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  #151    
Old February 24th, 2012, 11:12 AM
Zidca
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
Hello. Your tutorial helped, but what do I do when im ready to decompile it, and how do I put it in the game via Advanced Map?
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  #152    
Old February 24th, 2012, 02:51 PM
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Full Metal
C(++) Developer.
Community Supporter
 
Join Date: Jan 2008
Location: In my mind.
Age: 18
Gender: Male
Nature: Timid
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^ Look at an advance-map tutorial, it will help you immensely, my good friend.
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I like to push it,
and push it,
until my luck is over.
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  #153    
Old March 30th, 2012, 07:35 AM
Mr.KoolAid
Unhatched Egg
 
Join Date: Mar 2012
Gender: Female
Hi, i am trying to use pokescript to script events in a fire red rom.

I am having a lot of problems i was hoping someone could help me out with.

Basically, every time i script something (i use the templates they give us) i than hit save (save to its own folder, is this right? - as a .pks or whatever) and than i dont know what to do, with the offsets.

What offset to i set to the event? for trainers is it the one it says in PET? and after i am done with all the scripting stuff, do i compile or decompile? and from there what do i do???

Please help me!!!
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  #154    
Old March 30th, 2012, 01:05 PM
bjanzen
Beginning Trainer
 
Join Date: Oct 2010
Gender: Male
Quote:
Originally Posted by Mr.KoolAid View Post
Hi, i am trying to use pokescript to script events in a fire red rom.

I am having a lot of problems i was hoping someone could help me out with.

Basically, every time i script something (i use the templates they give us) i than hit save (save to its own folder, is this right? - as a .pks or whatever) and than i dont know what to do, with the offsets.

What offset to i set to the event? for trainers is it the one it says in PET? and after i am done with all the scripting stuff, do i compile or decompile? and from there what do i do???

Please help me!!!
If you were using PKSV which it says you're not, you type the offset for @start or @main and put it into advanced map, after hitting compile ofcourse.

Now for my own question, i've scripted a dozen or so events that involve interacting with things and i've gotten the hang of it, but i am trying to make a script that triggers when you step on the tile. You know like when you havent progressed enough and someone comes and rejects you from walking into a new area, or a rival battle when you walk on the tile. I've tried everything, can anyone give me some guidance? does it need a lock/faceplayer or lockall? or pauseevent 0x0? any help would be appreciated.
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  #155    
Old March 30th, 2012, 01:25 PM
Mr.KoolAid
Unhatched Egg
 
Join Date: Mar 2012
Gender: Female
i'm still confused, you said i am not using pksv... is that not what pokescript is? and the rest of that was all nonsense to me. I have no idea what i am doing and there is no @start or @main in my script, and i am using the template pksv gives me :/

i think my only problem is not saving it correctly. once i type in what i want, what are the exact steps i need to do to save it properly (even with compiling - do i just click compile and then be done with it? or do i do something with the information?)

please, can someone give me some step by step instruction on what to do, i have been searching for days now :/
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  #156    
Old March 30th, 2012, 02:25 PM
bjanzen
Beginning Trainer
 
Join Date: Oct 2010
Gender: Male
I thought pokescript and pksv were different, could be wrong. Anyways, the script generator in pksv should have an @start, it will be the second line. Once you've made your script you press compile and it will spit out a few offsets depending how many dynamic ones you've made. two windows will pop up, go to the one saying dynamic offsets and it will say something like

@start <-> 0x746286 (0x18 bytes) <-----this is the only offset you will put
@talk <-> 0x74629E (0x6F bytes) into advanced map
@move <-> 0x74630D (0x2 bytes)

just take 0x746286 (@start) and remove the 0x and put it into advanced map in the script offset box.
$00746286 <--- it needs a $ and the two 0s at the front

those are example offsets, yours will be different. hope i helped.
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  #157    
Old March 30th, 2012, 05:05 PM
Mr.KoolAid
Unhatched Egg
 
Join Date: Mar 2012
Gender: Female
ok, so i have been doing it correctly :/

any suggestions on why it has not been working for me?

I have the trainer ID set to the person i changed in PET and the offsets match, i use the template and type in 0x002 (the trainer im using) and it loads the template. i than change the green text to what i want it to say. i save it. compile it. and make sure the offsets match. i then exit and save my game in A-Map.
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  #158    
Old March 30th, 2012, 09:56 PM
bjanzen
Beginning Trainer
 
Join Date: Oct 2010
Gender: Male
After the explanations i gave you, i'm not sure i understand what you're trying to do my friend...
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  #159    
Old March 31st, 2012, 08:27 AM
Mr.KoolAid
Unhatched Egg
 
Join Date: Mar 2012
Gender: Female
I am trying to set up a trainer script.

I have the trainer ID set to which trainer i want in PET.

I use the script generator and it asks me to type in the trainer i want (i type in 0x002) it loads the script.

I then change the text it says to what i want. I save, compile, copy the offset, exit, and save my file in advance map. I load up the ROM but the trainer does nothing.

I also tried copying my one working trainer script (dont know how i did it) into my new one. The trainer loads now but it has the ??? pokemon. I also cannot change what he says, it always loads back up to the other trainer, even after i change the text, save, and compile again.

I am bad at this...
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  #160    
Old April 4th, 2012, 03:12 PM
shahariko5
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
I have a problem , after i doing a script and copy the @start to the offist , I'm open the script again and its change to : callstd MSG_LOCK ' Built-in lock command ,
how i'm fix that?
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  #161    
Old April 10th, 2012, 03:53 PM
linton58
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
Quote:
Originally Posted by Mr.KoolAid View Post
I am trying to set up a trainer script.

I have the trainer ID set to which trainer i want in PET.

I use the script generator and it asks me to type in the trainer i want (i type in 0x002) it loads the script.

I then change the text it says to what i want. I save, compile, copy the offset, exit, and save my file in advance map. I load up the ROM but the trainer does nothing.

I also tried copying my one working trainer script (dont know how i did it) into my new one. The trainer loads now but it has the ??? pokemon. I also cannot change what he says, it always loads back up to the other trainer, even after i change the text, save, and compile again.

I am bad at this...
In AdvanceMap, after you copy the offset to the person in the 'Script Offset' box, look up three more boxes and you should see a 'Trainer' box. You need to change that box to $01. This tells AdvanceMap that the event is a trainer.

Next, look for a box called 'View Radius', and set that number to however many blocks away you want the trainer to catch you for a battle. So if you put 4 blocks in his radius, the trainer's line of sight will only be four blocks long.

Hope this helps.

-----------------------------------------------------------------------------------------------------------------------------------------------------

Okay, so I'm almost completely new to scripting itself, much less PKSV. Although I do have one high school semester's worth of web design and javascript, so that's helped me through some of the way, and really I'm just messing around so far.

My problem today is that I am trying to make an event where you walk up to a man, he talks back to you, and at the end of the message he gives you an item (in my case it's a nugget). After this is completed, you can't receive another nugget from him. Instead, he just gives you another, yet different, message.

Seems like this can be easily solved with flags, right? You would think, and I don't think the flag is the problem here. My problem is that I can't get the 'ITEM OBTAINED!' text to show up properly. Instead of saying, "Obtained the NUGGET!" it says, "Obtained the ?????????". It's probably because I don't know the ID for nugget in PKSV, but it does give me a nugget so I don't know.

If anybody could help with this, that would be great.

Oh and if it helps;

This is my script before I compile/paste offsets:

Spoiler:

#dynamic 0x740000
#org @main
lock
faceplayer
checkflag 0x201
if 0x1 jump @done
msgbox @before
callstd MSG_NORMAL
additem NUGGET 1
callstd MSG_OBTAIN
setflag 0x201
release
end

#org @done
message @after
callstd MSG_NORMAL
release
end

#org @before
= Are you going against\nTeam Rocket?\pReally?\nAll by yourself?\pHere, let me help you out.\nThis should sell for a pretty \ppenny at Viridian's Pok\emart.

#org @after
= Beat those morons for me, okay?


And this is my script after I compile/paste offset:

Spoiler:

#org 0x8740AD1
'-----------------------------------
lock
faceplayer
checkflag 0x201
if true jump 0x8740AF0 ' Flag is set
msgbox 0x8740AF9 ' Are you going agains...
callstd MSG_LOCK ' Built-in lock command
additem NUGGET 1
callstd MSG_OBTAIN ' Obtained the XXXXXX!
setflag 0x201
release
end

#org 0x8740AF0
'-----------------------------------
message 0x8740B8D ' Beat those morons ...
callstd MSG_LOCK ' Built-in lock command
release
end


#org 0x8740AF9
= Are you going against\nTeam Rocket?\pReally?\nAll by yourself?\pHere, let me help you out.\nThis should sell for a pretty \ppenny at Viridian's Pok\emart.

#org 0x8740B8D
= Beat those morons for me, okay?

Last edited by linton58; April 10th, 2012 at 04:29 PM. Reason: Your double post has been automatically merged.
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  #162    
Old April 18th, 2012, 11:17 AM
SporreKing
Unhatched Egg
 
Join Date: Apr 2012
Great tutorials! But i have a request, you learned us how to GIVE a pokemon but not how to TAKE a pokemon. exmaple: 'do you want to trade your ____ for my _____'
I would appreciate that a lot!
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  #163    
Old April 20th, 2012, 12:15 PM
shahariko5
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
I have a question.
I want to edit a game but how can am I edit the first map in emerald/ruby/sapphire ( the van , how I write new start? )
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  #164    
Old April 28th, 2012, 05:16 PM
darkjordanx
 
Join Date: Feb 2012
Gender: Male
Really good tutorial, but I'm having problems with the "money" command in the PKSVUI script editor. Whenever I type it in and compile it, all that comes out of it is junk (a lot of "raw").
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  #165    
Old June 21st, 2012, 11:03 AM
bctincher15's Avatar
bctincher15
blue eye + brown eye =awesome
 
Join Date: Jun 2011
Age: 23
Gender: Male
Nature: Relaxed
How do I make an over world Pokemon disappear permanently after beating/catching it. I would beat/catch it and after I take a step, It will show up again. Can someone help, Please.
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  #166    
Old June 25th, 2012, 08:55 AM
Nonono
Beginning Trainer
 
Join Date: Apr 2012
Gender: Female
Hi everyone, I'm new to scripting and was hoping someone could help me. I've got most of the scripts figured out except the pokemon battles one (i'm hacking ruby, if that helps). I'm trying to insert new legendary battles.

So, for instance, I'm trying to put a battle with Articuno in. So i insert the sprite in advance map as a person event, no problem, and open up the script at offset $00740000. At that point, the script looks like this:

#org 0x8740000
'-----------------------------------
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
...and so on.

Then I insert the battle script from the generator, and it looks like this:
#dyn 0x740000
#org @start
special 0x187
compare LASTRESULT 2
if == jump 0x81A7AE0
special 0x188
lock
faceplayer
checksound
cry ARTICUNO 2
waitcry
pause 0x14
playsound 0x156 0x0
battle ARTICUNO 15 NONE
setflag 0x807
special 0x138
waitspecial
clearflag 0x807
special2 0x800D 0xB4
compare LASTRESULT 1
if == jump 0x8162558
compare LASTRESULT 4
if == jump 0x8162561
compare LASTRESULT 5
if == jump 0x8162561
setflag 0x201
release
end

...which I believe is correct, since i got it from the generator.
I press compile, and copy the offset, which is at $00740001, into advance map. i change the person ID to $0201 as well. but then when i open the script again, it looks like this:


#org 0x8740001
'-----------------------------------
special INIT_STEPCOUNT
compare LASTRESULT 0x2
if == jump 0x81A7AE0 ' Equal To
special GET_STEPCOUNT
lock
faceplayer
cry 0x30 0x290
nop0 ' #raw 0x0
waitcry
pause 0x14
playsound 0x156
battle ARTICUNO 15 NONE
setflag RS_BADGE_1
special BATTLE_PIXELLATE
waitspecial
clearflag RS_BADGE_1
special2 LASTRESULT 0xB4
compare LASTRESULT 0x1
if == jump 0x8162558 ' Equal To
compare LASTRESULT 0x4
if == jump 0x8162561 ' Equal To
compare LASTRESULT 0x5
if == jump 0x8162561 ' Equal To
setflag 0x201
release
end

#org 0x81A7AE0
'-----------------------------------
#raw 0xC9
#raw 0xDC
#raw 0xB8
nop0 ' #raw 0x0
CMD_C3 0x0
#raw 0xE7
#raw 0xD9
#raw 0xD9
setdoorclosed 0xADAD 0xCDFB
#raw 0xE8
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xDD
#raw 0xE0
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xED
#raw 0xE4
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE3
#raw 0xE0
#raw 0xB8
CMD_FE 0xDD
#raw 0xE7
#raw 0xE2
givetocoincase 232 ' Bear in mind, it's not in hex
#raw 0xDD
#raw 0xE8
setdooropened 0xC3FB 0xDC00
#raw 0xE3
#raw 0xE4
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xED
#raw 0xE3
#raw 0xE9
givetocoincase 57568 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xDB
#raw 0xDD
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE4
#raw 0xE4
#raw 0xE3
#raw 0xE6
#raw 0xE8
#raw 0xE9
#raw 0xE2
#raw 0xDD
#raw 0xE8
#raw 0xED
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
CMD_FE 0xE7
#raw 0xDC
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xED
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xE3
#raw 0xE9
#raw 0xDB
#raw 0xDC
#raw 0xE8
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xDB
#raw 0xD5
#raw 0xDD
#raw 0xE2
tempspriteface 0xFF 0xC3
givetocoincase 57568 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xE3
#raw 0xE3
#raw 0xDF
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xE3
#raw 0xE6
#raw 0xEB
#raw 0xD5
#raw 0xE6
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xED
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD9
#raw 0xEC
#raw 0xE8
CMD_FE 0xD6
#raw 0xD5
#raw 0xE8
#raw 0xE8
#raw 0xE0
#raw 0xD9
tempspriteface 0xFF 0xD3
#raw 0xD9
#raw 0xD5
#raw 0xDC
tempspriteface 0xFE 0xC3
#raw 0xE8
givetocoincase 231 ' Bear in mind, it's not in hex
#raw 0xBC
comparehiddenvar 0xBB 0xC9D0
nop0 ' #raw 0x0
checkobedience 0xBBCC
CMD_C3 0xC8
#raw 0xBF
comparehiddenvar 0x0 0xDDE8
#raw 0xE1
#raw 0xD9
tempspriteface 0xFB 0xCE
#raw 0xE3
#raw 0xD8
#raw 0xD5
#raw 0xED
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xD9
givetocoincase 55782 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xDB
#raw 0xE3
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE6
#raw 0xE3
#raw 0xDA
#raw 0xDD
#raw 0xE0
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xFD
end

#org 0x8162558
'-----------------------------------
nop0 ' #raw 0x0
setmaptile 0x6 0x11 0x252 0x0
setmaptile 0x9 0x4 0x24A 0x1
setmaptile 0x9 0x5 0x252 0x0
setmaptile 0x9 0x7 0x24A 0x1
setmaptile 0x9 0x8 0x252 0x0
setmaptile 0xC 0xD 0x24A 0x1
setmaptile 0xC 0xE 0x252 0x0
setmaptile 0xC 0x10 0x24A 0x1
setmaptile 0xC 0x11 0x252 0x0
return

#org 0x8162561
'-----------------------------------
nop0 ' #raw 0x0
setmaptile 0x9 0x4 0x24A 0x1
setmaptile 0x9 0x5 0x252 0x0
setmaptile 0x9 0x7 0x24A 0x1
setmaptile 0x9 0x8 0x252 0x0
setmaptile 0xC 0xD 0x24A 0x1
setmaptile 0xC 0xE 0x252 0x0
setmaptile 0xC 0x10 0x24A 0x1
setmaptile 0xC 0x11 0x252 0x0
return

.... and then, in the game, the battle obviously freezes up. I feel like i'm missing something really simple here, can anyone help? thank you so much.
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  #167    
Old June 29th, 2012, 06:51 AM
iPika's Avatar
iPika
 
Join Date: May 2012
Gender: Male
How do you make someone give you more than one Pokemon?
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  #168    
Old June 30th, 2012, 10:47 AM
Zidca
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
How do you make someone take away your Pokemon?
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  #169    
Old July 12th, 2012, 05:07 PM
Samuraiskyshot's Avatar
Samuraiskyshot
Beginning Trainer
 
Join Date: Jul 2012
Gender: Male
Im a newb, to scripting, and i finally have gotten pksv to work, only one thing im suggesting or well asking. Can you explain flags better. I understand what they are but not how to use them. And i also dont no how to use the jump command and such, really to a newbie scripter all youve done under the flags part was give a example and then define the flags, not how to use them
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  #170    
Old July 14th, 2012, 12:29 AM
BlueEon's Avatar
BlueEon
Weavile
 
Join Date: Jul 2012
Gender: Male
Nature: Naive
Send a message via Skype™ to BlueEon
Someone mind telling me what PKSV stands for?
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  #171    
Old July 15th, 2012, 10:45 PM
Pinta77's Avatar
Pinta77
McDonald's Insider
Community Supporter
 
Join Date: Nov 2008
Location: San Jose
Age: 19
Gender: Male
Send a message via Skype™ to Pinta77
@Zidca
As far as I know, it is pretty much impossible. I've never seen a tutorial for removing pokemon, and any time i tried to do it from scratch, it didn't work.

@Samuraiskyshot
A flag makes it so something can no longer happen. Use this script as an example:
Spoiler:
#dyn 0x740000
#org @start
lock
faceplayer
checkflag 0x1001
if true jump @flag-2

//Flag has not been activated
msgbox @flag-1-msg
callstd MSG_NOCLOSE


setflag 0x1001
release
end

#org @flag-2

//Flag has been activated:
msgbox @flag-2-msg
callstd MSG_NOCLOSE


release
end

#org @flag-1-msg
= The flag hasn't been set yet.

#org @flag-2-msg
= Now it has.


When you first talk to the person, the flag (0x1001 in this case) has not been set yet. So according to this script, the person will say "The flag hasn't been set yet." However in this script, flag 0x1001 is set after you talk to the person. the command "checkflag 0x1001" checks to see if the flag has been set yet. So if you talk to them again, the person will say "Now it has." If you remove the "setflag 0x1001" part, then you can talk to this person over and over again and they will continue to say "The flag hasn't been set yet."

You could make a completely separate script for a different person and include "setflag 0x1001". Then if you go back to the first person, they will say "Now it has."

Every time you use a flag, you have to use a different number. If you use the same number for two different scripts, then once the flag is set, it will be set for both scripts. So you have to be careful. Use a different flag number every time UNLESS you want it to work out that way.

I hope that helps out. If it does, great if not, sorry. Try youtube. Normally there are lots of tutorials on flags.

I have a question though. (And I'll be honest, I haven't looked through all of the posts yet, my computer is really slow.)

Is there a way to script movement for ruby/sapphire in PKSV? The movements provided on the first post only seem to work on fire red. On ruby they either move the person the wrong way or freeze the game.


I figured out and mastered movement for ruby/sapphire. I need help with the green box script events. I CANNOT figure it out. I need the player to step on the script event and for a message to be displayed. That's it. Can anyone help?

Last edited by Pinta77; July 16th, 2012 at 07:48 PM. Reason: New question
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  #172    
Old July 26th, 2012, 02:19 AM
ArthurWaine
Unhatched Egg
 
Join Date: Jul 2012
Gender: Male
I'm sorry if anyone has asked this before, but can anyone tell me how to make a custom trade happen in a FireRed Hack? I know the game uses a couple of pre-sets to define the trades, but is there a way to, say, check for a pokemon, remove it if desired, and then give a new pokemon? Or something along those lines? Any and all help would be greatly appreciated.
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  #173    
Old August 7th, 2012, 05:25 AM
TorWallin
Beginning Trainer
 
Join Date: Aug 2012
Gender: Male
Hello! I am new with coding so i have some questions

I am trying to get the Player to "auto-walk" and talk when you walk on a special point of the ground.
This is my code

Code:
#dyn 0x740000
#org @start
lock
applymovement PLAYER @a
release
end

#org @a
m walk_up end
I have set the script with advance map and set it on the right coords.
But the game freezes when i walk on that spot. WHAT is the problem?
Do i have to set the var number?
Do i have to change the script?
Please ansver...

Last edited by TorWallin; August 7th, 2012 at 05:41 AM.
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  #174    
Old June 8th, 2013, 11:25 AM
Gyaradoseforwin
Unhatched Egg
 
Join Date: Jun 2013
hey maybe you can help me out. I been working of editing the script when Pro Oak stops you in fire red and i used pksv and i got the script i think but when i copy and past the offset into a-maps i get this message "No script editor defined. do you know what this means and/or how to fix it
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  #175    
Old June 8th, 2013, 11:45 PM
Ksiazek Bartlomiej's Avatar
Ksiazek Bartlomiej
Rejishan awake...
 
Join Date: Jun 2008
Location: Takoabe Town (Region Thonsu)
Age: 21
Gender: Male
Nature: Hardy
I have and question for you. How can I change FLAGS in Pokemon Ruby Rom? When I open Pokemon Ruby. And click in PKSV FLAGS editor it show me list for FRLG. And I need change flags for Pokemon Ruby. Becouse I want add JOHTO BADGES headers to my rom.
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- During Centuries... Whole worlds try keep in survive... Beafore the space start existing... In chaos eye appeared two eggs... One of mighty pokemon Arceus... Secound with less known Rejishan... Those two pokemon start build their worlds in other warps... Rejishan lose him mission... And undone world named now was TORN WORLD where now live Giratina... Arceus create world with Pokemons where live everywhere alongside with humans... What do Arceus after fail of Rejishan? He give him able to live in him world... But Rejishan want create something which been himself... And from biggest dessert upper than Unova Region start creating new region... This region is Thonsu... New species of Pokemons start locate at their region... Arceus fell angry... But forgive Rejishan and make with him friendship... But now... Is no one know... Rejishan hide in human body... Human name of Thonsu Creator is Sir Allan Newlight... - MYTH ABOUT REJISHAN (Pokemon Dirty Sun plot)

MY MUSIC SHOP - http://www.pokecommunity.com/showthread.php?t=296954
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