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Reload this Page [Tutorial] Turn Gen. IV interiors into 3D

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  #26    
Old October 18th, 2011 (06:33 PM).
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Team Fail Team Fail is offline
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Quote originally posted by Full Metal:
You know what this smells like to me?
I would bet that there is an array / table of a structure containing x/y/z co-ordinates that are relative to the player for the camera. Perhaps somebody with a NDS debugger, and a ROM could set a break on read for one of these values and test? Then we could make our own. (:
There is a Pokemon Diamond/Pearl code that allows you to modify the camera angle on the fly. It's called "Crazy Zoom". You use L, R, Select and Start and you can modify the camera to wherever you want. Even under the map.
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  #27    
Old April 12th, 2012 (10:52 AM).
Kakko97 Kakko97 is offline
 
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Can anyone give me an arm9.bin (diamond usa) already patched with 3d everywhere?? Thanks
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  #28    
Old April 29th, 2012 (10:38 AM).
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This thread's been dead for 6 months, and I'm not sure if what you're asking for is legal. Just follow the instructions in the first post.
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  #29    
Old May 1st, 2012 (12:43 PM).
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Quote originally posted by Kakko97:
Can anyone give me an arm9.bin (diamond usa) already patched with 3d everywhere?? Thanks
That's not legal in the forums for sure, only patches can be distributed here. But man, it's not that difficult to do it with the replace option of your hex editor, although you have to be careful.
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  #30    
Old June 16th, 2012 (08:27 AM).
groud' groud' is offline
 
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Hello.
Just to inform you that I adapted the tutorial on French ROMs of pokemon (pearl, diamond and platinum).
So normally, this adaptation is valid for any other European ROMs normally.
Thank you Spiky-Eared Pichu for this discovery!
And thank you also Zark, because you helped me with your list ^ ^
If you want to see my work, and my tutorial (beware, it is written in French ...), just ask me by PM.

PS: sorry if I misspelled, but being French, and poor language speaker of Shakespeare, I helped myself to google translation, knowing that sometimes poorly translated ...
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