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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old May 14th, 2012, 02:56 AM
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captnotatroll
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Are you tired of new games where the Pokemon sprites actually look like the Pokemon they are supposed to be? Does the idea of Pokemon who don't have oversized heads and weirdly shaped eyes make you sad? Do you wish we could go back to the days of the Gameboy when all the sprites looked totally ridiculous?

Well now you can! In this hack, two months in the making, all 151 of the original Pokemon have been replaced with revamped versions of their original sprites, revamped to fully fit alongside generation III sprites! Playing Pokemon FireRed has never been so Nostalgic!

Features:
-New front sprites for all 151 Pokemon
-Standard "Firered 151" adjustments to make it possible to get all 151 Pokemon in the wild in one game!

And now it is complete! Comes in two modes: Normal mode where only the sprites have changed, and DELUXE mode with wild Pokemon changed and some gym leader teams changed (they now have Pokemon all of the right type and don't have more than one Pokemon of the same species).
Download here!

Also: I hereby give permission for anyone wanting to use this as a base for their own hack, as long as some credit is given (just mention my username). Thanks. Also note that you can't just add this hack on top of another hack, the sprites take up more space than the originals did so it overwrites some free space that other hacks are likely to use. Sorry for the inconvenience caused by this, someone with more knowledge of GBA ROMs than me might want to create a version that can be applied over other hacks.

Info on Pokemon locations not normally available (only accurate for deluxe version, no idea how many of these I put into the normal version):
Spoiler:
  • Bulbasaur - Berry Forest
  • Charmander - Mt. Ember
  • Squirtle - Seafoam Islands
  • Eevee - Berry Forest
  • Mew - Victory Road (Where Moltres was)
  • Jynx - Seafoam Islands
  • Mr. Mime, Farfetch'd, Lickitung - Safari Zone
  • Aerodactyl - Victory Road
  • Lapras - Seafoam Islands (Surfing)
  • Porygon - Silph Co.
Attached Images
File Type: png Pokehack_04.png‎ (6.8 KB, 1920 views) (Save to Dropbox)
File Type: png Pokehack_05.png‎ (5.7 KB, 1658 views) (Save to Dropbox)
File Type: png Pokehack_06.png‎ (6.8 KB, 1465 views) (Save to Dropbox)
File Type: png Pokehack_08.png‎ (5.7 KB, 1552 views) (Save to Dropbox)
Attached Files
File Type: zip FireRed Nostalgia.zip‎ (490.0 KB, 15042 views) (Save to Dropbox)

Last edited by captnotatroll; November 18th, 2013 at 11:32 PM. Reason: Added link and completion
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  #2    
Old May 15th, 2012, 02:59 PM
PKMNTRNCha0tic
Beginning Trainer
 
Join Date: May 2012
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How to put mew in the game?Since the 1st (and only) legit mew I got was lvl5 and I got it as soon as I started Red,I opened up an area near route 1 which has a lvl5 mew in it,and it's right after a small maze.Just throwing an idea there.

Or use one of the unused Sevii island maps.
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  #3    
Old May 15th, 2012, 03:10 PM
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Projectwolfie
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Put Mew under the truck.

Or, you can definitely stick it in Altering Cave. There is absolutely nothing else in there, since Nintendo even ditched the idea they had for AC in the first place.
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  #4    
Old May 15th, 2012, 03:53 PM
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hmm........ maybe add in brick town or some extra side story.
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  #5    
Old May 15th, 2012, 08:32 PM
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miksy91
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Why not put Mew in the same way it's obtained in R/B: "Glitch".
Make it so that there is a trigger event two steps away from that youngster in Route 25 and if you challenge him there and fly to Lavender Town and try to go west, Mew will appear.

(Although putting it under a truck could be more user-friendly indeed)
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  #6    
Old May 15th, 2012, 08:44 PM
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Update: Completed hack, added download in OP
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  #7    
Old May 16th, 2012, 10:52 AM
PKMNTRNCha0tic
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Can you please post a gastly pic?PRETTY PLEASE?
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  #8    
Old May 16th, 2012, 11:08 AM
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machomuu
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Already done? Awesome, I'll give it a try.
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  #9    
Old May 16th, 2012, 04:25 PM
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captnotatroll
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Quote:
Originally Posted by PKMNTRNCha0tic View Post
Can you please post a gastly pic?PRETTY PLEASE?
...actually I can't I haven't made enough posts. Hang on I'll put it as an attachment.
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  #10    
Old May 16th, 2012, 05:21 PM
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By any chance could you post Charizard, Venasaur, Blastoise and Dragonite? Thank You!
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  #11    
Old May 16th, 2012, 06:19 PM
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Here are all of the sprites.
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  #12    
Old May 17th, 2012, 02:55 PM
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bwburke94
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Put Mew under the truck. Don't forget to code in a way to get there...
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  #13    
Old May 17th, 2012, 03:10 PM
Nintendork15
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This seems like a good idea, yet so little of what could be done is done.
Why not take it a step further and revamp tiles and overworlds?

It would make it a hell of a lot funner to play.
With that being said if you did revamp tiles, you'd need to shrink alot of maps. :l
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  #14    
Old May 18th, 2012, 12:10 AM
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Asuf
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Sprites really cool, you could more with this however to give that nostalgic feel, like doing what Nintendork is suggesting and also removing all Gen II & III attack moves and replacing movesets and such!
But the sprites look awesome though, good work!
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  #15    
Old May 18th, 2012, 12:54 AM
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Satoshi Ookami
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I don't know for sure but doesn't Mew have routine that makes it unwilling to listen to orders?
What use would it have to put it under the truck beside the nostalgia feel? :D
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  #16    
Old May 18th, 2012, 03:18 PM
js1210
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Nice. I was going to do a hack of FireRed that makes the movesets and trainers exactly as they were in the original. I shall use this as my base.
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  #17    
Old May 18th, 2012, 03:41 PM
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Asuf
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Quote:
Originally Posted by js1210 View Post
Nice. I was going to do a hack of FireRed that makes the movesets and trainers exactly as they were in the original. I shall use this as my base.
I don't think you can without the owners permission...

By the way Captnotatroll I can offer to help you with the Pokemons movesets if you'd like? (make them as they were in Red/Blue)
Also what do you plan to do about the Sevii Islands and 3rd Gen Pokemon? Or is it going to far! XP
I imagine it will take a lot of time to make this into a fully fledged Red/Blue game, but I think it'll be worth it.
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  #18    
Old May 19th, 2012, 08:38 PM
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captnotatroll
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Quote:
Originally Posted by Nintendork15 View Post
This seems like a good idea, yet so little of what could be done is done.
Why not take it a step further and revamp tiles and overworlds?

It would make it a hell of a lot funner to play.
With that being said if you did revamp tiles, you'd need to shrink alot of maps. :l
Well I mean... there's already a game that exists that's like that. And it's called "Pokemon Red and Blue."

I give permission to anyone wanting to use this as a base, either for other "sideshow showcase" hacks or for original plots, as long as credit is given. Frankly, I only really made this hack because I'd revamped all the sprites as a side project to post on Reddit, the actual hack was only made in a few hours.
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  #19    
Old May 19th, 2012, 11:28 PM
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Asuf
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Cool, I might use it as well in the near future for a sideshow project I might work on...
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  #20    
Old May 20th, 2012, 08:24 AM
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Panek_Enflei
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Downloaded this yesterday and I absolutely love it!! Having the pokemon from leafgreen catchable is a nice touch.
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  #21    
Old July 7th, 2012, 08:19 PM
pokekym
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Join Date: Jun 2012
Hi,

what rom did you use for a base? i've searched everywhere and can't seem to find a firered 151 rom or info on the standard hacks to enable that. could u point me in the right direction?
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  #22    
Old July 22nd, 2012, 05:52 PM
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captnotatroll
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Quote:
Originally Posted by pokekym View Post
Hi,

what rom did you use for a base? i've searched everywhere and can't seem to find a firered 151 rom or info on the standard hacks to enable that. could u point me in the right direction?
The base is just Fire Red.
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  #23    
Old July 23rd, 2012, 02:57 AM
XsauroxPlayer
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Mew under the truck would be soooo cool! :D
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  #24    
Old July 23rd, 2012, 09:02 AM
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Barbie Jean
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was the other generations of pokemon removed?
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  #25    
Old July 23rd, 2012, 09:11 AM
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SacredMurathJohn
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The maps would be like this, in example:
Spoiler:




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Last edited by SacredMurathJohn; July 23rd, 2012 at 09:15 AM. Reason: SS Arrangement
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