This should clear things up a bit.
Anyway, on with the rate.
Espeon should always use the Magic Bounce ability, since that's what makes it so good now. Use Hidden Power (Fighting) over Signal Beam or Shadow Ball, since Espeon is walled by Steels at the moment.
Typhlosion isn't very good in OU because of the prevalence of Stealth Rock. Eruption does give it somewhat of a niche though:
-Eruption
-Fire Blast
-Focus Blast
-Hidden Power (Grass/Electric)
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Scarf
Dragonite should also use Multiscale because it's what makes it bulky. Like Espeon, it's walled by Steels. Fly is too easy to get around competitively because the opponent can switch to something that can take the attack the next turn:
-Dragon Dance
-Outrage/Dragon Claw
-Fire Punch
-ExtremeSpeed/Earthquake/Roost
Nature: Adamant/Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb/Leftovers
Ability: Multiscale
or
-Dragon Dance
-Dragon Claw/Outrage
-Fire Punch
-Roost
Nature: Adamant/Jolly
EVs: 252 HP/44 Atk/212 Spe
Item: Leftovers/Lum Berry
Ability: Multiscale
OHKO moves are banned because they require too much luck to work. Lapras' stats are suited to supporting (and even sweeping for the surprise factor), but its defensive typing is weak. Cloyster is a somewhat better choice because of Shell Smash, despite the defensive leaning stats:
-Shell Smash
-Icicle Spear
-Rock Blast
-Razor Shell/Hydro Pump
Nature: Jolly/Naive
EVs: 252 Atk/4 Def/252 Spe or 252 Atk/4 SAtk/252 Spe
Item: White Herb/Lum Berry/Focus Sash/Life Orb
Ability: Skill Link