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  #101    
Old August 6th, 2012 (12:26 AM).
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The dithering is very spot on, especially on the body. The only part that bothers me is that the wings look out of style. Perhaps you add some dithering and more anti-aliasing to those as well, mainly on the ends.
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  #102    
Old August 6th, 2012 (02:04 AM).
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My best sprite among all the sprites I have done so far:

You can check out my Gallery in this [LINK] :D.
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  #103    
Old August 11th, 2012 (04:36 PM).
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Here's my first attempt at pixel art xD I used photoshop since that's what I'm most familiar with. I looked up theres pixel programs but I don't have those :D

I love to draw so pixel art isn't too hard for me but i'm not that good yet with making round edges and shapes correctly. I feel it's a little off. I want to create a ton of these for my site so I really want to perfect pixeling If anyone can give me some feedback and critique I'd appreciate it :D
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  #104    
Old August 11th, 2012 (06:23 PM).
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I had to merge your thread with this one because to have your own thread, you require 4 examples of pixel art. This place is if you just want to show a single image you've been working on or have worked on that you're looking for critique.

Furthermore, your sprite is fantastic for a first attempt. As you've said yourself about the outlines, they aren't as round but they are amazingly well done for a first. Also, you don't need pixel art programs to make some great pixel art. I, myself use Photoshop as well for pixel art, so don't worry about those programs. Use what you're comfortable with. :D

There's probably more that can be said about the sprite, but I'll leave that to the community! I hope to see more from you. :)
Don't forget to read the pixel art rules.
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  #105    
Old August 11th, 2012 (07:07 PM).
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First scratch attempts at spriting... I tried

FYI I know the Pokemon concepts suck and are unoriginal, this was just practice for sprites in general. Feedback is appreciated so all the problems I missed can be pointed out.

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  #106    
Old August 11th, 2012 (10:13 PM).
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Quote originally posted by Logiedan:
I had to merge your thread with this one because to have your own thread, you require 4 examples of pixel art. This place is if you just want to show a single image you've been working on or have worked on that you're looking for critique.

Furthermore, your sprite is fantastic for a first attempt. As you've said yourself about the outlines, they aren't as round but they are amazingly well done for a first. Also, you don't need pixel art programs to make some great pixel art. I, myself use Photoshop as well for pixel art, so don't worry about those programs. Use what you're comfortable with. :D

There's probably more that can be said about the sprite, but I'll leave that to the community! I hope to see more from you.
Don't forget to read the pixel art rules.
Oh, thanks! I'm a bit new to forums, I'll make sure to check the rules And thanks for the feedback! I'll try to post a series of them later
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  #107    
Old August 13th, 2012 (04:01 AM). Edited August 14th, 2012 by Pinta77.
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Not the best in the world, and some are better then others. What do ya think? I guess these would be considered splices or something.

@Snowdrop
Not that I'm any expert spriter, but they're pretty good. Coloring, shape etc. is good. But they look a bit flat and boxy.
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  #108    
Old August 15th, 2012 (05:10 AM). Edited August 15th, 2012 by Varin.
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A Lunatone/Solrock pre-evo concept.



A Skarmory pre-evo concept.



A tree intended for a ROM hack I'd one day like to attempt to make.

Any thoughts?
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  #109    
Old August 15th, 2012 (05:41 PM).
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Hey y'all! I'm extremely new to pixel art! If you could please take a look at it that would be amazing! The first image is the trainer sprite and the second image is the character that I did a sprite of c: Please I would love to hear your thoughts/critiques/advice!
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  #110    
Old August 15th, 2012 (06:48 PM).
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@Varin - awesome tree! Your pre-evos look cool too

@Alluararenee - it looks like you're off to a good start in my opinion, thats a pretty good sprite.
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  #111    
Old August 15th, 2012 (07:31 PM).
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Quote originally posted by pinta77:
@Alluararenee - it looks like you're off to a good start in my opinion, thats a pretty good sprite.
Thank you! c: I think I'm going to do the overworld sprites and the mugshot for this character too.
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  #112    
Old August 16th, 2012 (07:52 AM).
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How does this one look? :O I'm hoping to get enough done to have my own showcase. But we'll see. Does this one look at least decent?
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  #113    
Old August 19th, 2012 (10:31 AM).
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Here is a sprite I finished a couple of days ago and I would like some feedback on it. I think it's really good comparing to the other sprites I have made before.

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  #114    
Old August 21st, 2012 (10:03 PM). Edited August 22nd, 2012 by Pokemon Trainer UV.
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Reshiram and Zekrom are said to represent the different sides of the Yin Yang, and Kyurem is said to represent emptiness..cold...
The cold hatred that was left when the twin brothers separated the single dragon that once represented unity.

But, now that dragon has returned!

As Tao Kyurem:




Yes, I know, a lot of people probably have done this already, and I also know that it's not the best. But I wanted to show it to the PokeCommunity so that I can hear some thoughts! Heck, maybe it'll inspire a better artist to make a Tao Kyurem themselves;

The dragon will return to its true glory!

Trivia:
About 80% custom
I made the head, the tail, the arms, and I heavily edited the torso of Zekrom, and added the legs of White Kyurem.
This is the first sprite I've actually put a lot of effort in, and I'm quite proud of it :D
I know it can use some improvement, though, anyone care to point something out?
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  #115    
Old August 22nd, 2012 (02:06 AM).
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Sprite threads requires a minimum of 4 sprites (preferably scratch). I moved it on over to the showcase to prevent clutter.
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  #116    
Old August 22nd, 2012 (12:34 PM).
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Quote originally posted by Logiedan:
Sprite threads requires a minimum of 4 sprites (preferably scratch). I moved it on over to the showcase to prevent clutter.

Sorry! I didn't notice the Spriter's Showcase thread last night, it was really late and I was a bit tired! Sorry again for making you move this thing!
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  #117    
Old August 22nd, 2012 (01:53 PM).
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Quote originally posted by Pokemon Trainer UV:
Reshiram and Zekrom are said to represent the different sides of the Yin Yang, and Kyurem is said to represent emptiness..cold...
The cold hatred that was left when the twin brothers separated the single dragon that once represented unity.

But, now that dragon has returned!

As Tao Kyurem:




Yes, I know, a lot of people probably have done this already, and I also know that it's not the best. But I wanted to show it to the PokeCommunity so that I can hear some thoughts! Heck, maybe it'll inspire a better artist to make a Tao Kyurem themselves;

The dragon will return to its true glory!

Trivia:
About 80% custom
I made the head, the tail, the arms, and I heavily edited the torso of Zekrom, and added the legs of White Kyurem.
This is the first sprite I've actually put a lot of effort in, and I'm quite proud of it :D
I know it can use some improvement, though, anyone care to point something out?
I REALLY like this redesign of Kyurem.. it just makes so much more sense to me. I mean, the normal Kyurem is just ugly and looks like it has nothing to do with taoism. I love this! It was also very well done, perfect even. (:
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  #118    
Old August 22nd, 2012 (01:57 PM).
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Quote originally posted by allaurarenee:
I REALLY like this redesign of Kyurem.. it just makes so much more sense to me. I mean, the normal Kyurem is just ugly and looks like it has nothing to do with taoism. I love this! It was also very well done, perfect even. (:
I'm glad you like it! and it's not exactly a re-design of Kyurem; it's the restoration of the original dragon before it separated into Reshiram and Zekrom.
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  #119    
Old August 23rd, 2012 (07:05 PM).
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So yeah, I've been trying to get back into spriting. I made some monkey-based Fakemon, whch are probably gonna be compared to the Unovian monkeys (especially the evolution.) XD Oh well.

Bronkey

Type: Grass
'Bronkey's hang onto branches high up in trees. They rely on Moncree's to bring them food.'

Moncree

Type: Grass/Fighting
'Despite not appearing tough at first, it has enough power in its tail to swing a large tree trunk around.'
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  #120    
Old August 30th, 2012 (09:37 PM).
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Quote originally posted by Retribution:
Bronkey

Moncree
Oh, monkeys! They look cute, but not completely like monkeys. I think because of the body of Bronkey, I think it looks less like a monkey. Maybe it's just me. XD

So, lets see what I can get out of not working on pixel art in forever!
So, I'd like to start off with that they're nice sprites, I like the fact it looks somewhat the style of Pokemon sprites in the third generation games. I always liked that style of shading for the sprites. I hope that's what you were aiming for! I think the sprite would have been posed differently, shaded and outlined differently if it was meant to be a sprite style of that of the fourth and fifth generation of Pokemon sprites.

I'd have to say, though, there's some unnecessary shading and a great use of dithering. When I mean "great use", I just mean a lot of use of the shading style. It looks nice until it's over done. Unfortunately, I think Bronkey's sprites has too much dithering. That, and the values for the shades and colors look really weird together. The shading on its stomach, tail-leaf and face doesn't look like they're shaded from the same lightsource. The shading on the stomach, I think, is not needed. It looks out of place, I'd advise to not shade so much on it's stomach.

The value of the colors you used to shade around the ears looks funky. I can't see the grey ish peach color as much due to the dark lime green color beside it.

I think Bronkey's body shape is really circular. o..o Is it meant to be like that? It doesn't look like it has much of a neck.

Now, onto Moncree. I think this has a much better body shape than Bronkey. I want to say, before going onto shading and such - I think that purple color for the shiny sprite isn't such a good idea. It's probably the same value as the brown shading, so it's kind of hard to see it. Actually, taking a look into the color and shadings, I think in both sprites, the shading colors are the same values so it's really hard to see the colors on the knees, for example. Both of the shadings for green and the peachy yellow(?) have the same values, so it's kind of hard to seem them clash together like that. x..x

For shading, I think the shading under the leaves (under or on the neck) is not necessary, due to its shading and light source. Also, I think the brown outline against the leaves (I think) on its neck should be darker. Hmm, judging by the face and body shading, I would have less of the lime green shading color on the knees. The shading on the knees make it look as if the light is coming from above it.

Uh, that was a lot more than I wanted to write, but I hope this helped you out! Sorry I wrote a lot! =x
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  #121    
Old September 1st, 2012 (02:34 PM).
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Well, I made this fakemon and recolored it from totodiles pallette.
Check:
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  #122    
Old September 3rd, 2012 (05:15 PM).
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*Sigh* Anyone gonna give any constructive critcism to Tao Kyurem?
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  #123    
Old September 5th, 2012 (01:58 PM).
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<-- Hydraptor - Water / Flying

<-- Flyvern - Bug / Dragon

<-- Subzeroth - Ice / Bug

<-- Volcanium - Fire / Steel

I'm hoping to use these sprites (and a lot more) in a Hack of Fire Red, and i'd like some feedback on my 3rd gen Spriting Ability I'm pretty new to this, but I'm tryign to make a good-quality fakemon hack. Speaking of which, I need assistance since just can't so 150 sprites (and 150 back-sprites as well) on my own, can someone tell me the correct forum to ask for help? Thanks
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  #124    
Old September 5th, 2012 (07:37 PM).
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Had this in my storage and almost forgot about it D=



Its my Fakedex's Regional Bird, Normal/Flying Flaminja.

Flamingo + Ninja. The body was supposed to be vest like, but I couldn't get that to work and the head was supposed to have a headband...But couldn't do that either TTwTT.

Had a friend help me with some minor edits.
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  #125    
Old September 6th, 2012 (03:07 PM).
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I've never sprited anything before, and I did this using my netbook's trackpad.

Any/all feedback is welcome and I'll be posting more later on.

1. Oreone ; The Ore Pokemon
>Rock/Steel
>Ability: Sturdy or Levitate
Formed from ore deep in caves and mountains, it has an od mixture of metal and rock that alludes even the best Geologists. Some species of have small rare Earth magnets embedded in them.
2. Dueore ; The Ore Jaw Pokemon
>Rock/Steel
>Ability: Sturdy or Levitate
Many species of Dueore have magnets embedded in them to draw in prey such has Magnemite and Geodude into their jaws. Geologists say the metal is nearly has hard as diamond.
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