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  #22651    
Old September 1st, 2012 (02:13 PM).
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Meowing Mewtwo:

Hey, don't feel bad! It's a perfectly legitimate request.

Click these words to download the most recent version of A-Trainer

MrSandman64:

When you exit a map and enter another map that uses a different tileset, the tiles that were used in the first map will become the tiles in the second map's tilesets. This is why Kanto is scattered with gates, so that the player won't see these glitched tiles. If it's possible, change one of the maps tileset so that it matches the other map, or add a gate so that the two maps (or any tiles in Tileset 2 of the respective maps) aren't visible from one another.
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  #22652    
Old September 1st, 2012 (02:21 PM).
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Spherical Ice: im not sure if I completely understand what you mean but the tiles I added are in tileset 1
  #22653    
Old September 1st, 2012 (02:32 PM).
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how much free space does a script need?
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  #22654    
Old September 1st, 2012 (05:25 PM).
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Does anyone happen to have a full text dump (not a script dump) of Pokemon Emerald?

Anyone willing to get it for me? :3

Thanks in advance!
  #22655    
Old September 1st, 2012 (06:21 PM).
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Not sure if this goes in this thread or the script help thread, so I'll have it in both.

I'm confused with giving moves new descriptions. Every time I do, the game ends up glitching the text, and some of it appears on other sides, overlapping and whatnot. Anyone who has added new descriptions through scripts should understand. How would I go about doing this perfectly, and what is the most text I can use as a description?
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  #22656    
Old September 1st, 2012 (09:53 PM).
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Quote originally posted by PokemonMasters:
how much free space does a script need?
It entirely depends on how large the script is. A script with more commands and parameters will take up a greater amount of space than a script with less. So long as you have the '#dynamic' directive at the beginning of your scripts then most script editors will find the next area of free space which can hold your script so there's no real need to worry about their size.
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  #22657    
Old September 2nd, 2012 (01:28 AM).
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i still dont get it. so i just put #dynamic then i just press enter? also how do you make the free space finder for xse work? i tried pressing alt f but nothing happend.
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  #22658    
Old September 2nd, 2012 (05:10 AM).
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How can I hack Pokemon Black/white that for example on Route 16 stands an Arceus and when I'm talking to it I can fight against it and can catch it?
  #22659    
Old September 2nd, 2012 (05:45 AM).
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Does anyone know how to download Advanced Text I've tried to download it but every time I try to run it an error comes up saying that a component it missing.
  #22660    
Old September 2nd, 2012 (06:35 AM).
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Quote originally posted by PokemonMasters:
i still dont get it. so i just put #dynamic then i just press enter? also how do you make the free space finder for xse work? i tried pressing alt f but nothing happend.
No, you need to search for a free space, either manually with a hex editor, or through a free space finder.
But you can also use a uniform type of dynamic offset, since XSE will automatically search for free space for your script.
Code:
#dynamic 0x800000
Dynamic will tell XSE the offset of where XSE will begin searching for free space in your ROM.
Example, if ever there's already data stored from 0x800000 to 0x802000, then XSE will start writing your script in 0x802001.
Just make sure you copy the starting offset XSE provides you after you compile your script.
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  #22661    
Old September 2nd, 2012 (09:17 AM).
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Quote:
Meowing Mewtwo:

Hey, don't feel bad! It's a perfectly legitimate request.

Click these words to download the most recent version of A-Trainer
Aw, thanks! That helped a TON.
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  #22662    
Old September 2nd, 2012 (06:12 PM).
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oh , ok thanks . how do you edit the names of tms/hms? I want to De-capitalize it.
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  #22663    
Old September 3rd, 2012 (12:54 AM).
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Quote originally posted by PokemonMasters:
oh , ok thanks . how do you edit the names of tms/hms? I want to De-capitalize it.
You need to use programs that edit attacks, A-Tack is probably the best bet.
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  #22664    
Old September 3rd, 2012 (04:45 AM).
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Does anyone know what number the intro picachu (the one above the message in the intro)
ears are in unLZ-GBA? I know that the rest of the pikachu can be found at 341 and 342.
  #22665    
Old September 3rd, 2012 (05:04 AM).
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Quote originally posted by MrSandman64:
Does anyone know how to download Advanced Text I've tried to download it but every time I try to run it an error comes up saying that a component it missing.
Yes, it is comctl32.dll the missing element! If you want to, you can download Advance Text from my website (Go on my account contact info, I can't post links). These .dll are included in the download. You go on Hack Rom Tools (it's in italian, but it's not very difficult, I'm translating it)->Click on Hack Tools->Click on the Game Boy Advance->You search in the list Advance Text and you download it!
Then you unzip it and it's ready to use!
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  #22666    
Old September 3rd, 2012 (10:54 AM).
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How do you hex edit dp map images
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  #22667    
Old September 3rd, 2012 (05:31 PM).
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Quote originally posted by MrSandman64:
Does anyone know what number the intro picachu (the one above the message in the intro)
ears are in unLZ-GBA? I know that the rest of the pikachu can be found at 341 and 342.
You can find the ears at 2028 in an untouched FR ROM.
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  #22668    
Old September 3rd, 2012 (07:38 PM). Edited September 3rd, 2012 by SpadeEdge16.
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So, I've been looking into this tutorial, and it's worked out very well so far, but after finishing with the image inserting, it goes on to show how to give an item an ability to do something by giving it a script, but in my case, I'm making stones for evolution.
My question is if I have to do this step for stones? Because I feel that I can just ggo into Yape and say that a pokemon evolves with the stone I made, and then when the player uses the stone, it shows that the pokemon can evolve with it, and then they click on the pokemon, it evolves, and the item goes away. Would that be how it works? Or do I have to do the last few steps of this as well?
Here's the tutorial: http://www.pokecommunity.com/showthread.php?t=258426
It seems I've also run into another problem. How do I make it appear in Yape so it can actually be used for evolution?
  #22669    
Old September 3rd, 2012 (10:22 PM).
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is there another way to edit the titlescreen on a touched rom? (for ruby)
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  #22670    
Old September 4th, 2012 (04:28 AM).
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Can someone direct me to a link to a tutorial where I can find out how to change the sprite of Oak when he's giving that long speech at the beginning?

Or tell me the number/offset it comes up in on unLZ GBA, well assuming that's how you change it.

Oh I'm hacking fire red if that helps

Thanks in advance :)
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  #22671    
Old September 4th, 2012 (11:54 AM).
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  #22672    
Old September 4th, 2012 (12:22 PM).
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Quote originally posted by Bilaterus:
Can someone direct me to a link to a tutorial where I can find out how to change the sprite of Oak when he's giving that long speech at the beginning?

Or tell me the number/offset it comes up in on unLZ GBA, well assuming that's how you change it.

Oh I'm hacking fire red if that helps

Thanks in advance
Follow >Dante<'s tutorial on how to edit the intro hero except instead of changing the hero change the prof.
The unLZ-GBA number is around 342 and the APE offset is 004623B4.
  #22673    
Old September 4th, 2012 (06:04 PM). Edited September 4th, 2012 by passarbye.
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Quote originally posted by JackHack96:
Yes, it is comctl32.dll the missing element! If you want to, you can download Advance Text from my website (Go on my account contact info, I can't post links). These .dll are included in the download. You go on Hack Rom Tools (it's in italian, but it's not very difficult, I'm translating it)->Click on Hack Tools->Click on the Game Boy Advance->You search in the list Advance Text and you download it!
Then you unzip it and it's ready to use!
Hi, i'm new here.

I've been looking for a text editor of any kind for Pokemon Fire Red all around the web, and have found nothing but Advance Text, and it does not work. even the one on your site does not work for me.
Any time i download Advance text and double click the EXE, it gives me an error stating

"component Comdlg32.ocx or one of it's dependencies is not correctly registered: a file is missing or invalid."

Is there any alternative to Advance text, or is there a way to fix Advance text to make it usable?

i've been working on getting a Fire Red hack going, but this is important and i can't find something that works.

PS: i've also seen the youtube vidoes where people say to put Comdlg32.ocx or the other one into system32 or sysWOW64 and use the Run or command prompt to register the file manually, but even that doesn't work.
should i just give up hacking?
  #22674    
Old September 4th, 2012 (07:22 PM).
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Quote originally posted by passarbye:
Hi, i'm new here.

I've been looking for a text editor of any kind for Pokemon Fire Red all around the web, and have found nothing but Advance Text, and it does not work. even the one on your site does not work for me.
Any time i download Advance text and double click the EXE, it gives me an error stating

"component Comdlg32.ocx or one of it's dependencies is not correctly registered: a file is missing or invalid."

Is there any alternative to Advance text, or is there a way to fix Advance text to make it usable?

i've been working on getting a Fire Red hack going, but this is important and i can't find something that works.

PS: i've also seen the youtube vidoes where people say to put Comdlg32.ocx or the other one into system32 or sysWOW64 and use the Run or command prompt to register the file manually, but even that doesn't work.
should i just give up hacking?
I'm pretty sure that same file is in another program, that's how I got a-text to work...I dragged and dropped it. I'm pretty sure it's in Overworld Editor: Rebirth edition. Download that, and then drag and drop the file.
  #22675    
Old September 4th, 2012 (07:49 PM).
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Can someone send me a link to where I can download ASM? I can't find it anywhere. :/
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