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  #26    
Old April 8th, 2012 (05:02 PM).
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I think permanent resources would be more desirable; not very many people are likely to use only non-card-based resources if they were temporary, and temporary resources might be easily abusable by decks with permanent resources as well.
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  #27    
Old May 13th, 2012 (05:46 PM).
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Sorry bout the break, I suddenly got my free time back.

Continuing on, how specifically do we want the free resource to work? Discarding X cards, certain sets of cards, or certain cards that allow you to do it?
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  #28    
Old May 17th, 2012 (06:02 PM).
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I think discarding 2 cards would be an appropriate cost. Certain cards could grant resources as well, but discarding 2 cards would give a standard resource that would behave like a standard resource.
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  #29    
Old May 18th, 2012 (10:58 PM).
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I guess the current issue right now would be the constant early-game shuffling that will end up happening due to this. As such, my thought is to change the resource system into a resource/main-deck system, or to separate resources from the deck.
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  #30    
Old May 19th, 2012 (07:15 AM).
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Well, unless I'm understanding this incorrectly, there would be resource cards that would grant a single resource in the maindeck, and then there would be the ability to produce a resource by discarding two cards - not necessarily from the maindeck but more of an imaginary resource which nevertheless behaves like a normal one.

Separating resources from the deck feels like it would create too much consistency for every deck.
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  #31    
Old May 19th, 2012 (05:20 PM).
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So it'd be like placing a card face-down at a higher cost to a sense. since we probably need an actual material to work with, how does putting one card down as a resource, and sending another to the graveyard sound? It'd effectively remove the card chosen to be a resource from the game, though.
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  #32    
Old May 19th, 2012 (07:54 PM).
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I think that sounds fine. It's a risk they'll take, and the move could pay off if they're struggling for resources but rich in dudes/spells.
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  #33    
Old May 20th, 2012 (02:31 PM).
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Yes, that sounds fine, though I would actually advocate on essentially removing access to both of the cards used in generic resource generation, since players shouldn't be able to benefit too much from this mechanic. However, if we did leave one of the cards to be discarded, that would create interesting combinations as well.
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pair · in tempore momenti · personal vloid playlist
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  #34    
Old May 20th, 2012 (09:34 PM).
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Given that this mechanic is set, the next thing we probably want to decide on is initial hand size and with that, going first vs. going second since that can include drawing.
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