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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #76  
Unread January 9th, 2012, 03:09 AM
MissDigitalis's Avatar
MissDigitalis
Mime Jr.
 
Join Date: Dec 2011
Gender: Female
Ok redriders180 explained the first offset to me but I don't get how to do the rest.

I'm kind of hoping to get this done tonight, can anyone help me out?

Edit, ok I got the map to work and now I just need help with getting the borders back.


Just a few notes for people who may need help with this.

The tilemap has to be FR/LG WM for it to insert right.
And to correct the pallet search for this offset in APE 003EF2DE.
You may have to manually correct the colors instead of just importing the pallet you want.

I'm also told that there has to be a dark blue background on your tilemap for the borders to not disappear but I haven't gotten that part figured out yet.
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Last edited by MissDigitalis; July 28th, 2012 at 01:12 AM.
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  #77  
Unread January 17th, 2012, 01:15 AM
Jay the penguin's Avatar
Jay the penguin
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Join Date: Oct 2011
Gender: Male
So Im alittle confused on what you do in paint? you said you put in your tiles, what do you mean by that Cuz i know what you mean by tiles.
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  #78  
Unread January 17th, 2012, 09:55 PM
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Speedster
The Unknown
 
Join Date: Dec 2011
Location: In the depths of space...
Gender: Male
Nature: Jolly
Quote:
Originally Posted by MissDigitalis View Post
Ok redriders180 explained the first offset to me but I don't get how to do the rest.

I'm kind of hoping to get this done tonight, can anyone help me out?

Edit, ok I got the map to work and now I just need help with getting the borders back.


Just a few notes for people who may need help with this.

The tilemap has to be 32x20 for it to insert right.
And to correct the pallet search for this offset in APE 003EF2DE.
You may have to manually correct the colors instead of just importing the pallet you want.

I'm also told that there has to be a dark blue background on your tilemap for the borders to not disappear but I haven't gotten that part figured out yet.
I'm not sure if you finally got it figured out but if you still need help post for it.

Quote:
Originally Posted by Jay the penguin View Post
So Im alittle confused on what you do in paint? you said you put in your tiles, what do you mean by that Cuz i know what you mean by tiles.
You will place the tiles of the old FireRed map into paint. Take your map and separate it into 8x8 tiles which you will place over the old tiles. I hope that explains. If it doesn't you can ask.
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  #79  
Unread February 2nd, 2012, 01:30 AM
Valentin
Beginning Trainer
 
Join Date: Oct 2011
I followed all the steps of the tutorial, but when I finish, there are a blue line should not be on the bottom of the world Map.

Quote:
Originally Posted by X-Buster View Post
open your .raw file in hex editor then add 16 bytes in the end.
the total bytes should be 1216 not 1200.
I didn't understand , can someone please explain this step.
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  #80  
Unread February 2nd, 2012, 01:41 AM
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droomph
colonoscopy
 
Join Date: Sep 2011
Location: bar'jách
Age: 16
Gender: Male
Nature: Impish
Quote:
Originally Posted by Valentin View Post
I followed all the steps of the tutorial, but when I finish, there are a blue line should not be on the bottom of the world Map.

I didn't understand , can someone please explain this step.
Open up "HxD", "CrystalTile", "Hex Fiend", or whatever hex editor you use, add 16 bytes (probably 00s) to the end if the file is 1200 bytes long.

That probably explains the blue line, if you didn't do that.
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  #81  
Unread February 2nd, 2012, 03:07 AM
Valentin
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Join Date: Oct 2011
Thanks for the help, it worked.

Last edited by Valentin; February 2nd, 2012 at 03:14 AM.
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  #82  
Unread February 7th, 2012, 12:26 PM
~[BlackHole]'s Avatar
~[BlackHole]
Unhatched Egg
 
Join Date: Feb 2012
EDIT: ok I fixed the problem,but now there is another annoying thing òò I changed worldmap's cities and routes with Amap,but the small head that shows PG's position remains where there was the city before.
As you can see in the image,the player's head should be in "cerulean city" because the player is in the pokemon center of cerulean city,but he is where there was the old cerulean city in kanto's map.
Is there anybody here who knows how to fix this? Thanks a lot!

PS sorry for my english :p
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Last edited by ~[BlackHole]; February 9th, 2012 at 05:56 PM.
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  #83  
Unread February 11th, 2012, 05:31 PM
djfunky's Avatar
djfunky
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Join Date: Aug 2011
Gender: Male
This tutorial helped me out alot, thanks!
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  #84  
Unread July 25th, 2012, 02:29 AM
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FrozenInfernoZX
Legendary Trainer ZX
 
Join Date: Jun 2012
Location: United States
Gender: Male
Nature: Adamant
Sigh. Another weird problem. I have inserted my 2 region maps flawlessly. It shows up perfect in Advance Map. My first starting region (Taejo) shows up perfectly in game as well. However, needing to test my second region map in game (Seijo), this is what happens when I move from a Taejo map to a Seijo map:

The top part of Seijo gets glitched up. I also noticed that if I get there through a warp, the Seijo map gets this little glitched block on the top right of the region. Since the map shoes up perfectly in Advance Map does that mean there is only a specific way of transferring between these maps? Like the original way Game Freak did with the Bill event in Cinnabar. Do I have to make a script like that in order to get to the other map?
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  #85  
Unread July 27th, 2012, 06:41 PM
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MissDigitalis
Mime Jr.
 
Join Date: Dec 2011
Gender: Female
Ok I've got it figured out thanks to help from my pal on here.

To get the borders not to disappear there has to be a black 8x8 square at the upper left hand corner.
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Last edited by MissDigitalis; July 28th, 2012 at 01:13 AM.
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  #86  
Unread March 19th, 2013, 12:30 AM
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Alby4t5
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Join Date: Nov 2010
Gender: Female
I know this probably counts as necro posting, but I cannot for the life of me figure this out. I looked through this and tried to follow everyone's directions and help as best as I could. But in the end, this was what I ended up with.



Could someone please help me out?
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  #87  
Unread March 19th, 2013, 07:36 PM
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Alby4t5
Unhatched Egg
 
Join Date: Nov 2010
Gender: Female
Anyone willing to give me some assistance at all?
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  #88  
Unread March 20th, 2013, 07:05 PM
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Alby4t5
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Join Date: Nov 2010
Gender: Female
Still waiting on some help with this, please.
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