Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Reload this Page Script Help Thread (DO NOT REQUEST SCRIPTS)

Notices
For all updates, view the main page.

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.



Closed Thread
 
Thread Tools
  #7276    
Old September 1st, 2012 (09:16 AM).
Darkrai Lv.1000's Avatar
Darkrai Lv.1000 Darkrai Lv.1000 is offline
Has a tendency to figure things out
 
Join Date: Jul 2007
Location: Aboard the Arc-Gurren
Age: 20
Gender: Male
Nature: Adamant
Posts: 646
Send a message via AIM to Darkrai Lv.1000
I'm confused with giving moves new descriptions. Every time I do, the game ends up glitching the text, and some of it appears on other sides, overlapping and whatnot. Anyone who has added new descriptions through scripts should understand. How would I go about doing this perfectly, and what is the most text I can use as a description?
__________________
  #7277    
Old September 1st, 2012 (09:43 AM).
SKRoy SKRoy is offline
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Posts: 66
I don't know what's wrong with this script, but when I talk to the person where te script is for I only get the movement, no text... So what's wrong with this script?

#dynamic 0x800000

#org @start
checkflag 0x1150
if 0x1 goto @done2
checkflag 0x820
if 0x1 goto @done
message @talk 0x6
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @talk
= You don't have your first badge!

#org @move
#raw 0x12
#raw 0xFE

#org @done
lock
faceplayer
message @1 0x6
givepokemon 0x385 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
message @2 0x4
waitfanfare
closeonkeypress
setflag 0x1150
message @3 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
message @4 0x6
release
end

#org @done2
release
end

#org @name
call 0x1A74EB
return

#org @1
= I see you have your first badge!\nNow I have something for you!

#org @2
= [black_fr]You received a Castform!

#org @3
= [black_fr]Would you like to give a\nnickname to Castform?

#org @4
= Please take care of Castform!
__________________
  #7278    
Old September 1st, 2012 (10:16 AM).
Darkrai87 Darkrai87 is offline
 
Join Date: Dec 2010
Gender: Male
Posts: 20
Quote originally posted by SKRoy:
I don't know what's wrong with this script, but when I talk to the person where te script is for I only get the movement, no text... So what's wrong with this script?

#dynamic 0x800000

#org @start
checkflag 0x1150
if 0x1 goto @done2
checkflag 0x820
if 0x1 goto @done
message @talk 0x6
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @talk
= You don't have your first badge!

#org @move
#raw 0x12
#raw 0xFE

#org @done
lock
faceplayer
message @1 0x6
givepokemon 0x385 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
message @2 0x4
waitfanfare
closeonkeypress
setflag 0x1150
message @3 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
message @4 0x6
release
end

#org @done2
release
end

#org @name
call 0x1A74EB
return

#org @1
= I see you have your first badge!\nNow I have something for you!

#org @2
= [black_fr]You received a Castform!

#org @3
= [black_fr]Would you like to give a\nnickname to Castform?

#org @4
= Please take care of Castform!
In XSE could you go to Help then click About and in the bottom right corner tell me what version you have? ex. 1.0.1
__________________
Currently playing through: Pokemon Flora Sky
  #7279    
Old September 1st, 2012 (01:10 PM).
RetroRoller's Avatar
RetroRoller RetroRoller is offline
Pop-Punk Pizza Party
 
Join Date: Jun 2011
Location: England
Gender: Male
Nature: Jolly
Posts: 111
Quote originally posted by Spherical Ice:
This had me stumped for a while but I've finally noticed the error.

You need to change this:
Code:
#raw @yaystudent3
#raw 0x66
#raw 0xFE
to this:

Code:
#org @yaystudent3
#raw 0x66
#raw 0xFE
Thank you muchly! It's the sort of thing I should've noticed myself, but the script took me about an hour to write and it was like 2 in the morning.
__________________
Eat pizza and stay punk rock

I map for the Source SDK and dabble in ROM Hacking hmu.
  #7280    
Old September 1st, 2012 (01:27 PM).
SKRoy SKRoy is offline
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Posts: 66
Quote originally posted by Darkrai87:
In XSE could you go to Help then click About and in the bottom right corner tell me what version you have? ex. 1.0.1
I have version 1.0.0, but is that why the script doesn't work or is there something wrong in the script?
__________________
  #7281    
Old September 1st, 2012 (03:59 PM).
Darkrai87 Darkrai87 is offline
 
Join Date: Dec 2010
Gender: Male
Posts: 20
Quote originally posted by SKRoy:
I have version 1.0.0, but is that why the script doesn't work or is there something wrong in the script?
That is most likely causing the error. You need the latest XSE (Which is 1.1.1) which can be found in two links:

4shared: http://www.4shared.com/rar/xn-E0lPP/XSE_Upload.html
Mediafire: http://www.mediafire.com/?gr5wtvmyiqfasmh

The 4shared is a .rar archive and the mediafire is a .zip archive. Though you need an account to download from 4shared. Download XSE 1.1.1 and compile the exact same script with the new XSE and replace the old script offset with the one from the compiler. Save in AMap and test again, it should work now.
__________________
Currently playing through: Pokemon Flora Sky
  #7282    
Old September 1st, 2012 (07:04 PM).
Acecaldwell01's Avatar
Acecaldwell01 Acecaldwell01 is offline
Spriter - Team Epic Leader
 
Join Date: Aug 2012
Location: Kentucky
Gender: Male
Nature: Sassy
Posts: 95
I need help with my script. I think it is the flag number but I tried a bunch and they dont appear to be used but still... and by the way, is there a program to find emty flags? Back on subject. Here is my code:

Code:
'---------------
#org 0x8000F3
checkflag 0x808
if 0x1 call 0x880011C
msgbox 0x8800138 MSG_FACE '"I have a PIKACHU but do not have\n..."
fanfare 0x13E
msgbox 0x880018B MSG_NORMAL '"[player] obtained a\nPIKACHU!"
waitfanfare
givepokemon 0x19 0x10 0x0 0x0 0x0 0x0
setflag 0x808
release
end

'---------------
#org 0x80011C
msgbox 0x8800126 MSG_FACE '"How is PIKACHU?"
release
end


'---------
' Strings
'---------
#org 0x800138
= I have a PIKACHU but do not have\ntime to train it. I Know!\lI will give it to you!

#org 0x80018B
= [player] obtained a\nPIKACHU!

#org 0x800126
= How is PIKACHU?
  #7283    
Old September 1st, 2012 (08:20 PM).
Darkrai87 Darkrai87 is offline
 
Join Date: Dec 2010
Gender: Male
Posts: 20
Quote originally posted by Acecaldwell01:
I need help with my script. I think it is the flag number but I tried a bunch and they dont appear to be used but still... and by the way, is there a program to find emty flags? Back on subject. Here is my code:

Code:
'---------------
#org 0x8000F3
checkflag 0x808
if 0x1 call 0x880011C
msgbox 0x8800138 MSG_FACE '"I have a PIKACHU but do not have\n..."
fanfare 0x13E
msgbox 0x880018B MSG_NORMAL '"[player] obtained a\nPIKACHU!"
waitfanfare
givepokemon 0x19 0x10 0x0 0x0 0x0 0x0
setflag 0x808
release
end

'---------------
#org 0x80011C
msgbox 0x8800126 MSG_FACE '"How is PIKACHU?"
release
end


'---------
' Strings
'---------
#org 0x800138

#org 0x800126
= How is PIKACHU?
= I have a PIKACHU but do not have\ntime to train it. I Know!\lI will give it to you!

#org 0x80018B
= [player] obtained a\nPIKACHU!
Alright, first things first, in XSE could you go to Help and then About and tell me the numbers in the bottom right corner (Ex. 1.0.1). Secondly, here's my changes to your script and \\explanations not to be added to your script.

Spoiler:
Code:
#dynamic 0x800000

#org @start
checkflag 0x808
if 0x1 goto @done \\Goto makes it so when flag 0x808 is set it will goto that part of the script and execute whatever is there. And it will make sure it "goes to" @done and doesn't continue with giving you a pokemon and whatnot like call would.
msgbox @pikachu1 0x2
fanfare 0x13E
msgbox @pikachu2 0x4 \\This isn't really necessary because it's really up to personal preference, but usually you have this textbox say something and look like an announcement instead of the NPC telling you that you've received the pokemon.
waitfanfare
closeonkeypress \\Should only be used if you decide to use msgbox 0x4.
givepokemon 0x19 0x10 0x0 0x0 0x0 0x0
setflag 0x808
end \\The release isn't necessary because with msgbox 0x2 the lock, faceplayer, and release commands aren't needed.

#org @done
lock
faceplayer
msgbox @donemsg 0x6
release
end \\This ties in with the goto @done. Since it's not actually a msgbox and it's just executing whatever is at this pointer, this is where you put the msgbox leading to "How is PIKACHU?". Also, the lock, faceplayer, and release commands should be used so the NPC actually faces you when you talk to him/her a second time.

#org @pikachu1
= I have a PIKACHU but do not have\ntime to train it. I know!\lI will give it to you!

#org @pikachu2
= \v\h01 obtained a\nPIKACHU!

#org @donemsg
= How is PIKACHU? \\Pretty self explanatory, but this is the message shown in the @done pointer.
I have tested this in game and it works for me. As for what flags aren't being used that is another story. Here's a list of flags that are being used normally by the games.

Quote originally posted by diegoisawesome's XSE Tutorial:
Spoiler:

Ruby/Sapphire
Spoiler:
0x1
0x2
0x3
0x4
0x5
0x6
0x11
0x12
0x13
0x14
0x15
0x16
0x17
0x18
0x19
0x1A
0x1B
0x1C
0x1D
0x1E
0x1F
0x20
0x2B
0x2C
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x38
0x39
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
0x4C
0x4D
0x50
0x51
0x52
0x54
0x58
0x59
0x5A
0x5B
0x5C
0x5D
0x5E
0x5F
0x60
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x6D
0x6E
0x6F
0x70
0x71
0x72
0x73
0x74
0x75
0x76
0x77
0x79
0x7A
0x7B
0x7C
0x7D
0x7E
0x7F
0x80
0x81
0x82
0x83
0x84
0x85
0x86
0x87
0x88
0x89
0x8A
0x8B
0x8C
0x8D
0x8E
0x8F
0x90
0x91
0x92
0x93
0x94
0x95
0x96
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9E
0x9F
0xA0
0xA1
0xA2
0xA3
0xA4
0xA5
0xA6
0xA7
0xA8
0xA9
0xAA
0xAB
0xAC
0xAD
0xAE
0xAF
0xB0
0xB1
0xB2
0xB3
0xB4
0xB5
0xB6
0xB7
0xB8
0xB9
0xBA
0xBB
0xBC
0xBD
0xBE
0xBF
0xC0
0xC1
0xC2
0xC3
0xC4
0xC5
0xC6
0xC7
0xC8
0xC9
0xCA
0xCB
0xCC
0xCD
0xCE
0xD0
0xD1
0xD4
0xD5
0xD6
0xD7
0xD8
0xD9
0xDA
0xDB
0xDC
0xDD
0xDE
0xDF
0xE0
0xE1
0xE2
0xE3
0xE4
0xE5
0xE6
0xE7
0xE8
0xE9
0xEA
0xEB
0xEC
0xED
0xEE
0xEF
0xF0
0xF1
0xF2
0xF3
0xF4
0xF5
0xF6
0xF7
0xF8
0xF9
0xFA
0xFB
0xFC
0xFE
0xFF
0x100
0x101
0x102
0x103
0x104
0x105
0x106
0x107
0x108
0x109
0x10A
0x10B
0x10D
0x10E
0x10F
0x110
0x111
0x112
0x113
0x114
0x115
0x116
0x117
0x118
0x119
0x11A
0x11B
0x11C
0x11D
0x11E
0x11F
0x120
0x121
0x122
0x124
0x125
0x126
0x127
0x128
0x129
0x12A
0x12B
0x12C
0x12D
0x12E
0x138
0x140
0x141
0x142
0x143
0x144
0x163
0x16A
0x16E
0x16F
0x188
0x189
0x190
0x191
0x192
0x194
0x1A7
0x1A8
0x1A9
0x1AA
0x1B6
0x1B7
0x1B8
0x1CE
0x1CF
0x1D0
0x1E5
0x1E6
0x1ED
0x1EE
0x1EF
0x219
0x21A
0x21F
0x230
0x231
0x232
0x233
0x234
0x235
0x236
0x237
0x238
0x239
0x23A
0x23B
0x23C
0x23D
0x23F
0x240
0x241
0x243
0x244
0x245
0x246
0x247
0x248
0x249
0x24A
0x24B
0x24D
0x24E
0x24F
0x250
0x251
0x252
0x253
0x254
0x255
0x256
0x257
0x258
0x259
0x25B
0x25E
0x263
0x264
0x265
0x266
0x267
0x268
0x269
0x26A
0x26B
0x26C
0x26D
0x26E
0x26F
0x270
0x271
0x272
0x273
0x274
0x275
0x276
0x278
0x279
0x27A
0x27B
0x27C
0x27D
0x27E
0x27F
0x280
0x281
0x282
0x283
0x284
0x285
0x286
0x287
0x288
0x289
0x28A
0x28B
0x28C
0x28D
0x28E
0x28F
0x290
0x291
0x292
0x293
0x294
0x295
0x296
0x297
0x298
0x29A
0x29B
0x29C
0x29D
0x29E
0x29F
0x2A0
0x2A1
0x2A2
0x2A3
0x2A5
0x2A6
0x2BB
0x2BC
0x2BD
0x2BE
0x2BF
0x2C0
0x2C1
0x2C2
0x2C3
0x2C4
0x2C5
0x2C6
0x2C7
0x2C8
0x2C9
0x2CA
0x2CB
0x2CC
0x2CD
0x2CE
0x2CF
0x2D0
0x2D1
0x2D2
0x2D3
0x2D4
0x2D5
0x2D6
0x2D7
0x2D8
0x2D9
0x2DA
0x2DB
0x2DC
0x2DD
0x2E1
0x2E2
0x2E3
0x2E4
0x2E5
0x2E6
0x2E7
0x2E8
0x2EC
0x2ED
0x2EE
0x2EF
0x2F0
0x2F1
0x2F2
0x2F3
0x2F4
0x2F5
0x2F6
0x2F7
0x2F8
0x2F9
0x2FA
0x2FB
0x2FC
0x2FD
0x2FE
0x2FF
0x300
0x301
0x302
0x303
0x305
0x307
0x308
0x309
0x30A
0x30B
0x30C
0x30D
0x310
0x311
0x31C
0x31D
0x31E
0x31F
0x320
0x321
0x322
0x323
0x326
0x327
0x328
0x329
0x32E
0x32F
0x330
0x333
0x335
0x336
0x33C
0x33D
0x33F
0x343
0x348
0x349
0x34D
0x34E
0x350
0x351
0x354
0x356
0x357
0x358
0x35A
0x35B
0x35C
0x362
0x364
0x365
0x366
0x36D
0x36E
0x370
0x371
0x372
0x373
0x379
0x37A
0x37B
0x37C
0x37D
0x37E
0x380
0x381
0x382
0x384
0x385
0x386
0x387
0x388
0x389
0x38A
0x38F
0x390
0x391
0x393
0x394
0x395
0x396
0x39E
0x39F
0x3A0
0x3A5
0x3A6
0x3A7
0x3A8
0x3A9
0x3AC
0x3AD
0x3AE
0x3B0
0x3B1
0x3B2
0x3B3
0x3B4
0x3B5
0x3B7
0x3B8
0x3B9
0x3BA
0x3BB
0x3BC
0x3BD
0x3BE
0x3BF
0x3C1
0x3C2
0x3C3
0x3C4
0x3C5
0x3C7
0x3C8
0x3CD
0x3CE
0x3CF
0x3D0
0x3D1
0x3D2
0x3D3
0x3D4
0x3D6
0x3D7
0x3D8
0x3D9
0x3DA
0x3DB
0x3DC
0x3DD
0x3DE
0x3DF
0x436
0x4B0
0x4B1
0x4B2
0x4B3
0x4B4
0x4B5
0x4B6
0x4B7
0x4B8
0x4B9
0x4BA
0x4BB
0x4BC
0x4BD
0x4C1
0x4C9
0x4CD
0x4D4
0x4DD
0x4DE
0x4DF
0x4E0
0x800
0x801
0x802
0x804
0x805
0x806
0x807
0x808
0x809
0x80A
0x80B
0x80C
0x80D
0x80E
0x80F
0x810
0x811
0x812
0x813
0x814
0x815
0x816
0x817
0x818
0x819
0x81A
0x81B
0x81C
0x81D
0x81E
0x820
0x821
0x822
0x823
0x824
0x825
0x826
0x827
0x828
0x829
0x82A
0x82B
0x82C
0x82D
0x82F
0x830
0x832
0x834
0x83A
0x83B
0x83C
0x83D
0x83E
0x83F
0x840
0x841
0x842
0x843
0x844
0x845
0x846
0x847
0x848
0x849
0x84A
0x84B
0x84C
0x84F
0x850
0x851
0x852
0x853
0x854
0x855
0x856
0x857
0x858
0x859
0x85A
0x85B
0x85C
0x85E
0x85F
0x860
0x861
0x863
0x890
0x891
0x892
0x893
0x894
0x895
0x896
0x897
0x898
0x899
0x89A
0x89B
0x89C
0x89D
0x89E
0x89F
0x8A0
0x8A1
0x8A2
0x8A3
0x8A4
0x8A5
0x8A6
0x8A7
0x8A8
0x8A9
0x8AA
0x8AB
0x8AC
0x8AD
0x8AE
0x8AF
0x8B0
0x8B1
0x8B2
0x8B3
0x8B4
0x8B5
0x8B6
0x8B7
0x8B8
0x8B9
0x8BA
0x8BB
0x8BC
0x8BD
0x8BE
0x8BF
0x8C0
0x8C1
0x8C2
0x8CA
0x8CB
0x8CC
0x8CD
0x8CE
0x8CF
0x8D0
0x8D1
0x8D2


Fire Red/Leaf Green:
Spoiler:
0x1
0x2
0x3
0x4
0x5
0x6
0x2B
0x2C
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x39
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
0x4C
0x4D
0x50
0x52
0x54
0x58
0x59
0x5C
0x5D
0x5F
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x72
0x75
0x7A
0x7B
0x7C
0x7D
0x7E
0x80
0x81
0x82
0x84
0x85
0x86
0x88
0x8B
0x8C
0x8D
0x8E
0x91
0x92
0x93
0x94
0x95
0x96
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9E
0x9F
0xA0
0xA1
0xA2
0xAA
0xAD
0xAE
0xB1
0xB2
0xB3
0xB4
0xD5
0xD6
0xD7
0xDC
0xEA
0x109
0x10A
0x10B
0x118
0x119
0x11A
0x11B
0x120
0x121
0x124
0x125
0x126
0x127
0x128
0x129
0x142
0x143
0x144
0x163
0x16A
0x16E
0x16F
0x188
0x189
0x190
0x191
0x192
0x1A7
0x1A8
0x1B6
0x1B7
0x1B8
0x1CE
0x1CF
0x1D0
0x219
0x21A
0x21F
0x230
0x231
0x232
0x233
0x234
0x235
0x236
0x237
0x238
0x239
0x23A
0x23B
0x23C
0x23D
0x23F
0x240
0x241
0x243
0x244
0x245
0x246
0x247
0x248
0x249
0x24A
0x24B
0x24D
0x24E
0x24F
0x250
0x251
0x252
0x253
0x254
0x255
0x256
0x257
0x258
0x259
0x25B
0x25E
0x263
0x264
0x265
0x266
0x267
0x268
0x269
0x26A
0x26B
0x26C
0x26D
0x26E
0x26F
0x270
0x271
0x272
0x273
0x274
0x275
0x276
0x278
0x27A
0x27B
0x27C
0x27D
0x27E
0x27F
0x280
0x281
0x282
0x283
0x284
0x285
0x286
0x287
0x288
0x289
0x28A
0x28B
0x28C
0x28D
0x290
0x291
0x292
0x293
0x294
0x295
0x296
0x297
0x298
0x29A
0x29B
0x29C
0x29D
0x29E
0x29F
0x2A0
0x2A1
0x2A2
0x2A3
0x2A5
0x2A6
0x2BB
0x2BC
0x2BD
0x2BE
0x2BF
0x2C0
0x2C1
0x2C2
0x2C3
0x2C4
0x2C5
0x2C6
0x2C7
0x2C8
0x2C9
0x2CA
0x2CB
0x2CC
0x2CD
0x2CE
0x2CF
0x2D0
0x2D1
0x2D2
0x2D3
0x2D4
0x2D5
0x2D6
0x2D7
0x2D8
0x2D9
0x2DA
0x2DB
0x2DC
0x2DD
0x2E1
0x2E2
0x2E3
0x2E4
0x2E5
0x2EC
0x2ED
0x2EE
0x2EF
0x2F0
0x2F1
0x2F2
0x2F3
0x2F4
0x2F5
0x2F6
0x2F7
0x2F8
0x2F9
0x2FA
0x2FB
0x2FC
0x2FD
0x2FE
0x2FF
0x4B0
0x4B1
0x4B2
0x4B3
0x4B4
0x4B5
0x4B6
0x4B7
0x4B8
0x4B9
0x4BA
0x4BB
0x4BC
0x805
0x807
0x820
0x821
0x822
0x823
0x824
0x825
0x826
0x827
0x828
0x829
0x82C
0x82D
0x82F
0x830
0x834
0x83E
0x841
0x842
0x844
0x845
0x846
0x847
0x848
0x849
0x84A
0x84B
0x890
0x891
0x892
0x893
0x894
0x895
0x896
0x897
0x898
0x899
0x89A
0x89B
0x89C
0x89D
0x89E
0x89F
0x8A0
0x8A1
0x8A2
0x8A3
0x8A4
0x8A5
0x8A6
0x8A7
0x8A8
0x8A9
0x8AA
0x8AB
0x8AC
0x8AD
0x8AE
0x8AF
0x8B0
0x8B1
0x8B2
0x8B3
0x8B4
0x8B5
0x8B6
0x8B7
0x8B8
0x8B9
0x8BA
0x8BB
0x8BC
0x8BD
0x8BE
0x8BF
0x8C0
0x8C1
0x8C2


Emerald:

Spoiler:
0x1
0x2
0x3
0x4
0x11
0x12
0x13
0x14
0x15
0x16
0x17
0x18
0x19
0x1A
0x1B
0x1C
0x1D
0x1E
0x1F
0x38
0x41
0x47
0x48
0x49
0x4A
0x50
0x51
0x52
0x53
0x58
0x59
0x5A
0x5B
0x5C
0x5D
0x5E
0x5F
0x60
0x61
0x62
0x63
0x64
0x65
0x66
0x67
0x69
0x6A
0x6B
0x6C
0x6D
0x6E
0x6F
0x70
0x71
0x73
0x74
0x75
0x76
0x77
0x78
0x79
0x7A
0x7B
0x7C
0x7D
0x7E
0x7F
0x80
0x81
0x82
0x83
0x84
0x85
0x86
0x87
0x88
0x89
0x8A
0x8B
0x8C
0x8D
0x8E
0x8F
0x90
0x91
0x92
0x93
0x94
0x95
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9D
0x9E
0x9F
0xA0
0xA1
0xA2
0xA3
0xA4
0xA5
0xA6
0xA7
0xA8
0xA9
0xAA
0xAB
0xAC
0xAE
0xAF
0xB0
0xB1
0xB2
0xB3
0xB4
0xB5
0xB6
0xB7
0xB8
0xB9
0xBA
0xBB
0xBC
0xBD
0xBE
0xBF
0xC0
0xC1
0xC2
0xC3
0xC4
0xC5
0xC6
0xC7
0xC8
0xC9
0xCA
0xCB
0xCC
0xCD
0xCE
0xCF
0xD0
0xD1
0xD2
0xD3
0xD4
0xD5
0xD7
0xD8
0xD9
0xDA
0xDB
0xDD
0xDE
0xDF
0xE0
0xE1
0xE2
0xE3
0xE4
0xE5
0xE6
0xE7
0xE8
0xE9
0xEA
0xEB
0xEC
0xED
0xEE
0xEF
0xF0
0xF1
0xF2
0xF3
0xF4
0xF5
0xF6
0xF7
0xF8
0xF9
0xFA
0xFB
0xFC
0xFD
0xFE
0xFF
0x100
0x101
0x102
0x103
0x104
0x105
0x106
0x107
0x108
0x109
0x10A
0x10B
0x10D
0x10E
0x10F
0x110
0x111
0x112
0x113
0x114
0x115
0x116
0x117
0x118
0x119
0x11A
0x11B
0x11C
0x11D
0x11E
0x11F
0x120
0x121
0x122
0x124
0x125
0x126
0x127
0x128
0x129
0x12A
0x12B
0x12C
0x12D
0x12E
0x12F
0x130
0x131
0x132
0x133
0x134
0x135
0x136
0x137
0x138
0x139
0x140
0x141
0x143
0x14E
0x14F
0x150
0x151
0x152
0x153
0x154
0x155
0x156
0x157
0x159
0x15A
0x15B
0x191
0x192
0x194
0x1A9
0x1AA
0x1AC
0x1AD
0x1AE
0x1AF
0x1B0
0x1B1
0x1B2
0x1B3
0x1B4
0x1B5
0x1B6
0x1B7
0x1B8
0x1B9
0x1BA
0x1BB
0x1BC
0x1BD
0x1BE
0x1BF
0x1C0
0x1C1
0x1C2
0x1C3
0x1C4
0x1C5
0x1C6
0x1C7
0x1C8
0x1C9
0x1CA
0x1CB
0x1CC
0x1CD
0x1CE
0x1CF
0x1D0
0x1D1
0x1D2
0x1D4
0x1D5
0x1D6
0x1D7
0x1D8
0x1D9
0x1DB
0x1DC
0x1DD
0x1ED
0x1EE
0x1EF
0x1F5
0x1F6
0x23B
0x23C
0x23D
0x23E
0x23F
0x246
0x247
0x248
0x249
0x24F
0x25E
0x265
0x266
0x281
0x287
0x288
0x289
0x28A
0x28E
0x28F
0x2BC
0x2BD
0x2BF
0x2C0
0x2C1
0x2C2
0x2C3
0x2C4
0x2C5
0x2C6
0x2C7
0x2C8
0x2C9
0x2CA
0x2CB
0x2CC
0x2CE
0x2CF
0x2D0
0x2D1
0x2D2
0x2D6
0x2D8
0x2DA
0x2DC
0x2DF
0x2E0
0x2E1
0x2E2
0x2E3
0x2E4
0x2E5
0x2E6
0x2E7
0x2E8
0x2E9
0x2EA
0x2F1
0x2F2
0x2F3
0x2F4
0x2F6
0x2F7
0x2F8
0x2F9
0x2FA
0x2FB
0x2FC
0x2FE
0x2FF
0x300
0x301
0x302
0x303
0x307
0x308
0x309
0x30A
0x30B
0x30C
0x30D
0x30E
0x30F
0x310
0x311
0x313
0x314
0x319
0x31C
0x31D
0x31E
0x31F
0x320
0x321
0x322
0x323
0x326
0x327
0x328
0x329
0x32E
0x32F
0x330
0x331
0x332
0x333
0x335
0x336
0x337
0x33A
0x33B
0x33C
0x33D
0x33E
0x33F
0x340
0x343
0x347
0x348
0x349
0x34A
0x34B
0x34C
0x34D
0x34E
0x34F
0x350
0x351
0x354
0x356
0x357
0x358
0x359
0x35A
0x35B
0x35C
0x35E
0x35F
0x360
0x361
0x362
0x365
0x366
0x369
0x36A
0x36D
0x36E
0x370
0x371
0x372
0x373
0x379
0x37A
0x37B
0x37C
0x37D
0x37E
0x380
0x381
0x382
0x384
0x385
0x386
0x387
0x388
0x389
0x38A
0x390
0x391
0x393
0x394
0x395
0x396
0x39C
0x39E
0x39F
0x3A0
0x3A1
0x3A5
0x3A6
0x3A7
0x3A8
0x3A9
0x3AC
0x3AD
0x3AE
0x3B0
0x3B1
0x3B2
0x3B3
0x3B4
0x3B5
0x3B7
0x3B8
0x3B9
0x3BA
0x3BB
0x3BC
0x3BD
0x3BE
0x3BF
0x3C1
0x3C2
0x3C3
0x3C4
0x3C5
0x3C7
0x3C8
0x3CD
0x3CE
0x3CF
0x3D0
0x3D1
0x3D2
0x3D3
0x3D4
0x3D7
0x3D8
0x3DF
0x3E0
0x3E1
0x3E2
0x3E5
0x3E6
0x3E7
0x436
0x4F0
0x4F1
0x4F2
0x4F3
0x4F4
0x4F5
0x4F6
0x4F7
0x4F8
0x4FB
0x4FC
0x4FD
0x4FE
0x860
0x861
0x862
0x864
0x865
0x866
0x867
0x868
0x869
0x86A
0x86B
0x86C
0x86D
0x86E
0x870
0x871
0x872
0x873
0x874
0x875
0x876
0x877
0x878
0x879
0x87A
0x87B
0x87C
0x87E
0x880
0x889
0x88A
0x88B
0x892
0x89A
0x89B
0x89C
0x89D
0x89E
0x89F
0x8A0
0x8A1
0x8A3
0x8A4
0x8A5
0x8A6
0x8A7
0x8A8
0x8A9
0x8AA
0x8AB
0x8AF
0x8B0
0x8B1
0x8B2
0x8B3
0x8B4
0x8B5
0x8B6
0x8B7
0x8B8
0x8B9
0x8BA
0x8BB
0x8BC
0x8BE
0x8BF
0x8C0
0x8C1
0x8C3
0x8C4
0x8C5
0x8C6
0x8C7
0x8C8
0x8C9
0x8CA
0x8CB
0x8CC
0x8CD
0x8CE
0x8CF
0x8D0
0x8D1
0x8D2
0x8D3
0x8D4
0x8D5
0x8D6
0x8D8
0x8D9
0x8DA
0x8DC
0x8DD
0x8DE
0x8DF
0x8E0
0x8E1
0x8E2
0x921
0x92A
0x92B
0x92C
0x92D
0x92E
0x92F
0x930
0x931
0x932
0x934



&

Spoiler:
Fire Red:
Spoiler:
0x820 – Activates First Badge
0x821 - Activates Second Badge
0x822 - Activates Third Badge
0x823 - Activates Fourth Badge
0x824 - Activates Fifth Badge
0x825 - Activates Sixth Badge
0x826 - Activates Seventh Badge
0x827 - Activates Eighth Badge
0x828 - Activates Pokemon Menu
0x829 - Activates Pokedex Menu
0x82F - Activates Running Shoes


Ruby/Sapphire:
Spoiler:
0x800 - Activates Pokemon Menu
0x801 - Activates Pokedex Menu
0x802 - Activates Pokenav Menu
0x807 - Activates First Badge
0x808 - Activates Second Badge
0x809 - Activates Third Badge
0x80A - Activates Fourth Badge
0x80B - Activates Fifth Badge
0x80C - Activates Sixth Badge
0x80D - Activates Seventh Badge
0x80E - Activates Eighth Badge
0x860 - Activates Running Shoes


Emerald:
Spoiler:
0x860 - Activates Pokemon Menu
0x861 - Activates Pokedex Menu
0x862 - Activates Pokenav Menu
0x867 - Activates First Badge
0x868 - Activates Second Badge
0x869 - Activates Third Badge
0x86A - Activates Fourth Badge
0x86B - Activates Fifth Badge
0x86C - Activates Sixth Badge
0x86D - Activates Seventh Badge
0x86E - Activates Eighth Badge
0x8C0 - Activates Running Shoes
Badge flags and the running shoes flag found by Crocky.
Now before you try the script I gave you, those numbers you found earlier. I'm guessing they weren't "1.1.1". If they weren't, go to my last post and download XSE 1.1.1 and use that to compile the script above. Then test it in game and it should work.

-Dark
__________________
Currently playing through: Pokemon Flora Sky
  #7284    
Old September 2nd, 2012 (10:21 AM).
Acecaldwell01's Avatar
Acecaldwell01 Acecaldwell01 is offline
Spriter - Team Epic Leader
 
Join Date: Aug 2012
Location: Kentucky
Gender: Male
Nature: Sassy
Posts: 95
Quote originally posted by Darkrai87:
Alright, first things first, in XSE could you go to Help and then About and tell me the numbers in the bottom right corner (Ex. 1.0.1). Secondly, here's my changes to your script and \\explanations not to be added to your script.

Spoiler:
Code:
#dynamic 0x800000

#org @start
checkflag 0x808
if 0x1 goto @done \\Goto makes it so when flag 0x808 is set it will goto that part of the script and execute whatever is there. And it will make sure it "goes to" @done and doesn't continue with giving you a pokemon and whatnot like call would.
msgbox @pikachu1 0x2
fanfare 0x13E
msgbox @pikachu2 0x4 \\This isn't really necessary because it's really up to personal preference, but usually you have this textbox say something and look like an announcement instead of the NPC telling you that you've received the pokemon.
waitfanfare
closeonkeypress \\Should only be used if you decide to use msgbox 0x4.
givepokemon 0x19 0x10 0x0 0x0 0x0 0x0
setflag 0x808
end \\The release isn't necessary because with msgbox 0x2 the lock, faceplayer, and release commands aren't needed.

#org @done
lock
faceplayer
msgbox @donemsg 0x6
release
end \\This ties in with the goto @done. Since it's not actually a msgbox and it's just executing whatever is at this pointer, this is where you put the msgbox leading to "How is PIKACHU?". Also, the lock, faceplayer, and release commands should be used so the NPC actually faces you when you talk to him/her a second time.

#org @pikachu1
= I have a PIKACHU but do not have\ntime to train it. I know!\lI will give it to you!

#org @pikachu2
= \v\h01 obtained a\nPIKACHU!

#org @donemsg
= How is PIKACHU? \\Pretty self explanatory, but this is the message shown in the @done pointer.
I have tested this in game and it works for me. As for what flags aren't being used that is another story. Here's a list of flags that are being used normally by the games.



Now before you try the script I gave you, those numbers you found earlier. I'm guessing they weren't "1.1.1". If they weren't, go to my last post and download XSE 1.1.1 and use that to compile the script above. Then test it in game and it should work.

-Dark
I am running Xse v 1.1.1
And the script worked!
Thanks
I had to change the flag even though it
Was not used by the gme tho
Anyway thanks
  #7285    
Old September 2nd, 2012 (11:33 AM).
SKRoy SKRoy is offline
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Posts: 66
Quote originally posted by Darkrai87:
That is most likely causing the error. You need the latest XSE (Which is 1.1.1) which can be found in two links:

4shared: http://www.4shared.com/rar/xn-E0lPP/XSE_Upload.html
Mediafire: http://www.mediafire.com/?gr5wtvmyiqfasmh

The 4shared is a .rar archive and the mediafire is a .zip archive. Though you need an account to download from 4shared. Download XSE 1.1.1 and compile the exact same script with the new XSE and replace the old script offset with the one from the compiler. Save in AMap and test again, it should work now.
Thanks the script worked in the newer version.
Now I changed the script a little bit and now it is a normaal script, so not for talking to a person. But when I play the game and I walk over that script, than the whole game freezed... What can I do?
__________________
  #7286    
Old September 2nd, 2012 (11:42 AM).
Spherical Ice's Avatar
Spherical Ice Spherical Ice is offline
Moderator
CS
 
Join Date: Nov 2007
Location: Leicester, UK
Posts: 3,504
Send a message via Skype™ to Spherical Ice
Click on the Script Event and change the first "Unknown:" to "$03". Change the "Var number:" underneath it to an unused variable. A commonly used one "$4050".
__________________
  #7287    
Old September 2nd, 2012 (11:54 AM).
SKRoy SKRoy is offline
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Posts: 66
Quote originally posted by Spherical Ice:
Click on the Script Event and change the first "Unknown:" to "$03". Change the "Var number:" underneath it to an unused variable. A commonly used one "$4050".
I did... But now when I walked over the and nothing happend...
__________________
  #7288    
Old September 2nd, 2012 (12:07 PM).
Spherical Ice's Avatar
Spherical Ice Spherical Ice is offline
Moderator
CS
 
Join Date: Nov 2007
Location: Leicester, UK
Posts: 3,504
Send a message via Skype™ to Spherical Ice
Has the variable 4050 been set to anything other than 0 elsewhere in your ROM? If so, change it to another variable that is equal to (and always will be equal to) 0.
__________________
  #7289    
Old September 3rd, 2012 (07:46 AM).
Controversial?'s Avatar
Controversial? Controversial? is offline
should probably stop now
 
Join Date: Dec 2010
Location: leeds/london. sometimes i travel.
Age: 19
Gender: Male
Nature: Naughty
Posts: 474
Okay, here's me n00bing out..

Quote:
'-----------------------
#org 0x80010D
lock
faceplayer
checkflag 0x7
if 0x1 goto 0x88002C3
applymovement 0x1 0x8800146
waitmovement 0x0
msgbox 0x8800154 '"Hey, [player]!"
pause 0x20
applymovement 0x1 0x8800149
msgbox 0x8800162 '" reddfrrJERRY'S MUM: So you finally..."
pause 0x20
applymovement 0x1 0x880014E
setflag 0x7
callstd 0x2
'-----------------------
#org 0x8002C3

'-----------
' Movements
'-----------
#org 0x800146
#raw 2 'Face Left
#raw FE 'End of Movements
#org 0x800149
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw FE 'End of Movements
#org 0x80014E
#raw 3 'Face Right
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw FE 'End of Movements

'---------
' Strings
'---------
#org 0x800154
= Hey, [player]!
#org 0x800162
= JERRY'S MUM: So you finally woke up, \neh?\pJerry and the others woke up ages\nago - I think they've all gone to\lBlitzore City.\pAnyways, your mum called in here\nearlier. She was acting really\lstressed and stuff[.]\pShe told me she wants you to go\nhome now, so if it doesn't bother\lyou, I think that'd be a good idea,\lyeah?\pIt was nice seeing you, by the way.
Soo basically it skips the script up to 0x8800149, ignoring all of the stuff up to there. Also, after the textbox the script ends, ignoring the flag setting and the movement afterwards. Probably an easy solution, but do you know what's up?
__________________
  #7290    
Old September 3rd, 2012 (10:21 AM). Edited September 3rd, 2012 by Darkrai87.
Darkrai87 Darkrai87 is offline
 
Join Date: Dec 2010
Gender: Male
Posts: 20
Quote originally posted by SKRoy:
I did... But now when I walked over the and nothing happend...
Posting the script would help us a lot, also when doing applymovement 0x(#) @pointer are you making sure that the (#) is the person event no. of the sprite you want to move. Also, in A-Map make sure you're setting the first Unknown to 0300 and the Var number to 4050 on the script tile as previously stated.
Quote originally posted by Controversial?:
Okay, here's me n00bing out..



Soo basically it skips the script up to 0x8800149, ignoring all of the stuff up to there. Also, after the textbox the script ends, ignoring the flag setting and the movement afterwards. Probably an easy solution, but do you know what's up?
Posting the original non-compiled script makes it a lot easier for us to help you. But I have a feeling it has to do with the #org 80023C but that's just a guess.
__________________
Currently playing through: Pokemon Flora Sky
  #7291    
Old September 4th, 2012 (01:19 AM).
SKRoy SKRoy is offline
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Posts: 66
Quote originally posted by Darkrai87:
Posting the script would help us a lot, also when doing applymovement 0x(#) @pointer are you making sure that the (#) is the person event no. of the sprite you want to move. Also, in A-Map make sure you're setting the first Unknown to 0300 and the Var number to 4050 on the script tile as previously stated.
Posting the original non-compiled script makes it a lot easier for us to help you. But I have a feeling it has to do with the #org 80023C but that's just a guess.
This is the script:

#dynamic 0x800000

#org @start
checkflag 0x1150
if 0x1 goto @done2
checkflag 0x820
if 0x1 goto @done
message @talk 0x6
applymovement 0x06 @move2
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @talk
= You don't have your first badge!

#org @move
#raw 0x12
#raw 0x3
#raw 0xFE

#org @move2
#raw 0x10
#raw 0x2
#raw 0xFE

#org @done
lock
faceplayer
message @1 0x6
givepokemon 0x385 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
message @2 0x4
waitfanfare
closeonkeypress
setflag 0x1150
message @3 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
message @4 0x6
release
end

#org @done2
release
end

#org @name
call 0x1A74EB
return

#org @1
= I see you have your first badge!\nNow I have something for you!

#org @2
= [black_fr]You received a Castform!

#org @3
= [black_fr]Would you like to give a\nnickname to Castform?

#org @4
= Please take care of Castform!
__________________
  #7292    
Old September 4th, 2012 (04:59 AM).
iLoveHate's Avatar
iLoveHate iLoveHate is offline
Hmmmmmm.... :D
 
Join Date: Aug 2012
Location: Holland :D
Gender: Male
Nature: Modest
Posts: 35
Send a message via Skype™ to iLoveHate
Haia i got a question this time aswell, haha.
Last time i made a givepokemon script, you guysn think: LOL thats not hard.You are right but im stuck at 1 thing. When i want to give the pokemon a nickname it skips that part.
here is the script:
Spoiler:


#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x1001
if 0x1 goto @beat
trainerbattle 0x1 0x15F 0x0 @before @after @beat
end

#org @before
= I will win!

#org @after
= This, this can't be....

#org @beat
msgbox @beaten 0x4
closeonkeypress
setflag 0x1001
checkflag 0x1002
if 0x1 goto @end
msgbox @charmander 0x5
compare LASTRESULT 0x1
if 0x1 goto @givechar
msgbox @no 0x6
goto @end
end

#org @no
= Talk to me again if you want a\nCharmander

#org @charmander
= Do you want a Charmander?

#org @beaten
= Hmmph, you beat me...

#org @givechar
givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @received 0x4
waitfanfare
closeonkeypress
setflag 0x1002
msgbox @nickname 0x5
compare LASTRESULT 0x1
if 0x1 goto @nick
goto @end
end

#org @nickname
= Give it a nickname?

#org @received
= You received a Charmander

#org @nick
call 0x1A74EB
return

#org @end
release
end


If i say 'YES' you hear something and then you are free to go, so it did go to @nick but he didnt call 0x1A74EB

Things i tried:
if 0x1 goto @nick
if 0x1 gosub @nick
if 0x1 call @nick

It just skips the part when i can give the poke a nickname. and yes i am using XSE 1.1.1
__________________
One does not simply make a pokemon hack
  #7293    
Old September 4th, 2012 (06:17 AM).
SKRoy SKRoy is offline
Pokémon Hacker
 
Join Date: Mar 2010
Gender: Male
Posts: 66
I have a script:

Spoiler:
#dynamic 0x800000

#org @start
lock
checkflag 0x1150
if 0x1 goto @done2
checkflag 0x820
if 0x1 goto @done
applymovement 0x06 @move2
waitmovement 0x0
message @talk 0x6
applymovement 0xFF @move
applymovement 0x6 @move3
waitmovement 0x0
release
end

#org @talk
= You don't have your first badge!

#org @move
#raw 0x12
#raw 0xFE

#org @move2
#raw 0x10
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x0
#raw 0xFE

#org @done
faceplayer
message @1 0x6
givepokemon 0x385 0x5 0x0 0x0 0x0 0x0
message @2 0x4
message @3 0x6
setflag 0x1150
release
end

#org @done2
release
end

#org @1
= I see you have your first badge!\nNow I have something for you!

#org @2
= [black_fr]You received a Castform!

#org @3
= Please take care of Castform!


The script works until the GIVE POKEMON part start. Then the game just freeze and I can't do anything. How can I fix this?
__________________
  #7294    
Old September 4th, 2012 (06:39 AM).
destinedjagold's Avatar
destinedjagold destinedjagold is online now
Oh Hai Thar~ 'ω'
Silver Tier
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Posts: 7,075
Quote originally posted by SKRoy:
I have a script:

Spoiler:
#dynamic 0x800000

#org @start
lock
checkflag 0x1150
if 0x1 goto @done2
checkflag 0x820
if 0x1 goto @done
applymovement 0x06 @move2
waitmovement 0x0
message @talk 0x6
applymovement 0xFF @move
applymovement 0x6 @move3
waitmovement 0x0
release
end

#org @talk
= You don't have your first badge!

#org @move
#raw 0x12
#raw 0xFE

#org @move2
#raw 0x10
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x0
#raw 0xFE

#org @done
faceplayer
message @1 0x6
givepokemon 0x385 0x5 0x0 0x0 0x0 0x0
message @2 0x4
message @3 0x6
setflag 0x1150
release
end

#org @done2
release
end

#org @1
= I see you have your first badge!\nNow I have something for you!

#org @2
= [black_fr]You received a Castform!

#org @3
= Please take care of Castform!


The script works until the GIVE POKEMON part start. Then the game just freeze and I can't do anything. How can I fix this?
I am guessing that it's not working, it's because that instead of providing the ROM with the hex number of Castform, you instead gave the ROM Castform's game number, written in hex format.
Please bear the thought that...
Code:
givepokemon 0x385
...and...
Code:
givepokemon 385
...are NOT the same.
Therefore, there is no such PKMN bearing the hex number 0x385.
__________________

3DS FC: 0061-1111-6462
TSV: 1364(X), 0790(OR)


  #7295    
Old September 4th, 2012 (12:25 PM).
Darkrai87 Darkrai87 is offline
 
Join Date: Dec 2010
Gender: Male
Posts: 20
@SKRoy What destined said, change the "givepokemon 0x385" to "givepokemon 0x181". Also in your @done2 pointer, the release isn't needed seeing as you never used lock, but that's just me being picky. xD

@iLoveHate What game did you test the script on?
__________________
Currently playing through: Pokemon Flora Sky
  #7296    
Old September 7th, 2012 (08:47 PM).
PokemonMasters's Avatar
PokemonMasters PokemonMasters is offline
Always Remember Forever&After
 
Join Date: Jun 2012
Location: Nuvema Town, Unova
Gender: Male
Nature: Calm
Posts: 403
there is something wrong with this script. After i win i and i talk to him nothing happens.
'-----------------------
#org 0x800000
trainerbattle 0x0 0x1 0x0 0x8800017 0x8800041
msgbox 0x880005D '"I will train harder to defeat you!"
release
end


'---------
' Strings
'---------
#org 0x800017
= This will be my first Pokemon Battle!!

#org 0x800041
= No! I Lost! This can't be!

#org 0x80005D
= I will train harder to defeat you!
__________________

+ForeverDash on PC's Battle Server | Pair | VM/PM |Partner In Crime
  #7297    
Old September 8th, 2012 (02:34 PM).
PNT101 PNT101 is offline
 
Join Date: May 2012
Gender: Male
Posts: 9
I was wondering if anyone could help me find the script for this scene in Pokemon Emerald:

i.imgur.com/2HTYp.png

That is the event when you enter your rival's house for the first time.

I can't seem to find it anywhere here:
i.imgur.com/xjngG.png
  #7298    
Old September 8th, 2012 (03:03 PM).
shbshb shbshb is offline
 
Join Date: Sep 2010
Gender: Male
Posts: 2
I used my PKSV to fight a celebi. But whenever I catch the celebi it doesn't disappear, but when i run away or beat it, it says mewtwo flown away and it disappears.
#dyn 0x740000
#org @start
special 0x187
compare LASTRESULT 2
if == jump 0x81A7AE0
special 0x188
lock
faceplayer
checksound
cry CELEBI 2
waitcry
pause 0x14
playsound 0x156 0x0
battle CELEBI 0x52 BLACKFLUTE
setflag 0x807
special 0x138
waitspecial
removcesprite 0x800F
clearflag 0x807
special2 0x800D 0xB4
compare LASTRESULT 1
if == jump 0x8162558
compare LASTRESULT 4
if == jump 0x8162561
compare LASTRESULT 5
if == jump 0x8162561
setflag 0x211
fadescreen 0
release
end
  #7299    
Old September 9th, 2012 (10:11 AM).
iLoveHate's Avatar
iLoveHate iLoveHate is offline
Hmmmmmm.... :D
 
Join Date: Aug 2012
Location: Holland :D
Gender: Male
Nature: Modest
Posts: 35
Send a message via Skype™ to iLoveHate
Quote originally posted by PNT101:
I was wondering if anyone could help me find the script for this scene in Pokemon Emerald:

i.imgur.com/2HTYp.png

That is the event when you enter your rival's house for the first time.

I can't seem to find it anywhere here:
i.imgur.com/xjngG.png
Haia, that script is called a level script. a level script is when you enter somewhere something happens instead of walking at a certain spot.

You can find those scripts in the Header tab of the map.
then go to the map script part.
there might be more then 1 level script but as you can see you can select 1 and open the script.
__________________
One does not simply make a pokemon hack
  #7300    
Old September 9th, 2012 (11:59 AM).
Meowing Mewtwo's Avatar
Meowing Mewtwo Meowing Mewtwo is offline
 
Join Date: Aug 2012
Location: California
Gender: Other
Nature: Serious
Posts: 27
Okay, I have a big problem.
A REEEEEEEEALLY big problem.

Game: Pokemon Topaz Version, the first of the Garnet Dynasty Triad

Base: Pokemon Ruby Version

Script type: That depends, as I've tried to fix it so many times. I'll say it's a ground panel (I forgot what they're really called).

Script editor: That's kinda where the problem starts.

My problem is pretty bad. You see, I've tried so hard to get this right. It started with my use of PokeScript not working. Then it was my use of XSE that didn't work, and now it's my use of PKSV that doesn't work. I've tried basically every reliable script editor, but one of two things will happen; either the clicky noise of when a text box pops up (or the level-up sound) will happen, but nothing else will, or the worse one, a glitched up poke mart on steroids will appear. It's impossible to exit from, and it looks like poop, not to mention it breaks my ROM pretty much every stinkin' time! I just can't figure this out, and any help would be appreciated. Thanks for reading this absurdly long post, I hope someone can help me fix this!

Oh, duh! I'm in the script help thread! Here's the freaked out script that hates my guts.


Code:
#dyn 0x740000
#org @begin
m walk_down_vslow walk_right_vslow walk_right_vslow walk_right_vslow walk_right_vslow walk_right_vslow walk_right_vslow walk_right_vslow walk_right_vslow walk_right_vslow look_down walk_down_vslow walk_down_vslow walk_down_vslow walk_down_vslow walk_down_vslow walk_down_vslow walk_down_vslow walk_down_vslow walk_down_vslow look_up walk_left_vslow walk_left_vslow walk_left_vslow walk_left_vslow walk_left_vslow walk_up_vslow end
trainerbattle 0x0 0x256 0x0 @thelegendspeaks @upondefeat
msgbox @aftermath
callstd MSG_NORMAL
release
end

#org @thelegendspeaks
= Latias: So[.] you came. You\nare ready to meet your\ldestiny, I presume?\pv\h01: I suppose[.] But I'm a\llittle nervous[.]\pLatias: That doesn't matter.\lDestiny cannot be changed, and\las my duties inform me, I\lcannot allow you to live. So\lwill you give up now, or force\lmy power?\pv\h01: Wait, WHAT?!\pI wasn't supposed to DIE!\pI can't! I have so much in my\llife[.]\pLatias: Like I already said, I\lcannot allow you to live.\pYou made me do this.\pI am afraid that you must\lperish now.\pBe ready to feel darkness, v\h01!

#org @upondefeat
= Not possible[.]!

#org @aftermath
= No! Destiny cannot be disrupted!\nYou should've given up your\llife when you had the chance!


Oh, and I wrote it in PKSV (by score_under) Scripting doesen't work on either of my computers, by the way.

Thanks in advance!

~M.M.
__________________
This account is dead and has been for a long time.
I did, however, remake it on August 09, 2014. You can find my new location here.
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 06:45 PM.