Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Reload this Page [Tool] DS Map Graphics Editor

Notices
For all updates, view the main page.

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.



View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 397 90.85%
No, later 40 9.15%
Voters: 437. You may not vote on this poll

Reply
 
Thread Tools
  #501    
Old February 9th, 2012 (12:00 AM).
Skara's Avatar
Skara Skara is offline
THIS. IS. SEMPITERNAL.
 
Join Date: Dec 2008
Location: Manchester, England
Age: 20
Gender: Male
Nature: Timid
Posts: 350
Quote originally posted by droomph:
Hello!

This tool is far from done, but when it is, it will be able to.

So far, you can change the texture (material) of the general shapes (polygons), movement permissions, and changing houses, doors, and such.

(And uh, not judging, why would you make a Yellow remake?)
Pokemon can follow you in HGSS. Makes it better.
__________________
I'VE LEFT THIS ACCOUNT. Here is my new profile
Reply With Quote
  #502    
Old February 17th, 2012 (05:00 PM). Edited February 17th, 2012 by NintendoBoyDX.
NintendoBoyDX NintendoBoyDX is offline
 
Join Date: Jul 2010
Gender: Male
Posts: 94
Quote originally posted by droomph:
Also, you should try hex editing. Oh, the things you learn.
I can't stop loling at the difference between unfathomably stupid and something that is fathom stupid. Oh the stupidity.

NintendoBoy: "You should make the editor for the best engine."

droomph: "You should try hex editing."

Implying that its something you actually have to learn.

Anyway, I don't understand what is so difficult about changing targets to make the editor for the best engine that's out there. There's no reason to have to wait to do it.
Reply With Quote
  #503    
Old February 18th, 2012 (10:27 AM).
looper's Avatar
looper looper is offline
German Hacker
 
Join Date: Aug 2010
Location: Germany
Gender: Male
Nature: Lonely
Posts: 53
Send a message via Skype™ to looper
Whatever

Well, I wasn't around a long time, are there any files that need to be translated into german?
__________________
I'm not a god. But Chuck Norris isn't, too.
Reply With Quote
  #504    
Old February 18th, 2012 (01:43 PM). Edited February 29th, 2012 by Link_971.
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 22
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Quote originally posted by looper:
Whatever

Well, I wasn't around a long time, are there any files that need to be translated into german?

Yes, always the Map list files, and other parts (interface, etc...)
The Mini-site is out, i will add translation files soon.
__________________

Reply With Quote
  #505    
Old February 21st, 2012 (09:45 AM).
Zeikaro's Avatar
Zeikaro Zeikaro is offline
 
Join Date: May 2010
Gender: Male
Posts: 19
pokehacking great on ds now, the new era awaits us hope soon allow us to change the graphics to our own 3D models would be very interesting and would allow develop myself more as a tiler
Reply With Quote
  #506    
Old March 10th, 2012 (06:16 AM).
Platinum Lucario's Avatar
Platinum Lucario Platinum Lucario is offline
The Legendary Master of Light!
Crystal Tier
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Gender: Male
Nature: Calm
Posts: 1,526
I've noticed how Pokémon Black/White use triangular polygons on the map layout. I've done some zero-ing out many hex values in 0x2A30 - 0x3326, which made some polygons disappear. It's quite interesting how it works on generation 5, it just makes me want to experiment with Nuvema Town even more.



We're getting even closer to seeing a fully functional map editor by a skilled developer, I still need to learn about programming, as you can see... I'm pretty clueless on developing and knowing which hex values to be editing. xD
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #507    
Old March 10th, 2012 (02:28 PM).
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 22
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Quote originally posted by PokémonShinySilver:
I've noticed how Pokémon Black/White use triangular polygons on the map layout. I've done some zero-ing out many hex values in 0x2A30 - 0x3326, which made some polygons disappear. It's quite interesting how it works on generation 5, it just makes me want to experiment with Nuvema Town even more.

We're getting even closer to seeing a fully functional map editor by a skilled developer, I still need to learn about programming, as you can see... I'm pretty clueless on developing and knowing which hex values to be editing. xD

Good luck for your researches.

Also, new Pokémon versions are coming in june, right?
I need to prepare the future compatibility for these versions
__________________

Reply With Quote
  #508    
Old March 11th, 2012 (08:09 AM).
Team Fail's Avatar
Team Fail Team Fail is offline
fun in the sun
Platinum Tier
 
Join Date: May 2009
Age: 20
Gender: Male
Nature: Brave
Posts: 10,525
Quote originally posted by Link_971:
Good luck for your researches.

Also, new Pokémon versions are coming in june, right?
I need to prepare the future compatibility for these versions :P
Seeing as they'll be based on BW more than likely, they should be the same.
__________________
Pair 1 Pair 2 Twitter Alt 1 Alt 2 PHO Image Source Avatar Source

"On my business card, I am a corporate president.
In my mind, I am a game developer.
But in my heart, I am a gamer."

- Satoru Iwata, 1959 - 2015
Reply With Quote
  #509    
Old March 22nd, 2012 (09:22 AM).
AwsomeMew's Avatar
AwsomeMew AwsomeMew is offline
<-- WTF?! WURMPLE!
 
Join Date: Jul 2011
Location: UNI
Age: 26
Gender: Male
Posts: 25
Did The B/W Version Released !
__________________
Hacks i support!
:
Reply With Quote
  #510    
Old April 1st, 2012 (06:33 AM).
Platinum Lucario's Avatar
Platinum Lucario Platinum Lucario is offline
The Legendary Master of Light!
Crystal Tier
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Gender: Male
Nature: Calm
Posts: 1,526
Quote originally posted by AwsomeMew:
Did The B/W Version Released !
If you mean that the Black/White Map editor, then nope, it hasn't been released yet, sorry. But if you mean the map viewer, then you may want to have a look in this thread.
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #511    
Old April 13th, 2012 (09:12 AM).
Kakko97 Kakko97 is offline
 
Join Date: Apr 2012
Posts: 3
when will you release the rev8???
i wanna it so much!!
Reply With Quote
  #512    
Old April 16th, 2012 (05:20 AM).
Hacker Bisharp's Avatar
Hacker Bisharp Hacker Bisharp is offline
Bug reporter
 
Join Date: Dec 2011
Gender: Male
Nature: Gentle
Posts: 334
when will you release the rev8?
__________________
Hacks I support:

And i'm a good bug reporter. Contact me if you want :D

Reply With Quote
  #513    
Old April 24th, 2012 (10:34 AM).
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 22
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Hello, i need anyone to test many textures from this list (and maybe, starting documentation for users).
Also, i always need updates for the translations (required for a full support in your language )
And, if anyone has new informations about these things to edit...

Thanks!
__________________

Reply With Quote
  #514    
Old April 25th, 2012 (02:20 AM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
When is this tools going to be realese?
Reply With Quote
  #515    
Old April 25th, 2012 (06:15 AM).
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 22
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Stop asking please
You'll see in due time.
__________________

Reply With Quote
  #516    
Old May 27th, 2012 (01:10 PM). Edited May 28th, 2012 by BlacknYellowHD.
BlacknYellowHD's Avatar
BlacknYellowHD BlacknYellowHD is offline
 
Join Date: May 2012
Gender: Male
Posts: 20
The map hacking is in your hand, lucky you, you've been a legend ;D
I think you should release first Diamond/Pearl/Platinum, and then HG/SS and BW...
Reply With Quote
  #517    
Old May 27th, 2012 (11:49 PM).
Skara's Avatar
Skara Skara is offline
THIS. IS. SEMPITERNAL.
 
Join Date: Dec 2008
Location: Manchester, England
Age: 20
Gender: Male
Nature: Timid
Posts: 350
I like how everyone wants HGSS and BW mapping in the first release, but they all expect it out soon.
__________________
I'VE LEFT THIS ACCOUNT. Here is my new profile
Reply With Quote
  #518    
Old June 2nd, 2012 (04:23 AM). Edited June 2nd, 2012 by Platinum Lucario.
Platinum Lucario's Avatar
Platinum Lucario Platinum Lucario is offline
The Legendary Master of Light!
Crystal Tier
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Gender: Male
Nature: Calm
Posts: 1,526
'Twas only yesterday that I found out that the map layout data in HeartGold and SoulSilver is in a/0/6/5 when extracting it with a tool such as DSBuff, Nitro Explorer, Tinke or even CrystalTile2.

And there definitely is something I still need to learn... and that is how the polygons operate in the hex values.

I'm still looking forward to the map editor, just remember everyone... the more things you post about what you've noticed during your research in the ROMs, the more progress the developer will have.

If there's anyone wants to know where the locations of the map layout data in Tinke or CrystalTile2... well here they are:
Diamond/Pearl/Platinum: fielddata/land_data/land_data.narc
HeartGold/SoulSilver: a/0/6/5
Black/White: a/0/0/8

Instead of trying to mess up the map layout data, I'm gonna start messing around with the map_matrix.narc file in Pokémon Platinum. When I see the expected results, I shall post it here. ;)

Edit: I've just noticed that the map_matrix.narc has the same names as the BMD0 and MDL0 files. So I assume map_matrix.narc could be where the names are given for the models (which are buildings, houses ect). Like how the mapname.bin file works, it might have connection to the map_matrix.narc file.

Edit 2: Well, looks like I've found the weather pattern texture for Eterna Forest, which is shown in the screenshot. The mystery of the data for using the different weather effects remains. Ah well, more research is needed to be done, but either way... every research counts as improvement towards new things.
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #519    
Old June 3rd, 2012 (04:58 AM).
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 22
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Yeah, all animations are stored in this file.
The problem is how to find the data for the maps.
__________________

Reply With Quote
  #520    
Old June 4th, 2012 (05:18 AM).
Platinum Lucario's Avatar
Platinum Lucario Platinum Lucario is offline
The Legendary Master of Light!
Crystal Tier
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Gender: Male
Nature: Calm
Posts: 1,526
Quote originally posted by Link_971:
Yeah, all animations are stored in this file.
The problem is how to find the data for the maps.
I assume it might be somewhere in the map layout data (or land_data), 'cause the layout and models have their data on which location it can be and which model it is by simply using the name of the model. So if most of the things to do with the land, effect and position are in the map files in land_data... then there's a chance that the weather and map position is also located in the map files in the land_data. While experimenting with... and altering the map_matrix didn't make any difference to the map while I was changing several random values while using Tinke. But I'll try experimenting it again on CrystalTile2, just to make sure Tinke did the same thing.

But who knows? The data might be in the first file inside map_matrix, 'cause I found that the first one means "everywhere", according to the mapname.bin. More research is needed to be done.
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #521    
Old June 5th, 2012 (07:21 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 257
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Weather data is defined in arm9.bin in Diamond, Pearl and Platinum. HeartGold, SoulSilver, Black and White are still unknown, but it may be there too. I can confirm you it's there, as well as daytime music, nighttime music, camera, wild pokémon, scripts, texts, textures and parent map settings. I have edited all these settings for Pokémon DarkDiamond successfully. map_matrix.narc contains connection data and border map settings.

Has anyone of you tried to edit the files in land_data_release with 3ds Studio Max? It way easier and faster than by hex and you get 1:1 results. Here's an example with Route 202 (ignore the transparency issues):

__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #522    
Old June 5th, 2012 (08:03 AM).
Team Fail's Avatar
Team Fail Team Fail is offline
fun in the sun
Platinum Tier
 
Join Date: May 2009
Age: 20
Gender: Male
Nature: Brave
Posts: 10,525
Quote originally posted by Spiky-Eared Pichu:
Weather data is defined in arm9.bin in Diamond, Pearl and Platinum. HeartGold, SoulSilver, Black and White are still unknown, but it may be there too. I can confirm you it's there, as well as daytime music, nighttime music, camera, wild pokémon, scripts, texts, textures and parent map settings. I have edited all these settings for Pokémon DarkDiamond successfully. map_matrix.narc contains connection data and border map settings.

Has anyone of you tried to edit the files in land_data_release with 3ds Studio Max? It way easier and faster than by hex and you get 1:1 results. Here's an example with Route 202 (ignore the transparency issues):

I'm still trying to get a copy of autodesk atm to do this. I think I have the NITRO plugins somewhere on my harddrive though. I'll have to install it on my PC and try this out. lol
__________________
Pair 1 Pair 2 Twitter Alt 1 Alt 2 PHO Image Source Avatar Source

"On my business card, I am a corporate president.
In my mind, I am a game developer.
But in my heart, I am a gamer."

- Satoru Iwata, 1959 - 2015
Reply With Quote
  #523    
Old June 6th, 2012 (03:04 AM).
looper's Avatar
looper looper is offline
German Hacker
 
Join Date: Aug 2010
Location: Germany
Gender: Male
Nature: Lonely
Posts: 53
Send a message via Skype™ to looper
Quote originally posted by Spiky-Eared Pichu:
Ehm.. Sorry for the question, but I know how to export Models. But how do I import? I didn't find something in the Nitro Tools Archive...
__________________
I'm not a god. But Chuck Norris isn't, too.
Reply With Quote
  #524    
Old June 6th, 2012 (02:03 PM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 257
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Quote originally posted by looper:
Ehm.. Sorry for the question, but I know how to export Models. But how do I import? I didn't find something in the Nitro Tools Archive...
There are plugins for 3ds Studio Max and Maya, but I can't tell you where to get them because I would break the forum rules (they are easy to find, however). After export, conversion has to be done with a small software found with the plugins.
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #525    
Old June 6th, 2012 (10:25 PM).
looper's Avatar
looper looper is offline
German Hacker
 
Join Date: Aug 2010
Location: Germany
Gender: Male
Nature: Lonely
Posts: 53
Send a message via Skype™ to looper
Quote originally posted by Spiky-Eared Pichu:
There are plugins for 3ds Studio Max and Maya, but I can't tell you where to get them because I would break the forum rules (they are easy to find, however). After export, conversion has to be done with a small software found with the plugins.
k, because of the image, I thought that importing nsbmd-files to maya/3ds Studio Max is possible as well
__________________
I'm not a god. But Chuck Norris isn't, too.
Reply With Quote
Reply
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 05:22 AM.