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  #276    
Old July 24th, 2012 (07:48 AM).
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Quote originally posted by tajaros:


Didn't Chaosrush already said that he isn't accepting anymore helpers?
he said don't spam him about if he liked it/ if he will use it
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  #277    
Old July 24th, 2012 (08:06 AM). Edited July 24th, 2012 by Chaos Rush.
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Quote originally posted by Rodriguezjames55:
he said don't spam him about if he liked it/ if he will use it
Yeah but your Deino sprite is just the official sprite with no changes, so its completely unnecessary post.

Oh and I'm going to say right here and now: The only person allowed to post sprites besides me is Wiznatts, and Tailes (this one dude from Nuzlocke Forums) So it doesn't matter what I said in the past, I've been making good progress recently, so no more helpers.
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  #278    
Old July 25th, 2012 (12:34 PM).
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Wow, this has progressed a lot since I last visited.
It's good to see this project is still on track :D
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  #279    
Old July 27th, 2012 (05:50 PM).
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Some more sprites, but with explanations:




Couldn't really angle the backsprite without making it look too small, hence why I chose that angle. Besides, I find this backsprite hilarious... "Go! Square!"



If anyone is wondering why I made the eyes in the backsprite like that, that's because Scraggy's eyes are supposed to look like that:
(official Sugimori art)






Sigilyph was an absolute pain to do, it was probably the longest I've ever worked on a sprite. ugggggghhhhhh
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  #280    
Old July 27th, 2012 (05:59 PM).
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Very nice! Sigilyph in particular looks fantastic.
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  #281    
Old July 28th, 2012 (01:14 PM).
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Will these work with Emerald? I don't see a frame 2 sprite, so...
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  #282    
Old July 28th, 2012 (05:07 PM).
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Quote originally posted by timson733333:
Will these work with Emerald? I don't see a frame 2 sprite, so...
Unfortunately these won't work with Emerald. This project is supposed to cater to Jambo51's sprite needs for his ROM hacking project, and it's also catering to my own needs for my ROM hacking project, neither of us which use Emerald. It would be a shame to continue seeing ROM hacks with crappily resized sprites, so this project will also cater to the needs of other people hacking Ruby & FireRed.

If I did 2nd frames, that would add about 700+ extra sprites to resize/scratch, which would add about another year for this project to be finished. And I'm trying to finish this project as fast as possible.
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  #283    
Old July 29th, 2012 (03:36 AM).
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These are actually great. And I'm glad that you're respriting backsprites instead of using the small backsprites made specifically for the Black and White games.
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  #284    
Old August 1st, 2012 (11:07 PM).
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Quote originally posted by Chaos Rush:
Unfortunately these won't work with Emerald. This project is supposed to cater to Jambo51's sprite needs for his ROM hacking project, and it's also catering to my own needs for my ROM hacking project, neither of us which use Emerald. It would be a shame to continue seeing ROM hacks with crappily resized sprites, so this project will also cater to the needs of other people hacking Ruby & FireRed.

If I did 2nd frames, that would add about 700+ extra sprites to resize/scratch, which would add about another year for this project to be finished. And I'm trying to finish this project as fast as possible.
These sprites, though lacking frame 1, are actually usable on Emerald. You simply import all the sprites (using Wichu's editor) selecting the "import all" command. Then you select the frame 1 button and you click the button "import" under the first sprite image, and you import the same sprite file. The final result misses the frame 1, but the animation is not ****ed up. I kicked the Frontier Brains's anuses with your Arceus, so it definitely works.
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  #285    
Old August 3rd, 2012 (10:31 AM).
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I hope the gender difference will be better than most of them in the original games, most of them need you to look 5-10min just to see the change in size of the ears.
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  #286    
Old August 3rd, 2012 (01:35 PM).
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oh hey







Quote originally posted by Logiedan:
These are actually great. And I'm glad that you're respriting backsprites instead of using the small backsprites made specifically for the Black and White games.
Thank you. It's no easy task I tell you, but it has to be done. Every time I see a hack using unedited B/W backsprites I cringe...
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  #287    
Old August 5th, 2012 (05:06 PM).
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I am not keen what so ever on the backsprite of tortuga because its hard to tell what it is! Like it doesn't look like a tortuga. Sorry, everything else is perfect!!
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  #288    
Old August 5th, 2012 (11:56 PM).
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I think it's fine. It's a backsprite, how are you not going to be able to tell what it is if you're using it?
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  #289    
Old August 6th, 2012 (08:14 AM).
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Quote originally posted by Crystal Spirit Version:
I am not keen what so ever on the backsprite of tortuga because its hard to tell what it is! Like it doesn't look like a tortuga. Sorry, everything else is perfect!!
Thank you for your suggestion, but I won't be changing it. It looks just fine to me, and so far you're the only one that said it doesn't look like a Tirtouga.

If you think that's bad, then take a look at this:

What is this? Is this some weird blue ball thing that can open and close with those four square things? Is that really supposed to be a Metagross?


Wait what? The body is too small and gets cut off in a weird shape by one of its legs. Oh and there's a floating Beldum where one of its legs should be. wat

With that said, if Game Freak can get away with using a pile of blue rocks as Metagross's backsprite, then I think I can get away with my Tirtouga sprite, which I used the B/W sprite as a reference.
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  #290    
Old August 7th, 2012 (12:34 AM).
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The Tirtouga backsprite is great. I've seen plenty of official sprites in the games where you can't see 90% of the Pokemon, just to emphasise his point.

Nearly done with Thundurus, I'll pm it to you due to a lack of 15 posts yet ._.
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  #291    
Old August 7th, 2012 (09:05 AM).
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Okay, so I'm going to update the helpers rules and make things official:

If you would like to help with this project, PM me an example of your work, and I will judge your skills based on said work. If you qualify, you are allowed to post sprites.

Right now, the only people qualified to help with this project are:
Wiznatts
Tailes
SneakerTheOtter
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  #292    
Old August 8th, 2012 (03:29 AM). Edited August 8th, 2012 by SneakerTheOtter.
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I've made the standard Kyurem sprite. It's not great, particularly the face, but I just can't seem to get it any better:



It still looks a bit small, in my opinion, but when I resized the actual sprite I got this tiny thing:



Tidier looking face (although Kyurem isn't really supposed to have a nice, smooth face), but hideously small. Are either of them any good to you?
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  #293    
Old August 8th, 2012 (07:31 AM).
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Quote originally posted by SneakerTheOtter:
I've made the standard Kyurem sprite. It's not great, particularly the face, but I just can't seem to get it any better:



It still looks a bit small, in my opinion, but when I resized the actual sprite I got this tiny thing:



Tidier looking face (although Kyurem isn't really supposed to have a nice, smooth face), but hideously small. Are either of them any good to you?
Well I can't use either of them because you saved them as jpg...
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  #294    
Old August 8th, 2012 (07:42 AM).
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That's odd, on my computer they're listed as .png ._.

Here they are again, hope it actually works this time:

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  #295    
Old August 8th, 2012 (07:53 AM).
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I need good KELDEO resolution form Resize... I need them to my Hack <POKEMON UNOVA RUBY>
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  #296    
Old August 8th, 2012 (08:18 AM).
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Quote originally posted by Ksiazek Bartlomiej:
I need good KELDEO resolution form Resize... I need them to my Hack <POKEMON UNOVA RUBY>
This is a pretty big project, and will take quite some time to finish. Keldeo's Resolution sprite will get done eventually, but it won't get done the instant someone asks for it. Have patience =D
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  #297    
Old August 8th, 2012 (08:28 AM).
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These are very nice sprites! I'm going to use these for my hack. While they aren't catered to the 80x80 era, they're definitely better than the tiny sprites of BW (and I think I'm probably the only one who's using 5th gen Pokemon in 4th gen anyway). Thank you for doing all this work! Really appreciate it, especially the detail in the size boundaries of small/med/large Pokemon.
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  #298    
Old August 8th, 2012 (09:28 AM). Edited August 8th, 2012 by AtecainCorp..
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Acesion7 have right.... I also use this sprites in my project POKEMON UNOVA RUBY... And I am happy to seen if someone want make a life of GBA Hackers easlier... Beafore i use normal <96x96> sprites and shrink them to the games <With worst effect> Now with this resource i can make my UNOVA pokemons in HOENN Region hack. Thank you!

(I know if this is offtopic... But i do not know)
Who know program other than SAPPY <Not work in my PC :<> To editing Music in GBA... I want add Unova music into my game... *I resize sprites and add oryginal sized Overworld sprites of NPC and Heroes*
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  #299    
Old August 9th, 2012 (09:44 AM).
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@SneakerTheOtter: For future reference, PM me your sprites so that people that don't read the first post won't think they can just post sprites. And I'm probably going to use the first Kyurem sprite you posted.

Anyhow, here's some more Pokeymawn:






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  #300    
Old August 12th, 2012 (01:44 PM).
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I love all of the work you put into this, and as a (mediocre) spriter myself, I know just how much of a pain it is, especially having to make custom ones. These are amazing, and if you don't mind I will be using these amazing Gen 5 pokemon, thank you so much, and good luck with you're very daunting task!
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