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Reload this Page [Script] Pokemon StarterKit VX Ace
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  #1    
Old January 26th, 2012 (08:53 AM). Edited September 4th, 2012 by Crazyninjaguy.
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Crazyninjaguy Crazyninjaguy is offline
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Pokemon StarterKit VX Ace ~ By Crazyninjaguy



Introduction


Welcome to the thread!
This is my new project. People on StormCross Studios (My Site) will have known about this for a while.
This project aims to bring Pokemon and VX Ace to the masses through scripting.

This kit is being made in the style of well, a mixture, and I intend to finish this one. I've already got a lot of support for this, and I hope you'll join me with RPG Maker VX Ace

Screenshots


Spoiler:


Current Features

  • Full Experience Tables
  • Game_Pokemon class. Stores Pokemon Data in a script readable format.
  • Game_Move class. Stores the data for moves.
  • Game_MoveList class. Stores the data for a Pokemon's movelist.
  • Game_PokemonParty class. Very basic at the moment. Simply stores Pokemon in the party and the PC.
  • Game_Trainer class. Stores all information about the trainer.
  • Title Screen
  • Loading Screen (Continue function will come with saving)
  • Basic menu. The code is there, but the menu options lead nowhere.
  • Structure for a credits scene.
  • Map Name Fix. Allows the map name to display on the very first map.
  • Message System. Complete with Windowskin changer command.
  • Advanced textfile Compiler. This is purely for scripters. Will iterate through a set block size storing each line minus the data label into an array. Used currently for Pokemon and Moves.
  • Autotiles by Tsuka
  • Mouse Control (Mouse input system by Jet).
  • Title Screen.
  • Load Screen.

Release List


None as of yet.


Credits


Scripting
Crazyninjaguy
Jet ~ Mouse System

Data Entry
Carmaniac

Graphics
P-Sign
Veekun
Maruno
Venom12
FL .
BANGIt'sTyler
Tsuka

Support
Everyone at StormCross Studios

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  #2    
Old January 26th, 2012 (09:02 AM).
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Hurray for StormCross :D Can't wait for the full release! You've done so well at this already ^_^

  #3    
Old January 29th, 2012 (05:43 PM).
p.claydon p.claydon is offline
 
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sounds interesting hope all goes well

will all pokemon info and stuff like that be dealt with using external files or will you make use of the database stuff
  #4    
Old January 30th, 2012 (12:12 AM).
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Crazyninjaguy Crazyninjaguy is offline
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All the pokemon information is being handled by external files.
I've decided to pull the kit from downloads until the next version, which should be sometime this week!
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  #5    
Old January 30th, 2012 (10:52 AM).
p.claydon p.claydon is offline
 
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kool will look forward to trying it
  #6    
Old January 31st, 2012 (07:59 AM).
ramonbastos ramonbastos is offline
 
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Hey CNG, still remember me? xD Nice to see that you are still working on a Starter Kit, cant wait for it!
  #7    
Old January 31st, 2012 (08:17 AM).
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Crazyninjaguy Crazyninjaguy is offline
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Heh, yeap, I remember you :3
Yeah, working on a starterkit from scratch always helps me brush up on my coding :3
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  #8    
Old January 31st, 2012 (12:32 PM).
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zingzags zingzags is offline
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good luck on this new kit, I really hope it does not die out this time.
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #9    
Old January 31st, 2012 (09:16 PM). Edited February 1st, 2012 by chrunch.
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Download link isn't working.

EDIT: Sorry, I didn't notice your post.
  #10    
Old February 1st, 2012 (01:16 AM).
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Quote:
Originally Posted by Crazyninjaguy View Post
I've decided to pull the kit from downloads until the next version, which should be sometime this week!
Should be a release soon
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  #11    
Old February 6th, 2012 (11:18 PM).
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Good to see another starter kit in the horizons. However CNG, once you get a release here I'll be moving this over to Tutorials & Resources with the [Engine] prefix. So just a heads up for future reference, that is where releases like this go. I would move it now but I notice you're planning on releasing the download later.

seeker

paired to adventure
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on a leave of absence
  #12    
Old February 7th, 2012 (01:56 AM).
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Fair enough!
Yeah, the release will be pretty soon, I want to at least get the summary scene done before a release!
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  #13    
Old February 7th, 2012 (10:25 PM).
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A starter kit for VXA? Awesomeness! When it's out, i'll be sure to download it. *starts stockpiling resources*
  #14    
Old February 13th, 2012 (12:55 AM).
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This starter kit looks really great. I simply cannot wait for its completion and release date.
  #15    
Old February 19th, 2012 (08:12 AM).
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When's this kit gonna be done? Because I can't wait until it's release.
  #16    
Old February 19th, 2012 (08:30 AM).
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Quote:
Originally Posted by Rayquaza. View Post
When's this kit gonna be done? Because I can't wait until it's release.
It'll be done when it's done. There wont be a release until CNG feels the kit is ready to have one.
  #17    
Old March 1st, 2012 (11:31 AM).
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AND I THREW IT ON THE GROUND!!
 
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Is this project still alive?


  #18    
Old March 3rd, 2012 (10:43 AM).
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YES! CRAZY NINGA GUY IS BACK! Though, i may use your kit, i have made so many costomazations to the Essentials kit, so, maybe on another project! but i am using your HGSS tiles, CNG, you will be credited (:
HEY!

Just wanted to say hi...

---------------------------------------------
  #19    
Old March 4th, 2012 (05:57 AM).
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@FireStorm, Yes, very much so. I just haven't posted here in a while, my main focus has been on getting an alpha release out for my project, Reigning Darkness. After the alpha, work will be resumed on this!
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  #20    
Old March 7th, 2012 (12:44 PM).
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Will there be a battle engine included?
You like lets play?



Then go to
Pokemon Choas Black.
OR
Fire Emblem

I think you'll like it.
  #21    
Old March 8th, 2012 (12:15 AM).
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Of course!
It'd be a pretty lousy starter kit if it was missing the battle system :3
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  #22    
Old March 13th, 2012 (01:27 PM).
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xd465 xd465 is offline
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What generation is this based off of?
Is it GBA styled?
Or is it DS styled?
Graphics mostly. But also how the
party is going to be set up. Will the
overall gameplay be GBA or DS?
Just a few questions to ask so that I know
that I can support this. To let you know,
I haven't seen your kit yet, that's another
reason why I'm asking these questions.
Well anyways, I hope it really works out.
I love ACE and what it's capable of.
  #23    
Old March 13th, 2012 (01:52 PM).
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Crazyninjaguy Crazyninjaguy is offline
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Quote:
Originally Posted by xd465 View Post
What generation is this based off of?
Is it GBA styled?
Or is it DS styled?
Graphics mostly. But also how the
party is going to be set up. Will the
overall gameplay be GBA or DS?
Just a few questions to ask so that I know
that I can support this. To let you know,
I haven't seen your kit yet, that's another
reason why I'm asking these questions.
Well anyways, I hope it really works out.
I love ACE and what it's capable of.
It's in the style of Black/White, but it will be "Single Screen".
The party will not be set up by using the Database, as that'd be way too complicated, especially for new starters.

I love Ace too! In fact, I've Pre-Ordered it, and I'm able to get it tommorow, super excited! :D
PlanetDev - Game Development Community
  #24    
Old March 15th, 2012 (12:39 PM).
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xd465 xd465 is offline
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Quote:
Originally Posted by Crazyninjaguy View Post
It's in the style of Black/White, but it will be "Single Screen".
The party will not be set up by using the Database, as that'd be way too complicated, especially for new starters.

I love Ace too! In fact, I've Pre-Ordered it, and I'm able to get it tommorow, super excited! :D
B/W! Yes! Just what I like.
So, basically the menu, party selection, bag selection, trainer card, ect.
will be in B/W style? Cause if that's true, that would be AWESOME.
  #25    
Old March 16th, 2012 (01:35 AM).
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Crazyninjaguy Crazyninjaguy is offline
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All of it, yes :D
Everything will be in the Black/White Style.
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