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Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 397 90.85%
No, later 40 9.15%
Voters: 437. You may not vote on this poll

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  #526    
Old June 7th, 2012, 01:43 AM
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Link_971
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Weather data is defined in arm9.bin in Diamond, Pearl and Platinum. HeartGold, SoulSilver, Black and White are still unknown, but it may be there too. I can confirm you it's there, as well as daytime music, nighttime music, camera, wild pokémon, scripts, texts, textures and parent map settings. I have edited all these settings for Pokémon DarkDiamond successfully. map_matrix.narc contains connection data and border map settings.

Interesting.
Do you have offsets for these data?



Quote:
Originally Posted by Spiky-Eared Pichu View Post
There are plugins for 3ds Studio Max and Maya, but I can't tell you where to get them because I would break the forum rules (they are easy to find, however). After export, conversion has to be done with a small software found with the plugins.

Can i have these plugins?
I want to test this functionnality, but i don't think it can surpass a complete map editor.

  #527    
Old June 7th, 2012, 07:57 AM
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Spiky-Eared Pichu
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Quote:
Originally Posted by Link_971 View Post
Interesting.
Do you have offsets for these data?
They start at 0xEEDBC for Diamond and Pearl, and 0xE6020 for Platinum

Quote:
Originally Posted by Link_971 View Post
Can i have these plugins?
I want to test this functionnality, but i don't think it can surpass a complete map editor.
As I said before, I can't post where to get them, but really, they are easy to find on Google. And this is the most accurate way, in my opinion, because it's the way Gamefreak creates maps
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


  #528    
Old June 7th, 2012, 10:12 AM
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Link_971
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
They start at 0xEEDBC for Diamond and Pearl, and 0xE6020 for Platinum

Ok, thanks!


Quote:
Originally Posted by Spiky-Eared Pichu View Post
As I said before, I can't post where to get them, but really, they are easy to find on Google. And this is the most accurate way, in my opinion, because it's the way Gamefreak creates maps

Just the name in PM, if you can, thanks.
Because i think i've found this plugin but mine don't really want import my file.

Also, that's cool, but it's "just" an individual texture editor, right?
You always need a Map editor for models, groups of textures, movements permissions, etc...

And i haven't tried this tool but i think it's a full editor, so it's certainly not easy for begginers, especially for mapping (except if the tool calculates automatically each block).

  #529    
Old June 9th, 2012, 08:54 AM
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Spiky-Eared Pichu
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I have modelled the first 100% custom Pokémon Diamond map. You can see the results below:

"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


  #530    
Old June 9th, 2012, 09:17 AM
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
I have modelled the first 100% custom Pokémon Diamond map. You can see the results below:

Soon the 4th generation will be fully hackable!
  #531    
Old June 9th, 2012, 12:00 PM
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SilverX7
Beginning Trainer
 
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This is pretty darn awesome. :D
  #532    
Old June 9th, 2012, 12:00 PM
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Link_971
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Excellent, very good news for texture hacking!
Now, people have this method and Nintendo Pokemon Rom Editor for edit all objects in the Maps.

Personally, i continue my project for propose more functions and an advanced interface with translations and documentation

  #533    
Old June 10th, 2012, 03:07 AM
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Spiky-Eared Pichu
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Quote:
Originally Posted by Link_971 View Post
Excellent, very good news for texture hacking!
Now, people have this method and Nintendo Pokemon Rom Editor for edit all objects in the Maps.

Personally, i continue my project for propose more functions and an advanced interface with translations and documentation
Well, your project is really important for mapping. Remember that this method only allows the creation of the 3d models, the rest have to be done by hex. Tileset connections, music, weather, buildings, region maps, etc. all need a tool
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


  #534    
Old July 3rd, 2012, 02:17 PM
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Spiky what tool did you make that with??
  #535    
Old August 6th, 2012, 11:26 AM
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ascension7
Creator of UnovaHGSS
 
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This is amazing! I'm currently working on a HGSS hack, and trying to learn all I can about the game. If I find any useful information for HGSS, I'll be sure to let you know! This is a wonderful breakthrough for DS hacking!
  #536    
Old August 12th, 2012, 08:42 AM
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I have an idea for your tool. I think you can put an DS emulator like DeSMuMe or No$gba in your tool for test the map directely in the tool to see if what we have modified is better or not. It's just an idea but if you can add this i think it was better.
  #537    
Old August 12th, 2012, 11:45 PM
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Platinum Lucario
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Quote:
Originally Posted by greg_974 View Post
I have an idea for your tool. I think you can put an DS emulator like DeSMuMe or No$gba in your tool for test the map directely in the tool to see if what we have modified is better or not. It's just an idea but if you can add this i think it was better.
It would actually be rather pointless to have something like that when you can already test it out with the emulator itself. Besides, the 3D viewer should be able to view the maps, once it's implemented. So why do we need an emulator built into it? And besides... it would be extremely hard to put a closed source emulator like No$GBA in the tool, even for it's debugging purposes.
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
  #538    
Old August 14th, 2012, 08:10 PM
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Link_971
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Quote:
Originally Posted by greg_974 View Post
I have an idea for your tool. I think you can put an DS emulator like DeSMuMe or No$gba in your tool for test the map directely in the tool to see if what we have modified is better or not. It's just an idea but if you can add this i think it was better.

I don't have the same approach.
If you want see the Maps with all polygons, you must use NPRE.

  #539    
Old August 15th, 2012, 01:09 PM
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Okay it's you the creator
  #540    
Old September 13th, 2012, 07:37 AM
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SayWhat
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Looks very good! Keep on working!
  #541    
Old September 23rd, 2012, 04:01 PM
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Link_971
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Status project: I will rewriting my tool in C# with an Map Viewer, and other exciting features.
Textures and blocks are my priority, now.

Support of BW 2 are already planned at the release of the games.
No asks for new builds please, i work hard on this and only when i have time.

Don't forget: For comparison, Advance Map is a project started since 2003.
And we still have new versions in 2012 (and maybe final release in 2013?), so don't worry, and don't be impatient!

  #542    
Old September 24th, 2012, 12:19 AM
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Platinum Lucario
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Quote:
Originally Posted by Link_971 View Post
Status project: I will rewriting my tool in C# with an Map Viewer, and other exciting features.
Textures and blocks are my priority, now.

Support of BW 2 are already planned at the release of the games.
No asks for new builds please, i work hard on this and only when i have time.

Don't forget: For comparison, Advance Map is a project started since 2003.
And we still have new versions in 2012 (and maybe final release in 2013?), so don't worry, and don't be impatient!
Hm... C#, sounds excellent. I have actually managed to extract the Nuvema Town map model out of the map binary, it's done by opening up a hex editor and copy and pasting the data from where it says "BMD0" in the text, all the way down to near where (what I think is) the movement permissions, which has the bytes such as "80" and "81", but stop right before the "20 00 20" bytes, which indicates the next area of data and the end of the map layout model.

And don't worry, I'm a very patient person. And as for AdvanceMap... Lu-ho hasn't been on for quite a long time. It kinda worries me when a program is closed source... 'cause when the author never returns and has mysteriously disappeared without anyone knowing... then who exactly is going to take over the project and keep it running?
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
  #543    
Old October 7th, 2012, 08:21 AM
Alcanforero
Unhatched Egg
 
Join Date: Oct 2012
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Very nice post!! It's seems very usefull, but I can't download it... how can I do it??

Thanks for post!!
  #544    
Old October 7th, 2012, 12:30 PM
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Platinum Lucario
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Quote:
Originally Posted by Alcanforero View Post
Very nice post!! It's seems very usefull, but I can't download it... how can I do it??

Thanks for post!!
You were probably looking at SVN rev 8, which hasn't been released yet. SVN rev 7 is the latest and can be downloaded right here.
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
  #545    
Old October 7th, 2012, 12:49 PM
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Quote:
Originally Posted by Link_971 View Post
Status project: I will rewriting my tool in C# with an Map Viewer, and other exciting features.
Textures and blocks are my priority, now.

Support of BW 2 are already planned at the release of the games.
No asks for new builds please, i work hard on this and only when i have time.

Don't forget: For comparison, Advance Map is a project started since 2003.
And we still have new versions in 2012 (and maybe final release in 2013?), so don't worry, and don't be impatient!
Ooh yay C#. Just what I'm learning. Anyways, looking forward to seeing the revised edition in C#.

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[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #546    
Old October 7th, 2012, 09:49 PM
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VERGUNDAI
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Yes,

- also on some computer's can't render 3D Models with DS Map Graphics editor

- always showing error no 3D render,,,

( I Wonder if there is any solution to that, for those who can't seem to use it.)
Vergundai_ace_gailon
  #547    
Old October 20th, 2012, 01:43 AM
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Still working?? on this wonderfull thing??
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  #548    
Old December 13th, 2012, 12:35 PM
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Im Just wondering is this tool Going to be released any time soon Because I would love to get started map hacking
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  #549    
Old January 7th, 2013, 10:39 PM
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Link_971
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See NPRE thread for more news and new presentation in page 1

  #550    
Old January 8th, 2013, 05:22 AM
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Skara
THIS. IS. SEMPITERNAL.
 
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I wonder how long it'll take before X and Y map editing becomes possible, I imagine I'll be married with kids by that time XD
I'VE LEFT THIS ACCOUNT. Here is my new profile
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