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  #51    
Old June 12th, 2012, 07:50 AM
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naokichi
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I'm pretty excited about this! I followed the #RMVX Starter Kit for a long time and was disappointed when the project halted.
I really hope to see this one flourish!
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  #52    
Old June 15th, 2012, 05:02 PM
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So how much have you finished in this past week or so?
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  #53    
Old June 16th, 2012, 08:22 AM
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Will this kit have a fully functional pokemon following script?
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  #54    
Old June 16th, 2012, 11:54 PM
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Apologies for the lack of being online here, i'll remedy that soon.
In answer to your questions:

How much work has been done?
- Not much, i've been way for most of the weekend. I will get around to doing some shortly.

Will it have a Pokemon Following system?
- Absolutely, although this will be optional, and you'll be able to turn it off/on in the database as there is already a caterpillar system in VX Ace. All I need to do is tweak it to change the graphic to the first pokemon in your party.

Any more questions? Post them and i'll answer them :3
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  #55    
Old June 17th, 2012, 12:58 AM
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[SIZE="a"]Will this be able to support GIF images? Like animated battle sprites and title screens?[/SIZE]
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  #56    
Old June 17th, 2012, 02:32 AM
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Possibly, I haven't looked into animated GIFs at all.
It's definitely something I could possibly add. Perhaps Luka will donate his GIF code, i'll ask him when he gets online :3
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  #57    
Old June 17th, 2012, 06:05 AM
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That would be great. I swear Luka is never online though.
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  #58    
Old June 17th, 2012, 06:30 AM
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Oh I didn't mean on PokeCommunity, I meant MSN :D

Tonight, I hope to begin doing some more work on the kit.
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  #59    
Old June 26th, 2012, 09:20 AM
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[SIZE="a"]Has any more progress been made?[/SIZE]
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  #60    
Old June 26th, 2012, 10:45 AM
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A little yes.
I haven't been around much due to work/social life, so I apologise for that!
I've just done a little work cleaning up some code. I would expect a release in around 2 months, as a kind of base that you can start with.
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  #61    
Old June 26th, 2012, 11:38 AM
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Sounds great. Can't wait until then. Will it have BW tiles and fully functioning autotiles?
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  #62    
Old June 26th, 2012, 12:00 PM
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It will most likely have B/W tiles yes, probably by UltimoSpriter. I'll have to catch him on MSN first to ask his permission though.

Autotiles: Yes, it's a main feature of VX Ace, so i'll be utilising that.
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  #63    
Old June 26th, 2012, 10:28 PM
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Quote:
Originally Posted by Crazyninjaguy View Post
Possibly, I haven't looked into animated GIFs at all.
It's definitely something I could possibly add. Perhaps Luka will donate his GIF code, i'll ask him when he gets online :3
Hm, I don't know if you really need a script for that. I am using animated sprites without a script, so maybe it works for VX Ace too?

Anyway, nice to hear a release is already planned. Knowing you, it will probaby be very good ;)
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  #64    
Old June 27th, 2012, 11:49 AM
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Originally Posted by P-Sign View Post
Hm, I don't know if you really need a script for that. I am using animated sprites without a script, so maybe it works for VX Ace too?

Anyway, nice to hear a release is already planned. Knowing you, it will probaby be very good
But you ARE using a script, and you're using the biggest one of them all. The only reason(s) you can animate the sprites in essentials is that the class PokemonBattlerSprite supports GIFs, and there is a @sprites["pokemon#{index}"].update method within the Battle System's update function. I'm not familiar with VX ACE and RGSS3 myself, I don't how my scripting methods fare with that.
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  #65    
Old June 27th, 2012, 11:54 AM
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I've got VXA as well, if you'd like to give me a copy and some things that need to get done I'd be happy to see if I can help out at all.
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  #66    
Old June 27th, 2012, 12:06 PM
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As Luka said, Essentials has a built in GIF animation class.

@Luka, I can make it work, it won't be too different as I could just copy and paste my sprite animation class from XP to VX Ace with a tiny edit. I understand if you don't want your code in this, as my Sprite Animation script will work just fine :3

@fiOWNya, I probably won't be needing any testers as such, as everyone will be testers really!
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  #67    
Old June 27th, 2012, 01:15 PM
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I was more referring to helping write scripts, but no problem. I'll just continue with my own thing for the time being, hahaha.
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  #68    
Old June 28th, 2012, 09:15 AM
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Ah right, sorry, I don't often get offers from scripters!

As nice as your offer is, I don't really like working with other people's code, as I practically have to learn it before I can make any edits. Coding styles clash!

But, if you send me some examples of codes you've created from scratch (i.e, not in essentials), i'll take a look and make a decision from there!

I'm hoping to do a little work tonight on the kit.
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  #69    
Old June 29th, 2012, 07:50 AM
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As nice as your offer is, I don't really like working with other people's code, as I practically have to learn it before I can make any edits. Coding styles clash!
Dude I'm the same way, when looking at others people code I can read/understand it but when i try to build on what they've done i find it difficult and i just don't know why.
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  #70    
Old June 30th, 2012, 07:31 AM
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will the battle system overworlds sprites graphics as pokemon bw

sorry for all those question but i was gonna make a game and i wanted it up-to-date
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  #71    
Old July 1st, 2012, 11:40 AM
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Wow, this is great. I just started getting into RPG Maker VX Ace, and I wanted to make a Pokemon game with B/W Graphics, doubting it could be done. Then, I find this thread. I hope you don't have too much trouble with it, and that a release or beta or something is out soon! :D
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  #72    
Old July 4th, 2012, 07:42 AM
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Oh, my, god. The reason I stopped work on my project was I could no longer run XP, but with this... I hope you finish this and don't abandon it, like so many others.

I might just have my game made afterall. Sweet...
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  #73    
Old July 4th, 2012, 09:25 AM
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Well i'll be working on it a lot more after your encouragements!

This is a bit of an ask, but to speed things along, could someone make a title screen for the kit?

I'm not fussed about the design, but if you make it, make it how you'd like to see it. I'm up for animating it with moving sections, pokemon scrolling across it, whatever you guys want.

It'll just speed things up, as I can get on with the coding of it!

The dimensions of the image(s) must be 512 x 385 (Width x height)

Thanks!
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  #74    
Old July 4th, 2012, 10:44 AM
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Quote:
Originally Posted by Crazyninjaguy View Post
Well i'll be working on it a lot more after your encouragements!

This is a bit of an ask, but to speed things along, could someone make a title screen for the kit?

I'm not fussed about the design, but if you make it, make it how you'd like to see it. I'm up for animating it with moving sections, pokemon scrolling across it, whatever you guys want.

It'll just speed things up, as I can get on with the coding of it!

The dimensions of the image(s) must be 512 x 385 (Width x height)

Thanks!
Hope you don't mind me doing this, I want to do something back for the time you're putting into this resource for the community.
You're already familiar with my work, so I don't think that's going to be a problem.
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  #75    
Old July 4th, 2012, 11:51 AM
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Sure thing, go right ahead :D
Drop it over to me in a PM on here, PlanetDev, or MSN me
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