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  #1    
Old April 13th, 2012 (06:20 PM). Edited April 14th, 2012 by Dark Zoroark.
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Dark Zoroark Dark Zoroark is offline
 
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Posts: 96
I came up with this idea when I was bored this afternoon. Then suddenly an idea popped inside my head and this is what came out. I've also tested this a bit in PlayTCG and works fine but I think it still needs some sharpening up.

Here is the list:
Pokemon-13

2 Noctowl
2 Hoothoot
2 Ninetales
2 Vulpix
3 Victini
2 Mewtwo EX

Items/Supporters/Stadiums-33

4 Cheren
4 Pokemon Collector
4 Junk Arm
2 Juniper
3 Catcher
4 PONT
2 Energy Retrieval
2 Revive
2 Cilan
2 Skyarrow Bridge
3 Level Ball
1 Burned Tower

Energies

12 Fire
2 DCE

The strategy of this deck is simple. You use Collector to bring out Ninetales and Noctowl while using their draw power to bring out Victini and Mewtwo EX and charge them up manually. You can also use Collector to bring out Victini and Mewtwo EX when you already have them in your hand.
Any ideas on how to improve it?
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  #2    
Old April 13th, 2012 (08:57 PM).
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donavannj donavannj is offline
KYON-KUN, DENWA
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That's quite a bit of draw power built into this deck. I mean, you've got 33 trainers, mostly dominated by drawing trainers, and then Ninetales and Noctowl. Seems like you're at high risk of decking yourself.
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  #3    
Old April 14th, 2012 (05:33 AM).
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Dark Zoroark Dark Zoroark is offline
 
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Nature: Jolly
Posts: 96
What needs to be changed then?
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  #4    
Old April 14th, 2012 (08:12 AM).
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donavannj donavannj is offline
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Either replace the draw engine Pokemon or scale back on your draw engine trainers. And maybe add some more Pokemon, since you only have 13.
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