The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Games Showcase
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
New threads in this forum are to be approved by a moderator before they are displayed.


Advertise here

Reply
 
Thread Tools
  #1    
Old November 18th, 2011, 12:07 AM
zigzagame
Beginning Trainer
 
Join Date: Nov 2011
Location: Tokyo, Japan
Gender: Male

Advertise here


Title: Dragon Island Blue
Device: iPhone, iPod Touch, iPad
Development Tool: cocos2d
Status: Sent to Apple for Review, Coming Very Soon!
facebook

Preview Video!!!


"I was blown away when I saw Dragon Island in action. The amount of creatures in the game, coupled with the ability to evolve them and level up your own character has the potential for just a ridiculous amount of customization and strategy.” ~ TouchArcade.com

"Almost a cross between Pokemon and Shining Force. If you don't like the sound of that cross over you aren't a human" ~ Kotaku.com

Plot: (not final...not even close..)
The invention of "Monster Capture" marked a new era for human civilization in Dragon Island. Monster Capture is a technology that allows hunters to capture and train monsters. Guarded by armies of trained monsters, hunters could travel deep into Dungeons, collecting treasures and capturing powerful monsters.

40 years later, the story begins in a small town on the southwestern shore of Dragon Island. At age 16, Tata is now ready to pursue his dream of becoming the best monster hunter in Dragon Island. On the day of departure, his grandfather hands him his first monster - a baby Dragon. To become a licensed monster hunter, Tata must travel to Victoria, the capital city of Dragon Island, and pass the national examination. The road to Victoria is long and populated with wild monsters - Tata's first adventure begins.

At Victoria, Tata learns that passing the national examination and becoming a licensed monster hunter is merely a start. Hunter licenses come in ranks. Tata starts his career as a Single Star Hunter, but by gaining experience, collecting more powerful monsters, and passing additional examinations, he can rank-up to Double Star, Triple Star, Silver, Gold, and ultimately become a Platinum Hunter. Tata's real journey begins as he travels all around Dragon Island to capture different monsters and collect rare treasures so that he can become a Platinum Hunter.

Key Features

Ever wanted to build an army of monsters? Dragon Island brings monster collection to a whole new level.

★ Over 200 monsters. Collect. Combine. Evolve!
★ Strategic battles with hundreds of abilities
★ A game world so big it takes 16 screens to see
★ Collect gems, recipes and Soul Stones
★ 11 spirit totems, summon Time, Fate and more
★ A quest system tied to the game’s plot
★ 15 dungeons, including the Infinite Dungeon
★ Unique combat system allowing large battles
★ Unlock Breeder Licenses in the Arena
★ Universal app with Game Center support
★ Exclusive and Optimized for IOS, No DPads!
★ Challenges such as the Collection Hut, Capture Quests and Dragon Overlord hunt

Can you defeat the Dragon Overlords? Can you solve the mysteries of Dragon Island?

Screen shots and More!





Credits:
Greyhound Games, ZigZaGame, Maazeran

Last edited by zigzagame; July 24th, 2012 at 09:19 AM. Reason: New Video and Screen Shots
Reply With Quote
  #2    
Old November 20th, 2011, 04:25 AM
khkramer's Avatar
khkramer
 
Join Date: Apr 2010
Gender: Male
I have an ipod, so i will be playing this for sure :D
__________________

Check out the MMORPG I'm developing:

• Trading • PvP • Co-Op
Reply With Quote
  #3    
Old November 20th, 2011, 12:10 PM
Cabe's Avatar
Cabe
 
Join Date: Sep 2011
Location: La Plata, Buenos Aires, Argentina.
Age: 25
Gender: Male
Nature: Jolly
about "What is Pokemon missing that would be a great addition for our game?", you didn't mention anything about elemental types... that OUGHTS to be in a pokemon game! whithout that, it has nothing to do even if the main theme is "catching monsters" (I mean, really complex elemental type system, not just fire-earth-water-air types as in classic rpg's, but all the 17 pokemon types) i guess it's too obvious though, you must already have that figured out...

btw, GREAT IDEA.

Last edited by Cabe; November 20th, 2011 at 12:19 PM.
Reply With Quote
  #4    
Old November 20th, 2011, 02:20 PM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
^ It's probably just inspired by pokemon
they don't need all the pokemon types, using a different typeset would be better; make it more balanced and remove some of the more useless types like ghost, bug, poison, dragon etc.

Thoes sprites are absolutely amazing; looks very neat. I rock the android, but good luck nevertheless.
__________________
Beta 0.73 is out
Thread | Website | Blog
Reply With Quote
  #5    
Old November 20th, 2011, 02:50 PM
Neo-Dragon's Avatar
Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 27
Nature: Relaxed
I'm also making a pokemon styled game for iPhone using Cocos2D API and I think you have done GREAT work for 6 months of development. Trust me, I know how hard they can be to make from scratch. I hope you find the support on kickstarter that you need!
Good luck
__________________


ZENFORMS: Protectors: A 2D RPG for iPhone
Click the banner to view site about ZENFORMS!

http://www.calisprojects.com/
Like our facebook page and show your support!
http://www.facebook.com/pages/Calis-...s/326374858787
Reply With Quote
  #6    
Old November 21st, 2011, 10:06 AM
Cabe's Avatar
Cabe
 
Join Date: Sep 2011
Location: La Plata, Buenos Aires, Argentina.
Age: 25
Gender: Male
Nature: Jolly
Quote:
Originally Posted by DarkDoom3000 View Post
^ It's probably just inspired by pokemon
they don't need all the pokemon types, using a different typeset would be better; make it more balanced and remove some of the more useless types like ghost, bug, poison, dragon etc.

Thoes sprites are absolutely amazing; looks very neat. I rock the android, but good luck nevertheless.
yeah.. agree with that, i've probably gone too far, but i do believe classical 4-elemental typeset is "non-pokemonish".
BTW, if there is a new typeset, i think it'd be great if each style has it's own strategy and specific attacks. I mean, if there's something i relly didn't like from gen V is the fact that EVERY type got attacks with almost EVERY base power... c'mon! in order to make it fun you need poison attacks to act slowly or normal attack (that are not strong against any type) to have the greatest base power or stuff like that. If that doesn't exist, strategy is reduced to type-against-type choices.

Please tell me if i didn't make myself clear, my english can be confusing
Reply With Quote
  #7    
Old November 21st, 2011, 10:20 AM
greyhoundgames
Beginning Trainer
 
Join Date: Nov 2011
Quote:
Originally Posted by Cabe View Post
yeah.. agree with that, i've probably gone too far, but i do believe classical 4-elemental typeset is "non-pokemonish".
BTW, if there is a new typeset, i think it'd be great if each style has it's own strategy and specific attacks. I mean, if there's something i relly didn't like from gen V is the fact that EVERY type got attacks with almost EVERY base power... c'mon! in order to make it fun you need poison attacks to act slowly or normal attack (that are not strong against any type) to have the greatest base power or stuff like that. If that doesn't exist, strategy is reduced to type-against-type choices.

Please tell me if i didn't make myself clear, my english can be confusing
Hi. I am Tom from Greyhound Games(the guy in the kickstarter movie). I am the developer for this game. I wanted to answer a few posts.

First for the above. The game is only inspired by Pokemon style games. An example of one of the many ways we stand apart is our combat system. Our battles are not 1v1 but instead we have much bigger battles. You normally have 3 monsters in play at any given time and you can bring a 4th in using a spirit totem mentioned in the original post.

To answer your question about elements, the elements perform a roll like in some tactical rpgs I have played. Each monster has an element which determines which monsters he is stronger against and which he is weaker against. These elements are:
Earth,Air,Fire,Water,Arcane,Life,Death.

Some of these form your typical rock paper scissors, but others have distinct roles. For example death monsters will perform better against almost all monsters except are totally destroyed by life monsters, while life monsters are weak against almost anything, except they totally destroy death monsters. So we have created roles for each of the elements.

Please don't expect this game to be a pokemon clone or you will prob not be happy with the output The primary similarity is that you collect monsters.

To the other dev who is making a monster collection game. Good luck. thanks for your kind words!

Finally to help to get you guys excited. If you watched the movie, you prob saw my comment about a make your own game app. Everything in the game is customized using text files. If the game does well I would love to make it so that you can design your own maps\dungeons\monsters\skills and publish your own "modules" or campaigns etc for the game.
Reply With Quote
  #8    
Old November 21st, 2011, 07:48 PM
Ratty524's Avatar
Ratty524
 
Join Date: Jan 2011
Gender: Male
Nature: Calm
In spite of the fact that it looks like an RPG maker game, I have to say it does seem impressive. Too bad I don't have an iphone.
Reply With Quote
  #9    
Old November 22nd, 2011, 04:05 PM
Awkward Squirtle
,@,e .ºoO
 
Join Date: Jul 2011
Gender: Male
The art for your monsters is very impressive (though it does remind me of the Yu-Gi-Oh! card game a little).
I see several of your monsters are simple recolours of other ones; although this is a commonly used technique, I think it's a bit lazy. It would look more interesting if you slightly edited them as well. For example:
Reply With Quote
  #10    
Old December 19th, 2011, 05:34 AM
edogg's Avatar
edogg
EXTREME mapper
 
Join Date: May 2011
Gender: Male
This looks very nice i cant wait to play it.
Reply With Quote
  #11    
Old December 19th, 2011, 09:38 AM
donquixote123456's Avatar
donquixote123456
Hacker on the go
 
Join Date: Sep 2010
Location: A world of dreams
Age: 22
Gender: Male
Nature: Modest
Seems pretty impressive... Love to see an Android port if that's possible...... And Wonderful concept ..... Though if I might suggest .... you could add just one more element... TIME.

Just a suggestion as the 4 elemental magics are water ,fire, earth and air and..... one anyone rarely aknowledges..... and thats
Spoiler:
TIME
__________________
This signature has been disabled.
Your signature is too big if it adds a scroll bar. Review the rules and fix it!
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #12    
Old January 7th, 2012, 09:23 PM
DigimonMaster's Avatar
DigimonMaster
Lurkermon
 
Join Date: Jan 2010
Location: Missouri
Gender: Male
Nature: Relaxed
Is there a possibility that this will be developed for android as well?
__________________
Games I support:
Spoiler:






Reply With Quote
  #13    
Old July 24th, 2012, 09:22 AM
zigzagame
Beginning Trainer
 
Join Date: Nov 2011
Location: Tokyo, Japan
Gender: Male
Hi Guys, sorry for the long long wait, I have updated the screen shots and video. We are doing a campaign on our facebook page to give FREE and EARLY access to the game!
Please check it out!
http://www.facebook.com/DragonIslandiOS

(as for android, we will think about it after we release the ios version, sorry)
Reply With Quote
  #14    
Old July 27th, 2012, 06:12 AM
Laurenellis's Avatar
Laurenellis
Beginning Trainer
 
Join Date: Jun 2012
Location: Austin, TX
Gender: Female
Nature: Quirky
Wow the monsters look great! As yet another developer I know that is a challenge!

Awesome that it is available for iOS. Great work!
__________________


I'm working on the newest monster catching game for Andriod and iOS: Deozoa! So excited!

Reply With Quote
  #15    
Old August 20th, 2012, 06:00 PM
zigzagame
Beginning Trainer
 
Join Date: Nov 2011
Location: Tokyo, Japan
Gender: Male
Thanks! Good Luck with your game!
Reply With Quote
Reply
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 05:30 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.