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  #1051    
Old March 8th, 2012, 01:11 PM
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mineox100
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That looks nice! Shouldn't you make a new version of the original home instead of making a new home?
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  #1052    
Old March 8th, 2012, 03:46 PM
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Starting chatbox for my game, still needs a lot of work :p
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  #1053    
Old March 8th, 2012, 04:19 PM
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Looks nice! Maybe a border will make it look good?
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  #1054    
Old March 8th, 2012, 11:32 PM
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Quote:
Originally Posted by Rossay View Post
GIF of the battle-intro for my latest project:

Why did no-one reply to this? It looks great, really like the style of your project so far.

Now, the second-best map I have ever created. Be warned as it's pretty big:
Spoiler:

Full size can be found here: http://p-sign.deviantart.com/art/Gre...rest-288543387
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  #1055    
Old March 9th, 2012, 09:04 PM
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thats pretty nice p-sign. I like them tiles too..
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  #1056    
Old March 16th, 2012, 01:28 PM
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Quote:
Originally Posted by P-Sign View Post
Now, the second-best map I have ever created. Be warned as it's pretty big:
Spoiler:

Full size can be found here: http://p-sign.deviantart.com/art/Gre...rest-288543387
That map look awesome! Are you using that in your game?
Here's two of my map:
Spoiler:
Copper Town:
Spoiler:

Route 2:
Spoiler:
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  #1057    
Old March 17th, 2012, 08:54 AM
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Pallet Town revamped for my game:

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  #1058    
Old March 21st, 2012, 12:50 PM
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Quote:
Originally Posted by mineox100 View Post


That map look awesome! Are you using that in your game?
Here's two of my map:
Copper Town:

Route 2:
Copper town looks good. pretty standard looking. could mix it up with a different house style (as in you have 3 of the same houses next to each other).

route 2 is just a giant patch of grass with a few ledges at the sides, not really that good. right now, a player can just walk straight to get past the map. thats not good design. try put some trees or ledges in the middle of the map. give the route a distinct shape.

Quote:
Originally Posted by Xavier_PokeNation View Post
Pallet Town revamped for my game:
nice, looks pretty good, the only advice i give is possibly move down oak's lab a little bit, seems to be too close to gary/blue's house.
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  #1059    
Old April 5th, 2012, 09:17 AM
FlipelyFlip
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heyey,

@mineox100:
like DarkDoom3000 said, the Copper Town looks very standard, and need some different house stylings. All in one but it's good to work with it and it's nice to see it in a game (:

But your Route 2 is also like DarkDoom3000 said, very hard. Think about, you have passed the half and your pokémon has only 3 HP left and no potion or oran bery or else in your bag. you can only pass with a lot of luck this route /:
Build in some ways the player can go to avoid wild pokémon battles. You can place some grass-tiles in the way, but not like you did here on the screen ._.

@Xavier_Pokenation:
Looks great only thing I dislike is the standard laboratory of Prof. Oak. It looks a bit different from the tiles. all tiles are a bit grey and then there is this house from oak which is shining in some bright colors. Maybe you could replace it with Prof. Rowans house. But it won't be necessary.
What I like on your screen is the pokébar on the top of your screen *_*
Looks great!

@thread:
My first time to publish a screenie here on this forum.
I saw a lot of backgrounds you all used instead of the standards and I'm not realy talented in drawing and pixeling, so I used some premade stuff from RPG VX Ace q:

I think it looks good, but what you think about?

first one is in 480x320 resolution
and second one is same screen just in 240x160 resolution

I know it's everything on german but I will also translate it into english (the text only, system is actually in english :D). So please don't kill me for this ._.

Tell me the truth. Does it look ugly or does it fit in some strange ways? oO
I don't know. I think it looks very good in some way"

~flipy
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  #1060    
Old April 14th, 2012, 04:39 AM
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I haven't been active at all here in a long long time. So I though of sharing this little screenshot with the good people of PokeCommunity.
Even though my thread here is closed, I'm still working on the game, and once I have sufficient amount to show, I shall open a new one.
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  #1061    
Old April 14th, 2012, 10:23 PM
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Looks pretty cool. Can't wait for that game to be released.
Looks fairly similar to the screenshot of Pokemon black 2 and white 2 that was posted on serebii.net the other day. Here's what I mean:



Not exactly the same, just similar.
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  #1062    
Old April 14th, 2012, 10:56 PM
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Clacla
karp karp karp
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I'm new to mapping and all, so...

Route 1
Spoiler:


A starting town(Caution: Large):
Spoiler:

I noticed the tile error to the right and fixed it a while ago.
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  #1063    
Old April 15th, 2012, 12:02 AM
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Lead Dev in Pokémon Chaos
 
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Quote:
Originally Posted by Clacla View Post
I'm new to mapping and all, so...

Route 1
Spoiler:


A starting town(Caution: Large):
Spoiler:

I noticed the tile error to the right and fixed it a while ago.
No offence but it would look better if you didn't have that grid on it. Otherwise pretty promising.

A few screenshots from my game.

- Smalltownsville (Starting town)

- Smalltownsville Harbour

- Route 1

- Mortar Town
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  #1064    
Old April 15th, 2012, 09:44 AM
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Quote:
Originally Posted by Luka S.J. View Post
I haven't been active at all here in a long long time. So I though of sharing this little screenshot with the good people of PokeCommunity.
Even though my thread here is closed, I'm still working on the game, and once I have sufficient amount to show, I shall open a new one.
The blurry background looks terrible. The BW2 screenshot pulls it off better; I want to be able to see into the background, not just be shown a blurry mess.
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  #1065    
Old April 28th, 2012, 10:43 AM
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Started npc system, nothing much to say
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  #1066    
Old May 4th, 2012, 08:52 PM
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Quote:
Originally Posted by Luka S.J. View Post
I haven't been active at all here in a long long time. So I though of sharing this little screenshot with the good people of PokeCommunity.
Even though my thread here is closed, I'm still working on the game, and once I have sufficient amount to show, I shall open a new one.
So, your game is 3D? Seriously dude, when are you gonna stick with a style? You're contantly changing it, you're never gonna finish the game at that rate. Unless you only want to have fun developing a game...
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  #1067    
Old May 5th, 2012, 01:20 PM
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@Fraot... I feel like it's just a look out point... like in the new BW2... I don't think the whole game is like that. And who cares if he finishes or not? It's not his job, he's just doing it for fun lol.
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  #1068    
Old May 5th, 2012, 02:02 PM
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Quote:
Originally Posted by Rayquaza. View Post
No offence but it would look better if you didn't have that grid on it. Otherwise pretty promising.
Ever thought some people don't know the F4 button shows all layers! I think personally it does look bad, but show some respect... He said he was new... I would like to comment on your screenshots though!

Quote:
Originally Posted by Rayquaza. View Post
A few screenshots from my game.

- Smalltownsville (Starting town)
The... Lab is that meant to be... The colours are horrible in comparison to the buildings, it looks somewhat an old building as to the more modern ones.

Quote:
Originally Posted by Rayquaza. View Post
- Smalltownsville Harbour
The boat is small, maybe half the canvas size or double the boat itself, the map however, pretty boring, but nevertheless, you can't hope for much in a habour... I don't recommend using rocks to block the players path to water, I would say a rail/fence would look better.

Quote:
Originally Posted by Rayquaza. View Post
- Route 1
The trees in my opinion should spread into the map! Looks too square for me... Most routes I notice aren't man made!

Quote:
Originally Posted by Rayquaza. View Post
- Mortar Town
This is the oddest town I have ever seen, why does the gym look blurry? Seems you have copied this from a very low res tileset but haven't gone over the tile colours... The cave has steps at the back which don't reach the ground and looks as if a builder has left them on top of the cave accidentally, personally, redesign the cliff tiles, I would and I have, so when using steps at the back, it looks less... Stupid... the mountain or wall or whatever that is at the top looks out of place... If it's suppose to stand tall above the city I suggest making the town 4 tiles higher and adding more trees to show its higher than the trees and so on, the more tiers a mountain or building has, the more tiles up the map should go, in my opinion. (if a mountain has 5 tiers, make the trees go for another 4 rows.) This however is not really a problem, I just think it looks odd... The water has a dodgy shading, like, it's missing a bit, the 2 corners on the bank, I can't really see it properly but it looks wrong.
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  #1069    
Old May 8th, 2012, 09:16 PM
titiy
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I'm currently updating my game's graphic style.

What do you think?

Before:

After:
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  #1070    
Old May 16th, 2012, 04:47 AM
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I just want to show on what i have been working.



Here is video:
http://www.youtube.com/watch?v=pl73y...ature=youtu.be
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  #1071    
Old May 16th, 2012, 04:45 PM
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My first map back after awhile. Opinions?
Please do not Whine and complain about me using Kyledove's tiles... I know their dated.

NOTE: The lake does not have them tile error in game so I don't mind them in the editor.
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  #1072    
Old May 16th, 2012, 04:55 PM
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Here's a map I made. Tileset is made by: Link
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  #1073    
Old May 18th, 2012, 04:42 AM
Cast
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Quote:
Originally Posted by KingCharizard View Post
NOTE: The lake does not have them tile error in game so I don't mind them in the editor.
There's also a tile error up by the sign at the top of the map. The base of the tree looks like it has part of another tree on it.
The lighter grass also looks a bit strange, not the shape of it, but the inside tiles. The patch under the two house in particular looks very unnatural, try using a few different tiles, rather than repeating the same one.
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  #1074    
Old May 18th, 2012, 07:19 AM
Nickalooose
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Quote:
Originally Posted by Cast View Post
There's also a tile error up by the sign at the top of the map. The base of the tree looks like it has part of another tree on it.
The lighter grass also looks a bit strange, not the shape of it, but the inside tiles. The patch under the two house in particular looks very unnatural, try using a few different tiles, rather than repeating the same one.
Another error is by the water, the tree has no peak... I like the grass though.
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  #1075    
Old May 18th, 2012, 07:47 AM
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Guys, all maps can now be taken to this thread. Keep this one for in-game screenshots.
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