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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #26    
Old April 5th, 2012, 06:54 AM
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looper
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I attached a Screenshot. Don't ask me, how that happened, but it seems that some textures were randomly replaced by rock-textures. That happens in several places, but it looks interesting!
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File Type: png maphack.png‎ (17.8 KB, 137 views) (Save to Dropbox)
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  #27    
Old April 22nd, 2012, 12:55 AM
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renekokkie
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Quote:
Originally Posted by looper View Post
I attached a Screenshot. Don't ask me, how that happened, but it seems that some textures were randomly replaced by rock-textures. That happens in several places, but it looks interesting!
This happens when you use walktrough walls and you will not enter a gate.
so a gate will have something to do with a maplink.
but after I refresh my screen. likes using the bag of the trainercard.
looks everything normal
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  #28    
Old April 22nd, 2012, 06:21 AM
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Quote:
Originally Posted by renekokkie View Post
This happens when you use walktrough walls and you will not enter a gate.
so a gate will have something to do with a maplink.
but after I refresh my screen. likes using the bag of the trainercard.
looks everything normal
Yeah. It occurs when the incorrect map objects are loaded and are loaded incorrectly. They default to a generic stone.
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  #29    
Old August 17th, 2012, 01:01 PM
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Been a while no one putted updates here. Any new info on this ?
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  #30    
Old October 5th, 2012, 01:53 PM
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You guys still map hacking??
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