I'll take a crack at this too, why not? X3
Coming soon to a site near you...
Pokémon Adventure Camp! Celebrating the successful Nintendo franchise, this international camp is for both children and adults who are still Trainers at heart to compete, train, and explore a whole new enviroment throughout the summer, just like an actual Trainer!
Every camper will be assigned a cabin to share with three other Trainers at random, to increase socializing and sportsmanship among other people. As this is a summer camp, the duration of the event lasts for three weeks, with each week being a trimester of its own. Bringing your own DS and a copy of either Pokémon Black Version and Pokémon White Version is required. If a camper doesn't have either, they may borrow either copy and the console system from our facility. Borrowing the other version as well will cost $5.00 extra.
This camp will partake in three main activities for all to experience, to encourage both gaming and physical fitness. Rewards will be given to those who participate/complete these activities. Trading and gifting of these Tickets is allowed, if chosen by the Ticket holder. One type of reward is the PokéTicket, which is redeemable on an array of prizes depending on the type of Ticket:
PokéTicket (Bronze): This Ticket may be redeemed for a figurine of any one of the 649 existing Pokémon available. Otherwise, this Ticket may also be redeemed for a snack and drink when meals are not being served.
PokéTicket (Silver): This Ticket may be redeemed for Pokémon figurines, action figures, or apparel (keychains, t-shirts, hats, etc.). This Ticket may also be redeemed for a snack and drink instead.
PokéTicket (Gold): This Ticket may be redeemed for any one of the choices that the previous tickets offer, with an additional choice of a Pokémon plush doll. Otherwise, this Ticket may be redeemed for an official download of any Pokémon of the camper's choosing (any one of the 649 existing species) at the Level of Lv. 50. Along with a chosen prize, the Ticket's also worth a complimentary snack and drink along with the chozen prize. Two snacks and drinks may be taken, if chosen by the Ticket holder. Campers who borrowed a cartridge may keep the videogame if they submit 5 Gold PokéTickets at one given time.
The activites are as follows:
Competative Battling
Each Trainer will get a chance to battle each other in different tournaments held. Each trimester will have a major tournament. In order, the first trimester will have the Tournament of Truth, followed by the Tournament of Ideals in the second trimester, and lastly the Tournament of Absence to end the camp. Trainers may choose to partake in said tournaments, but are not required to. Tournaments will have standard battle rules, to keep matches fair amongst all Trainers.
Prizes:
Participation: Even if one does not become champion or make it to the final three, the participant will still earn a participation prize. This prize will range between keychains, hats, and redeemable PokéTickets (Silver). Participants may choose any two of the three available prizes.
Final Three: Contestans who make it to the final three spots (champion not included) receive prizes for their hard work, ranging between clothing, hats, and redeemable PokéTickets (Gold). Participants may choose any two of the three available prizes.
Champion: The champion of any three tournaments will recieve a hat, a redeemable PokéTicket (Gold), and Pokémon plush doll of any one of 649 existing Pokémon.
Adventures
In order to promote physical fitness and give campers the experience of being an actual Trainer, "Adventure Challenges" are available to all Trainers to take on. These facilities may be either outdoors or indoors, depending on the choice of challenge. Each trainer will be given a pedometer at the start of a Challenge, to measure the amount of excersize done in a Challenge. There will be three different challenges to choose from, with three different difficulties as well, being Easy, Medium, and Hard.
Serene Jungle
This outdoor Adventure Challenge tests the participant's physical skills, ranging from running to climbing. The Challenge involves both speed and valor to get through. Do you have what it takes to become king of the jungle?
Hidden Flare
This Challenge revolves around scavanger hunts, with items hidden throughout the facility. The indoors facility is themed around molten magma and volcanoes, to give the Trainer a feel of actuality and adventure. The items are hidden randomly through the Challenge, to prevent passing tips. This Challenge revolves around both physical fitness and clever thinking. Find the fire inside of you and light the way!
Aiming Currents
This Challenge is themed on Water, taking place both indoors and out. This Challenge revolves around puzzle-solving and creative thinking, promoting thought and processing to increase the participant's wisdom. Puzzles may be simple or skill-oriented, depending on the difficulty set. Think like the waves to master the currents.
Redeemable PokéTickets will be rewarded to the trainer who successfuly completes a Challenge, depending on the difficulty:
-Easy: Pokéticket (Bronze)
-Medium: PokéTicket (Silver)
-Hard: PokéTicket (Gold)
Camp Pokémon League
To give Trainers the chance at refining their skills through challenges, a Pokémon League will be held all session long, so those who are ready to take off may take the challenge immediately, and those who'd like to wait may do so. The League is designed after Unova's own Pokémon League, and comemorative badges are handed out for each victory. The Elite Four members are stronger than the Gym Leaders, as is the Camp Champion, simulating gameplay as it would be in real life. The Gym Leaders, Elite Four, and Camp Champion are also part of the camp counselor staff, which means that campers are free to ask them for help on any situation they may be in. Prizes are awarded to those who achieve the following:
All Eight Gym Leaders Defeated: Not only do Trainers get their comemorative badges to prove their victories, but they also recieve a keychain of any Starter Pokémon of the franchise along with a redeemable PokéTicket (Bronze).
All Elite Four Members Defeated: Those who manage to defeat all four members of the Elite Four will be rewarded a DVD copy of any one of the currently released Pokémon movies (remastered, bonus features, and TCG cards included) along with a redeemable PokéTicket (Silver).
Camp Champion Defeated: Trainers who overcome the challenge of completing the entire Camp League will be rewarded with a Pokémon plush doll and a redeemable PokéTicket (Gold).
Pokémon will be checked to prevent cheating and tampering, which are not encouraged. Trainers found cheating will be penalized. Battles will commence with standard rules, to provide fairness to both Leaders and Trainers.
Achievements
For those hardcore participants just itching for a challenge, prizes may be rewarded for achieving certain goals. These goals may be anything, such as ending a battle with a draw, winning a battle under three turns, catching and/or presenting a legitimate Shiny Pokémon, completing an Adventure Challenge under a certain time limit, ranking up a certain amount of pedometer steps in a single Challenge, traditionally defeating the Elite Four and Camp Champion in a winstreak, and so much more! These prizes may range between PokéTickets and downloadble content for Pokémon game cartridges (Shiny Pokémon, berries, items, etc.).
Living Conditions
Living with others may get a bit harsh, and counselors may meet to help organize a few new conditions if this type of situation is to occur. Campers are divided between Junior (ages 10-17) and Senior (ages 18-25) Cabins. Campers between the ages of 10-25 are allowed to participate. Courtesy between others is greatly encouraged. Lights go out at 10:30 PM, when all campers are instructed to go to bed, and lights up is between 6:00 AM and 10:00 AM, when breakfast will be served. Rowcall will be held every night to ensure that no camper is left behind and to keep everyone safe.
Throughout the session, all campers will be guaranteed to have leisure/free time. Campers may go for a swim at an outdoor pool (Next to the Aiming Currents Adventure Challenge). Campers may also visit the arcade room to play alone or with other campers, which contains Pokémon-themed games, such as Pokémon Battrio, and non-Pokémon games, such as airhockey and skeeball. Wifi is available throughout the entire site. Campers may also bring electronics for entertainment, but be aware that they are banned from certain areas (swimming pool, Adventure Challenges, mandatory camp meetings, etc.).
Breakfast will be served between the hours of 6:00 AM and 10:00 AM. Lunch will be served between the hours of 10:00 PM and 3:00 PM. Dinner will be served between the hours of 7:00 PM and 9:00 PM. The cafeteria is kept clean and sanitary all session long to reduce illnesses. If a camper has any allergies, be sure to inform the staff to prevent allergic reactions and to modify any meal recepies.
Although the campsite takes place both indoors and out, there are still a few threats to be aware of, such as wildlife and intruders. If such an event is to occur, a lockdown of the camp will commence to ensure the safety of every camper and the authorities will be called to resolve the problem. An onsite clinic will operate all session long in case of an emergency.
Should a camper wish to get out of the program, they may sign out and be on their way, but they may not sign back in. Those who wish to return will have to register for another session and may not go back into the current one. Campers under 18 years of age will need to contact a parent or legal guardian to get picked up and signed out. If a camper also needs to contact a legal guardian for an item from home, the item may be mailed/dropped off at the campsite. Don't forget to include the camper's name!
Camp counselors are found everywhere throughout the campsite, including Gym Leaders, Elite Four members, and the Camp Champion. If a camper needs help, be it with a harsh situation, help with their consoles and games, or just tips when it comes to Pokémon training and battling, counselors will be sure to help. Rest assured that counselors will not discriminate campers due to age, race, or any other uncontrolable condition of the camper. Counselors have the right to file an expulsion report on a misbehaving camper, which will be tried by all counselors.
Orientation and Closing Ceremony
Orientation will be held on the first day of the session in the main building to familiarize campers with the program and its activities. Afterwards, campers will be free to participate and explore in the campsite and its activities. Throughout the session, a gift shop will also be open, to allow campers to buy anything that's also offered as a prize (note: campers are not required nor encouraged to bring money to the program, but may chose to).
During the closing ceremony, all campers will celebrate the time they've spent together in the program. Slideshows and videos of the campers will be played, allowing them to remember their experience both as a Pokémon Trainer and a fellow camper. Those who also achieved certain goals will also have special mentions to comemorate their winning feats. Parents and legal guardians are also invited to the closing ceremony, and may remain for an additional few hours to let their children say good-bye to their friends and counselors.
This camp aims to spread joy and a sense of adventure to all fans of Pokémon!
Start from a new beginning!