
' Movements
'-----------
#org 0x160693
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x160697
#raw 0x9 'Step Up (Normal)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
#org 0x16069A
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
Here, follow my post here, but instead of using the offset that's there (emerald), use this one: 0x405EC4

~Sonic1
__________________

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Last edited by sonic1; February 15th, 2012 at 01:50 PM.
  #20516    
Old February 15th, 2012, 05:10 PM
redriders180's Avatar
redriders180
Mastermind of Pokemon Glazed
 
Join Date: Jun 2010
Location: Path of Victory, Tunod
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by darkprince909 View Post
I'm in the process of moving my hack from Fire Red to Emerald for several reasons. One of which was the ability to have snowy grass by changing the soot-covered grass on Route 113. I ran into a little issue, though. I put the grass tiles behind the tops of the trees in this area:



The normal grass and the left side of the tree work fine. The right side, however, changes to the left side of the tree after the snow is shaken off. I have a video that shows what I mean:

http://www.youtube.com/watch?v=nMWN--FmjE4

All of the tile behaviors are what they need to be. The snowy grass is set at 24 00 and the normal grass at 02 00, so that wouldn't have anything to do with it. I've tried moving the snowy grass tree tiles around the tileset, but they always get replaced with the left side of the tree when you walk through them. I'd imagine that it has something to do with the routine that has to do with the tile getting replaced when you walk through it. I've looked at all the level scripts, but I'm not too experienced with scripting yet. The second level script controls the weather changes, but I have no idea what the first one does.

Spoiler:
'---------------
#org 0x1F215E
cmda6 0x1
end


Maybe that calls up the grass change routine? I don't have a clue.
I don't know for sure, but I think that the ash grass works different from regular grass. From what I can tell, stepping on the ashy grass is a sort of setmaptile-type-thing, which sets the tile to grass, which is probably why the grass under the tree doesn't work. Also, after looking at an Emerald rom, I noticed that there is no grass under any trees, which might be because of this. Finally, from what I can tell, the cmda6 command is used to call an ASM routine that activates when stepped on a tile. I don't know how to use it, but I'm pretty sure its the routine for gathering soot in a soot sack. But then again, this is all speculation. If the above IS true, then you'll either have to not have any grass under a tree top, or modify some part of the games code to make it work.

Also, if it helps, you can activate the ash grass animation in Firered, if you have alot of work saved on it. But if you're switching to Emerald for other reasons, I understand. The tutorial to activate the ash grass is here.
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If you don't help them grow up, they'll die...



  #20517    
Old February 15th, 2012, 06:56 PM
TheOrangePichu's Avatar
TheOrangePichu
Currently working on new hack
 
Join Date: Jun 2011
Location: Earth
Gender: Male
Nature: Jolly
Hi, I was wondering in A-map, how do you add warps to stairs that go up or down? That's all I want to know, because everytime I step on a warp, it doesn't warp.
  #20518    
Old February 15th, 2012, 07:12 PM
DrFuji's Avatar
DrFuji
repeat repeat repeat
Community Supporter
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by TheOrangePichu View Post
Hi, I was wondering in A-map, how do you add warps to stairs that go up or down? That's all I want to know, because everytime I step on a warp, it doesn't warp.
You have to look at the original maps and tiles to see how the warps should be placed/ work. The tile to either the left or right of the stairs where the warp is stationed needs to have a specific tile behaviour: 6C if going up and to the right, 6D if going up and left, 6E if down and to the right, 6F if going down and to the left. If you use tiles that don't have any of these behaviours then you won't be able to warp. The default tilesets uses small carpet-like things to indicate which tiles you should be using so check them out.
  #20519    
Old February 17th, 2012, 09:38 PM
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M16A1994
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Hmmm... I think this is a simple question. Here goes. I'm about to start working on my first hack thats going to be based of of Fire Red. I've got the tools: (XSE, Advance Maps..etc.) but exactly how do I start? LIke, wat do I do? Please don't bite my head off.
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  #20520    
Old February 17th, 2012, 09:53 PM
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DrFuji
repeat repeat repeat
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Location: Upside-downia
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Quote:
Originally Posted by M16A1994 View Post
Hmmm... I think this is a simple question. Here goes. I'm about to start working on my first hack thats going to be based of of Fire Red. I've got the tools: (XSE, Advance Maps..etc.) but exactly how do I start? LIke, wat do I do? Please don't bite my head off.
When you start making a hack, I believe that you should have a basic outline of what your hack's region looks like and what sort of features are going to be in it. This will help you start designing your hack as well as prepare you for the future. Having a basic understanding of and practising things like scripting and mapping are good things to have when you first start to hacking. Here is an old thread where people have given their thoughts to what people should do when starting so hopefully it is helpful to you :)
  #20521    
Old February 17th, 2012, 10:23 PM
Outkin's Avatar
Outkin
OM*G PIKMIN 3!!!
 
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Location: Canada B.C.
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I want to change the sprite of the playable character, but know nothing about making custom characters or how to change the set sprite.

Even a point in the right dirrection would be nice, thanks!
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  #20522    
Old February 18th, 2012, 12:43 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
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Location: Abyss of Time, Great Seal
Age: 21
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Quote:
Originally Posted by Outkin View Post
I want to change the sprite of the playable character, but know nothing about making custom characters or how to change the set sprite.

Even a point in the right dirrection would be nice, thanks!
If you want backsprite, you need to use Tile Molester or maybe Nameless Sprite Editor...
If you want to change OW, use NSE or Overworld Editor.
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  #20523    
Old February 18th, 2012, 02:38 AM
chrunch's Avatar
chrunch
 
 
Join Date: Oct 2009
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I've inserted a new wild grass tile for Pokemon encounters in my ROM hack, yet when I step on the grass, I don't actually encounter any wild Pokemon. :( Yes, I've set the behavior data to "Grass Animation (Pokemon)", and the wild Pokemon encounter ratio correctly. The animation and everything else works perfectly, though. I haven't inserted the grass tile directly on top of the old one, though, I inserted it in another space in the tileset. Any idea why I can't encounter Pokemon?
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  #20524    
Old February 18th, 2012, 02:59 AM
DrFuji's Avatar
DrFuji
repeat repeat repeat
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Quote:
Originally Posted by chrunch View Post
I've inserted a new wild grass tile for Pokemon encounters in my ROM hack, yet when I step on the grass, I don't actually encounter any wild Pokemon. :( Yes, I've set the behavior data to "Grass Animation (Pokemon)", and the wild Pokemon encounter ratio correctly. The animation and everything else works perfectly, though. I haven't inserted the grass tile directly on top of the old one, though, I inserted it in another space in the tileset. Any idea why I can't encounter Pokemon?
Is the tile's background byte set to 01? That is what causes you to get into wild encounters in the first place.
  #20525    
Old February 18th, 2012, 07:17 AM
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rbedsole
Unhatched Egg
 
Join Date: Oct 2011
Location: I'm currently stationed in Korea
Age: 25
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How do I write a script where a person stops the player on sight to give them an item and then a message is said? If you watch the video you will notice I moved the script boxes for prof. oak so he obviously won't come directly to the player so I need a script that will bring him to the player and have the player follow him to the lab as you can see in the picture following the yellow line
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Last edited by rbedsole; February 18th, 2012 at 08:58 PM.
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