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View Poll Results: Bring challenges back?
Yes, I'll be happy to participate! 17 94.44%
No, I think we don't need them at all. 1 5.56%
Voters: 18. You may not vote on this poll

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  #26    
Old March 6th, 2012, 03:08 AM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012

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Hello!
Well, may I join this club? Firstly, I just need help and I also like RNG abuse. It allows you to get very good Pokemon/shiny Pokemon. Well, I always have problems with hitting my delay...I think I'll have to recalibrate. I may be able to hit a certain number of seconds, but delays are a different thing. I guess that they keep changing every time.
I'll be posting my very first HGSS RNG abuse (I only have HeartGold) after I can get rid of my problems with hitting my delay. Timers don't really help me.
I'll be following the challenges when I can finish my first project.
Thanks!
  #27    
Old March 6th, 2012, 07:48 AM
Cordelia
Banned
 
Join Date: Aug 2011
Nature: Sassy
Quote:
Originally Posted by LegendaryFSK View Post
Thought I'd get a little more practice in today. (Getting ready to go to the midnight release for Mass Effect 3 and that game will be my life for at least a week.) Anyway, here are the Pokémon that I decided to RNG after that Growlithe.


Phanpy | Level 1
Jay Jay | 37261 | Black
Impish | Pick Up | 31 31 31 01 31 31
Earthquake | Body Slam | Defense Curl | Growl



Slowpoke | Level 1
Jay Jay | 37261 | Black
Modest | Regenerator | 31 02 31 31 31 31
Scald | Ice Beam | Toxic | Grass Knot



Spoink | Level 1
Jay Jay | 37261 | Black
Calm | Thick Fat | 31 30 31 31 31 31
Psychic | Substitute | Splash
Hot damn, someone's on a roll. Keep up the great work :D I can't wait to see what else you come up with.

Quote:
Originally Posted by Rainy Garden of Fire View Post
Hello!
Well, may I join this club? Firstly, I just need help and I also like RNG abuse. It allows you to get very good Pokemon/shiny Pokemon. Well, I always have problems with hitting my delay...I think I'll have to recalibrate. I may be able to hit a certain number of seconds, but delays are a different thing. I guess that they keep changing every time.
I'll be posting my very first HGSS RNG abuse (I only have HeartGold) after I can get rid of my problems with hitting my delay. Timers don't really help me.
I'll be following the challenges when I can finish my first project.
Thanks!
Of course you may join this club, RGF! Well, timers should help you, so you need to keep working with it. How far off are you? Is it like 2-6ms or like 50ms? Or even maybe the seconds? Let me know.

Last edited by Cordelia; March 6th, 2012 at 08:11 AM.
  #28    
Old March 6th, 2012, 08:38 AM
RingoH's Avatar
RingoH
 
Join Date: Feb 2012
Gender: Male
Quote:
Originally Posted by Mac of York View Post
, RGF! Well, timers should help you, so you need to keep working with it. How far off are you? Is it like 2-6ms or like 50ms? Or even maybe the seconds? Let me know.
FYI: for those in need of a timer the one I use that helps is a JavaScript one which I can use on my phone. I tried two others which did not help me and I was trying to rely on just a clock. The JavaScript timer really opened my RnG experience a lot.
http://prng.infos.cx/timer.html

Mac:
Thanks for starting this group. I think this is a way cool way to share out collective RNG experiences. I'm so on board!!

Current challenge.... Hmmm... Most of my favorites I have recently bred and I don't want to repeat so soon... I think something from the trophy garden as a wild encounter... Partially because I happen to like Cute Pokemon, and partially I have never done a wild RNG and I want to finally try.

Future Challenge Ideas:
I was at Genericon all weekend and a Pokemon fan there said he wanted a Shiny Bidoof because it was his favorite really bad poke. My idea: breed or catch a shiny of a less than favorable Pokemon with a bad nature, and low IV's... But bonus points if it has a high hidden power(even more bonus points if it's a hidden power that is 70 but would not normally be a good choice for that species). I think it could be a very, very creative challenge...
  #29    
Old March 6th, 2012, 08:57 AM
Cordelia
Banned
 
Join Date: Aug 2011
Nature: Sassy
Quote:
Originally Posted by RingoH View Post
FYI: for those in need of a timer the one I use that helps is a JavaScript one which I can use on my phone. I tried two others which did not help me and I was trying to rely on just a clock. The JavaScript timer really opened my RnG experience a lot.
http://prng.infos.cx/timer.html

Mac:
Thanks for starting this group. I think this is a way cool way to share out collective RNG experiences. I'm so on board!!

Current challenge.... Hmmm... Most of my favorites I have recently bred and I don't want to repeat so soon... I think something from the trophy garden as a wild encounter... Partially because I happen to like Cute Pokemon, and partially I have never done a wild RNG and I want to finally try.

Future Challenge Ideas:
I was at Genericon all weekend and a Pokemon fan there said he wanted a Shiny Bidoof because it was his favorite really bad poke. My idea: breed or catch a shiny of a less than favorable Pokemon with a bad nature, and low IV's... But bonus points if it has a high hidden power(even more bonus points if it's a hidden power that is 70 but would not normally be a good choice for that species). I think it could be a very, very creative challenge...
I recommend EonTimer -- that's what I use and it really helps. That JavaScript Timer I've really had issues with, never been able to figure it out. Welcome, though! An interesting idea, reminds me of my lulzfisk I did XD
  #30    
Old March 6th, 2012, 12:33 PM
RingoH's Avatar
RingoH
 
Join Date: Feb 2012
Gender: Male
Quote:
Originally Posted by Mac of York View Post
I recommend EonTimer -- that's what I use and it really helps. That JavaScript Timer I've really had issues with, never been able to figure it out. Welcome, though! An interesting idea, reminds me of my lulzfisk I did XD
I tried PikaTimer when I first started to RNG with bad luck, then Eon Timer... In both cases I found I was having to manually change the delay by a lot to get even close. I find that the time from when I hit A on the DS to when I hit A on the continue screen is four seconds longer than my calculated delay would indicate. I just find it easier since I know that, to do my own math and calculate the time needed. I also like the added bonus of using it on my iPhone. I find that I more accurately start the timer and the game at the same time using the phone than the computer. I felt even when using the space bar to start that a timer on the computer felt like it had an unpredictable delay and fail to sync.
  #31    
Old March 6th, 2012, 01:02 PM
BZW Golem's Avatar
BZW Golem
Conspirator~
Community Supporter Tier 5
 
Join Date: Feb 2012
Location: Poland
Age: 19
Gender: Female
Send a message via Windows Live Messenger to BZW Golem
May I join?

I'm an RNG n00b, I only know 5 gen and I only RNGed natures and IV's..
because I was always too lazy to learn more (and because I don't like 90% of the shinies so i don't have much motivation >.>).

Maybe being here will motivate me to do more xD

I will try to do the challenge tomorrow, firstly I have to make RNG Reporter work on my computer..
new Linux, still no WINE, so no .net, and I bet that this little things will give me some trouble today >.>
__________________

None at the moment, but Mac rules, just saying.
  #32    
Old March 6th, 2012, 01:13 PM
Cordelia
Banned
 
Join Date: Aug 2011
Nature: Sassy
Quote:
Originally Posted by RingoH View Post
I tried PikaTimer when I first started to RNG with bad luck, then Eon Timer... In both cases I found I was having to manually change the delay by a lot to get even close. I find that the time from when I hit A on the DS to when I hit A on the continue screen is four seconds longer than my calculated delay would indicate. I just find it easier since I know that, to do my own math and calculate the time needed. I also like the added bonus of using it on my iPhone. I find that I more accurately start the timer and the game at the same time using the phone than the computer. I felt even when using the space bar to start that a timer on the computer felt like it had an unpredictable delay and fail to sync.
Oh, alright. Well, honestly just use whatever works for you. That's cool though since I could never figure out how to use that damned javascript timer... lol.

Quote:
Originally Posted by BZW Golem View Post
May I join?

I'm an RNG n00b, I only know 5 gen and I only RNGed natures and IV's..
because I was always too lazy to learn more (and because I don't like 90% of the shinies so i don't have much motivation >.>).

Maybe being here will motivate me to do more xD

I will try to do the challenge tomorrow, firstly I have to make RNG Reporter work on my computer..
new Linux, still no WINE, so no .net, and I bet that this little things will give me some trouble today >.>
Sure, you can join, but I will warn you that trying to get RNG Reporter to run under Linux is a huge pain. I could never get it working so I used a ...free... copy of Windows to run it in VirtualBox.
  #33    
Old March 6th, 2012, 01:40 PM
EB's Avatar
EB
Re: World
Community Supporter Tier 5
 
Join Date: Feb 2012
Location: Florida
Age: 20
Nature: Calm
I've been Googling and I think I've gone through at least three different guides by now, trying to find out how RNGing actually works. All the guides I've read only seem to talk about what the individual needs to do to get their proper Pokémon; they never seem to explain how they game processes the information we feed it to give us the results we're looking for.

I think that if we did more to elaborate this, more people would be able to grasp the entire picture, maybe even without other forms of communication outside of text. Without this information, they'll just dive in, mess things up, and start bombarding others with noob questions about why they didn't get their flawless shiny legendary. (And we all know we've been guilty of similar issues.) By giving examples of mistakes and how the game responds in patterns during such mistakes, we could also help explain to people how the game spat out the results it did--ultimately narrowing down the possible things the person messed up on.

This way they don't have to restart, praying they get every single little detail on the bulls-eye, without even really knowing what went wrong. They'll be able to pinpoint the human error and eliminate it within the first few tries, knowing full well that none of the other elements were the issue. All this is really offering is just the proper means of practice; if the individual was without a clue as to what went wrong, if they're smart they'll end up looking for the thing that caused their problem: they'll try to control all but one function and fluctuate that one while the others remain fixed. If that wasn't it, they'll do so with another function, ultimately leading to a ridiculously grueling process of trial and error.

If you get what I'm saying, does anyone else agree with this? Or have I simply been looking in the wrong places, where the game's processing hasn't been addressed?
  #34    
Old March 6th, 2012, 01:42 PM
BZW Golem's Avatar
BZW Golem
Conspirator~
Community Supporter Tier 5
 
Join Date: Feb 2012
Location: Poland
Age: 19
Gender: Female
Send a message via Windows Live Messenger to BZW Golem
Quote:
Originally Posted by Mac of York View Post
Sure, you can join, but I will warn you that trying to get RNG Reporter to run under Linux is a huge pain. I could never get it working so I used a ...free... copy of Windows to run it in VirtualBox.
Hm?
I made it work previously on Ubuntu 10.04 and Fedora 15..
I can't say that it "worked just fine" but it worked "fine enough" xD

It calculated everything right.. things like "invisible checkboxes" were annoying but not impossible to deal with :3

@earth boy

Well, to be frank.. people are stupid.

RNG guides are already long and complicated for a newbie.. but are written in a way that gives everyone an equal chance to RNG, without much knowledge about programming, algorithms etc.

To explain not only how to do it, but also how it works.. that would be much longer and complicated.
I don't think anyone has enough patience to do that.
Especially since there are really little people who want to know "how it works", most just want to "get the perfect pokemon".

I would love to understand completely everything about RNG, but I don't believe that anyone will be so kind end explain me something this complicated..
the only choice is to become good with hacking myself XD

Or for nintendo to give the source code of their games to the public, but that is just a stupid dream *.*
__________________

None at the moment, but Mac rules, just saying.

Last edited by BZW Golem; March 6th, 2012 at 01:59 PM.
  #35    
Old March 6th, 2012, 02:42 PM
EB's Avatar
EB
Re: World
Community Supporter Tier 5
 
Join Date: Feb 2012
Location: Florida
Age: 20
Nature: Calm
Quote:
Originally Posted by BZW Golem View Post
RNG guides are already long and complicated for a newbie.. but are written in a way that gives everyone an equal chance to RNG, without much knowledge about programming, algorithms etc.

To explain not only how to do it, but also how it works.. that would be much longer and complicated.
I don't think anyone has enough patience to do that.
Especially since there are really little people who want to know "how it works", most just want to "get the perfect pokemon".

I would love to understand completely everything about RNG, but I don't believe that anyone will be so kind end explain me something this complicated..
When I posted, I didn't mean specifically all the algorithms and numbers associated with how the game works, just specific patterns that the game goes through that give just the right amount of evidence we need to say, "Oh, you forgot to do [x]" or "this was off by [x] amount," etc.

I completely agree that going through the game coding would be ridiculously tiresome and very few people would have the patience to read such a document to begin with. But if we can categorize specific mistakes, noobs like myself will have the evidence in front of them they need, informing them what specifically went wrong--even if they're still overwhelmed.
  #36    
Old March 6th, 2012, 05:36 PM
RingoH's Avatar
RingoH
 
Join Date: Feb 2012
Gender: Male
Quote:
Originally Posted by BZW Golem View Post
May I join?

I'm an RNG n00b, I only know 5 gen and I only RNGed natures and IV's..
because I was always too lazy to learn more (and because I don't like 90% of the shinies so i don't have much motivation >.>).

Maybe being here will motivate me to do more xD

I will try to do the challenge tomorrow, firstly I have to make RNG Reporter work on my computer..
new Linux, still no WINE, so no .net, and I bet that this little things will give me some trouble today >.>
Yeah, you pretty much have to like the look of the shiny to want to put the effort in... But sometimes the final evolution will look awsome so that's what I go by. I've been working on my collection of shinies based on which ones I personally like, either because I like the Poke or because I like the coloration on that particular one.... But in my case there are less than half I dont like... So I'm pretty much working on collecting all eventually.
  #37    
Old March 6th, 2012, 07:47 PM
EB's Avatar
EB
Re: World
Community Supporter Tier 5
 
Join Date: Feb 2012
Location: Florida
Age: 20
Nature: Calm
Might as well put this here... The other RNG Mac helped me out with a while ago:


Tepig | Level 5
eb | 46682 | White
Adamant | Blaze | 31 31 31 05 31 31
Tackle | Tail Whip | - | - |

Props to Legendary FSK for being first to show me the layout. =]
  #38    
Old March 6th, 2012, 08:11 PM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012
Well, my seconds might be messed up. It's random every time. I tried calibrating yesterday and got 11 seconds for each of my calibration attempts (I did it twice).
There was one time I calibrated and I got 14 seconds. My delay rate is 497-513.
Weirdly, how could the seconds rate change? And using timers is a bit hard...it runs pretty fast. Should I use it with speakers? My first calibration was a Moltres capture in Mt. Silver and my second and third calibrations were a Zapdos capture in the Power Plant. Maybe that will help clear things up?
And also...a bit off-topic, but I'm wondering if someone can help me check the IVs of my newest but still unavailable RNG abuse project later on... I use HeartGold to RNG, which is a pain due to delays. Black and White RNG abuse is less of a pain, but I use a flash cart. (So much for getting Nobunaga's Rayquaza...and so much for getting Zekrom)

Last edited by 何贤豪; March 6th, 2012 at 08:19 PM.
  #39    
Old March 6th, 2012, 08:29 PM
Feralize
.
 
Join Date: Jun 2011
I'll join too, I know 5th gen standard, egg, and a little cgear abuse...

I'm struggling with both Entralink RNG and TID/SID abuse in 4th gen.
For my Entralink RNG, I'm consistently hitting within 5 frames of my target delay (5225, if anyone is curious) but I can never exactly hit my frame. It's frustrating, to say the least, and I've spent close to 5 hours trying to get it right. Anyone have any hints?

That and I just don't understand ID RNG in Plainum. At all.
  #40    
Old March 6th, 2012, 08:43 PM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012
Well, maybe I know something? ID RNG should be RNG abusing your TID/SID for a Shiny Pokemon, right?
I know that one in Platinum. I've done that for about three times (these are the times when I succeeded).
It's pretty simple. Should I explain here? And I'm talking about RNG abusing to get Shiny Pokemon by hatching eggs, not catching Shiny Pokemon.
  #41    
Old March 6th, 2012, 10:30 PM
johnny18's Avatar
johnny18
Kiss Me Like It's Do or Die
Community Supporter
 
Join Date: Dec 2009
Location: California
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Feralize View Post
I'll join too, I know 5th gen standard, egg, and a little cgear abuse...

I'm struggling with both Entralink RNG and TID/SID abuse in 4th gen.
For my Entralink RNG, I'm consistently hitting within 5 frames of my target delay (5225, if anyone is curious) but I can never exactly hit my frame. It's frustrating, to say the least, and I've spent close to 5 hours trying to get it right. Anyone have any hints?

That and I just don't understand ID RNG in Plainum. At all.
what part of ID RNG in platinum that you do not understand? Recap what you did and I may be able to help you with that

Quote:
Originally Posted by Rainy Garden of Fire View Post
Well, maybe I know something? ID RNG should be RNG abusing your TID/SID for a Shiny Pokemon, right?
I know that one in Platinum. I've done that for about three times (these are the times when I succeeded).
It's pretty simple. Should I explain here? And I'm talking about RNG abusing to get Shiny Pokemon by hatching eggs, not catching Shiny Pokemon.
huh? You're confusing me. ID/SID RNG is probably for shiny wild pokemons (mostly legendaries). If it is about eggs, there is no need for ID/AID abuse at all.
__________________

Last edited by johnny18; March 6th, 2012 at 10:32 PM. Reason: Your double post has been automatically merged.
  #42    
Old March 7th, 2012, 01:35 AM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012
Erm, you need your ID and SID for Shiny Pokemon from eggs. All Shiny Pokemon (excluding Wonder Card Shiny Pokemon) need your TID/SID. The combination of your TID and SID are used to create PIDs. And the value of a Pokemon's PID determines shininess and more things (excluding IVs, I guess).
  #43    
Old March 7th, 2012, 05:39 AM
johnny18's Avatar
johnny18
Kiss Me Like It's Do or Die
Community Supporter
 
Join Date: Dec 2009
Location: California
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Rainy Garden of Fire View Post
Erm, you need your ID and SID for Shiny Pokemon from eggs. All Shiny Pokemon (excluding Wonder Card Shiny Pokemon) need your TID/SID.
Yes, it is true but for shiny eggs, any combination of ID and SID will work just fine. ID/SID RNG is only used to get a nice ID and in 4th gen, to catch a shiny wild legendary (mostly) with good IVs.
Quote:
Originally Posted by Rainy Garden of Fire View Post
The combination of your TID and SID are used to create PIDs. And the value of a Pokemon's PID determines shininess and more things (excluding IVs, I guess).
This sounds like you are talking about 5th gen abuse but the topic is about 4th gen abuse. In 4th gen, the IVs are tied with shininess, PID, ability etc. That's why it is almost impossible for you to get a wild shiny pokemon with good IVs with a random ID/SID combination in 4th gen unless you get extremely lucky with your ID and that's why ID/SID RNG comes in handy.
__________________
  #44    
Old March 7th, 2012, 06:29 AM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012
Oh, sorry about that! Well, I'd also like to ID abuse and get a good ID and SID, but I have gone this far...how could I restart? Maybe I should...but still, the delays and all that? That's a big problem.

Last edited by 何贤豪; March 7th, 2012 at 06:35 AM.
  #45    
Old March 7th, 2012, 06:36 AM
Cordelia
Banned
 
Join Date: Aug 2011
Nature: Sassy
Quote:
Originally Posted by earth boy View Post
I've been Googling and I think I've gone through at least three different guides by now, trying to find out how RNGing actually works. All the guides I've read only seem to talk about what the individual needs to do to get their proper Pokémon; they never seem to explain how they game processes the information we feed it to give us the results we're looking for.

I think that if we did more to elaborate this, more people would be able to grasp the entire picture, maybe even without other forms of communication outside of text. Without this information, they'll just dive in, mess things up, and start bombarding others with noob questions about why they didn't get their flawless shiny legendary. (And we all know we've been guilty of similar issues.) By giving examples of mistakes and how the game responds in patterns during such mistakes, we could also help explain to people how the game spat out the results it did--ultimately narrowing down the possible things the person messed up on.

This way they don't have to restart, praying they get every single little detail on the bulls-eye, without even really knowing what went wrong. They'll be able to pinpoint the human error and eliminate it within the first few tries, knowing full well that none of the other elements were the issue. All this is really offering is just the proper means of practice; if the individual was without a clue as to what went wrong, if they're smart they'll end up looking for the thing that caused their problem: they'll try to control all but one function and fluctuate that one while the others remain fixed. If that wasn't it, they'll do so with another function, ultimately leading to a ridiculously grueling process of trial and error.

If you get what I'm saying, does anyone else agree with this? Or have I simply been looking in the wrong places, where the game's processing hasn't been addressed?
Well, there are a lot of factors in RNG abuse that a lot of people don't understand it took me a while to understand. When you start the game at a certain time, the game generates a seed. You try to manipulate what the seed is by starting it at a particular hour, minute and second. You can also use keypresses to change which seed you hit. If you do a different keypress but same time, you will get a different seed. Also, there is a little annoyance called timer0, which is a seed encryption variable that is quite a bit more difficult to control. You will usually have two timer0s per game. It is speculated that timer0 is related to which part of the second you start the game in, with one being in the earlier part of the second and the other being in the latter. This is by no means confirmed, just speculation from experience.

With capture RNG, you first interact with the IVRNG, which determines the IVs (Individual Values) of your pokemon with a max of 31 per stat. So on this seed with capture RNG, every Pokemon you encounter will have the same IVs but a different PID (Pokemon Identification Number).

The PIDRNG (Pokemon Identification Number Random Number Generator) is what determines shininess, nature, gender, and ability of each Pokemon you encounter. The PIDRNG is separated by frames and each frame have a PID on it. You may find duplicate PIDs on the list, but usually each frame is different. Now, the game also does interesting things that advance the PIDRNG through each frame. Any time you walk through the grass or a cave with wild Pokemon in it, the game advances the PIDRNG by 1-2 frames per step. Also, by listening to a Chatot's customer chatter, it advances the PIDRNG by one frame each time. Also, each time an NPC that does random movement moves, it advances the PIDRNG. Battles advance the PIDRNG and IVRNG as well. Also, the C-Gear advances the PIDRNG by a frame every ~1.7 seconds. There are other ways to advance the PIDRNG, but these ways are usually the most common.

The whole point of RNG is to manipulate all of these factors to get the Pokemon that you want. If you want me to continue to elaborate, let me know... I could probably ramble on for a bit longer.

Quote:
Originally Posted by BZW Golem View Post
Hm?
I made it work previously on Ubuntu 10.04 and Fedora 15..
I can't say that it "worked just fine" but it worked "fine enough" xD

It calculated everything right.. things like "invisible checkboxes" were annoying but not impossible to deal with :3
Oh, very good! You got a lot farther with it than I ever did, of course I was running PCLinuxOS KDE.

Quote:
Originally Posted by RingoH View Post
Yeah, you pretty much have to like the look of the shiny to want to put the effort in... But sometimes the final evolution will look awsome so that's what I go by. I've been working on my collection of shinies based on which ones I personally like, either because I like the Poke or because I like the coloration on that particular one.... But in my case there are less than half I dont like... So I'm pretty much working on collecting all eventually.
I'm not a big fan of some shinies as well, usually if I'm breeding I'll decide which one to do by what I like more... but with capture I usually prefer non-shiny especially in 4th gen due to the whole abusing IDs and stuff.

Quote:
Originally Posted by earth boy View Post
Might as well put this here... The other RNG Mac helped me out with a while ago:


Tepig | Level 5
eb | 46682 | White
Adamant | Blaze | 31 31 31 05 31 31
Tackle | Tail Whip | - | - |

Props to Legendary FSK for being first to show me the layout. =]
Congrats again, eb I can't believe you abused your starter right off the bat xD

Quote:
Originally Posted by Rainy Garden of Fire View Post
Well, my seconds might be messed up. It's random every time. I tried calibrating yesterday and got 11 seconds for each of my calibration attempts (I did it twice).
There was one time I calibrated and I got 14 seconds. My delay rate is 497-513.
Weirdly, how could the seconds rate change? And using timers is a bit hard...it runs pretty fast. Should I use it with speakers? My first calibration was a Moltres capture in Mt. Silver and my second and third calibrations were a Zapdos capture in the Power Plant. Maybe that will help clear things up?
And also...a bit off-topic, but I'm wondering if someone can help me check the IVs of my newest but still unavailable RNG abuse project later on... I use HeartGold to RNG, which is a pain due to delays. Black and White RNG abuse is less of a pain, but I use a flash cart. (So much for getting Nobunaga's Rayquaza...and so much for getting Zekrom)
Are you getting different seconds each time you calibrate? If so, are you starting the game at the same second each time? For example, starting at 30 seconds and consistently getting 41 seconds means your calibrated second is 11. Or are you actually trying to RNG a pokemon? If this, you might have too wide of a search in Seed to Time. Try -100,+100 delay and -1,+1 second.

Quote:
Originally Posted by Feralize View Post
I'll join too, I know 5th gen standard, egg, and a little cgear abuse...

I'm struggling with both Entralink RNG and TID/SID abuse in 4th gen.
For my Entralink RNG, I'm consistently hitting within 5 frames of my target delay (5225, if anyone is curious) but I can never exactly hit my frame. It's frustrating, to say the least, and I've spent close to 5 hours trying to get it right. Anyone have any hints?

That and I just don't understand ID RNG in Plainum. At all.
Entralink abuse is all about hitting delay and then praying you get the right nature because right now it's rather difficult to control the PIDRNG with the C-gear on. Luckily, Smogon has been doing a lot of research on this topic.

http://www.smogon.com/forums/showpos...ostcount=12628

Now for Platinum ID abuse, you need to start your game at the end of the first timer, then hit A at the tv screen at the end of the second timer. I recommend a delay over 7000... it allows me enough time to go through and enter my name and everything and still have around 20 seconds to wait before I hit OK at the tv screen. When you first see the tv screen, it takes a few seconds before you can even hit A, so allowing more time is always good.

Quote:
Originally Posted by Rainy Garden of Fire View Post
Well, maybe I know something? ID RNG should be RNG abusing your TID/SID for a Shiny Pokemon, right?
I know that one in Platinum. I've done that for about three times (these are the times when I succeeded).
It's pretty simple. Should I explain here? And I'm talking about RNG abusing to get Shiny Pokemon by hatching eggs, not catching Shiny Pokemon.
You need to know your TID/SID in order to get shiny Pokemon. You don't need to abuse your IDs to get these, though.

Last edited by Cordelia; March 10th, 2012 at 11:09 AM.
  #46    
Old March 7th, 2012, 06:42 AM
oocyst's Avatar
oocyst
Bara baby
Community Supporter Tier 3
 
Join Date: Jul 2011
Location: The Netherlands
Age: 20
Gender: Male
Nature: Bold
^Huge post tl;dr

Did two RNGs because I can :


Frillish
Water Absorb|lvl. 6|Bold
31|7|31|31|31|31
Bubble|Water Sport|Absorb
Semi-Redis



Kyurem
Pressure|lvl. 75|Modest|HP Fire
31|26|31|30|31|30
Glaciate|Dragon Pulse|Imprison|Endeavour
Non Redis

Frillish is my second shiny capture ever! I'm getting better and better, next up is either the roamer or maybe entralink but I have no idea how to do those ;;

Kyurem was so hard to catch omg he kept killing me
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  #47    
Old March 7th, 2012, 06:45 AM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012
I sometimes get different seconds when I calibrate.
Here's my seconds and delay information:

Seconds: 14, 11, 11, 13, 13, 13, 13 (Range: 11-14)
Delay: 489, 513 511, 501, 497, 495, 499 (Range: 489-513)

And I am also trying to RNG a Pokemon. Whenever I RNG abuse, I use these settings in Seed to Times:

Delays +10 -10 / Seconds +0 -0

And what do these settings actually do?
  #48    
Old March 7th, 2012, 06:53 AM
Cordelia
Banned
 
Join Date: Aug 2011
Nature: Sassy
Quote:
Originally Posted by Rednael View Post
^Huge post tl;dr

Did two RNGs because I can :


Frillish
Water Absorb|lvl. 6|Bold
31|7|31|31|31|31
Bubble|Water Sport|Absorb
Semi-Redis



Kyurem
Pressure|lvl. 75|Modest|HP Fire
31|26|31|30|31|30
Glaciate|Dragon Pulse|Imprison|Endeavour
Non Redis

Frillish is my second shiny capture ever! I'm getting better and better, next up is either the roamer or maybe entralink but I have no idea how to do those ;;

Kyurem was so hard to catch omg he kept killing me
Ooh, congratulations, Rednael on your captures! They are excellent -- I really like Wingull's shiny sprite and Kyurem with HP Fire is <333 Entralink is a huge pain in the butt, but there is research going on on controlling the PIDRNG in there to make it less difficult.

Quote:
Originally Posted by Rainy Garden of Fire View Post
I sometimes get different seconds when I calibrate.
Here's my seconds and delay information:

Seconds: 14, 11, 11, 13, 13, 13, 13 (Range: 11-14)
Delay: 489, 513 511, 501, 497, 495, 499 (Range: 489-513)

And I am also trying to RNG a Pokemon. Whenever I RNG abuse, I use these settings in Seed to Times:

Delays +10 -10 / Seconds +0 -0

And what do these settings actually do?
I ask again, are you starting the game consistently on the same second and then spamming A to get to continue screen? Your seconds should never fluctuate really, especially if you hit A at 30 seconds every time.

Delays +10 -10 / Seconds +0 -0 - This is your delay and second range as shown in seed to time. By increasing delay to +50, -50, it will show 50 delay up from your target and 50 delay under. Seconds is the same thing, but it'll show seconds below and above your target delay.

Once you can get rid of your 'fluctuating' second, I'd recommend trying -25,+25 delay and stay with the -0,+0 second.

Last edited by Cordelia; March 7th, 2012 at 07:10 AM.
  #49    
Old March 7th, 2012, 06:56 AM
何贤豪's Avatar
何贤豪
 
Join Date: Jan 2012
What do you mean by above and below? This is confusing.
And I do spam A to get to the Continue screen, but sometimes I just touch. I guess that's the problem. I have to stick to one type of getting into the game.
  #50    
Old March 7th, 2012, 07:12 AM
Cordelia
Banned
 
Join Date: Aug 2011
Nature: Sassy
By above I mean above your target second or delay, and by below I mean below your target second or delay. And I only spam A when I am calibrating. :3
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