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  #26    
Old August 20th, 2012, 02:33 PM
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Quote:
Originally Posted by Nintendork15 View Post
I honestly not sure what you mean by the borders of the PC andMart... :/
Sorry for not being able to explain what I mean well enough:

the one in green is similar enough to the roof you made, however, the green one is much more...smooth, yours is clunky

Please do not take this the wrong way, I'm merely trying to help you, giving you constructive criticism, I'm only trying to help you with the tiles because I like how they look, but they could be better! Good luck! I'm looking forward to seeing how it turns out!
  #27    
Old August 21st, 2012, 06:00 AM
Nintendork15
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Quote:
Originally Posted by Saving Raven View Post
Sorry for not being able to explain what I mean well enough:

the one in green is similar enough to the roof you made, however, the green one is much more...smooth, yours is clunky

Please do not take this the wrong way, I'm merely trying to help you, giving you constructive criticism, I'm only trying to help you with the tiles because I like how they look, but they could be better! Good luck! I'm looking forward to seeing how it turns out!
My only compliant about your query is that you're comparing my tiles to a Gen 3 building.
So the styles wouldn't match.
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  #28    
Old August 21st, 2012, 07:16 AM
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well I suppose thats true I havent used many other generation tiles, I guess I dont know what they look like, I guess they're fine then, sorry for being really picky, I only meant to help you
  #29    
Old August 21st, 2012, 11:56 AM
Nintendork15
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I know, thanks for the help.
My apologize if I sounded mean.



More tile insterted.



Started mapping the 2nd town and more of Route 50
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Last edited by Nintendork15; August 21st, 2012 at 04:48 PM. Reason: Your double post has been automatically merged.
  #30    
Old August 22nd, 2012, 02:56 AM
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Quote:
Originally Posted by Saving Raven View Post
they looks great (BTW the door is just fantastic) theres just one minor thing, the roof (and bottom border of the other 2) looks, iunno, pixel-y I'm not sure how to explain it. Honestly, its good, I really like it, its just those 2 areas that need fine tuning, and then they will be perfect! Keep up the great job!
They are supposed to look pixelated. That's what it looks like in the real game.

I say well done for these great tiles. You are talented.
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  #31    
Old August 22nd, 2012, 04:20 AM
Nintendork15
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Quote:
Originally Posted by UltimateDillon View Post
They are supposed to look pixelated. That's what it looks like in the real game.

I say well done for these great tiles. You are talented.
Thanks for your kind comments! '


I've begun scripting, Won't someone help this old lady ?



And Oh noo!! It's raining. :I



And the Starting City.
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Last edited by Nintendork15; August 22nd, 2012 at 05:29 AM.
  #32    
Old August 22nd, 2012, 07:31 AM
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Quote:
Originally Posted by UltimateDillon View Post
They are supposed to look pixelated. That's what it looks like in the real game.
Oh, I didnt know, i'm not familiar with gen4 or gen5 tilesets, thank you for clearing it up ^ ^

Quote:
Originally Posted by Nintendork15 View Post
I've begun scripting, Won't someone help this old lady ?


And Oh noo!! It's raining. :I


And the Starting City.
These look amazing, good luck, its looking great~
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  #33    
Old August 22nd, 2012, 08:06 AM
Nintendork15
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Thanks guys!
More scripting is getting done:


The Team Neo Grunt sprite is a place holder.
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  #34    
Old August 24th, 2012, 03:51 PM
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Route 52 mapping begun and scripted.

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  #35    
Old August 25th, 2012, 06:20 AM
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Quote:
Originally Posted by Nintendork15 View Post
The Team Neo Grunt sprite is a place holder.
I think the Neo Grunt is really cool. Did you sprite him or is it a sprite that's already in an official game that I have just missed? If it's an original creation, I suggest you use it and just change a few things.
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  #36    
Old August 25th, 2012, 06:34 AM
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Quote:
Originally Posted by UltimateDillon View Post
I think the Neo Grunt is really cool. Did you sprite him or is it a sprite that's already in an official game that I have just missed? If it's an original creation, I suggest you use it and just change a few things.
It's just a recolour.
I will do a better one soon.
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  #37    
Old August 25th, 2012, 06:41 AM
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Ah okay. who was it originally?
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  #38    
Old August 25th, 2012, 07:08 AM
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I think it was Platinum's Snow Ace Trainers.

The battle system.
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Last edited by Nintendork15; August 25th, 2012 at 11:50 AM. Reason: Your double post has been automatically merged.
  #39    
Old August 25th, 2012, 12:47 PM
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that battle GUI looks amazing! maybe you could re-position the text make the side bar things a little bigger?
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  #40    
Old August 25th, 2012, 02:21 PM
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I shall look into making the boxes bigger.



But who is this mysterious trainer loitering around the post office?
And is Dad's parcel ready for you...?
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  #41    
Old August 25th, 2012, 05:20 PM
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Steven. <3

I like what you have so far, but I'm not liking the battle box. It has a nice effect, but, the HGSS Pokémon cut off at the top. Now, that's all fine and dandy, but you can see the ground/platform, and there's nothing there. I would say either get the back sprites from Gen V and insert them, or get an opaque box.

Second thing, is the Black/White grass tiles do not go with the colors and style of the HGSS tress. I would either recolor them, or saturate it a bit so it will at least blend in. On that matter, your trees are missing the edges that branch out on the inside of your tree clusters. I would fix that, it doesn't look too good, in my opinion. Also, your routes, from what I can tell, need a bit more... pizazz. They look really bare, aside from the grass, dirt road, and occasional trainer. I would give it some small trees, shrubs, a few more flowers.

Aside from my nitpicking, I like what you have so far.
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  #42    
Old August 27th, 2012, 08:01 AM
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Quote:
Originally Posted by Ęℓαчиıı View Post
Steven. <3

I like what you have so far, but I'm not liking the battle box. It has a nice effect, but, the HGSS Pokémon cut off at the top. Now, that's all fine and dandy, but you can see the ground/platform, and there's nothing there. I would say either get the back sprites from Gen V and insert them, or get an opaque box.

As you can see, I'm currently adding the GEN V backsprites.

Quote:
Originally Posted by Ęℓαчиıı View Post
Second thing, is the Black/White grass tiles do not go with the colors and style of the HGSS tress. I would either recolor them, or saturate it a bit so it will at least blend in. On that matter, your trees are missing the edges that branch out on the inside of your tree clusters. I would fix that, it doesn't look too good, in my opinion. Also, your routes, from what I can tell, need a bit more... pizazz. They look really bare, aside from the grass, dirt road, and occasional trainer. I would give it some small trees, shrubs, a few more flowers.

Aside from my nitpicking, I like what you have so far.
Considering the current routes on show are the first few routes, there isn't much interest in those routes, like in the official games. The first few routes are just fields and such. Later on the routes should show off the 'pizazz' you are looking for.
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  #43    
Old August 27th, 2012, 10:50 AM
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Seeing the gui for the battle system I feel I may need to redesign the pause menu (and actually finish scripting it). I like all the semi transparency here, so I shall redesign the menu keeping it a similar style to the battle gui
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  #44    
Old August 27th, 2012, 12:25 PM
Nintendork15
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Speaking of which, could you please do some of that ?

starting to map the first cave dungeon.
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  #45    
Old August 27th, 2012, 01:12 PM
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Yeah, I'll be working on it tomorrow, I just need to do a little research on how the pause menu script actually works (ie exactly what I can change). I'm gonna see what I can mess with tonight and then use that knowledge tomorrow..hopefully that makes sense.

[offtopic]Also cos I know you will probably say it, I'll be on MSN in a bit, I'm still busy procrastinating[/offtopic]
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  #46    
Old August 28th, 2012, 05:53 AM
Nintendork15
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Gym Leader Info has been added to first post as well as these screenshots:
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  #47    
Old August 28th, 2012, 08:00 AM
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Alright then, I'll keep an eye on this then.
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  #48    
Old August 28th, 2012, 12:42 PM
Nintendork15
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Nice to now I've a follower.

Name: Lara
Class: Tomb Keeper/Gym Leader
Age: 19
Info: The first Leader of the Official Septi Region, and master of the Dark Type Pokémon. She's watches over the graves and tombs in a Pilekeep Town, she also is one of the only Dark Type Gym Leaders in the Pokéarth. Holder of the Death Badge.

The first gym leader is done with design.
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  #49    
Old August 29th, 2012, 05:17 AM
Nintendork15
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Yay! you've graduated.
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  #50    
Old August 31st, 2012, 12:03 PM
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I like the screen shot, and the gym leader, except...why is she holding a torch? if its like a symbolic ritual for the dead or something, I guess thats understandable, but even still, I think it should be more ominous. Regardless, it looks very nice, good work!
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