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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #26  
Unread April 5th, 2012, 02:54 PM
looper's Avatar
looper
German Hacker
 
Join Date: Aug 2010
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I attached a Screenshot. Don't ask me, how that happened, but it seems that some textures were randomly replaced by rock-textures. That happens in several places, but it looks interesting!
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File Type: png maphack.png‎ (17.8 KB, 126 views)
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  #27  
Unread April 22nd, 2012, 08:55 AM
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renekokkie
Dragon Trainer
 
Join Date: Mar 2010
Location: Hoenn
Age: 15
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Quote:
Originally Posted by looper View Post
I attached a Screenshot. Don't ask me, how that happened, but it seems that some textures were randomly replaced by rock-textures. That happens in several places, but it looks interesting!
This happens when you use walktrough walls and you will not enter a gate.
so a gate will have something to do with a maplink.
but after I refresh my screen. likes using the bag of the trainercard.
looks everything normal
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  #28  
Unread April 22nd, 2012, 02:21 PM
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Join Date: May 2009
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Quote:
Originally Posted by renekokkie View Post
This happens when you use walktrough walls and you will not enter a gate.
so a gate will have something to do with a maplink.
but after I refresh my screen. likes using the bag of the trainercard.
looks everything normal
Yeah. It occurs when the incorrect map objects are loaded and are loaded incorrectly. They default to a generic stone.
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  #29  
Unread August 17th, 2012, 09:01 PM
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MarinoKadame
Psyduck
 
Join Date: May 2012
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Been a while no one putted updates here. Any new info on this ?
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  #30  
Unread October 5th, 2012, 09:53 PM
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Pike15
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Join Date: Apr 2012
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You guys still map hacking??
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