Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Scripts & Tutorials
Reload this Page [Script] Pokemon StarterKit VX Ace

Notices
For all updates, view the main page.

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.



Reply
 
Thread Tools
  #51    
Old June 12th, 2012 (07:50 AM).
naokichi's Avatar
naokichi naokichi is offline
Dances with Dragonite
 
Join Date: Jan 2010
Gender: Male
Posts: 3
I'm pretty excited about this! I followed the #RMVX Starter Kit for a long time and was disappointed when the project halted.
I really hope to see this one flourish!
Reply With Quote
  #52    
Old June 15th, 2012 (05:02 PM).
bwburke94's Avatar
bwburke94 bwburke94 is offline
Mostly retired from PokéCommunity
 
Join Date: Mar 2010
Location: Massachusetts
Age: 20
Gender: Male
Nature: Relaxed
Posts: 728
So how much have you finished in this past week or so?
__________________
I'm just a little crazy sometimes. OK, a lot crazy all the time.

3DS Friend Code: 0645-5804-7602
Reply With Quote
  #53    
Old June 16th, 2012 (08:22 AM).
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
Will this kit have a fully functional pokemon following script?
__________________
Reply With Quote
  #54    
Old June 16th, 2012 (11:54 PM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Apologies for the lack of being online here, i'll remedy that soon.
In answer to your questions:

How much work has been done?
- Not much, i've been way for most of the weekend. I will get around to doing some shortly.

Will it have a Pokemon Following system?
- Absolutely, although this will be optional, and you'll be able to turn it off/on in the database as there is already a caterpillar system in VX Ace. All I need to do is tweak it to change the graphic to the first pokemon in your party.

Any more questions? Post them and i'll answer them :3
__________________
PlanetDev - Game Development Community
Reply With Quote
  #55    
Old June 17th, 2012 (12:58 AM).
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
[SIZE="a"]Will this be able to support GIF images? Like animated battle sprites and title screens?[/SIZE]
__________________
Reply With Quote
  #56    
Old June 17th, 2012 (02:32 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Possibly, I haven't looked into animated GIFs at all.
It's definitely something I could possibly add. Perhaps Luka will donate his GIF code, i'll ask him when he gets online :3
__________________
PlanetDev - Game Development Community
Reply With Quote
  #57    
Old June 17th, 2012 (06:05 AM). Edited June 17th, 2012 by Rayquaza..
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
That would be great. I swear Luka is never online though.
__________________
Reply With Quote
  #58    
Old June 17th, 2012 (06:30 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Oh I didn't mean on PokeCommunity, I meant MSN :D

Tonight, I hope to begin doing some more work on the kit.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #59    
Old June 26th, 2012 (09:20 AM).
Firestorm.'s Avatar
Firestorm. Firestorm. is offline
AND I THREW IT ON THE GROUND!!
 
Join Date: Dec 2011
Location: The Pokémon Dreamworld
Gender: Male
Nature: Calm
Posts: 66
[SIZE="a"]Has any more progress been made?[/SIZE]
__________________


Reply With Quote
  #60    
Old June 26th, 2012 (10:45 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
A little yes.
I haven't been around much due to work/social life, so I apologise for that!
I've just done a little work cleaning up some code. I would expect a release in around 2 months, as a kind of base that you can start with.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #61    
Old June 26th, 2012 (11:38 AM).
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
Sounds great. Can't wait until then. Will it have BW tiles and fully functioning autotiles?
__________________
Reply With Quote
  #62    
Old June 26th, 2012 (12:00 PM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
It will most likely have B/W tiles yes, probably by UltimoSpriter. I'll have to catch him on MSN first to ask his permission though.

Autotiles: Yes, it's a main feature of VX Ace, so i'll be utilising that.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #63    
Old June 26th, 2012 (10:28 PM).
Pharetra's Avatar
Pharetra Pharetra is offline
MOM GET THE CAMERA
 
Join Date: Jun 2011
Age: 19
Gender: Male
Posts: 453
Quote originally posted by Crazyninjaguy:
Possibly, I haven't looked into animated GIFs at all.
It's definitely something I could possibly add. Perhaps Luka will donate his GIF code, i'll ask him when he gets online :3
Hm, I don't know if you really need a script for that. I am using animated sprites without a script, so maybe it works for VX Ace too?

Anyway, nice to hear a release is already planned. Knowing you, it will probaby be very good ;)
__________________
Reply With Quote
  #64    
Old June 27th, 2012 (11:49 AM). Edited June 27th, 2012 by Luka S.J..
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
Jealous Croatian
 
Join Date: Dec 2008
Location: Croatia
Age: 22
Gender: Male
Nature: Adamant
Posts: 918
Quote originally posted by P-Sign:
Hm, I don't know if you really need a script for that. I am using animated sprites without a script, so maybe it works for VX Ace too?

Anyway, nice to hear a release is already planned. Knowing you, it will probaby be very good
But you ARE using a script, and you're using the biggest one of them all. The only reason(s) you can animate the sprites in essentials is that the class PokemonBattlerSprite supports GIFs, and there is a @sprites["pokemon#{index}"].update method within the Battle System's update function. I'm not familiar with VX ACE and RGSS3 myself, I don't how my scripting methods fare with that.
__________________
Reply With Quote
  #65    
Old June 27th, 2012 (11:54 AM).
fiOWNya's Avatar
fiOWNya fiOWNya is offline
 
Join Date: May 2012
Location: Washington
Age: 24
Gender: Female
Nature: Quirky
Posts: 104
I've got VXA as well, if you'd like to give me a copy and some things that need to get done I'd be happy to see if I can help out at all.
__________________
Fiona's Deviantart
"So, tell me about yourself. Are you a boy or a girl?"
Reply With Quote
  #66    
Old June 27th, 2012 (12:06 PM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
As Luka said, Essentials has a built in GIF animation class.

@Luka, I can make it work, it won't be too different as I could just copy and paste my sprite animation class from XP to VX Ace with a tiny edit. I understand if you don't want your code in this, as my Sprite Animation script will work just fine :3

@fiOWNya, I probably won't be needing any testers as such, as everyone will be testers really!
__________________
PlanetDev - Game Development Community
Reply With Quote
  #67    
Old June 27th, 2012 (01:15 PM).
fiOWNya's Avatar
fiOWNya fiOWNya is offline
 
Join Date: May 2012
Location: Washington
Age: 24
Gender: Female
Nature: Quirky
Posts: 104
I was more referring to helping write scripts, but no problem. I'll just continue with my own thing for the time being, hahaha.
__________________
Fiona's Deviantart
"So, tell me about yourself. Are you a boy or a girl?"
Reply With Quote
  #68    
Old June 28th, 2012 (09:15 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Ah right, sorry, I don't often get offers from scripters!

As nice as your offer is, I don't really like working with other people's code, as I practically have to learn it before I can make any edits. Coding styles clash!

But, if you send me some examples of codes you've created from scratch (i.e, not in essentials), i'll take a look and make a decision from there!

I'm hoping to do a little work tonight on the kit.
__________________
PlanetDev - Game Development Community
Reply With Quote
  #69    
Old June 29th, 2012 (07:50 AM).
KingCharizard's Avatar
KingCharizard KingCharizard is offline
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 27
Gender: Male
Nature: Bold
Posts: 1,245
Quote:
As nice as your offer is, I don't really like working with other people's code, as I practically have to learn it before I can make any edits. Coding styles clash!
Dude I'm the same way, when looking at others people code I can read/understand it but when i try to build on what they've done i find it difficult and i just don't know why.
__________________
My personal website. UPDATED 8/29/2013
Reply With Quote
  #70    
Old June 30th, 2012 (07:31 AM).
ppooookkkkkkk ppooookkkkkkk is offline
Banned
 
Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
Age: 14
Gender: Male
Nature: Gentle
Posts: 229
will the battle system overworlds sprites graphics as pokemon bw

sorry for all those question but i was gonna make a game and i wanted it up-to-date
Reply With Quote
  #71    
Old July 1st, 2012 (11:40 AM).
supagokuman2's Avatar
supagokuman2 supagokuman2 is offline
 
Join Date: May 2012
Gender: Male
Posts: 7
Wow, this is great. I just started getting into RPG Maker VX Ace, and I wanted to make a Pokemon game with B/W Graphics, doubting it could be done. Then, I find this thread. I hope you don't have too much trouble with it, and that a release or beta or something is out soon! :D
Reply With Quote
  #72    
Old July 4th, 2012 (07:42 AM).
Lucius's Avatar
Lucius Lucius is offline
 
Join Date: Oct 2008
Gender:
Posts: 29
Oh, my, god. The reason I stopped work on my project was I could no longer run XP, but with this... I hope you finish this and don't abandon it, like so many others.

I might just have my game made afterall. Sweet...
__________________

Reply With Quote
  #73    
Old July 4th, 2012 (09:25 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Well i'll be working on it a lot more after your encouragements!

This is a bit of an ask, but to speed things along, could someone make a title screen for the kit?

I'm not fussed about the design, but if you make it, make it how you'd like to see it. I'm up for animating it with moving sections, pokemon scrolling across it, whatever you guys want.

It'll just speed things up, as I can get on with the coding of it!

The dimensions of the image(s) must be 512 x 385 (Width x height)

Thanks!
__________________
PlanetDev - Game Development Community
Reply With Quote
  #74    
Old July 4th, 2012 (10:44 AM).
Pharetra's Avatar
Pharetra Pharetra is offline
MOM GET THE CAMERA
 
Join Date: Jun 2011
Age: 19
Gender: Male
Posts: 453
Quote originally posted by Crazyninjaguy:
Well i'll be working on it a lot more after your encouragements!

This is a bit of an ask, but to speed things along, could someone make a title screen for the kit?

I'm not fussed about the design, but if you make it, make it how you'd like to see it. I'm up for animating it with moving sections, pokemon scrolling across it, whatever you guys want.

It'll just speed things up, as I can get on with the coding of it!

The dimensions of the image(s) must be 512 x 385 (Width x height)

Thanks!
Hope you don't mind me doing this, I want to do something back for the time you're putting into this resource for the community.
You're already familiar with my work, so I don't think that's going to be a problem.
__________________
Reply With Quote
  #75    
Old July 4th, 2012 (11:51 AM).
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
Location: England
Age: 23
Gender: Male
Posts: 663
Sure thing, go right ahead :D
Drop it over to me in a PM on here, PlanetDev, or MSN me
__________________
PlanetDev - Game Development Community
Reply With Quote
Reply
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 06:10 AM.