The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Emulation & ROM Hacking
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Emulation & ROM Hacking The center for the community emulation scene. Come and discuss all things emulation and develop your own hacks!



Reply
Thread Tools
  #21001  
Unread April 11th, 2012, 06:17 PM
pikachuFan50's Avatar
pikachuFan50
Beginning Trainer
 
Join Date: May 2010
Gender: Male
hmm still doesnt work.this is the script

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end
Reply With Quote
  #21002  
Unread April 11th, 2012, 06:46 PM
redx2dth's Avatar
redx2dth
Metapods' got class!
 
Join Date: Jul 2011
Location: Im an AI. I live in a chip.
Age: 18
Gender: Male
Nature: Sassy
Quote:
Originally Posted by pikachuFan50 View Post
hmm still doesnt work.this is the script

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end
Wheres your text data? Like this:

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end

#org @talk
= This is some text for\nyour script to show.
Reply With Quote
  #21003  
Unread April 11th, 2012, 07:08 PM
pikachuFan50's Avatar
pikachuFan50
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote:
Originally Posted by redx2dth View Post
Wheres your text data? Like this:

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end

#org @talk
= This is some text for\nyour script to show.
i wrote it in script but i forgot to write it here.ups anyways the script was like this

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end


#org @talk
= Hi.
Reply With Quote
  #21004  
Unread April 11th, 2012, 07:23 PM
Spherical Ice's Avatar
Spherical Ice
shroom!
 
Join Date: Nov 2007
Age: 15
When you compile the script to your ROM, pikachu, the offset that appears next to @start in the popup box is what you need to assign to a person event in Advance Map. So just press the "copy" button and paste it in the offset box for the person you want to assign it to.

Also, as a side note, if you type "msgbox @talk 0x2", you don't need to include "Lock" and "faceplayer". This saves, while very little, space in your ROM. It also saves time ;3
__________________
Reply With Quote
  #21005  
Unread April 11th, 2012, 11:43 PM
redx2dth's Avatar
redx2dth
Metapods' got class!
 
Join Date: Jul 2011
Location: Im an AI. I live in a chip.
Age: 18
Gender: Male
Nature: Sassy
Quote:
Originally Posted by pikachuFan50 View Post
i wrote it in script but i forgot to write it here.ups anyways the script was like this

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end


#org @talk
= Hi.
Another problem would be if you have the rom opened with other tools a sharing violation could occur and it wont save any changes(even compiling)
Almost all hex editors are known to lock the file from being used by other running processes and so does unlz.gba i believe.

So always make sure that the only tools opened with your rom at the same time are advance map & your script editor of choice.

Last edited by redx2dth; April 11th, 2012 at 11:50 PM.
Reply With Quote
  #21006  
Unread April 12th, 2012, 07:31 AM
Remiremi
Beginning Trainer
 
Join Date: Apr 2012
Gender: Female
I've heard that the gibberish method is a way to fix the wild Pokemon encounters in HGSS, so as not to corrupt the script. Is this true?
If so, how do I do it? Do I have to apply this in every script in each map so that I can safely edit them wild Pokemon?
Reply With Quote
  #21007  
Unread April 12th, 2012, 09:00 AM
south69_dallas
Unhatched Egg
 
Join Date: Feb 2010
Gender: Male
ummm i 4got who helped me last time but thanks alot i figured out a trainer and was able to fix my mistake.

so now i changed the weather in advance map 1.95 for viridian forest and everything looks fine except the middle two "squares" of all my trees, they are all bright green while the rest of the tree is darker. I used heavy mist fog etc.
Reply With Quote
  #21008  
Unread April 12th, 2012, 12:32 PM
pikachuFan50's Avatar
pikachuFan50
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote:
Originally Posted by Spherical Ice View Post
When you compile the script to your ROM, pikachu, the offset that appears next to @start in the popup box is what you need to assign to a person event in Advance Map. So just press the "copy" button and paste it in the offset box for the person you want to assign it to.

Also, as a side note, if you type "msgbox @talk 0x2", you don't need to include "Lock" and "faceplayer". This saves, while very little, space in your ROM. It also saves time ;3
i did everything you said but it still doesnt work.mybe its the ROM i have?
Reply With Quote
  #21009  
Unread April 12th, 2012, 01:58 PM
redriders180's Avatar
redriders180
Call me Lucbui...
 
Join Date: Jun 2010
Location: Pastoria City, Sinnoh
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by south69_dallas View Post
ummm i 4got who helped me last time but thanks alot i figured out a trainer and was able to fix my mistake.

so now i changed the weather in advance map 1.95 for viridian forest and everything looks fine except the middle two "squares" of all my trees, they are all bright green while the rest of the tree is darker. I used heavy mist fog etc.
Some of the weather in FR/LG is 'broken'; Fog and Sun with Clouds are good examples. I think there might be a tutorial to fix it around here, but I don't know of one offhand. I don't know what determines what works and what doesn't, but a solution might be to avoid fog.
__________________

Thank you for hatching the eggs!
Please view these dragons! Just click them and you're done!
If you don't help them grow up, they'll die...



Reply With Quote
  #21010  
Unread April 12th, 2012, 04:18 PM
pikachuFan50's Avatar
pikachuFan50
Beginning Trainer
 
Join Date: May 2010
Gender: Male
anyone know how to solve my problem
Reply With Quote
  #21011  
Unread April 12th, 2012, 06:15 PM
Teomat
Beginning Trainer
 
Join Date: Jan 2010
Gender: Male
I have modyfied trainers classes in Emerald and find four classes called PKMN TRAINER. Why there are so much and what the difference between them?

Last edited by Teomat; April 12th, 2012 at 06:23 PM.
Reply With Quote
  #21012  
Unread April 12th, 2012, 07:03 PM
bensgraphicdesign
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
Hey hackers! I'm trying to hack firered and insert a sprite using the following programs; Paint, Irfanview, unLZ, FSF and APE! Is it still possible? I follow older guides and the pallete returns to normal, the file hasn't shrunk and it's unindexed. How can I index a sprite?!
__________________
Reply With Quote
  #21013  
Unread April 12th, 2012, 08:06 PM
south69_dallas
Unhatched Egg
 
Join Date: Feb 2010
Gender: Male
Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
Reply With Quote
  #21014  
Unread April 12th, 2012, 11:48 PM
redriders180's Avatar
redriders180
Call me Lucbui...
 
Join Date: Jun 2010
Location: Pastoria City, Sinnoh
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by Teomat View Post
I have modyfied trainers classes in Emerald and find four classes called PKMN TRAINER. Why there are so much and what the difference between them?
I can't say for sure, but it might have something to do with various Battle Frontier and Rival battles. Firered does something similar, with certain trainer classes buffering a rivals name or whatnot. I'd check around, and see if you can find pre-done battles that use it.

Quote:
Originally Posted by bensgraphicdesign View Post
Hey hackers! I'm trying to hack firered and insert a sprite using the following programs; Paint, Irfanview, unLZ, FSF and APE! Is it still possible? I follow older guides and the pallete returns to normal, the file hasn't shrunk and it's unindexed. How can I index a sprite?!
The newest version of Paint doesn't support indexed images. To counter this, I use Gimp, which is a free version of Photoshop, so either of those should help you. Same process as before, just open up in Gimp or Photoshop instead of Paint

Quote:
Originally Posted by south69_dallas View Post
Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
Yet Another Pokemon Editor (YAPE) has the ability to change catch rates. Download it from the Tools section. As for the fog, maybe try comparing the non-foggy tree tiles to tiles that become foggy, and see if there's something different that can be changed, either behavior bytes or layer-wise.
__________________

Thank you for hatching the eggs!
Please view these dragons! Just click them and you're done!
If you don't help them grow up, they'll die...



Reply With Quote
  Click here to go to the next staff post in this thread.   #21015  
Unread April 13th, 2012, 12:21 AM
DrFuji's Avatar
DrFuji
Innocence Lost
 
Join Date: Sep 2009
Location: Upside-downia
Age: 20
Gender: Male
Nature: Jolly
Quote:
Originally Posted by south69_dallas View Post
Has anyone seen a fix to firered fog weather problem? i looked in the tutorials and nothing. Im doing a forest thats more maze like with creepy music so thats why the fog is awesome. Also is there a way to adjust how hard it is to catch certain pokemon? like lv 5 murkcrow broke out of 5 pokeballs and he was on red and par.
The fog doesn't cover all of the tiles since it lies in between the player and the tiles the fog covers. Think of it like this: The are some tiles that cover the player as they walk underneath (e.g treetops), any tiles which carry this characteristic will not be covered by the fog as they lie above the fog's priority. This thread gives some more information should you want it.

Quote:
Originally Posted by pikachuFan50 View Post
anyone know how to solve my problem
Are you sure you're using XSE version 1.1.1?
__________________

Moderator of Emulation
Partner in Crime with giradialkia
Paired with Fireworks
A Shade of Lilac
Sig Credits


Laura Kinney
          → Regenerative Healing Factor
          → Adamantium-laced Bone Claws
          → Superhuman Senses
          → Expert Assassin
          → Weapon X


"I want to make my own life. Before someone else makes it for me. Again."
X-23

Reply With Quote
  #21016  
Unread April 13th, 2012, 01:34 AM
reindeerturtle
Beginning Trainer
 
Join Date: Mar 2012
Gender: Male
I'm very sorry that I can not tell whether or not somebody has already posted the question i wish to impose but can somebody please explain to me how to properly change the sprites (in battle) for certain characters? (like Brock for example) I have gotten it to work partially but whenever I import a character to take Brock's place there transparent background color gets swapped with there outline, I am indexing it right and all but I don't seem to be able to fix this one problem...
Reply With Quote
  #21017  
Unread April 13th, 2012, 09:03 AM
Flame's Avatar
Flame
Beginning Trainer
 
Join Date: Jul 2008
Location: Poland
Nature: Relaxed
I wanted to replace Doduo with Rufflet, and I did it, but when I wanted to change backsprite, UNLZ.Gba didn't show the backsprite, but the front sprite again.
After that, I tried to set Backsprite with Advanced Sprite Editor, but it said that LZ77(or something) data is not compressed, and sprite turned into blank box.
It happens when I set sprite with bigger palette than replaced one.
Reply With Quote
  #21018  
Unread April 13th, 2012, 11:58 AM
pikachuFan50's Avatar
pikachuFan50
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote:
Originally Posted by DrFuji View Post
The fog doesn't cover all of the tiles since it lies in between the player and the tiles the fog covers. Think of it like this: The are some tiles that cover the player as they walk underneath (e.g treetops), any tiles which carry this characteristic will not be covered by the fog as they lie above the fog's priority. This thread gives some more information should you want it.



Are you sure you're using XSE version 1.1.1?
wow now it works seems i had an older ver of xse.thx a bunch

Last edited by pikachuFan50; April 13th, 2012 at 01:01 PM. Reason: it works now
Reply With Quote
  #21019  
Unread April 13th, 2012, 02:09 PM
redriders180's Avatar
redriders180
Call me Lucbui...
 
Join Date: Jun 2010
Location: Pastoria City, Sinnoh
Gender: Male
Nature: Quirky
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Quote:
Originally Posted by reindeerturtle View Post
I'm very sorry that I can not tell whether or not somebody has already posted the question i wish to impose but can somebody please explain to me how to properly change the sprites (in battle) for certain characters? (like Brock for example) I have gotten it to work partially but whenever I import a character to take Brock's place there transparent background color gets swapped with there outline, I am indexing it right and all but I don't seem to be able to fix this one problem...
The first color shown on the index is the transparent color. I'd check that to make sure the first color is the background, and not the outline. If it's still happening after that, then I have no idea what the problem would be.

Quote:
Originally Posted by Flame View Post
I wanted to replace Doduo with Rufflet, and I did it, but when I wanted to change backsprite, UNLZ.Gba didn't show the backsprite, but the front sprite again.
After that, I tried to set Backsprite with Advanced Sprite Editor, but it said that LZ77(or something) data is not compressed, and sprite turned into blank box.
It happens when I set sprite with bigger palette than replaced one.
Even though you never technically asked a question, I'll try to help anyway. I've found that, when using unlz.GBA to insert Pokemon sprites, it sometimes messes up the sprites around it. You can still use Wichu's sprite inserter to put sprites in, though.
__________________

Thank you for hatching the eggs!
Please view these dragons! Just click them and you're done!
If you don't help them grow up, they'll die...



Reply With Quote
  #21020  
Unread April 13th, 2012, 10:47 PM
OMGWURMPLES!'s Avatar
OMGWURMPLES!
För Sverige i tiden
 
Join Date: Mar 2010
Gender: Female
Nature: Adamant
I'm really having some problems...
When I insert a script into Advance Map (for example, a simple talking script), it doesn't actually work when I test the game. I'll go and talk to the person, but no chatbox comes up or anything. Sometimes, the game will just freeze and nothing will happen.
Is there any way to fix this?
__________________



Berwald Oxenstierna.
'Lion of the North'
Konungariket Sverige
Sweden
Team Sealand! Now recruiting

Reply With Quote
  Click here to go to the next staff post in this thread.   #21021  
Unread April 13th, 2012, 11:23 PM
DrFuji's Avatar
DrFuji
Innocence Lost
 
Join Date: Sep 2009
Location: Upside-downia
Age: 20
Gender: Male
Nature: Jolly
Quote:
Originally Posted by OMGWURMPLES! View Post
I'm really having some problems...
When I insert a script into Advance Map (for example, a simple talking script), it doesn't actually work when I test the game. I'll go and talk to the person, but no chatbox comes up or anything. Sometimes, the game will just freeze and nothing will happen.
Is there any way to fix this?
Which script editor are you using? If it is XSE make sure you're using version 1.1.1
__________________

Moderator of Emulation
Partner in Crime with giradialkia
Paired with Fireworks
A Shade of Lilac
Sig Credits


Laura Kinney
          → Regenerative Healing Factor
          → Adamantium-laced Bone Claws
          → Superhuman Senses
          → Expert Assassin
          → Weapon X


"I want to make my own life. Before someone else makes it for me. Again."
X-23

Reply With Quote
  #21022  
Unread April 13th, 2012, 11:27 PM
Optimalcaboose
Beginning Trainer
 
Join Date: Apr 2012
Hello there. I just downloaded and patched this game after playing an earlier version that was bugged. When I loaded up fire red though it just came to a blank white screen. Can someone help me with this?
Reply With Quote
  #21023  
Unread April 13th, 2012, 11:41 PM
droomph's Avatar
droomph
colonoscopy
 
Join Date: Sep 2011
Location: bar'jách
Age: 16
Gender: Male
Nature: Impish
Just try a new, clean ROM. If it still doesn't work then the patch is broken.
__________________
a
Reply With Quote
  #21024  
Unread April 14th, 2012, 01:05 AM
Rumille's Avatar
Rumille
Togepi
 
Join Date: Feb 2012
Gender: Male
-Never mind, I fixed it. 25 charactersblaa-

Last edited by Rumille; April 14th, 2012 at 02:30 AM.
Reply With Quote
  #21025  
Unread April 14th, 2012, 01:23 AM
OMGWURMPLES!'s Avatar
OMGWURMPLES!
För Sverige i tiden
 
Join Date: Mar 2010
Gender: Female
Nature: Adamant
Quote:
Originally Posted by DrFuji View Post
Which script editor are you using? If it is XSE make sure you're using version 1.1.1
I'm using XSE, but I'm not sure if it's 1.1.1...
EDIT: Found 1.1.1
One of my overworlds refuses to show up at all... The script attached to him looks like this:
Code:
#dynamic 0x900000
#org @start2
lock
faceplayer
msgbox @Swedenbeauty 0x6
release
end

#org @Swedenbeauty
= SWEDEN is so pretty \nthis time of year!
The overworld just... doesn't show up. At all.
__________________



Berwald Oxenstierna.
'Lion of the North'
Konungariket Sverige
Sweden
Team Sealand! Now recruiting


Last edited by OMGWURMPLES!; April 14th, 2012 at 01:47 AM.
Reply With Quote
Reply
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 12:07 PM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.