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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.



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  #26  
Unread March 2nd, 2012, 12:04 AM
digimonqueen's Avatar
digimonqueen
Jaden Yuki Fangirl
 
Join Date: Jun 2011
Location: Forks, Washington
Gender: Female
Nature: Gentle
this hack looks awesome! can't wait to play it! keep up the good work. oh, and i like how questions determine your starter, and since the Pokedex always bored me, it won't bother me if you don't include it. It will actually be a nice change from the usual "gotta catch 'em all" part of the Pokemon series. Not that I mind that, of course...
  #27  
Unread March 2nd, 2012, 12:56 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash
Quote:
Originally Posted by digimonqueen View Post
this hack looks awesome! can't wait to play it! keep up the good work. oh, and i like how questions determine your starter, and since the Pokedex always bored me, it won't bother me if you don't include it. It will actually be a nice change from the usual "gotta catch 'em all" part of the Pokemon series. Not that I mind that, of course...
Quote:
Originally Posted by agentgeo View Post
Wow, this looks great. It's not everyday that we see a hacker with actual skills post something nice. Keep up the good work!
Thank you both!


Pamm Village is about 75% Scripted now, got to change the Pokémon Center to my liking and then script one more house worth. I also have the next 2 maps sketched out and labelled ready for making :3.

Edit//: PokéCenter now done, fiddled with the tiles a bit too (not new, just altered).

Edit2//: BOOOOM Pamm Village 100% complete. On to the next route for the weekend then.
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Last edited by SwiftSign; March 2nd, 2012 at 03:56 PM.
  #28  
Unread March 3rd, 2012, 03:09 AM
tente2's Avatar
tente2
"Outta my way, dammit!"
 
Join Date: Sep 2009
Location: Snowpoint City
Gender: Male
Nature: Bashful
*falls down from ceiling* Hello, just wanted to say that you are amazing.

I went to the Hacks Showcase, and on the first page, there were only 3 hacks I thought were even decent. Those three were actually very good, but as you can see, I was dissapointed the Hacks Showcase was filled with such crud.

I thought the Progressing Hacks would be even worse, but ironically, there are tons more nicer hacks here than on the Hacks Showcase.

So anyway, rant aside and actually talking about you, my point is I thank you for being one of those hackers that is actually working on a quality hack.

Now, compliments aside, there are some issues with this thread and the hack (at least from the impression I got). I'll ignore the things that have already been stated and that you responded to (the CSS and JPGs).

a) You capatilize important things in the same idiotic way Gamefreak used to do, which is honestly something I thought every ROM hacker in existance fixed when they made their own games. I mean, seriously. It's not how the English language should be treated, and it's an eye sore. Even Gamefreak fixed it in Black and White. How did they fix it? By making important text blue (or whatever color you want). (They had actually done this in Gen 3 & 4 too, but they still had stuff capatilized back then.) I know you can do it, because you did that in one of the Secret Keeper screenies. I know you may be trying to imitate the earlier Pokémon games, or you may even like that style, but I think it is a nuisance to practically everybody, which I think could be changed to make the game better.

b) In response to your earlier question about the Pokedex, maybe you could make it a hip and trendy device in the Golden Isles, and everybody from there would have one? I dunno. But I think you should include the Pokedex.

c) The "meeting someone mysterious" cutscene could look better in my humble opinion. One thing I would do is elevate the mini rock plateau thingy more to establish that this place is different from the surronding forest, and another suggestion is to dump the statues and pedestal, unless you can use different tiles that blend in better with the surronding forest.
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  #29  
Unread March 3rd, 2012, 05:54 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash
Quote:
Originally Posted by tente2 View Post
*falls down from ceiling* Hello, just wanted to say that you are amazing...

...

a) You capatilize important things in the same idiotic way Gamefreak used to do...

b) In response to your earlier question about the Pokedex, maybe you could make it a hip and trendy device in the Golden Isles, and everybody from there would have one? I dunno. But I think you should include the Pokedex.

c) The "meeting someone mysterious" cutscene could look better in my humble opinion. One thing I would do is elevate the mini rock plateau thingy more to establish that this place is different from the surronding forest, and another suggestion is to dump the statues and pedestal, unless you can use different tiles that blend in better with the surronding forest.
Hi! Thank you for the complements, as to your comments:

A) Sorry about the Capatilisation I was pondering changing it, as I have slowly been adding coloured text in to the mix - since it's a simple scripting change I'll probably change that up so it's just coloured differences.

B) That's exactly what I was thinking, possibly simply as a 'sidequest' once you get to the Golden Isles as it has no place in the Western areas. Technology is just not blossomed there and so would seem very out of place.

C) I shall take the mapping into account I am frequently changing my maps as I spot errors or problems with the gameplay. The petestal is actually a placeholder sprite for the Alchemy skill tool, until I have either a sprite or a tile to replace it.

I appreciate all the feedback :3 thanks very much.
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  #30  
Unread March 5th, 2012, 05:19 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
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Update 05/03/12:



New Tiles:

Decapitalising:




FIRST POST NOW UPDATED, CSS and NEW SCREENSHOTS.
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Last edited by SwiftSign; March 6th, 2012 at 06:04 PM.
  #31  
Unread March 5th, 2012, 09:37 PM
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tente2
"Outta my way, dammit!"
 
Join Date: Sep 2009
Location: Snowpoint City
Gender: Male
Nature: Bashful
Wow, the screenies look far better...overall the thread looks better! :D
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  #32  
Unread March 6th, 2012, 03:06 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
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Nature: Rash
Quote:
Originally Posted by tente2 View Post
Wow, the screenies look far better...overall the thread looks better! :D
Thanks

I hit a stumbling block with some A-Map 1.95 issues stopping my maps working, however I'm now going retro and using 1.92 to fix the problems.
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  #33  
Unread March 6th, 2012, 06:03 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash


Update 06/03/12:


I've begun scripting 'River Bend', the second route on your journey, here is a sneak peek.


  #34  
Unread March 7th, 2012, 08:04 AM
kingofsinz
Beginning Trainer
 
Join Date: Aug 2011
Gender: Male
Looking great! Just wondering when would a beta version be available? Can't wait to start playing this game! Also, this game seems more interesting than the usual pokemon hacks! Keep up the good work :D
  #35  
Unread March 7th, 2012, 04:15 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash
Quote:
Originally Posted by kingofsinz View Post
Looking great! Just wondering when would a beta version be available? Can't wait to start playing this game! Also, this game seems more interesting than the usual pokemon hacks! Keep up the good work :D
Thank you! Although it's customary not to ask about release dates I'll answer anyway - probably not any time soon. I want a large proportion of the work done before letting the public get their hands on it.

Also: Anyone good at making custom OWs? I need player overworlds specifically so if you have made / can make some then please PM or VM me.
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  #36  
Unread March 9th, 2012, 01:40 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash


Update 09/03/12:


What's been done? The entire of the River Bend route has been mapped and scripted, Sander Docks has been completely mapped and now scripting has started. There WILL be an important event coming up next update, although I'll probably only include one or two screenshots.

So here is: Your first Blue-Shroom, The Master Fisher, a snap of Sander Docks and a lovely lady who renames Pokémon.



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Last edited by SwiftSign; March 9th, 2012 at 01:53 PM.
  #37  
Unread March 9th, 2012, 01:48 PM
Suicune™'s Avatar
Suicune™
October 2013! ☆
 
Join Date: Jan 2008
Location: Hoenn ☆
Age: 19
Gender: Male
Nature: Relaxed
This looks great! I'm looking forward to seeing the release.
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  #38  
Unread March 10th, 2012, 07:03 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash
Quote:
Originally Posted by Suicune™ View Post
This looks great! I'm looking forward to seeing the release.
Thanks :D I hope it meets such high standards aha.
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  #39  
Unread March 12th, 2012, 11:44 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash
Just a quick progress report!

I have been mapping out lots of annoying little places (ie inside houses and stuff) and slowly scripting them. Nothing worth posting Screenshots of though and some of it is an important event I'd rather not spoil.

Also been working out what I want to do with the opening part of the game (IE Oak, and the 'background' info thing at the beginning), slowwwwly deciding.

Wow nobody wants to post
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Last edited by SwiftSign; March 13th, 2012 at 09:14 PM.
  #40  
Unread March 14th, 2012, 06:02 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash


Update 05/03/12:


Just some new map shots so far, the insides of a boat aren't too interesting so I'll just give you one.


Also made a userbar :3 If you're in support please add it to your signature to link back to the thread.


Quote:
Code:
(Remove *s) [url*=http://www.pokecommunity.com/showthread.php?t=274597][IMG*]http://i35.photobucket.com/albums/d178/prossy/LostMagicBanner.png[/IMG][/url]
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  #41  
Unread March 14th, 2012, 08:19 PM
fanp's Avatar
fanp
Pokemon Legacy Creator
 
Join Date: Sep 2010
Location: Cerulean City, Kanto
Age: 18
Gender: Male
Nature: Adamant
SwiftSign you have a great originality, you idea of the "skills" is very good and from what i see in the screenshots it's already highly developed.
I think that this is hack have very unique features.
The tiles inserted are good(some need to be changed, to match with the other tiles you inserted).
Good luck with your hack and i will support this hack. :D
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Pokemon Legacy
Beta 1.0 - Coming Soon


  #42  
Unread March 27th, 2012, 07:01 PM
SwiftSign's Avatar
SwiftSign
Scary Fire Demon
 
Join Date: Jan 2009
Location: England
Age: 21
Gender: Male
Nature: Rash
Quote:
Originally Posted by fanp View Post
SwiftSign you have a great originality, you idea of the "skills" is very good and from what i see in the screenshots it's already highly developed.
I think that this is hack have very unique features.
The tiles inserted are good(some need to be changed, to match with the other tiles you inserted).
Good luck with your hack and i will support this hack. :D
Thanks fanp :3




Update 27/03/12:

It's been a few weeks since I last updated, that's because honestly - not much has happened. I've been busy with university and so not had so much time.

I have scripted all of Sander Docks, some need to be tweaked and adjusted though. Once that is done I shall show some screenies! For now you can enjoy a hint at what is to come:

Loke's Cave:


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Last edited by SwiftSign; March 27th, 2012 at 07:33 PM.
  #43  
Unread April 12th, 2012, 10:45 PM
tente2's Avatar
tente2
"Outta my way, dammit!"
 
Join Date: Sep 2009
Location: Snowpoint City
Gender: Male
Nature: Bashful
Loke's cave looks intriguing and delightfully mysterious :*

I'm glad you're still working on this!

*takes out pompoms* GO LOST MAAAGGGGIIIICCCC!
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  #44  
Unread April 12th, 2012, 11:24 PM
ChaosSonic's Avatar
ChaosSonic
No Exceptions, No Limitations
 
Join Date: Mar 2010
Location: New York City, USA
Age: 19
Gender: Male
Nature: Quiet
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My word, this looks amazing.

The mapping is really well done and spot-on, the location names and areas are creative, the stroy is sounding engaging, and the added gameplay mechanics are well-worked out from what I've seen and read from the others.

I've been lost into playing hacks for several months and just started getting into how amazing you people are. So I can't wait for this one to be available. Good luck and good job on this hack.
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  #45  
Unread April 13th, 2012, 12:55 AM
Epitaph93's Avatar
Epitaph93
Intermediate Digidestined
 
Join Date: Oct 2011
Location: Texas
Age: 20
Gender: Male
Nature: Calm
[SIZE="a"]I've checked out this thread a few times and I just realized I hadn't posted yet lol. I like this hack and I'm really looking forward to it. The story is interesting, the skills are cool, and you seem very capable of finishng this. Between you and SphericalIce we have have some awesome hacks coming to the community this year.[/SIZE]
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I'm Epitaph and I plan on releasing the first full-fledged Digimon hack of Pokemon Fire Red. We're getting close to the first release so come check it out in the Progressing hacks, and see how you can help us with the project.
  #46  
Unread April 21st, 2012, 05:50 PM
PetDave
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
This hack looks amazing, I can't wait to play it. Also, this might seem a bit weird but can you put Exp Share in the game somewhere, I was thinking if you was to get a skill to high enough level and you searched somewhere you'd find one or something.
  #47  
Unread April 25th, 2012, 06:33 PM
Shaly's Avatar
Shaly
#IshallPlayNoMatterWhatYo uSay
 
Join Date: Jul 2011
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Damn nice job on the game! Keep it up! Can't wait to play!
  #48  
Unread June 14th, 2012, 03:18 PM
slyly
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
I would really love to play a beta.
  This is the last staff post in this thread.   #49  
Unread June 15th, 2012, 01:43 PM
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DrFuji
Innocence Lost
 
Join Date: Sep 2009
Location: Upside-downia
Age: 20
Gender: Male
Nature: Jolly
slyly, please don't bump threads that haven't been posted in for over a month.

SwiftSign, if you would like this thread to be reopened then just contact either myself or giradialkia.
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