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  #1    
Old March 1st, 2012, 02:54 AM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male







PokeNation is a project that started back in 2010, since the beginning that
what we want to create is a new Pokemon Online Game, but not just another one!
We want you to enjoy the real Pokemon gameplay while being able
to fully interact with your friends, building an healthy competition.
PokeNation is being programmed in Java, and since the engine isn't
completely done we can't show much content at this moment.




Engine Programmer/Founder: Xavier
Engine Programmer: Polish Civil
Mapper: Professor Oak
Content Editor: Gameday
Content Editor: ThirteenOranges
Spriter: Ron
Sound Manager/Founder: Mika



Main list of features that will need to be implement in the next months. This doesn't mean that we will open public alpha/beta only when this is finished, nor that we will open when the list is finished.

Note: Most of the next features are relative to these maps: Pallet Town, Route 1 and Viridian City. We are not going further till we have at least most of these features completed. The percentages are just an estimation.

World Data (50%)
  • Maps (Completed 100%)
  • Map connections (Completed 100%)
  • NPC spawns (Completed 100%)
  • NPC scripts(In progress 60%)
  • Object spawns (In progress 50%)
  • Wild encounter spawns (Not started 0%)
Battle System (0%)
  • Battle with NPC Trainers (Not started 0%)
  • Battle with other Players (Not started 0%)
  • Battle with wild Pokemon (Not started 0%)
  • Escaping from battle (Not started 0%)
  • Move support (Not started 0%)
  • Switching support (Not started 0%)
Wild Pokemon System (0%)
  • Walk on tall grass (Not started 0%)
  • Surf on water (Not started 0%)
Sound System (50%)
  • Multi-layer support (Completed 100%)
  • Background musics (In progress 50%)
  • User Interface sound effects (In progress 10%)
  • Volume changer (In progress 10%)
Player/Character Features (?%)
  • Account registration on client (Completed 100%)
  • Multi characters per account (Completed 90%) (Not sure if will be allowed)
  • Login/Logout (Completed 100%)
  • Arrow keys walking (Completed 100%)
  • Mouse walking (Completed 100%)
  • Trade System (Not started 0%)
Pokemon Data (10%)
  • Pokemon data on server (Completed 100%)
  • Pokedex (Completed 95%) (No search button/scroller)
  • EV system (Completed 95%) (Once we start working on battling, we can finish this)
  • IV support (Completed 100%)
  • Move learning (Not started 0%)
  • Nature support (Completed 100%)
  • Evolution support (Not started 0%)
  • PC storing (Not started 0%)
Other Engine Features (?)
  • Cache updating system (Completed 100%)
  • Game loader/updater (Completed 100%)
  • Multi-cursors system (Completed 100%)
  • Interface system (Completed 100%)
  • Chat system (Completed 100%)
  • Chat channels (Completed 100%)
  • Dialog system (Completed 80%) (Need to make a user choice interface)
  • Signpost Message system (Completed 90%) (Current interface is just an ugly placeholder)
  • Move data (Not started 0%)
  • Item Data (Not started 0%)
Website Features (10%)
  • Simple design (Completed 100%) (Template made by -DefaulT, might be changed in the future)
  • Webchat (Completed 70%) (No authentication system for now)
  • Account login (Completed 100%)
  • Account registration (Not started 0%) (Registration is only on client atm)
  • Highscores (Not started 0%)
  • Public account profile (Not started 0%)
  • Dynamic signature generator (Not started 0%)
  • Forums (Completed 100%) (vBulettin v4)






(7)Videos on our Youtube Channel:
Some videos might be obsolete as updates happen all the time.

http://www.youtube.com/user/PokeNationOnline

Pictures:


Login Screen



Register Screen



Logged in sample



Dialogue example



Unfinished Pokedex interface



Outfit Selection interface



Website Sample





Animated GIFs:

Multi-Cursor System + Click Animation



Party hovering



Basic Chat Channel System



These old screens may not match the current style/content of the game:

Login screen:
http://i.imgur.com/KbamE.png
NPC system:
http://i.imgur.com/2movm.png
Ingame chat system:
http://i.imgur.com/bKMUU.png
Chatbox:
http://i.imgur.com/pHBKH.png
Ingame Simple Screen: http://i.imgur.com/EUSU1.png
Main Interface little update+Start of chat box: http://i.imgur.com/2Ksvr.png
Main Interface (only a concept based on PWO): http://i.imgur.com/XCKZz.png








Original content - Nintendo/Creatures Inc. and GAME FREAK Inc.
ROM editing tools - Everyone who share their ROM editing tools
Map Editor/Tool - Tiled



Thanks for following the project and for supporting us!
__________________


Last edited by Xavier_PokeNation; November 10th, 2012 at 05:53 AM. Reason: new updates
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  #2    
Old March 1st, 2012, 07:37 AM
Ocarina of Time - OOT's Avatar
Ocarina of Time - OOT
The Hero of Time, and more...
 
Join Date: Feb 2012
Location: Hyrule Castle Town
Gender: Male
Nature: Bold
Looks like a good idea! Trust me, MORPG are hard games to create but the work really pays off.
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Like Zelda?

How about a small community forum?

Or Zelda fan-made games?

If you do, visit www.zeldaengine.net!

Say that "Ocarina of Time" referred you!
See you there!
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  #3    
Old March 1st, 2012, 05:36 PM
interstate8's Avatar
interstate8
Beginning Trainer
 
Join Date: Jan 2011
Location: New Zealand
Age: 20
Gender: Male
Nature: Calm
That looks fantastic. Just wondering, are you using any game library like LWJGL, game engine like Slick2d, a built in gui package like awt or something else entirely?
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  #4    
Old March 1st, 2012, 11:40 PM
Nightwing87
Beginning Trainer
 
Join Date: Jun 2011
Location: Arizona
Gender: Male
Nature: Serious
Looks really sick! I don't personally like Java but I really respect people who use it in there games, and pull it off (something I can't do) I wish you good luck.
maybe you can give me a few pointers for my game? http://www.pokecommunity.com/showthread.php?t=256373
Thanks.

also, when do you think you might have videos or a demo? I really wanna play this game, love pokemon online games
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  #5    
Old March 7th, 2012, 02:30 PM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
Thank you ALL for the support, I've been kinda busy with univ homeworks but I started chat box system yesterday

Not that good but its a start :p



Tomorrow it will be mostly finished, I hope!
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  #6    
Old March 9th, 2012, 08:57 PM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 25
Gender: Male
Nature: Bold
Quote:
HGSS Sounds
HGSS Sprites

HGSS Pokemon

D/P/T Tilesets
This is inaccurate, your using Fire Red/Leaf Green Tiles and Gold/Silver Sprites.
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  #7    
Old March 9th, 2012, 10:08 PM
xdanx's Avatar
xdanx
But you can call me Dan :)
 
Join Date: Mar 2005
Quote:
Originally Posted by KingCharizard View Post
This is inaccurate, your using Fire Red/Leaf Green Tiles and Gold/Silver Sprites.
Don't take it the wrong way, but I think it's just common sense.

Rad means "TO DO"
Orange "WORKING ON IT"
Green "DONE"
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Make your own HGSS-style maps in RPG maker XP using:

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  #8    
Old March 9th, 2012, 11:23 PM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 25
Gender: Male
Nature: Bold
Quote:
Originally Posted by xdanx View Post
Don't take it the wrong way, but I think it's just common sense.

Rad means "TO DO"
Orange "WORKING ON IT"
Green "DONE"
How was I supposed to know that, I dont see a Key or guide to tell me that.
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  #9    
Old March 15th, 2012, 10:06 AM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
Quote:
Originally Posted by KingCharizard View Post
How was I supposed to know that, I dont see a Key or guide to tell me that.
Oh I thought it was clear and easy to understand but I'll put the color description on the thread. Sorry for that.

Most-likely done with chatbox, just need to finish the chatscroll updating:

first version:


new:
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  #10    
Old March 15th, 2012, 02:14 PM
xdanx's Avatar
xdanx
But you can call me Dan :)
 
Join Date: Mar 2005
Quote:
Originally Posted by KingCharizard View Post
How was I supposed to know that, I dont see a Key or guide to tell me that.
That's where COMMON SENSE comes in. That kind of color codes are widely used in this kind of W.I.P projects.
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Version 2.0 is out!

Make your own HGSS-style maps in RPG maker XP using:

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  #11    
Old March 18th, 2012, 12:11 PM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
http://www.youtube.com/watch?v=W3VQULl1vK8

New video, starting Sound System now!
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  #12    
Old March 18th, 2012, 06:10 PM
Nightwing87
Beginning Trainer
 
Join Date: Jun 2011
Location: Arizona
Gender: Male
Nature: Serious
Quote:
Originally Posted by Xavier_PokeNation View Post
http://www.youtube.com/watch?v=W3VQULl1vK8

New video, starting Sound System now!
Already looks impressive.
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  #13    
Old March 31st, 2012, 01:11 AM
khkramer's Avatar
khkramer
 
Join Date: Apr 2010
Gender: Male
Hey man, Looks great :D
Keep up the good work !
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  #14    
Old April 17th, 2012, 06:27 AM
Nobololol's Avatar
Nobololol
King Of Mercy
 
Join Date: Dec 2011
Location: Finland
Age: 19
Gender: Male
Looks cool! But i have few questions.

1. Will the game have somekind of story and gym leaders? Or just player vs player battles?
2. How many Pokemon game will have when ready? And from what generation?
3. Will the game have Fakemon? How many?
4. What are the starting pokemon?

Sorry for my bad english
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Kanto - Started
Johto - Not Started
Hoenn - Not Started
Sinnoh - Not Started
Unova - Not Started
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  #15    
Old April 22nd, 2012, 06:52 AM
rufflestiltskin's Avatar
rufflestiltskin
Beginning Trainer
 
Join Date: Apr 2012
Gender: Female
Nature: Sassy
I second all of Nobololol's questions, but I'm also wondering, are you only planning on creating Kanto and Johto (since those are the only ones listed)? Later in development are you going to try and add other regions, or is the possibility unrealistic? I understand there's lots of problems with tilesets matching up and the like. Will only Kanto/Johto pokemon be included then?
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  #16    
Old April 27th, 2012, 04:15 AM
fuz
Beginning Trainer
 
Join Date: Apr 2012
Looks very pretty.
What protocol are you using for your MMORPG?

Do you have a battle engine?
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  #17    
Old April 28th, 2012, 10:34 AM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
It's been a long time since my last post here but I've been busy with uni and other things, anyway I didn't stop developing PokeNation and I don't plan on stopping it :p

As I said on my last reply I was working on music system, and here it is:


The website pokenation.org has been started and is in its early development.

Forum has been opened as well here: http://pokenation.org/forum/ Join to post some suggestions or something :p


Now let's answer some question from the last replies!

Quote:
Originally Posted by Nobololol View Post
Looks cool! But i have few questions.

1. Will the game have somekind of story and gym leaders? Or just player vs player battles?
2. How many Pokemon game will have when ready? And from what generation?
3. Will the game have Fakemon? How many?
4. What are the starting pokemon?

Sorry for my bad english
1. I'm not sure if it will have a "story", but there will be gyms, quests, and some other things that I won't reveal :p PvP battles will also be present.
2. I haven't decided yet, but at least Gen III or IV.
3. I'm not thinking on adding any Fakemon since i'm not a fan of it. Unless someone suggests it and many people approve the idea.
4. The starter pokemons are all the starters from the Gen III or IV.


Quote:
Originally Posted by rufflestiltskin View Post
I second all of Nobololol's questions, but I'm also wondering, are you only planning on creating Kanto and Johto (since those are the only ones listed)? Later in development are you going to try and add other regions, or is the possibility unrealistic? I understand there's lots of problems with tilesets matching up and the like. Will only Kanto/Johto pokemon be included then?
As you said creating many regions while keeping a tileset style will not be easy, unless I can find some spriters that are able to join this project. Anyway I plan on doing at least Johto and Kanto, but later I hope to have other region and custom regions/maps aswell.

Quote:
Originally Posted by fuz View Post
Looks very pretty.
What protocol are you using for your MMORPG?

Do you have a battle engine?
Generically I'm using TCP protocol to make communication between client and server, I'm not sure if that was your question :o

I didn't start working on battle engine yet, but there are one or two engines already made in java that I can take a look to see the basics.
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  #18    
Old April 29th, 2012, 10:30 PM
Nobololol's Avatar
Nobololol
King Of Mercy
 
Join Date: Dec 2011
Location: Finland
Age: 19
Gender: Male
I hoped the game would have pokemons from gen V but III and IV is good too.
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Ultimate Monotype Challenge Fighting

Kanto - Started
Johto - Not Started
Hoenn - Not Started
Sinnoh - Not Started
Unova - Not Started
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  #19    
Old April 30th, 2012, 01:08 AM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
Quote:
Originally Posted by Nobololol View Post
I hoped the game would have pokemons from gen V but III and IV is good too.
It might have, but probably not in the initial public release. :p
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  #20    
Old May 9th, 2012, 02:24 AM
flamespeedy
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
can we play the game soon ?
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  #21    
Old May 13th, 2012, 07:37 AM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
Quote:
Originally Posted by flamespeedy View Post
can we play the game soon ?
It will still take a while till it's finished :s

The most recent updates on PokeNation are:

New Login Screen

Style was based on suggestions, I hope you like it although it isn't 100% finished(I'm missing the registration tab and a message box).
There is also an error on the font I'm using, but it will be sorted out very soon.


http://www.youtube.com/watch?v=7wIzWkCj77M





Forum AddOns

Thanks button, rank images and a unfinished chat were installed.
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  #22    
Old May 25th, 2012, 02:47 PM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
I came with 3 simple Ideas for the user interface. Also Zeus suggested to make the menus hide-able, like a like arrow that we can click to hide/show.

Tell me if any of those ideas are good, I'm showing some blank buttons because I don't have decent icons for them yet :p






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  #23    
Old May 26th, 2012, 10:23 AM
CapricornPsyche's Avatar
CapricornPsyche
Psychic Trainer of Capricorn
 
Join Date: Jan 2012
Location: NY
Age: 24
Gender: Female
Nature: Brave
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I like how you can view your pokemon party from above on thew top of the screen, makes things kinda easier if you constantly want to know your pokemon's health status and such :3

As for where to put the main menu, I suggest the bottom right hand corner, just so your not accidentally clicking on your pokemon to check it's info when you intended to click on the main menu. Plus it also give the screen a balanced feel to it.

Good luck with the project!
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Last edited by CapricornPsyche; May 26th, 2012 at 10:27 AM. Reason: adding some things
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  #24    
Old June 3rd, 2012, 04:22 AM
Xavier_PokeNation's Avatar
Xavier_PokeNation
Togepi
 
Join Date: Sep 2011
Gender: Male
The most recent updates on PokeNation are:

  1. User GUI/Main menu

    Based on suggestions I decided to make the menu draggable so I could place it on one of the 4 game corners. Yet this isn't done, only the menu itself. Also you can see the small bottom bar with basic information (Cash, Rep and Game time).






  2. Multi Cursor System

    When you over some special tiles they will have another cursor to show.
    you can also see on the videoa basic ledge system, it has no "jump animation", but I will work on that later

    Multi cursor system test - YouTube

  3. Interface System

    This is the first interface I've made:



    Interface System | Outfit Changer - YouTube
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  #25    
Old June 6th, 2012, 10:37 AM
flowflow's Avatar
flowflow
Unhatched Egg
 
Join Date: Feb 2009
The game looks very good so far, how do you plan on making the battle engine? Just like the normal ones? or custom?
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