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Old July 25th, 2012 (05:15 AM).
PokeMMO PokeMMO is offline
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http://Pokemmo.eu

Tools/language used to develop
JAVA

An introduction to your project
This project began because we saw a need for a complete Pokemon experience in a massively multiple online world. Other projects have attempted to bring the full Pokemon experience to a MMORPG layout but have left a great deal to be desired. We plan on exceeding previous projects and bringing even more unique experiences to the world of Pokemon.

The plot
PokeMMO is based currently off of the FireRed version of pokemon. We strive to bring about the closest feel as possible to the FireRed version possible. There is not much else to describe as far as plot is concerned.


Features

World Data:
  • Kanto region (Completed 100%)
  • Map connections (Completed 100%)
  • Npc spawns (Completed 100%)
  • Wild encounter rates (Completed 100%)
  • Signpost spawns (Completed 90%)
  • World scripting (Inprogress 50%)
Graphics Engine:
  • Support for animated tiles (Completed 90%)
  • Support for basic player customization (Completed 100%)
  • Cliff jump animation (Completed 100%)
  • Move animations (Inprogress 50%)
  • Warp/Door animations (Not Started 0%)
Combat Engine:
  • Wild encounters (Completed 100%)
  • Escaping from battles (Completed 100%)
  • Battle support for Moves (Completed 100%)
  • Battle support for Switching (Completed 100%)
  • Battle support for Items (Inprogress 75%, Needs support for all item types)
  • PvP Battles (Inprogress 75%, Needs GUI for accepting/declining PvP requests.)
  • Trainer Battles (Completed 100%, Needs support for using next pokemon)
Pokemon Data:
  • Pokemon Data (Completed 100%)
  • EV Support (Completed 100%)
  • IV Support (Completed 100%)
  • Move learning (Completed 100%)
  • Nature support (Completed 100%)
  • Evolution support (Inprogress 50%, No animation or ability to cancel. No support for more complicated evolution types.)
  • Ability support (Not Started 0%)
Npc Data:
  • Npc Spawns (Completed 100%)
  • Npc interacting (Inprogress 75%)
Move Data:
  • Move Data (Inprogress 75%)
  • Incombat usage (Inprogress 50, Basic skill type support, advanced skills need more work)
  • Out of combat usage (Not Started 0%)
Item Data:
  • Item Data (Completed 100%)
  • Inventories (Completed 100%)
  • Incombat usage (Inprogress 75%, Needs support for all item types)
  • Out of combat usage (Inprogress 75%, Needs support for all item types)
Sound Engine:
  • Sound support (Inprogress 75%, Most underlying sound engine is complete. Sounds (Excluding background music) need completed.)
Screenshots / Videos

Beginning Town


Pokemon Battle


Chat Window


Inventory


Players Pokedex


Ingame Settings








Symbol for in a wild pokemon battle


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  #2    
Old July 31st, 2012 (08:21 AM).
PokeMMO PokeMMO is offline
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A little sneak preview of some features being added in next update

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Old July 31st, 2012 (09:50 AM).
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khkramer khkramer is offline
 
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Why the hell does it need it a firered rom to work?
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  #4    
Old July 31st, 2012 (11:45 AM).
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Unknown# Unknown# is offline
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I think he meant that the game itself is based off of Fire Red, like the graphics, music, etc, not that a rom is needed.
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Old July 31st, 2012 (11:48 AM).
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khkramer khkramer is offline
 
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Quote originally posted by Unknown#:
I think he meant that the game itself is based off of Fire Red, like the graphics, music, etc, not that a rom is needed.
Their website says otherwise:
Quote:
Download and Connection Guide:

1. If you haven't already, create an account here.
2. Download the PokeMMO client here.
3. Extract the client to any location on your computer.
4. Locate a compatible ROM (That you have the legal right to use) and put it in the /roms/ folder of the extracted client.
Current Compatible ROMS: Fire Red v1.0 USA
We will not supply you with the roms, or help you find them as they are copyrighted.
5. Windows: Run PokeMMO.exe
Linux: Run PokeMMO.sh
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Old July 31st, 2012 (08:21 PM).
PokeMMO PokeMMO is offline
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Quote originally posted by khkramer:
Why the hell does it need it a firered rom to work?
Hello Khkramer,
Our server requires FireRed rom to operate as we do not provide any copyrighted material to play our server. That would be copyright infringement. You must locate a rom compatible with our server to play. Let me know if you have any other questions.
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Old August 1st, 2012 (07:40 PM).
PokeMMO PokeMMO is offline
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We have just updated our server here is a list of what has been added.

Quote:
Fix for the 'Go Back' button when selecting replacement pokemon for a fainted pokemon
Support for audio notification when your name is said. (Default disabled)
Fixing chat with keys rebound to WASD or similar
Added out of combat Potion usage. Needs support for more types and proper messages.
Support for using fishing rods. (TODO: Finish animations, proper messages, etc)
Fixed scripting for the Fishing Guru in 9.0
Support for evolution stones. Everstones too.
Added QUICK ATTACK / STRING SHOT / LEER animations.
Support for using bikes.
Scripting for the bike obtain subquest.
Properly preventing swapping pokemon to invalid slots.
Heal pokemon when they are deposited into the PC.
Implemention of basic happiness functions.
Support for basic trade evolutions.
Auto focus on last used skill in battle.
Left clicking player name in chat will change chat type into private message. Right click will open pop-up menu.
The ability to trade has been implemented.
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Old August 4th, 2012 (07:45 AM).
PokeMMO PokeMMO is offline
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Another update below are the details.

Quote:
Implementation of Poisonpowder / Poison Gas / Belly Drum / Aerial Ace / Shadow Punch / Magical Leaf / Shock Wave / Faint Attack / Swift / Night Shade / Seismic Toss / Self Destruct / Explosion / Poison Fang / Blaze Kick / Refresh / Hyper Beam / Blast Burn / Hydro Cannon / Frenzy Plant / Struggle / Take Down / Submission.
Animation added for Selfdestruct & Thundershock.
The chat window no longer displays >100 messages. Reduces CPU / memory usage.
Fixed broadcasting EVs after leveling.
Fixed a bug where preturn effects like Burn would not earn you EXP if it caused your opponent to faint.
Fixed a bug where the client would ask you to swap in a pokemon if the enemy's party had fainted.
Out of Battle move learning.
Sound is now defaulted to On.
Fixed a render issue which would cause jerkiness at low FPS.
Fixed a bug where you could learn the same move more than once.
Fixed a bug where evolved pokemon would not attempt to learn moves the same turn they were evolved in.
Fixed a crash with certain player inputs.
Possible fix for a crash when players switch pokemon in-battle.
Fixed a rare crash with the right click menu.
Fixing the issue where it would lock up client on pokemon swap while in battle with trainers sometimes.
Fixed rare crash due to lack of movement synchronization
Fixed so it doesn't show message of stat changes if pokemon did faint with damage effect.
Nameplates should be centered above character now.
Implemented scripting for the 3rd gym.
Fixed bug with music playing for 10 seconds after you have closed the game.
Fixed a bug where the right number of pokéballs were not displayed when fighting other trainers.
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Old August 4th, 2012 (04:04 PM).
Erosu mou Erosu mou is offline
 
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Quote originally posted by PokeMMO:
Hello Khkramer,
Our server requires FireRed rom to operate as we do not provide any copyrighted material to play our server. That would be copyright infringement. You must locate a rom compatible with our server to play. Let me know if you have any other questions.
But I thought ROMs are illegal, doesn't that make the whole thing worse??
  #10    
Old August 4th, 2012 (04:25 PM).
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Mateshard005 Mateshard005 is offline
 
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I like the look of your project! Just curious, what program do you use?
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Old August 4th, 2012 (08:19 PM). Edited August 4th, 2012 by PokeMMO.
PokeMMO PokeMMO is offline
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Quote originally posted by Erosu mou:
But I thought ROMs are illegal, doesn't that make the whole thing worse??
Roms are not illegal so long as you own the real copy of the game.

Quote originally posted by Mateshard005:
I like the look of your project! Just curious, what program do you use?
We program our server code in Java.
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Old August 4th, 2012 (09:39 PM).
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Deouen Deouen is offline
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Quote originally posted by PokeMMO:
Roms are not illegal so long as you own the real copy of the game.
This is false. It's a widespread myth.

Quote:
Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?

There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.
(Source)

Essentially, unless the person made the backup themselves, it's an illegal ROM. I know this isn't the time nor the place to discuss the legality of ROMs, but I really don't think you should be telling anyone it's legal either.

Other than that, though, interesting what you've done so far. Is it just the first generation that's going to be available, or will you incorporate the other generations into Kanto in addition?
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  #13    
Old August 4th, 2012 (10:17 PM).
PokeMMO PokeMMO is offline
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I never stated how you must obtain the rom so my statement is no invalid. We do not have control over how players obtain a rom. But like you said I do not believe this is the arena to discuss.
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  #14    
Old August 6th, 2012 (01:22 AM).
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Xavier_PokeNation Xavier_PokeNation is offline
 
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Extracting the data from a rom that is not distributed by you is one of the best ideas I've ever seen in the pokemon mo scene.

Kudos to this project
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Old August 6th, 2012 (04:23 PM).
PokeMMO PokeMMO is offline
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Quote originally posted by Xavier_PokeNation:
Extracting the data from a rom that is not distributed by you is one of the best ideas I've ever seen in the pokemon mo scene.

Kudos to this project
Thank you for the complements it is definitely a unique idea that I think will work wonders in the future.
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  #16    
Old August 7th, 2012 (05:43 AM).
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Quote originally posted by PokeMMO:
Thank you for the complements it is definitely a unique idea that I think will work wonders in the future.
I'm not sure on this but if you are extracting data directly from a ROM, you should also be able to check it's authenticity via the ROM's id. If it is a pirated copy you will probably have multiple people using that ROM's id. See if you can make a log of these and tie them to the user accounts for reference.
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  #17    
Old August 7th, 2012 (07:10 AM).
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I can't help but imagine that's going to be very limiting... not everyone has the means to get a ROM off a cart, and what if they never bought Fire Red specifically? I understand that you want to discourage piracy and whatnot, but I don't think many people are going to be able to get a legit ROM very easily, if that's what your game ends up requiring.
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Old August 9th, 2012 (03:43 PM).
PokeMMO PokeMMO is offline
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There was an update to our server this morning with a great deal of bugs fixed and features implemented.

Quote:
Features:
Revive potion-type implementation.
Repel potion-type implementation.
PP / Power / Accuracy stats have been added to skill tooltips.
Added a configurable FPS limit to the client. Defaults to 60.
A Block list has been added. Use /block Username to add a character to your block list. Blocking a character will reject all duels, trades, and will hide all messages sent by the player.
Global Chat channels (Trade and Global) now have a 15s cooldown.
Configurable hotkeys for item usage.
Elevators, with proper GUI / teleportation support.
Added support for capturing directly to the player's PC Box
Scripting for the Team Rocket hideout / Silph Scope in Celadon.
Scripting for Saffron City guards.
Scripting for Pokémon Tower Rival Battle.
Scripting for the Pokémon Tower Ghost Marowak encounter.
Updated scripting for Mr. Fuji, so that players do not become stuck upon teleporting.
Scripting for Mr. Fuji's Pokéflute.
LeafGreen exclusive spawns have been added to the encounter tables.
Moves:
Implemented HAZE, FAKE OUT, DRAGON RAGE, SYNTHESIS and DREAM EATER skill
Damaging poison moves implemented: POISON STING, SLUDGE, SMOG, SLUDGE BOMB
Non-damaging paralyze moves implemented: STUN SPORE, THUNDER WAVE, GLARE
Absorb moves implemented: ABSORB, MEGA DRAIN, LEECH LIFE, GIGA DRAIN
Multi-hit moves implemented: DOUBLESLAP, COMET PUNCH, FURY ATTACK, PIN MISSILE, BARRAGE, SPIKE CANNON, FURY SWIPES, BONE RUSH, ARM THRUST, ROCK BLAST, ICICLE SPEAR, BULLET SEED
Double-hit moves implemented: DOUBLE KICK, BONEMERANG
Party cure moves implemented: HEAL BELL, AROMATHERAPY
Added missing chance for accuracy stat down on: OCTAZOOKA, MUD-SLAP, MUDDY WATER
Added missing chance for sp attack stat down on: MIST BALL
Added missing recoil to DOUBLE-EDGE and VOLT TACKLE
Added missing badly poisoned skill effect to TOXIC
Bug Fixes:
Fixed a bug where the teleport location you teleported to upon whiting out would reset to Pallet Town randomly.
Fixed a bug where the Poison effect would show a Burn message when applying its end-of-turn damage.
Fixed a rare crash at the Server Select screen.
Inventories will now properly display when a consumable item was used.
Fixed a bug where using certain items on Pokemon outside of battle would result in an "Object Not Found" error.
Fixed an exploit with hidden items.
Recoil damage from skills like Struggle will now apply even if the enemy pokémon has fainted.
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Old August 9th, 2012 (09:25 PM). Edited August 9th, 2012 by geox123.
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Quote originally posted by I'mCatman:
I'm not sure on this but if you are extracting data directly from a ROM, you should also be able to check it's authenticity via the ROM's id. If it is a pirated copy you will probably have multiple people using that ROM's id. See if you can make a log of these and tie them to the user accounts for reference.
Quote originally posted by Yamiidenryuu:
I can't help but imagine that's going to be very limiting... not everyone has the means to get a ROM off a cart, and what if they never bought Fire Red specifically? I understand that you want to discourage piracy and whatnot, but I don't think many people are going to be able to get a legit ROM very easily, if that's what your game ends up requiring.
You'd be surprised at how dirty the rom can be and still run fine with PokeMMO. It doesn't really need a perfect dump. Most Fire Red roms should work, including ones downloaded illegally. There is virtually no difference between a self dumped rom and one downloaded of the internet, because they all come from the same kind of cart (well, each version of the cart).

Basically, there is no "legit" rom. All roms are the same if they are dumped properly. And I'm sure most people here have knowledge on how to acquire roms, whether Kosher or not.
  #20    
Old August 10th, 2012 (05:54 AM).
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Quote originally posted by geox123:
You'd be surprised at how dirty the rom can be and still run fine with PokeMMO. It doesn't really need a perfect dump. Most Fire Red roms should work, including ones downloaded illegally. There is virtually no difference between a self dumped rom and one downloaded of the internet, because they all come from the same kind of cart (well, each version of the cart).

Basically, there is no "legit" rom. All roms are the same if they are dumped properly. And I'm sure most people here have knowledge on how to acquire roms, whether Kosher or not.
Well, if that's how it is, then okay! I'm still kinda wondering why you need a ROM to play an online game that's apparently being programmed from scratch, but whatever.
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Old August 12th, 2012 (08:23 PM).
PokeMMO PokeMMO is offline
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Here is a preview of what is to come.
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Old August 16th, 2012 (04:02 PM).
PokeMMO PokeMMO is offline
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We have updated our servers to add a great deal of features and bug fixes. Here is a list below.

Quote:
Features
The Town Map is now enabled.
Flight.
Trade EXP bonus has been changed from 150% to 115%.
Surfing.
Added a Player window. This displays your money, badge count, and a few other stats. This will be expanded in the future.
A "Release" button can now be used in the Pokémon Summary screen if you are interacting with a PC.
Duel results will now be broadcast to /normal range.
Shiny pokemon will now have SHINY appended to their name.
Status indicators for ailments such as BRN / PSN have been added.
Cure potions for status ailments (BRN / PAR Heal, Antidote, etc.).
F12 will now toggle HUD visibility.
Storyline
Scripting for the girl which gives HM02 (Fly.)
Fixed missing TM rewards for Gym Leaders.
Scripting for the Good Rod / Super Rod.
Scripting for Eevee.
Scripting for Hitmonlee / Hitmonchan.
Scripting for Lapras.
Scripting for the guards in front of the Pokémon League.
Silph Co.
Moves
HAZE.
REST.
Sleep skills: SING, SLEEP POWDER, HYPNOSIS, LOVELY KISS, SPORE, GRASSWHISTLE.
Recover skills: RECOVER, SLACK OFF
Confusion skills: CONFUSION, DIZZY PUNCH, DYNAMICPUNCH, PSYBEAM, SIGNAL BEAM, WATER PULSE, CONFUSE RAY, SUPERSONIC, SWEET KISS
Bug Fixes
Fixed an error where Party Heal skills, like Aromatherapy, would cause the client to lock up.
Fixed an issue where the Hotkey key bind settings would not be saved properly.
Music tracks will no longer restart when you enter a zone with the same music.
Corrected SEISMIC TOSS / NIGHT SHADE damage.
Fixed an issue where, if the client was run on a system with OpenGL 1.3, it would crash.
Fixed an issue where, if the client was started from a folder which had a non-ASCII character in it, it would be unable to start.
Fixed an issue where, if you did not respond to a Trade request, sometimes it would lock up the client.
Fixed biker trainer sprites so that they are no longer slightly off-center.
Fixed a bug which would cause FPS to drop dramatically if a pokemon frame was open.
Fixed a bug where having large amounts of Pokemon in a PC would cause the PC to not be able to load.
Fixed a bug where having the Bag open while purchasing items would not update the item counts until you closed and re-opened it.
Fixed a bug where end of turn damaging effects like Burn would damage a player if their opponent whited out.
Fixed a very rare crash when obtaining character data for the PC.
Fixed an incorrect message when Badly Poisoned effects wore off.
Fixed a bug where Recoil damage would always do the maximum amount possible, rather than calculate it based off of the damage you dealt.
Notes
As the Safari Zone is not yet complete, the NPC which gives you HM03 (Surf) has been spawned outside.
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Old August 18th, 2012 (12:31 PM).
PokeMMO PokeMMO is offline
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A little work being done on the inventory here are some teasers.


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Old August 30th, 2012 (07:06 PM).
Blockbyblock Blockbyblock is offline
 
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this is hands down the best pokemon mmo out at all, the fact that it uses the roms i think is more official then anything we have seen - if you want to check it out more i livestream everyday @ twitch.tv/blockbyblock - check me out, thanks
  #25    
Old August 31st, 2012 (03:44 AM).
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I began to play this on school today. This is works great. 60 fps, and no huge lag problems. Graphics are not so good, but I can live with that. It stood something about useing HG/SS graphics what is that all about?

Good Work.
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